pub struct Character(/* private fields */);Expand description
IL2CPP class: Combat.Character
Inherits: MonoBehaviour
Implementations§
Source§impl Character
impl Character
Sourcepub fn register_regular_hander_on_setup_done(
component: impl Into<MonoBehaviour>,
my_start: impl Into<Action>,
my_update: impl Into<Action>,
my_late_update: impl Into<Action>,
)
pub fn register_regular_hander_on_setup_done( component: impl Into<MonoBehaviour>, my_start: impl Into<Action>, my_update: impl Into<Action>, my_late_update: impl Into<Action>, )
registerRegularHanderOnSetupDone(crate::unity_engine::monobehaviour::MonoBehaviour, crate::system::action::Action, crate::system::action::Action, crate::system::action::Action) overload
Source§impl Character
impl Character
pub fn get_side_method_info() -> &'static MethodInfo
pub fn set_side_method_info() -> &'static MethodInfo
pub fn get_chain_id_method_info() -> &'static MethodInfo
pub fn set_chain_id_method_info() -> &'static MethodInfo
pub fn get_prefetched_method_info() -> &'static MethodInfo
pub fn set_prefetched_method_info() -> &'static MethodInfo
pub fn get_launcher_method_info() -> &'static MethodInfo
pub fn get_magic_method_info() -> &'static MethodInfo
pub fn get_throwing_method_info() -> &'static MethodInfo
pub fn get_effect_method_info() -> &'static MethodInfo
pub fn set_effect_method_info() -> &'static MethodInfo
pub fn get_observable_method_info() -> &'static MethodInfo
pub fn get_idle_smb_method_info() -> &'static MethodInfo
pub fn set_idle_smb_method_info() -> &'static MethodInfo
pub fn start_grandew_brain_method_info() -> &'static MethodInfo
pub fn dispose_grandew_brain_method_info() -> &'static MethodInfo
pub fn get_world_method_info() -> &'static MethodInfo
pub fn get_record_method_info() -> &'static MethodInfo
pub fn get_phase_method_info() -> &'static MethodInfo
pub fn get_game_status_method_info() -> &'static MethodInfo
pub fn set_game_status_method_info() -> &'static MethodInfo
pub fn get_is_setup_done_method_info() -> &'static MethodInfo
pub fn set_is_setup_done_method_info() -> &'static MethodInfo
pub fn get_is_visible_method_info() -> &'static MethodInfo
pub fn set_is_visible_method_info() -> &'static MethodInfo
pub fn get_look_at_ik_head_method_info() -> &'static MethodInfo
pub fn get_look_at_ik_body_method_info() -> &'static MethodInfo
pub fn get_grandew_method_info() -> &'static MethodInfo
pub fn get_master_method_info() -> &'static MethodInfo
pub fn get_enemy_grandew_method_info() -> &'static MethodInfo
pub fn get_enemy_method_info() -> &'static MethodInfo
pub fn set_enemy_for_chain_guard_method_info() -> &'static MethodInfo
pub fn set_enemy_to_default_method_info() -> &'static MethodInfo
pub fn get_ground_level_method_info() -> &'static MethodInfo
pub fn set_ground_level_method_info() -> &'static MethodInfo
pub fn adjust_ground_level_to_method_info() -> &'static MethodInfo
pub fn get_pos2_d_method_info() -> &'static MethodInfo
pub fn get_pos3_d_method_info() -> &'static MethodInfo
pub fn to_xhz_method_info() -> &'static MethodInfo
pub fn to_abcd_method_info() -> &'static MethodInfo
pub fn transform_to_world_method_info() -> &'static MethodInfo
pub fn get_dir2_d_method_info() -> &'static MethodInfo
pub fn get_dir_to_enemy2_d_method_info() -> &'static MethodInfo
pub fn get_sq_dist_to_enemy2_d_method_info() -> &'static MethodInfo
pub fn get_sq_dist_to_partner2_d_method_info() -> &'static MethodInfo
pub fn get_dist_to_enemy2_d_method_info() -> &'static MethodInfo
pub fn get_world_hit_dir_method_info() -> &'static MethodInfo
pub fn set_world_hit_dir_method_info() -> &'static MethodInfo
pub fn get_attack_beaten_dir_method_info() -> &'static MethodInfo
pub fn set_attack_beaten_dir_method_info() -> &'static MethodInfo
