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CombatRecord

Struct CombatRecord 

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pub struct CombatRecord(/* private fields */);
Expand description

IL2CPP class: Combat.CombatRecord Inherits: Object

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impl CombatRecord

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pub fn base(self) -> Object

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impl CombatRecord

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pub fn op_implicit(a: impl Into<CombatRecord>) -> bool

op_Implicit(crate::combat::combatrecord::CombatRecord) overload

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pub fn import_onestep_parameters( calc: impl Into<BattleCalculator>, src: impl Into<BattleScene>, phase: impl Into<Phase>, s0: impl Into<i32>, s1: impl Into<i32>, )

ImportOnestepParameters(crate::app::battlecalculator::BattleCalculator, crate::app::battlescene::BattleScene, crate::combat::phase::Phase, i32, i32) overload

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pub fn get_distance(calc: impl Into<BattleCalculator>) -> i32

GetDistance(crate::app::battlecalculator::BattleCalculator) overload

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impl CombatRecord

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pub fn op_implicit_method_info() -> &'static MethodInfo

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pub fn get_is_enemy_attack_method_info() -> &'static MethodInfo

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pub fn set_is_enemy_attack_method_info() -> &'static MethodInfo

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pub fn get_combat_style_method_info() -> &'static MethodInfo

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pub fn set_combat_style_method_info() -> &'static MethodInfo

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pub fn get_calculator_method_info() -> &'static MethodInfo

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pub fn set_calculator_method_info() -> &'static MethodInfo

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pub fn get_sim_calculator_method_info() -> &'static MethodInfo

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pub fn set_sim_calculator_method_info() -> &'static MethodInfo

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pub fn get_game_status_method_info() -> &'static MethodInfo

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pub fn set_game_status_method_info() -> &'static MethodInfo

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pub fn get_game_status_chain_atk_method_info() -> &'static MethodInfo

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pub fn set_game_status_chain_atk_method_info() -> &'static MethodInfo

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pub fn get_game_status_dragonize_method_info() -> &'static MethodInfo

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pub fn set_game_status_dragonize_method_info() -> &'static MethodInfo

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pub fn get_location_method_info() -> &'static MethodInfo

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pub fn set_location_method_info() -> &'static MethodInfo

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pub fn get_passive_skills_method_info() -> &'static MethodInfo

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pub fn set_passive_skills_method_info() -> &'static MethodInfo

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pub fn get_phase_array_method_info() -> &'static MethodInfo

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pub fn set_phase_array_method_info() -> &'static MethodInfo

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pub fn get_current_phase_method_info() -> &'static MethodInfo

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pub fn get_last_phase_method_info() -> &'static MethodInfo

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pub fn get_attack_right_method_info() -> &'static MethodInfo

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pub fn get_has_counter_method_info() -> &'static MethodInfo

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pub fn update_attack_right_method_info() -> &'static MethodInfo

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pub fn get_map_distance_method_info() -> &'static MethodInfo

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pub fn set_map_distance_method_info() -> &'static MethodInfo

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pub fn get_map_distance1or2_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_count_method_info() -> &'static MethodInfo

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pub fn set_chain_attack_count_method_info() -> &'static MethodInfo

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pub fn get_finish_style_method_info() -> &'static MethodInfo

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pub fn get_is_chain_attack_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn calc_finish_style_method_info() -> &'static MethodInfo

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pub fn post_process_method_info() -> &'static MethodInfo

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pub fn preload_passive_skills_effects_method_info() -> &'static MethodInfo

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pub fn make_decorators_method_info() -> &'static MethodInfo

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pub fn fix_for_self_heal_method_info() -> &'static MethodInfo

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pub fn fix_for_dance_method_info() -> &'static MethodInfo

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pub fn スターラッシュ_method_info() -> &'static MethodInfo

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pub fn 絆神竜破_method_info() -> &'static MethodInfo

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pub fn 神竜破_method_info() -> &'static MethodInfo

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pub fn 流星群_method_info() -> &'static MethodInfo

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pub fn ツインストライク_method_info() -> &'static MethodInfo

