pub trait IEventDemoSequenceMethods: IEventDemoSequence {
Show 102 methods
// Provided methods
fn analysis_cmd_text(
self,
cmd_texts: impl Into<Il2CppString>,
) -> Array<EventDemoSequence_CmdInfo> { ... }
fn get_cmd_info_from_cmd_lines(
self,
cmd_line: impl Into<Il2CppString>,
) -> EventDemoSequence_CmdInfo { ... }
fn exec_event_cmd(
self,
cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>,
cmd_info_index: impl Into<i32>,
) -> EventDemoSequence_EventCmdResult { ... }
fn exec_event_cmd_impl(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_label(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_jump(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_wait(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_variant(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>) { ... }
fn get_sky_box_material_name_auto(
self,
base_name: impl Into<Il2CppString>,
) -> Il2CppString { ... }
fn func_set_back_ground(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_set_back_ground_auto(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn disable_cameras(self) { ... }
fn create_current_camera(
self,
src_camera_name: impl Into<Il2CppString>,
is_chara_camera_target_hero_female: impl Into<bool>,
is_split_view_camera: impl Into<bool>,
) -> Camera { ... }
fn create_camera(
self,
camera_name: impl Into<Il2CppString>,
src_camera_name: impl Into<Il2CppString>,
is_chara_camera_target_hero_female: impl Into<bool>,
is_split_view_camera: impl Into<bool>,
) -> Camera { ... }
fn get_src_camera(
self,
src_camera_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> Camera { ... }
fn create_parent_object_of_camera(
self,
camera: impl Into<Camera>,
) -> GameObject { ... }
fn set_camera_for_chara(
self,
camera: impl Into<Camera>,
character: impl Into<Character>,
) { ... }
fn get_character_camera_adjust_object(
self,
character: impl Into<Character>,
) -> GameObject { ... }
fn init_character_camera_adjust_transform(
self,
character: impl Into<Character>,
) { ... }
fn set_camera_for_scene(self, camera: impl Into<Camera>) { ... }
fn func_camera_set_chara_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn set_chara_camera_no_delay(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_camera_set_scene_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn set_scene_camera_no_delay(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn get_split_view_work(
self,
split_view_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_SplitViewWork { ... }
fn func_split_view_begin_split_view_camera_only(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_split_view_end_split_view_camera_only(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_split_view_create(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_split_view_set_chara_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_split_view_set_scene_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_split_view_set_active(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_split_view_play_anim(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_split_view_wait_anim_end(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn disable_lights(self) { ... }
fn setup_light(
self,
light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>,
) { ... }
fn func_light_setup(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_light_setup_auto(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn set_light_common(
self,
light_name: impl Into<Il2CppString>,
rot_offset: impl Into<Vector3>,
) { ... }
fn func_fade_in(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_fade_out(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_white_fade_in(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_white_fade_out(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn fade_in_out_impl(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
color: impl Into<Color>,
is_fade_in: impl Into<bool>,
) -> EventDemoSequence_EventCmdResult { ... }
fn get_character_work(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_CharacterWork { ... }
fn get_character_appearance(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> CharacterAppearance { ... }
fn get_character_locator(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> GameObject { ... }
fn get_character(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> Character { ... }
fn find_character_locator(
self,
pos_string: impl Into<Il2CppString>,
) -> GameObject { ... }
fn play_character_anim(
self,
character: impl Into<Character>,
facial_anim_name: impl Into<Il2CppString>,
body_anim_name: impl Into<Il2CppString>,
transition_duration: impl Into<f32>,
) { ... }
fn get_asset_table(
self,
pid: impl Into<Il2CppString>,
cloth_type: impl Into<EventDemoSequence_ClothType>,
) -> AssetTable_Result { ... }
fn func_character_create(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_delete(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_adjust_pos(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_show_hide(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_set_animator(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_play_motion(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_wait_motion(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn set_character_angle(
self,
character_self: impl Into<Character>,
character_eye_target: impl Into<Character>,
character_head_target: impl Into<Character>,
) { ... }
fn func_character_set_angle(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn set_character_angle_2(
self,
self_pid: impl Into<Il2CppString>,
eye_target_pid: impl Into<Il2CppString>,
head_target_pid: impl Into<Il2CppString>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_reset_angle(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_set_rotate(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn set_character_rotate(
self,
character: impl Into<Character>,
character_work: impl Into<EventDemoSequence_CharacterWork>,
rotate_y: impl Into<f32>,
sec: impl Into<f32>,
) { ... }
fn func_character_equip_weapon(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_equip_no_weapon(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_equip_fishing_rod(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_character_equip_no_fishing_rod(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn get_effect_work(
self,
effect_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_EffectWork { ... }
fn func_create_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_delete_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn delete_telop_effect(self) { ... }