pub fn get_tall_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn my_update_method_info() -> &'static MethodInfo
pub fn is_appeared_from_beginning_method_info() -> &'static MethodInfo
pub fn manual_awake_for_combat_method_info() -> &'static MethodInfo
pub fn setup_for_combat_method_info() -> &'static MethodInfo
pub fn setup_by_race_method_info() -> &'static MethodInfo
pub fn set_collision_offset_method_info() -> &'static MethodInfo
pub fn set_collision_offset_2_method_info() -> &'static MethodInfo
pub fn add_and_get_rb_and_collider_method_info() -> &'static MethodInfo
pub fn setup_for_grandew_method_info() -> &'static MethodInfo
pub fn hide_whole_shadow_method_info() -> &'static MethodInfo
pub fn teardown_for_combat_method_info() -> &'static MethodInfo
pub fn setup_for_talk_method_info() -> &'static MethodInfo
pub fn setup_for_hub_method_info() -> &'static MethodInfo
pub fn get_is_left_in_screen_space_method_info() -> &'static MethodInfo
pub fn get_body_animator_method_info() -> &'static MethodInfo
pub fn get_ride_animator_method_info() -> &'static MethodInfo
pub fn get_face_animator_method_info() -> &'static MethodInfo
pub fn get_constant_speed_playback_method_info() -> &'static MethodInfo
pub fn set_constant_speed_playback_method_info() -> &'static MethodInfo
pub fn get_playing_hash_method_info() -> &'static MethodInfo
pub fn set_playing_hash_method_info() -> &'static MethodInfo
pub fn get_playing_store_method_info() -> &'static MethodInfo
pub fn set_playing_store_method_info() -> &'static MethodInfo
pub fn set_playing_hash_and_store_method_info() -> &'static MethodInfo
pub fn get_playing_event_method_info() -> &'static MethodInfo
pub fn set_playing_event_method_info() -> &'static MethodInfo
pub fn get_play_end_world_pos_method_info() -> &'static MethodInfo
pub fn set_animator_parameter_method_info() -> &'static MethodInfo
pub fn set_animator_parameter_2_method_info() -> &'static MethodInfo
pub fn set_playing_animation_time_method_info() -> &'static MethodInfo
pub fn get_animator_state_info_method_info() -> &'static MethodInfo
pub fn get_playing_time_method_info() -> &'static MethodInfo
pub fn get_playback_rate_method_info() -> &'static MethodInfo
pub fn set_playback_rate_method_info() -> &'static MethodInfo
pub fn get_weapon_style_method_info() -> &'static MethodInfo
pub fn will_play_method_info() -> &'static MethodInfo
pub fn will_not_play_method_info() -> &'static MethodInfo
pub fn play_dying_instant_method_info() -> &'static MethodInfo
pub fn play_idle_normal_instant_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn play_instant_method_info() -> &'static MethodInfo
pub fn play_2_method_info() -> &'static MethodInfo
pub fn get_is_idle_method_info() -> &'static MethodInfo
pub fn get_is_physical_attacking_method_info() -> &'static MethodInfo
pub fn play_facial_method_info() -> &'static MethodInfo
pub fn play_facial_2_method_info() -> &'static MethodInfo
pub fn skip_combat_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn get_dither_fade_method_info() -> &'static MethodInfo
pub fn get_material_engage_method_info() -> &'static MethodInfo
pub fn get_signal_method_info() -> &'static MethodInfo
pub fn get_lying_method_info() -> &'static MethodInfo
pub fn get_joint_method_info() -> &'static MethodInfo
pub fn get_proportion_method_info() -> &'static MethodInfo
pub fn get_config_method_info() -> &'static MethodInfo
pub fn get_move_method_info() -> &'static MethodInfo
pub fn get_turn_method_info() -> &'static MethodInfo
pub fn get_timespace_method_info() -> &'static MethodInfo
pub fn get_hud_method_info() -> &'static MethodInfo
pub fn get_sound_method_info() -> &'static MethodInfo
pub fn get_builder_method_info() -> &'static MethodInfo