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pub fn テトラトリック_method_info() -> &'static MethodInfo

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pub fn オールフォーワン_method_info() -> &'static MethodInfo

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pub fn 三級長_method_info() -> &'static MethodInfo

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pub fn 三級長協力_method_info() -> &'static MethodInfo

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pub fn ギガサンダーソード_method_info() -> &'static MethodInfo

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pub fn import_from_game_method_info() -> &'static MethodInfo

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pub fn import_onestep_parameters_method_info() -> &'static MethodInfo

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pub fn get_distance_method_info() -> &'static MethodInfo

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pub fn import_master_units_from_game_method_info() -> &'static MethodInfo

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pub fn import_grandew_from_game_method_info() -> &'static MethodInfo

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pub fn import_chain_units_from_game_method_info() -> &'static MethodInfo

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pub fn create_for_job_intro_method_info() -> &'static MethodInfo

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pub fn create_phase_array_for_job_intro_method_info() -> &'static MethodInfo

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pub fn import_from_viewer_method_info() -> &'static MethodInfo

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impl CombatRecord

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for CombatRecord

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const NAMESPACE: &'static str = "Combat"

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const NAME: &'static str = "CombatRecord"

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fn class() -> Class

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impl Clone for CombatRecord

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fn clone(&self) -> CombatRecord

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for CombatRecord

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ICombatRecord for CombatRecord

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impl IlType for CombatRecord

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fn il_type() -> &'static Il2CppType

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impl Copy for CombatRecord

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impl IObject for CombatRecord

Auto Trait Implementations§

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impl Freeze for CombatRecord

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impl RefUnwindSafe for CombatRecord

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impl !Send for CombatRecord

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impl !Sync for CombatRecord

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impl Unpin for CombatRecord

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impl UnwindSafe for CombatRecord

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
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fn ctor(self, capacity: i32)
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fn add(self, item: T0)
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fn unchecked_add(self, item: T0)
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fn ensure_capacity(self, minimum: i32)
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fn get_location_name(self) -> Il2CppString
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fn set_location_name(self, value: Il2CppString)
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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
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fn get_download_status(self) -> DownloadStatus
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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
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fn ctor_3(self, op: IAsyncOperation, version: i32)
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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
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fn get_hash_code(self) -> i32
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fn wait_for_completion(self) -> T0
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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
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fn is_valid(self) -> bool
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fn get_percent_complete(self) -> f32
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fn get_reference_count(self) -> i32
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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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impl<__T> ICombatRecordMethods for __T
where __T: ICombatRecord,

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fn get_is_enemy_attack(self) -> bool

get_IsEnemyAttack() overload
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fn set_is_enemy_attack(self, value: impl Into<bool>)

set_IsEnemyAttack(bool) overload
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fn get_combat_style(self) -> CombatStyle

get_CombatStyle() overload
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fn set_combat_style(self, value: impl Into<CombatStyle>)

set_CombatStyle(crate::combat::combatstyle::CombatStyle) overload
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fn get_calculator(self) -> BattleCalculator

get_Calculator() overload
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fn set_calculator(self, value: impl Into<BattleCalculator>)

set_Calculator(crate::app::battlecalculator::BattleCalculator) overload
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fn get_sim_calculator(self) -> BattleCalculator

get_SimCalculator() overload
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fn set_sim_calculator(self, value: impl Into<BattleCalculator>)

set_SimCalculator(crate::app::battlecalculator::BattleCalculator) overload
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fn get_game_status(self) -> Array<CharacterGameStatus>

get_GameStatus() overload
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fn set_game_status(self, value: impl Into<Array<CharacterGameStatus>>)

set_GameStatus(::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overload
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fn get_game_status_chain_atk(self) -> Array<CharacterGameStatus>

get_GameStatusChainAtk() overload
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fn set_game_status_chain_atk(self, value: impl Into<Array<CharacterGameStatus>>)

set_GameStatusChainAtk(::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overload
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fn get_game_status_dragonize(self) -> Array<CharacterGameStatus>

get_GameStatusDragonize() overload
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fn set_game_status_dragonize(self, value: impl Into<Array<CharacterGameStatus>>)