fn func_create_telop_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_delete_telop_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_pause_puppet_talk(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_message_load(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_talk_face_begin(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_picture_show(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_picture_hide(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_chapter_title_show(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn func_sound_event(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult { ... }
fn setup_commnads(self) { ... }
fn ctor(
self,
mess_file_name_without_ext: impl Into<Il2CppString>,
demo_name: impl Into<Il2CppString>,
) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn is_skip(self) -> bool { ... }
fn is_hero_female(self) -> bool { ... }
fn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool { ... }
fn is_loading(self) -> bool { ... }
fn push_fade(self) { ... }
fn pop_fade(self) { ... }
fn init(self) { ... }
fn end(self) { ... }
fn load_event_cmd(self) { ... }
fn unload_event_cmd(self) { ... }
fn load_demo_scene(self) { ... }
fn unload_demo_scene(self) { ... }
fn init_after_load_scene(self) { ... }
fn tick(self) { ... }
fn tick_impl(self, label: impl Into<Il2CppString>) -> bool { ... }
fn persistent(self) { ... }
fn on_shutdown(self) { ... }
}Provided Methods§
Sourcefn analysis_cmd_text(
self,
cmd_texts: impl Into<Il2CppString>,
) -> Array<EventDemoSequence_CmdInfo>
fn analysis_cmd_text( self, cmd_texts: impl Into<Il2CppString>, ) -> Array<EventDemoSequence_CmdInfo>
AnalysisCmdText(::unity::Il2CppString) overload
Sourcefn get_cmd_info_from_cmd_lines(
self,
cmd_line: impl Into<Il2CppString>,
) -> EventDemoSequence_CmdInfo
fn get_cmd_info_from_cmd_lines( self, cmd_line: impl Into<Il2CppString>, ) -> EventDemoSequence_CmdInfo
GetCmdInfoFromCmdLines(::unity::Il2CppString) overload
Sourcefn exec_event_cmd(
self,
cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>,
cmd_info_index: impl Into<i32>,
) -> EventDemoSequence_EventCmdResult
fn exec_event_cmd( self, cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>, cmd_info_index: impl Into<i32>, ) -> EventDemoSequence_EventCmdResult
ExecEventCmd(::unity::Array<crate::app::eventdemosequence::EventDemoSequence_CmdInfo>, i32) overload
Sourcefn exec_event_cmd_impl(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn exec_event_cmd_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
ExecEventCmdImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_label(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_label( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncLabel(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_jump(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_jump( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncJump(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_wait(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_wait( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncWait(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_variant(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_variant( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncVariant(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>)
fn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>)
SetBackGround(::unity::Il2CppString) overload
Sourcefn get_sky_box_material_name_auto(
self,
base_name: impl Into<Il2CppString>,
) -> Il2CppString
fn get_sky_box_material_name_auto( self, base_name: impl Into<Il2CppString>, ) -> Il2CppString
GetSkyBoxMaterialNameAuto(::unity::Il2CppString) overload
Sourcefn func_set_back_ground(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_set_back_ground( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSetBackGround(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_set_back_ground_auto(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_set_back_ground_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSetBackGroundAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn disable_cameras(self)
fn disable_cameras(self)
DisableCameras() overload
Sourcefn create_current_camera(
self,
src_camera_name: impl Into<Il2CppString>,
is_chara_camera_target_hero_female: impl Into<bool>,
is_split_view_camera: impl Into<bool>,
) -> Camera
fn create_current_camera( self, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera
CreateCurrentCamera(::unity::Il2CppString, bool, bool) overload
Sourcefn create_camera(
self,
camera_name: impl Into<Il2CppString>,
src_camera_name: impl Into<Il2CppString>,
is_chara_camera_target_hero_female: impl Into<bool>,
is_split_view_camera: impl Into<bool>,
) -> Camera
fn create_camera( self, camera_name: impl Into<Il2CppString>, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera
CreateCamera(::unity::Il2CppString, ::unity::Il2CppString, bool, bool) overload
Sourcefn get_src_camera(
self,
src_camera_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> Camera
fn get_src_camera( self, src_camera_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Camera
GetSrcCamera(::unity::Il2CppString, bool) overload
Sourcefn create_parent_object_of_camera(self, camera: impl Into<Camera>) -> GameObject
fn create_parent_object_of_camera(self, camera: impl Into<Camera>) -> GameObject
CreateParentObjectOfCamera(crate::unity_engine::camera::Camera) overload
Sourcefn set_camera_for_chara(
self,
camera: impl Into<Camera>,
character: impl Into<Character>,
)
fn set_camera_for_chara( self, camera: impl Into<Camera>, character: impl Into<Character>, )
SetCameraForChara(crate::unity_engine::camera::Camera, crate::combat::character::Character) overload
Sourcefn get_character_camera_adjust_object(
self,
character: impl Into<Character>,
) -> GameObject
fn get_character_camera_adjust_object( self, character: impl Into<Character>, ) -> GameObject
GetCharacterCameraAdjustObject(crate::combat::character::Character) overload
Sourcefn init_character_camera_adjust_transform(self, character: impl Into<Character>)
fn init_character_camera_adjust_transform(self, character: impl Into<Character>)
InitCharacterCameraAdjustTransform(crate::combat::character::Character) overload
Sourcefn set_camera_for_scene(self, camera: impl Into<Camera>)
fn set_camera_for_scene(self, camera: impl Into<Camera>)
SetCameraForScene(crate::unity_engine::camera::Camera) overload
Sourcefn func_camera_set_chara_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_camera_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCameraSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn set_chara_camera_no_delay(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn set_chara_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
SetCharaCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_camera_set_scene_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_camera_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCameraSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn set_scene_camera_no_delay(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn set_scene_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
SetSceneCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn get_split_view_work(
self,
split_view_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_SplitViewWork
fn get_split_view_work( self, split_view_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_SplitViewWork
GetSplitViewWork(::unity::Il2CppString, bool) overload
Sourcefn func_split_view_begin_split_view_camera_only(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_begin_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewBeginSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_split_view_end_split_view_camera_only(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_end_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewEndSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_split_view_create(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_split_view_set_chara_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_split_view_set_scene_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_split_view_set_active(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_set_active( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewSetActive(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_split_view_play_anim(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_play_anim( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewPlayAnim(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_split_view_wait_anim_end(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_wait_anim_end( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewWaitAnimEnd(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn disable_lights(self)
fn disable_lights(self)
DisableLights() overload
Sourcefn setup_light(
self,
light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>,
)
fn setup_light( self, light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>, )
SetupLight(crate::app::eventdemosequence::EventDemoSequence_LightSetupInfo) overload
Sourcefn func_light_setup(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_light_setup( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncLightSetup(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_light_setup_auto(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_light_setup_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncLightSetupAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn set_light_common(
self,
light_name: impl Into<Il2CppString>,
rot_offset: impl Into<Vector3>,
)
fn set_light_common( self, light_name: impl Into<Il2CppString>, rot_offset: impl Into<Vector3>, )
SetLightCommon(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overload
Sourcefn func_fade_in(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_fade_out(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_white_fade_in(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_white_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncWhiteFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_white_fade_out(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_white_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncWhiteFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn fade_in_out_impl(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
color: impl Into<Color>,
is_fade_in: impl Into<bool>,
) -> EventDemoSequence_EventCmdResult
fn fade_in_out_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, color: impl Into<Color>, is_fade_in: impl Into<bool>, ) -> EventDemoSequence_EventCmdResult
FadeInOutImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo, crate::unity_engine::color::Color, bool) overload
Sourcefn get_character_work(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_CharacterWork
fn get_character_work( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_CharacterWork
GetCharacterWork(::unity::Il2CppString, bool) overload
Sourcefn get_character_appearance(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> CharacterAppearance
fn get_character_appearance( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> CharacterAppearance
GetCharacterAppearance(::unity::Il2CppString, bool) overload
Sourcefn get_character_locator(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> GameObject
fn get_character_locator( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> GameObject
GetCharacterLocator(::unity::Il2CppString, bool) overload
Sourcefn get_character(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> Character
fn get_character( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Character
GetCharacter(::unity::Il2CppString, bool) overload
Sourcefn find_character_locator(
self,
pos_string: impl Into<Il2CppString>,
) -> GameObject
fn find_character_locator( self, pos_string: impl Into<Il2CppString>, ) -> GameObject
FindCharacterLocator(::unity::Il2CppString) overload
Sourcefn play_character_anim(
self,
character: impl Into<Character>,
facial_anim_name: impl Into<Il2CppString>,
body_anim_name: impl Into<Il2CppString>,
transition_duration: impl Into<f32>,
)
fn play_character_anim( self, character: impl Into<Character>, facial_anim_name: impl Into<Il2CppString>, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, )
PlayCharacterAnim(crate::combat::character::Character, ::unity::Il2CppString, ::unity::Il2CppString, f32) overload
Sourcefn get_asset_table(
self,
pid: impl Into<Il2CppString>,
cloth_type: impl Into<EventDemoSequence_ClothType>,
) -> AssetTable_Result
fn get_asset_table( self, pid: impl Into<Il2CppString>, cloth_type: impl Into<EventDemoSequence_ClothType>, ) -> AssetTable_Result
GetAssetTable(::unity::Il2CppString, crate::app::eventdemosequence::EventDemoSequence_ClothType) overload
Sourcefn func_character_create(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_delete(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_delete( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterDelete(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_adjust_pos(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_adjust_pos( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterAdjustPos(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_show_hide(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_show_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterShowHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_set_animator(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_set_animator( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterSetAnimator(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_play_motion(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_play_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterPlayMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_wait_motion(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_wait_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterWaitMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn set_character_angle(