pub fn get_aura_method_info() -> &'static MethodInfo
pub fn get_illusion_method_info() -> &'static MethodInfo
pub fn get_ik_foot_method_info() -> &'static MethodInfo
pub fn get_ik_look_at_method_info() -> &'static MethodInfo
pub fn get_ik_aim_method_info() -> &'static MethodInfo
pub fn get_weapon_method_info() -> &'static MethodInfo
pub fn get_signal_observer_method_info() -> &'static MethodInfo
pub fn call_on_setup_done_method_info() -> &'static MethodInfo
pub fn call_on_setup_done_2_method_info() -> &'static MethodInfo
pub fn register_regular_hander_on_setup_done_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Character
impl ClassIdentity for Character
Source§impl FromIlInstance for Character
impl FromIlInstance for Character
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacter for Character
impl ICharacter for Character
fn observable(self) -> CharacterObservable
fn set_observable(self, value: CharacterObservable)
fn fsm(self) -> FSM
fn set_fsm(self, value: FSM)
fn m_brain(self) -> GrandewBrain
fn set_m_brain(self, value: GrandewBrain)
fn gs(self) -> CharacterGameStatus
fn set_gs(self, value: CharacterGameStatus)
fn head_look_at_ik(self) -> LookAtIK
fn set_head_look_at_ik(self, value: LookAtIK)
fn body_look_at_ik(self) -> LookAtIK
fn set_body_look_at_ik(self, value: LookAtIK)
fn m_enemy_side(self) -> i32
fn set_m_enemy_side(self, value: i32)
fn rush_dir(self) -> FXZ
fn set_rush_dir(self, value: FXZ)
fn body_animator(self) -> Animator
fn set_body_animator(self, value: Animator)
fn ride_animator(self) -> Animator
fn set_ride_animator(self, value: Animator)
fn face_animator(self) -> Animator
fn set_face_animator(self, value: Animator)
fn play直後_idle誤判断防止フレーム数(self) -> i32
fn set_play直後_idle誤判断防止フレーム数(self, value: i32)
fn 同じアニメ再生時の前回の再生時刻(self) -> f32
fn set_同じアニメ再生時の前回の再生時刻(self, value: f32)
fn m_play_end_world_pos(self) -> FXZ
fn set_m_play_end_world_pos(self, value: FXZ)
fn dither_fade(self) -> Iron19CharacterFader
fn set_dither_fade(self, value: Iron19CharacterFader)
fn cached_dither_fade(self) -> bool
fn set_cached_dither_fade(self, value: bool)
fn material_engage(self) -> Iron19CharacterSuperEngage
fn set_material_engage(self, value: Iron19CharacterSuperEngage)
fn cached_material_engage(self) -> bool
fn set_cached_material_engage(self, value: bool)
fn signal(self) -> CharacterSignal
fn set_signal(self, value: CharacterSignal)
fn lying(self) -> CharacterLying
fn set_lying(self, value: CharacterLying)
fn joint(self) -> CharacterJoint
fn set_joint(self, value: CharacterJoint)
fn cached_joint(self) -> bool
fn set_cached_joint(self, value: bool)
fn proportion(self) -> CharacterProportion
fn set_proportion(self, value: CharacterProportion)
fn cached_proportion(self) -> bool
fn set_cached_proportion(self, value: bool)
fn config(self) -> CharacterConfig
fn set_config(self, value: CharacterConfig)
fn cached_config(self) -> bool
fn set_cached_config(self, value: bool)
fn move(self) -> CharacterMove
fn set_move(self, value: CharacterMove)
fn cached_move(self) -> bool
fn set_cached_move(self, value: bool)
fn turn(self) -> CharacterTurn
fn set_turn(self, value: CharacterTurn)
fn cached_turn(self) -> bool
fn set_cached_turn(self, value: bool)
fn timespace(self) -> CharacterTimespace
fn set_timespace(self, value: CharacterTimespace)
fn cached_timespace(self) -> bool
fn set_cached_timespace(self, value: bool)
fn hud(self) -> CharacterHUD
fn set_hud(self, value: CharacterHUD)
fn cached_hud(self) -> bool
fn set_cached_hud(self, value: bool)
fn sound(self) -> CharacterSound
fn set_sound(self, value: CharacterSound)
fn cached_sound(self) -> bool
fn set_cached_sound(self, value: bool)
fn builder(self) -> CharacterBuilder