set_GameStatusDragonize(::unity::Array<crate::combat::charactergamestatus::CharacterGameStatus>) overload
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fn get_location(self) -> BaseCombatLocation

get_Location() overload
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fn set_location(self, value: impl Into<BaseCombatLocation>)

set_Location(crate::combat::basecombatlocation::BaseCombatLocation) overload
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fn get_passive_skills(self) -> SkillStack

get_PassiveSkills() overload
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fn set_passive_skills(self, value: impl Into<SkillStack>)

set_PassiveSkills(crate::combat::skillstack::SkillStack) overload
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fn get_phase_array(self) -> PhaseArray

get_PhaseArray() overload
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fn set_phase_array(self, value: impl Into<PhaseArray>)

set_PhaseArray(crate::combat::phasearray::PhaseArray) overload
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fn get_current_phase(self) -> Phase

get_CurrentPhase() overload
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fn get_last_phase(self) -> Phase

get_LastPhase() overload
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fn get_attack_right(self) -> i32

get_AttackRight() overload
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fn get_has_counter(self) -> bool

get_HasCounter() overload
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fn update_attack_right(self)

UpdateAttackRight() overload
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fn get_map_distance(self) -> i32

get_MapDistance() overload
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fn set_map_distance(self, value: impl Into<i32>)

set_MapDistance(i32) overload
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fn get_map_distance1or2(self) -> i32

get_MapDistance1or2() overload
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fn get_chain_attack_count(self) -> i32

get_ChainAttackCount() overload
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fn set_chain_attack_count(self, value: impl Into<i32>)

set_ChainAttackCount(i32) overload
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fn get_finish_style(self) -> FinishStyle

get_FinishStyle() overload
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fn get_is_chain_attack(self) -> bool

get_IsChainAttack() overload
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fn ctor(self)

.ctor() overload
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fn calc_finish_style(self) -> FinishStyle

CalcFinishStyle() overload
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fn post_process(self)

PostProcess() overload
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fn preload_passive_skills_effects(self)

PreloadPassiveSkillsEffects() overload
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fn make_decorators(self)

MakeDecorators() overload
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fn fix_for_self_heal(self)

FixForSelfHeal() overload
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fn fix_for_dance(self)

FixForDance() overload
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fn スターラッシュ(self)

スターラッシュ() overload
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fn 絆神竜破(self)

絆神竜破() overload
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fn 神竜破(self)

神竜破() overload
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fn 流星群(self)

流星群() overload
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fn ツインストライク(self)

ツインストライク() overload
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fn テトラトリック(self)

テトラトリック() overload
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fn オールフォーワン(self)

オールフォーワン() overload
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fn 三級長(self)

三級長() overload
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fn 三級長協力(self)

三級長協力() overload
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fn ギガサンダーソード(self)

ギガサンダーソード() overload
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fn import_from_game( self, calc: impl Into<BattleCalculator>, sim_calc: impl Into<BattleCalculator>, )

ImportFromGame(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator) overload
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fn import_master_units_from_game(self, calc: impl Into<BattleCalculator>)

ImportMasterUnitsFromGame(crate::app::battlecalculator::BattleCalculator) overload
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fn import_grandew_from_game(self, calc: impl Into<BattleCalculator>)

ImportGrandewFromGame(crate::app::battlecalculator::BattleCalculator) overload
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fn import_chain_units_from_game(self, calc: impl Into<BattleCalculator>)

ImportChainUnitsFromGame(crate::app::battlecalculator::BattleCalculator) overload
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fn create_for_job_intro(self, data: impl Into<JobIntroData>)

CreateForJobIntro(crate::app::jobintrodata::JobIntroData) overload
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fn create_phase_array_for_job_intro( self, data: impl Into<JobIntroData>, is_rod: impl Into<bool>, )

CreatePhaseArrayForJobIntro(crate::app::jobintrodata::JobIntroData, bool) overload
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fn import_from_viewer(self, viewer: impl Into<CombatViewer>)

ImportFromViewer(crate::combat::combatviewer::CombatViewer) overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
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where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.