self,
character_self: impl Into<Character>,
character_eye_target: impl Into<Character>,
character_head_target: impl Into<Character>,
)
fn set_character_angle( self, character_self: impl Into<Character>, character_eye_target: impl Into<Character>, character_head_target: impl Into<Character>, )
SetCharacterAngle(crate::combat::character::Character, crate::combat::character::Character, crate::combat::character::Character) overload
Sourcefn func_character_set_angle(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_set_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterSetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn set_character_angle_2(
self,
self_pid: impl Into<Il2CppString>,
eye_target_pid: impl Into<Il2CppString>,
head_target_pid: impl Into<Il2CppString>,
) -> EventDemoSequence_EventCmdResult
fn set_character_angle_2( self, self_pid: impl Into<Il2CppString>, eye_target_pid: impl Into<Il2CppString>, head_target_pid: impl Into<Il2CppString>, ) -> EventDemoSequence_EventCmdResult
SetCharacterAngle(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn func_character_reset_angle(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_reset_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterResetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_set_rotate(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_set_rotate( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterSetRotate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn set_character_rotate(
self,
character: impl Into<Character>,
character_work: impl Into<EventDemoSequence_CharacterWork>,
rotate_y: impl Into<f32>,
sec: impl Into<f32>,
)
fn set_character_rotate( self, character: impl Into<Character>, character_work: impl Into<EventDemoSequence_CharacterWork>, rotate_y: impl Into<f32>, sec: impl Into<f32>, )
SetCharacterRotate(crate::combat::character::Character, crate::app::eventdemosequence::EventDemoSequence_CharacterWork, f32, f32) overload
Sourcefn func_character_equip_weapon(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_equip_no_weapon(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_no_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipNoWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_equip_fishing_rod(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_character_equip_no_fishing_rod(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_no_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipNoFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn get_effect_work(
self,
effect_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_EffectWork
fn get_effect_work( self, effect_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_EffectWork
GetEffectWork(::unity::Il2CppString, bool) overload
Sourcefn func_create_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_create_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCreateEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_delete_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_delete_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncDeleteEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn delete_telop_effect(self)
fn delete_telop_effect(self)
DeleteTelopEffect() overload
Sourcefn func_create_telop_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_create_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCreateTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_delete_telop_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_delete_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncDeleteTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_pause_puppet_talk(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_pause_puppet_talk( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncPausePuppetTalk(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_message_load(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_message_load( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncMessageLoad(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_talk_face_begin(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_talk_face_begin( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncTalkFaceBegin(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_picture_show(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_picture_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncPictureShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_picture_hide(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_picture_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncPictureHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_chapter_title_show(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_chapter_title_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncChapterTitleShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn func_sound_event(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_sound_event( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSoundEvent(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
Sourcefn setup_commnads(self)
fn setup_commnads(self)
SetupCommnads() overload
Sourcefn ctor(
self,
mess_file_name_without_ext: impl Into<Il2CppString>,
demo_name: impl Into<Il2CppString>,
)
fn ctor( self, mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, )
.ctor(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn is_hero_female(self) -> bool
fn is_hero_female(self) -> bool
IsHeroFemale() overload
Sourcefn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool
fn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool
IsPidHero(::unity::Il2CppString) overload
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Sourcefn load_event_cmd(self)
fn load_event_cmd(self)
LoadEventCmd() overload
Sourcefn unload_event_cmd(self)
fn unload_event_cmd(self)
UnloadEventCmd() overload
Sourcefn load_demo_scene(self)
fn load_demo_scene(self)
LoadDemoScene() overload
Sourcefn unload_demo_scene(self)
fn unload_demo_scene(self)
UnloadDemoScene() overload
Sourcefn init_after_load_scene(self)
fn init_after_load_scene(self)
InitAfterLoadScene() overload
Sourcefn tick_impl(self, label: impl Into<Il2CppString>) -> bool
fn tick_impl(self, label: impl Into<Il2CppString>) -> bool
TickImpl(::unity::Il2CppString) overload
Sourcefn persistent(self)
fn persistent(self)
Persistent() overload
Sourcefn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEventDemoSequence> IEventDemoSequenceMethods for __T
app-eventdemosequence only.