fn set_builder(self, value: CharacterBuilder)
fn cached_builder(self) -> bool
fn set_cached_builder(self, value: bool)
fn aura(self) -> CharacterAura
fn set_aura(self, value: CharacterAura)
fn cached_aura(self) -> bool
fn set_cached_aura(self, value: bool)
fn illusion(self) -> CharacterIllusion
fn set_illusion(self, value: CharacterIllusion)
fn cached_illusion(self) -> bool
fn set_cached_illusion(self, value: bool)
fn ik_foot(self) -> CharacterIKFoot
fn set_ik_foot(self, value: CharacterIKFoot)
fn cached_ik_foot(self) -> bool
fn set_cached_ik_foot(self, value: bool)
fn ik_look_at(self) -> CharacterIKLookAt
fn set_ik_look_at(self, value: CharacterIKLookAt)
fn cached_ik_look_at(self) -> bool
fn set_cached_ik_look_at(self, value: bool)
fn ik_aim(self) -> CharacterIKAim
fn set_ik_aim(self, value: CharacterIKAim)
fn cached_ik_aim(self) -> bool
fn set_cached_ik_aim(self, value: bool)
fn weapon(self) -> CharacterWeapon
fn set_weapon(self, value: CharacterWeapon)
fn cached_weapon(self) -> bool
fn set_cached_weapon(self, value: bool)
fn signal_observer(self) -> CharacterSignalObserver
fn set_signal_observer(self, value: CharacterSignalObserver)
fn cached_signal_observer(self) -> bool
fn set_cached_signal_observer(self, value: bool)
Source§impl IObject_2 for Character
impl IObject_2 for Character
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for Character
impl IBehaviour for Character
impl IComponent for Character
impl IMonoBehaviour for Character
impl IObject for Character
Auto Trait Implementations§
impl Freeze for Character
impl RefUnwindSafe for Character
impl !Send for Character
impl !Sync for Character
impl Unpin for Character
impl UnwindSafe for Character
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
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Safety Read more
§impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
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clone_to_uninit)§impl<T> DefaultInjectedMembers for T
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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fn get_location_name(self) -> Il2CppStringwhere
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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
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fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
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fn acquire(self) -> AsyncOperationHandle_1<T0>where
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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
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fn wait_for_completion(self) -> T0where
Self: Sized,
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fn get_is_done(self) -> boolwhere
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Source§impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
Source§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICharacterMethods for __Twhere
__T: ICharacter,
impl<__T> ICharacterMethods for __Twhere
__T: ICharacter,
Source§fn get_chain_id(self) -> i32
fn get_chain_id(self) -> i32
get_ChainId() overloadSource§fn set_chain_id(self, value: impl Into<i32>)
fn set_chain_id(self, value: impl Into<i32>)
set_ChainId(i32) overloadSource§fn get_prefetched(self) -> PrefetchedSignalStore
fn get_prefetched(self) -> PrefetchedSignalStore
get_Prefetched() overloadSource§fn set_prefetched(self, value: impl Into<PrefetchedSignalStore>)
fn set_prefetched(self, value: impl Into<PrefetchedSignalStore>)
set_Prefetched(crate::combat::prefetchedsignalstore::PrefetchedSignalStore) overloadSource§fn get_launcher(self) -> LaunchBehaviour
fn get_launcher(self) -> LaunchBehaviour
get_Launcher() overloadSource§fn get_throwing(self) -> Throwing
fn get_throwing(self) -> Throwing
get_Throwing() overloadSource§fn get_effect(self) -> CharacterEffect
fn get_effect(self) -> CharacterEffect
get_Effect() overloadSource§fn set_effect(self, value: impl Into<CharacterEffect>)
fn set_effect(self, value: impl Into<CharacterEffect>)
set_Effect(crate::combat::charactereffect::CharacterEffect) overloadSource§fn get_observable(self) -> CharacterObservable
fn get_observable(self) -> CharacterObservable
get_Observable() overloadSource§fn get_idle_smb(self) -> CharacterIdleSMB
fn get_idle_smb(self) -> CharacterIdleSMB
get_IdleSMB() overloadSource§fn set_idle_smb(self, value: impl Into<CharacterIdleSMB>)
fn set_idle_smb(self, value: impl Into<CharacterIdleSMB>)
set_IdleSMB(crate::combat::characteridlesmb::CharacterIdleSMB) overloadSource§fn start_grandew_brain(self)
fn start_grandew_brain(self)
StartGrandewBrain() overloadSource§fn dispose_grandew_brain(self)
fn dispose_grandew_brain(self)
DisposeGrandewBrain() overloadSource§fn get_world(self) -> CombatWorld
fn get_world(self) -> CombatWorld
get_World() overloadSource§fn get_record(self) -> CombatRecord
fn get_record(self) -> CombatRecord
get_Record() overloadSource§fn get_game_status(self) -> CharacterGameStatus
fn get_game_status(self) -> CharacterGameStatus
get_GameStatus() overloadSource§fn set_game_status(self, value: impl Into<CharacterGameStatus>)
fn set_game_status(self, value: impl Into<CharacterGameStatus>)
set_GameStatus(crate::combat::charactergamestatus::CharacterGameStatus) overloadSource§fn get_is_setup_done(self) -> bool
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get_IsSetupDone() overloadSource§fn set_is_setup_done(self, value: impl Into<bool>)
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set_IsSetupDone(bool) overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overloadSource§fn set_is_visible(self, value: impl Into<bool>)
fn set_is_visible(self, value: impl Into<bool>)
set_IsVisible(bool) overloadSource§fn get_look_at_ik_head(self) -> LookAtIK
fn get_look_at_ik_head(self) -> LookAtIK
get_LookAtIK_Head() overloadSource§fn get_look_at_ik_body(self) -> LookAtIK
fn get_look_at_ik_body(self) -> LookAtIK
get_LookAtIK_Body() overloadSource§fn get_grandew(self) -> Character
fn get_grandew(self) -> Character
get_Grandew() overloadSource§fn get_master(self) -> Character
fn get_master(self) -> Character
get_Master() overloadSource§fn get_enemy_grandew(self) -> Character
fn get_enemy_grandew(self) -> Character
get_EnemyGrandew() overloadSource§fn set_enemy_for_chain_guard(self, c: impl Into<Character>)
fn set_enemy_for_chain_guard(self, c: impl Into<Character>)
SetEnemyForChainGuard(crate::combat::character::Character) overloadSource§fn set_enemy_to_default(self)
fn set_enemy_to_default(self)
SetEnemyToDefault() overloadSource§fn get_ground_level(self) -> f32
fn get_ground_level(self) -> f32
get_GroundLevel() overloadSource§fn set_ground_level(self, value: impl Into<f32>)
fn set_ground_level(self, value: impl Into<f32>)
set_GroundLevel(f32) overloadSource§fn adjust_ground_level_to(self, target_side: impl Into<i32>)
fn adjust_ground_level_to(self, target_side: impl Into<i32>)
AdjustGroundLevelTo(i32) overloadSource§fn get_pos2_d(self) -> FXZ
fn get_pos2_d(self) -> FXZ
get_Pos2D() overloadSource§fn get_pos3_d(self) -> Vector3
fn get_pos3_d(self) -> Vector3
get_Pos3D() overloadSource§fn to_xhz(self, pos: impl Into<Vector3>) -> Vector3
fn to_xhz(self, pos: impl Into<Vector3>) -> Vector3
ToXHZ(crate::unity_engine::vector3::Vector3) overloadSource§fn to_abcd(self, pos: impl Into<Vector3>) -> Vector4
fn to_abcd(self, pos: impl Into<Vector3>) -> Vector4
ToABCD(crate::unity_engine::vector3::Vector3) overloadSource§fn transform_to_world(self, local_offset: impl Into<Vector3>) -> Vector3
fn transform_to_world(self, local_offset: impl Into<Vector3>) -> Vector3
TransformToWorld(crate::unity_engine::vector3::Vector3) overloadSource§fn get_dir2_d(self) -> FXZ
fn get_dir2_d(self) -> FXZ
get_Dir2D() overloadSource§fn get_dir_to_enemy2_d(self) -> FXZ
fn get_dir_to_enemy2_d(self) -> FXZ
get_DirToEnemy2D() overloadSource§fn get_sq_dist_to_enemy2_d(self) -> f32
fn get_sq_dist_to_enemy2_d(self) -> f32
get_SqDistToEnemy2D() overloadSource§fn get_sq_dist_to_partner2_d(self) -> f32
fn get_sq_dist_to_partner2_d(self) -> f32
get_SqDistToPartner2D() overloadSource§fn get_dist_to_enemy2_d(self) -> f32
fn get_dist_to_enemy2_d(self) -> f32
get_DistToEnemy2D() overloadSource§fn get_world_hit_dir(self) -> Vector3
fn get_world_hit_dir(self) -> Vector3
get_WorldHitDir() overloadSource§fn set_world_hit_dir(self, value: impl Into<Vector3>)
fn set_world_hit_dir(self, value: impl Into<Vector3>)
set_WorldHitDir(crate::unity_engine::vector3::Vector3) overloadSource§fn get_attack_beaten_dir(self) -> FXZ
fn get_attack_beaten_dir(self) -> FXZ
get_AttackBeatenDir() overloadSource§fn set_attack_beaten_dir(self, value: impl Into<FXZ>)
fn set_attack_beaten_dir(self, value: impl Into<FXZ>)
set_AttackBeatenDir(crate::combat::fxz::FXZ) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn is_appeared_from_beginning(self) -> bool
fn is_appeared_from_beginning(self) -> bool
IsAppearedFromBeginning() overloadSource§fn manual_awake_for_combat(
self,
my_side: impl Into<i32>,
chain_id: impl Into<i32>,
)
fn manual_awake_for_combat( self, my_side: impl Into<i32>, chain_id: impl Into<i32>, )
ManualAwakeForCombat(i32, i32) overloadSource§fn setup_for_combat(self, my_side: impl Into<i32>)
fn setup_for_combat(self, my_side: impl Into<i32>)
SetupForCombat(i32) overloadSource§fn setup_by_race(self)
fn setup_by_race(self)
SetupByRace() overloadSource§fn set_collision_offset(
self,
name: impl Into<Il2CppString>,
move_offset: impl Into<f32>,
size_offset: impl Into<f32>,
)
fn set_collision_offset( self, name: impl Into<Il2CppString>, move_offset: impl Into<f32>, size_offset: impl Into<f32>, )
SetCollisionOffset(::unity::Il2CppString, f32, f32) overloadSource§fn set_collision_offset_2(
self,
scale: impl Into<f32>,
move_offset: impl Into<f32>,
size_offset: impl Into<f32>,
)
fn set_collision_offset_2( self, scale: impl Into<f32>, move_offset: impl Into<f32>, size_offset: impl Into<f32>, )
SetCollisionOffset(f32, f32, f32) overloadSource§fn add_and_get_rb_and_collider(self, t: impl Into<Transform>)
fn add_and_get_rb_and_collider(self, t: impl Into<Transform>)
AddAndGetRBAndCollider(crate::unity_engine::transform::Transform) overloadSource§fn setup_for_grandew(self)
fn setup_for_grandew(self)
SetupForGrandew() overloadSource§fn hide_whole_shadow(self)
fn hide_whole_shadow(self)
HideWholeShadow() overloadSource§fn teardown_for_combat(self)
fn teardown_for_combat(self)
TeardownForCombat() overloadSource§fn setup_for_talk(self)
fn setup_for_talk(self)
SetupForTalk() overloadSource§fn setup_for_hub(self)
fn setup_for_hub(self)
SetupForHub() overloadSource§fn get_is_left_in_screen_space(self) -> bool
fn get_is_left_in_screen_space(self) -> bool
get_IsLeftInScreenSpace() overloadSource§fn get_body_animator(self) -> Animator
fn get_body_animator(self) -> Animator
get_BodyAnimator() overloadSource§fn get_ride_animator(self) -> Animator
fn get_ride_animator(self) -> Animator
get_RideAnimator() overloadSource§fn get_face_animator(self) -> Animator
fn get_face_animator(self) -> Animator
get_FaceAnimator() overloadSource§fn get_constant_speed_playback(self) -> bool
fn get_constant_speed_playback(self) -> bool
get_ConstantSpeedPlayback() overloadSource§fn set_constant_speed_playback(self, value: impl Into<bool>)
fn set_constant_speed_playback(self, value: impl Into<bool>)
set_ConstantSpeedPlayback(bool) overloadSource§fn get_playing_hash(self) -> i32
fn get_playing_hash(self) -> i32
get_PlayingHash() overloadSource§fn set_playing_hash(self, value: impl Into<i32>)
fn set_playing_hash(self, value: impl Into<i32>)
set_PlayingHash(i32) overloadSource§fn get_playing_store(self) -> PrefetchedSignal
fn get_playing_store(self) -> PrefetchedSignal
get_PlayingStore() overloadSource§fn set_playing_store(self, value: impl Into<PrefetchedSignal>)
fn set_playing_store(self, value: impl Into<PrefetchedSignal>)
set_PlayingStore(crate::combat::prefetchedsignal::PrefetchedSignal) overloadSource§fn set_playing_hash_and_store(self, hash: impl Into<i32>)
fn set_playing_hash_and_store(self, hash: impl Into<i32>)
SetPlayingHashAndStore(i32) overloadSource§fn get_playing_event(self) -> AnimationEvent
fn get_playing_event(self) -> AnimationEvent
get_PlayingEvent() overloadSource§fn set_playing_event(self, value: impl Into<AnimationEvent>)
fn set_playing_event(self, value: impl Into<AnimationEvent>)
set_PlayingEvent(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn get_play_end_world_pos(self) -> FXZ
fn get_play_end_world_pos(self) -> FXZ
get_PlayEndWorldPos() overloadSource§fn set_animator_parameter(
self,
parameter_hash: impl Into<i32>,
value: impl Into<f32>,
)
fn set_animator_parameter( self, parameter_hash: impl Into<i32>, value: impl Into<f32>, )
SetAnimatorParameter(i32, f32) overloadSource§fn set_animator_parameter_2(
self,
parameter_hash: impl Into<i32>,
value: impl Into<bool>,
)
fn set_animator_parameter_2( self, parameter_hash: impl Into<i32>, value: impl Into<bool>, )
SetAnimatorParameter(i32, bool) overloadSource§fn set_playing_animation_time(self, fixed_time: impl Into<f32>)
fn set_playing_animation_time(self, fixed_time: impl Into<f32>)
SetPlayingAnimationTime(f32) overloadSource§fn get_animator_state_info(self) -> AnimatorStateInfo
fn get_animator_state_info(self) -> AnimatorStateInfo
GetAnimatorStateInfo() overloadSource§fn get_playing_time(self) -> f32
fn get_playing_time(self) -> f32
GetPlayingTime() overloadSource§fn get_playback_rate(self) -> f32
fn get_playback_rate(self) -> f32
GetPlaybackRate() overloadSource§fn set_playback_rate(self, value: impl Into<f32>)
fn set_playback_rate(self, value: impl Into<f32>)
SetPlaybackRate(f32) overloadSource§fn get_weapon_style(self) -> WeaponStyle
fn get_weapon_style(self) -> WeaponStyle
get_WeaponStyle() overloadSource§fn will_not_play(self, hash: impl Into<i32>)
fn will_not_play(self, hash: impl Into<i32>)
WillNotPlay(i32) overloadSource§fn play_dying_instant(self)
fn play_dying_instant(self)
PlayDyingInstant() overloadSource§fn play_idle_normal_instant(self)
fn play_idle_normal_instant(self)
PlayIdleNormalInstant() overloadSource§fn play(
self,
target_name: impl Into<Il2CppString>,
flags: impl Into<PlayFlags>,
transition_duration: impl Into<f32>,
start_time: impl Into<f32>,
) -> f32
fn play( self, target_name: impl Into<Il2CppString>, flags: impl Into<PlayFlags>, transition_duration: impl Into<f32>, start_time: impl Into<f32>, ) -> f32
Play(::unity::Il2CppString, crate::combat::playflags::PlayFlags, f32, f32) overloadSource§fn play_instant(self, hash: impl Into<i32>)
fn play_instant(self, hash: impl Into<i32>)
PlayInstant(i32) overloadSource§fn play_2(
self,
hash: impl Into<i32>,
flags: impl Into<PlayFlags>,
transition_duration: impl Into<f32>,
start_time: impl Into<f32>,
) -> f32
fn play_2( self, hash: impl Into<i32>, flags: impl Into<PlayFlags>, transition_duration: impl Into<f32>, start_time: impl Into<f32>, ) -> f32
Play(i32, crate::combat::playflags::PlayFlags, f32, f32) overloadSource§fn get_is_idle(self) -> bool
fn get_is_idle(self) -> bool
get_IsIdle() overloadSource§fn get_is_physical_attacking(self) -> bool
fn get_is_physical_attacking(self) -> bool
get_IsPhysicalAttacking() overloadSource§fn play_facial(self, state_name: impl Into<Il2CppString>)
fn play_facial(self, state_name: impl Into<Il2CppString>)
PlayFacial(::unity::Il2CppString) overloadSource§fn play_facial_2(
self,
state_hash: impl Into<i32>,
fixed_transition_duration: impl Into<f32>,
)
fn play_facial_2( self, state_hash: impl Into<i32>, fixed_transition_duration: impl Into<f32>, )
PlayFacial(i32, f32) overloadSource§fn skip_combat(self) -> bool
fn skip_combat(self) -> bool
SkipCombat() overloadSource§fn get_dither_fade(self) -> Iron19CharacterFader
fn get_dither_fade(self) -> Iron19CharacterFader
get_DitherFade() overloadSource§fn get_material_engage(self) -> Iron19CharacterSuperEngage
fn get_material_engage(self) -> Iron19CharacterSuperEngage
get_MaterialEngage() overloadSource§fn get_signal(self) -> CharacterSignal
fn get_signal(self) -> CharacterSignal
get_Signal() overloadSource§fn get_lying(self) -> CharacterLying
fn get_lying(self) -> CharacterLying
get_Lying() overloadSource§fn get_joint(self) -> CharacterJoint
fn get_joint(self) -> CharacterJoint
get_Joint() overloadSource§fn get_proportion(self) -> CharacterProportion
fn get_proportion(self) -> CharacterProportion
get_Proportion() overloadSource§fn get_config(self) -> CharacterConfig
fn get_config(self) -> CharacterConfig
get_Config() overloadSource§fn get_move(self) -> CharacterMove
fn get_move(self) -> CharacterMove
get_Move() overloadSource§fn get_turn(self) -> CharacterTurn
fn get_turn(self) -> CharacterTurn
get_Turn() overloadSource§fn get_timespace(self) -> CharacterTimespace
fn get_timespace(self) -> CharacterTimespace
get_Timespace() overloadSource§fn get_hud(self) -> CharacterHUD
fn get_hud(self) -> CharacterHUD
get_HUD() overloadSource§fn get_sound(self) -> CharacterSound
fn get_sound(self) -> CharacterSound
get_Sound() overloadSource§fn get_builder(self) -> CharacterBuilder
fn get_builder(self) -> CharacterBuilder
get_Builder() overloadSource§fn get_aura(self) -> CharacterAura
fn get_aura(self) -> CharacterAura
get_Aura() overloadSource§fn get_illusion(self) -> CharacterIllusion
fn get_illusion(self) -> CharacterIllusion
get_Illusion() overloadSource§fn get_ik_foot(self) -> CharacterIKFoot
fn get_ik_foot(self) -> CharacterIKFoot
get_IKFoot() overloadSource§fn get_ik_look_at(self) -> CharacterIKLookAt
fn get_ik_look_at(self) -> CharacterIKLookAt
get_IKLookAt() overloadSource§fn get_ik_aim(self) -> CharacterIKAim
fn get_ik_aim(self) -> CharacterIKAim
get_IKAim() overloadSource§fn get_weapon(self) -> CharacterWeapon
fn get_weapon(self) -> CharacterWeapon
get_Weapon() overloadSource§fn get_signal_observer(self) -> CharacterSignalObserver
fn get_signal_observer(self) -> CharacterSignalObserver
get_SignalObserver() overloadSource§fn call_on_setup_done(self, func: impl Into<Action>)
fn call_on_setup_done(self, func: impl Into<Action>)
CallOnSetupDone(crate::system::action::Action) overloadSource§fn call_on_setup_done_2(
self,
component: impl Into<MonoBehaviour>,
my_start: impl Into<Action>,
my_update: impl Into<Action>,
my_late_update: impl Into<Action>,
)
fn call_on_setup_done_2( self, component: impl Into<MonoBehaviour>, my_start: impl Into<Action>, my_update: impl Into<Action>, my_late_update: impl Into<Action>, )
CallOnSetupDone(crate::unity_engine::monobehaviour::MonoBehaviour, crate::system::action::Action, crate::system::action::Action, crate::system::action::Action) overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload