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BattleCalculator

Struct BattleCalculator 

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pub struct BattleCalculator(/* private fields */);
Expand description

IL2CPP class: App.BattleCalculator Inherits: Object

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impl BattleCalculator

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pub fn base(self) -> Object

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impl BattleCalculator

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impl BattleCalculator

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pub fn find_ignore_skill( target: impl Into<BattleInfoSide>, skill: impl Into<SkillData>, ) -> SkillData

FindIgnoreSkill(crate::app::battleinfoside::BattleInfoSide, crate::app::skilldata::SkillData) overload

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pub fn add_debug_indent(name: impl Into<Il2CppString>)

AddDebugIndent(::unity::Il2CppString) overload

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pub fn dec_debug_indent()

DecDebugIndent() overload

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pub fn get_command_value( key: impl Into<Il2CppString>, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> i32

GetCommandValue(::unity::Il2CppString, crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload

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pub fn get_chain_guard_damage( current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> i32

GetChainGuardDamage(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload

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pub fn cctor()

.cctor() overload

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impl BattleCalculator

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn dispose_method_info() -> &'static MethodInfo

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pub fn get_mode_method_info() -> &'static MethodInfo

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pub fn calc_battle_method_info() -> &'static MethodInfo

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pub fn dump_method_info() -> &'static MethodInfo

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pub fn try_add_skill_scene_method_info() -> &'static MethodInfo

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pub fn calc_engage_start_method_info() -> &'static MethodInfo

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pub fn calc_invoke_skill_method_info() -> &'static MethodInfo

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pub fn calc_engage_end_method_info() -> &'static MethodInfo

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pub fn calc_detail_skill_method_info() -> &'static MethodInfo

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pub fn calc_branch_method_info() -> &'static MethodInfo

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pub fn is_late_order_method_info() -> &'static MethodInfo

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pub fn separator_total_order_method_info() -> &'static MethodInfo

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pub fn calc_normal_battle_method_info() -> &'static MethodInfo

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pub fn calc_destroy_method_info() -> &'static MethodInfo

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pub fn add_skill_scene_result_method_info() -> &'static MethodInfo

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pub fn calc_destroy_attack_method_info() -> &'static MethodInfo

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pub fn calc_warmup_method_info() -> &'static MethodInfo

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pub fn calc_simulation_method_info() -> &'static MethodInfo

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pub fn calc_job_intro_method_info() -> &'static MethodInfo

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pub fn calc_class_change_method_info() -> &'static MethodInfo

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pub fn get_hp_method_info() -> &'static MethodInfo

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pub fn get_status_method_info() -> &'static MethodInfo

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pub fn get_info_method_info() -> &'static MethodInfo

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pub fn get_scene_list_method_info() -> &'static MethodInfo

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pub fn calc_active_skill_method_info() -> &'static MethodInfo

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pub fn can_attack_method_info() -> &'static MethodInfo

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pub fn add_skill_scene_method_info() -> &'static MethodInfo

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pub fn get_breaked_method_info() -> &'static MethodInfo

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pub fn add_give_scene_method_info() -> &'static MethodInfo

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pub fn find_ignore_skill_method_info() -> &'static MethodInfo

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pub fn add_give_scene_2_method_info() -> &'static MethodInfo

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pub fn add_gives_scene_method_info() -> &'static MethodInfo

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pub fn add_gives_scene_2_method_info() -> &'static MethodInfo

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pub fn calc_hit_skill_method_info() -> &'static MethodInfo

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pub fn calc_active_skill_2_method_info() -> &'static MethodInfo

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pub fn can_oreder_skill_method_info() -> &'static MethodInfo

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pub fn calc_active_skill_3_method_info() -> &'static MethodInfo

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pub fn calc_hit_skill_2_method_info() -> &'static MethodInfo

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pub fn calc_hit_skill_3_method_info() -> &'static MethodInfo

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pub fn calc_result_skill_method_info() -> &'static MethodInfo

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pub fn calc_result_skill_2_method_info() -> &'static MethodInfo

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pub fn add_debug_indent_method_info() -> &'static MethodInfo

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pub fn dec_debug_indent_method_info() -> &'static MethodInfo

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pub fn calc_chain_attack_sides_method_info() -> &'static MethodInfo

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pub fn calc_chain_guard_side_method_info() -> &'static MethodInfo

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pub fn can_chain_attack_method_info() -> &'static MethodInfo

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pub fn calc_chain_attack_method_info() -> &'static MethodInfo

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pub fn calc_orders_method_info() -> &'static MethodInfo

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pub fn calc_interrupt_order_method_info() -> &'static MethodInfo

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pub fn calc_interrupt_method_info() -> &'static MethodInfo

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pub fn add_engage_count_method_info() -> &'static MethodInfo

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pub fn add_engage_count_2_method_info() -> &'static MethodInfo

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pub fn calc_orders_2_method_info() -> &'static MethodInfo

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pub fn calc_assist_skill_method_info() -> &'static MethodInfo

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pub fn calc_order_method_info() -> &'static MethodInfo

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pub fn calc_action_method_info() -> &'static MethodInfo

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pub fn get_command_value_method_info() -> &'static MethodInfo

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pub fn get_chain_guard_damage_method_info() -> &'static MethodInfo

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pub fn random_check_hit_method_info() -> &'static MethodInfo

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pub fn calc_attack_method_info() -> &'static MethodInfo

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pub fn can_enter_method_info() -> &'static MethodInfo

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pub fn can_blow_method_info() -> &'static MethodInfo

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pub fn calc_attack_hit_method_info() -> &'static MethodInfo

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pub fn try_add_dead_scene_method_info() -> &'static MethodInfo

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pub fn calc_attack_post_method_info() -> &'static MethodInfo

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pub fn get_scene_result_method_info() -> &'static MethodInfo

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pub fn set_scene_result_method_info() -> &'static MethodInfo

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pub fn calc_rod_method_info() -> &'static MethodInfo

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pub fn calc_rod_order_method_info() -> &'static MethodInfo

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pub fn calc_rod_action_method_info() -> &'static MethodInfo

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pub fn calc_rod_attack_method_info() -> &'static MethodInfo

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pub fn calc_dance_method_info() -> &'static MethodInfo

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pub fn calc_dance_order_method_info() -> &'static MethodInfo

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pub fn calc_dance_action_method_info() -> &'static MethodInfo

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pub fn calc_dance_attack_method_info() -> &'static MethodInfo

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pub fn calc_enchant_method_info() -> &'static MethodInfo

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pub fn calc_rod_hit_method_info() -> &'static MethodInfo

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pub fn calc_result_method_info() -> &'static MethodInfo

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pub fn can_battle_record_method_info() -> &'static MethodInfo

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pub fn calc_record_method_info() -> &'static MethodInfo

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pub fn get_side_method_info() -> &'static MethodInfo

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pub fn calc_achieve_method_info() -> &'static MethodInfo

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pub fn calc_expend_count_method_info() -> &'static MethodInfo

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pub fn is_chain_attack_dead_method_info() -> &'static MethodInfo

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pub fn calc_exp_method_info() -> &'static MethodInfo

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pub fn calc_exp_2_method_info() -> &'static MethodInfo

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pub fn calc_result_gain_method_info() -> &'static MethodInfo

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pub fn calc_exp_count_method_info() -> &'static MethodInfo

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pub fn commit_hp_method_info() -> &'static MethodInfo

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pub fn commit_engage_count_method_info() -> &'static MethodInfo

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pub fn update_scene_method_info() -> &'static MethodInfo

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pub fn update_scene_2_method_info() -> &'static MethodInfo

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pub fn update_scene_3_method_info() -> &'static MethodInfo

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pub fn commit_unit_method_info() -> &'static MethodInfo

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pub fn commit_skill_method_info() -> &'static MethodInfo

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pub fn commit_destroy_method_info() -> &'static MethodInfo

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pub fn commit_battle_method_info() -> &'static MethodInfo

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pub fn map_history_commit_skill_method_info() -> &'static MethodInfo

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pub fn is_training_method_info() -> &'static MethodInfo

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pub fn is_rod_method_info() -> &'static MethodInfo

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pub fn get_unit_method_info() -> &'static MethodInfo

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pub fn get_unit_2_method_info() -> &'static MethodInfo

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pub fn get_side_2_method_info() -> &'static MethodInfo

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pub fn get_side_3_method_info() -> &'static MethodInfo

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pub fn get_dead_side_method_info() -> &'static MethodInfo

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pub fn get_dead_unit_method_info() -> &'static MethodInfo

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pub fn get_expend_count_method_info() -> &'static MethodInfo

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pub fn can_sky_battle_method_info() -> &'static MethodInfo

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pub fn is_multi_battle_method_info() -> &'static MethodInfo

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pub fn is_cannon_battle_method_info() -> &'static MethodInfo

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pub fn is_fire_cannon_method_info() -> &'static MethodInfo

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pub fn is_full_bullet_method_info() -> &'static MethodInfo

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pub fn is_last_boss_die_method_info() -> &'static MethodInfo

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pub fn is_battle_grow_method_info() -> &'static MethodInfo

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pub fn is_combat_die_method_info() -> &'static MethodInfo

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pub fn is_combat_grow_method_info() -> &'static MethodInfo

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pub fn get_asset_conditions_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl BattleCalculator

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pub unsafe fn dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to BattleCalculator’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl BattleCalculator

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pub fn new(info: BattleInfo) -> Self

.ctor(crate::app::battleinfo::BattleInfo) — overload selector

Trait Implementations§

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impl ClassIdentity for BattleCalculator

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "BattleCalculator"

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fn class() -> Class

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impl Clone for BattleCalculator

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fn clone(&self) -> BattleCalculator

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for BattleCalculator

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IBattleCalculator for BattleCalculator

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impl IlType for BattleCalculator

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fn il_type() -> &'static Il2CppType

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impl Copy for BattleCalculator

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impl IObject for BattleCalculator

Auto Trait Implementations§

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impl Freeze for BattleCalculator

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impl RefUnwindSafe for BattleCalculator

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impl !Send for BattleCalculator

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impl !Sync for BattleCalculator

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impl Unpin for BattleCalculator

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impl UnwindSafe for BattleCalculator

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IBattleCalculatorMethods for __T
where __T: IBattleCalculator,

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fn ctor(self, info: impl Into<BattleInfo>)

.ctor(crate::app::battleinfo::BattleInfo) overload
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fn dispose(self)

Dispose() overload
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fn get_mode(self) -> BattleCalculator_Mode

GetMode() overload
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fn calc_battle(self) -> BattleCalculator

CalcBattle() overload
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fn dump(self)

Dump() overload
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fn try_add_skill_scene( self, kind: impl Into<BattleScene_Kind>, side: impl Into<BattleSide_Type>, skill: impl Into<SkillData>, ) -> bool

TryAddSkillScene(crate::app::battlescene::BattleScene_Kind, crate::app::battleside::BattleSide_Type, crate::app::skilldata::SkillData) overload
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fn calc_engage_start(self, side: impl Into<BattleSide_Type>)

CalcEngageStart(crate::app::battleside::BattleSide_Type) overload
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fn calc_invoke_skill(self, side: impl Into<BattleSide_Type>)

CalcInvokeSkill(crate::app::battleside::BattleSide_Type) overload
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fn calc_engage_end(self, side: impl Into<BattleSide_Type>)

CalcEngageEnd(crate::app::battleside::BattleSide_Type) overload
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fn calc_detail_skill(self)

CalcDetailSkill() overload
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fn calc_branch(self)

CalcBranch() overload
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fn is_late_order(self) -> bool

IsLateOrder() overload
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fn separator_total_order(self)

SeparatorTotalOrder() overload
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fn calc_normal_battle(self)

CalcNormalBattle() overload
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fn calc_destroy(self)

CalcDestroy() overload
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fn add_skill_scene_result(self, result: impl Into<BattleScene_Result>)

AddSkillSceneResult(crate::app::battlescene::BattleScene_Result) overload
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fn calc_destroy_attack(self, side: impl Into<BattleSide_Type>) -> bool

CalcDestroyAttack(crate::app::battleside::BattleSide_Type) overload
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fn calc_warmup(self) -> BattleCalculator

CalcWarmup() overload
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fn calc_simulation(self) -> BattleCalculator

CalcSimulation() overload
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fn calc_job_intro(self) -> BattleCalculator

CalcJobIntro() overload
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fn calc_class_change(self) -> BattleCalculator

CalcClassChange() overload
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fn get_hp(self, side: impl Into<BattleSide_Type>) -> i32

GetHp(crate::app::battleside::BattleSide_Type) overload
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fn get_status( self, side: impl Into<BattleSide_Type>, ) -> BattleInfoSide_BitFieldStatus

GetStatus(crate::app::battleside::BattleSide_Type) overload
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fn get_info(self) -> BattleInfo

get_Info() overload
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fn get_scene_list(self) -> BattleSceneList

get_SceneList() overload
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fn calc_active_skill( self, timing: impl Into<SkillData_Timings>, side: impl Into<BattleSide_Type>, ) -> BattleScene_Result

CalcActiveSkill(crate::app::skilldata::SkillData_Timings, crate::app::battleside::BattleSide_Type) overload
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fn can_attack(self, side: impl Into<BattleInfoSide>) -> bool

CanAttack(crate::app::battleinfoside::BattleInfoSide) overload
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fn add_skill_scene( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, current: impl Into<BattleInfoSide>, )

AddSkillScene(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions, crate::app::battleinfoside::BattleInfoSide) overload
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fn get_breaked(self, target: impl Into<BattleInfoSide>) -> BattleScene_Result

GetBreaked(crate::app::battleinfoside::BattleInfoSide) overload
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fn add_give_scene( self, give: impl Into<SkillData>, current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, kind: impl Into<BattleScene_Kind>, ) -> BattleScene_Result

AddGiveScene(crate::app::skilldata::SkillData, crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide, crate::app::battlescene::BattleScene_Kind) overload
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fn add_give_scene_2( self, give: impl Into<SkillData>, current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, ) -> BattleScene_Result

AddGiveScene(crate::app::skilldata::SkillData, crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn add_gives_scene( self, skill: impl Into<SkillData>, current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, ) -> BattleScene_Result

AddGivesScene(crate::app::skilldata::SkillData, crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn add_gives_scene_2( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, current: impl Into<BattleInfoSide>, ) -> BattleScene_Result

AddGivesScene(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_hit_skill( self, current: impl Into<BattleInfoSide>, unit_item: impl Into<UnitItem>, ) -> BattleScene_Result

CalcHitSkill(crate::app::battleinfoside::BattleInfoSide, crate::app::unititem::UnitItem) overload
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fn calc_active_skill_2( self, timing: impl Into<SkillData_Timings>, action: impl Into<SkillData_Actions>, current: impl Into<BattleInfoSide>, ) -> BattleScene_Result

CalcActiveSkill(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Actions, crate::app::battleinfoside::BattleInfoSide) overload
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fn can_oreder_skill( self, skill: impl Into<SkillData>, current: impl Into<BattleInfoSide>, ) -> bool

CanOrederSkill(crate::app::skilldata::SkillData, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_active_skill_3( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, current: impl Into<BattleInfoSide>, ) -> BattleScene_Result

CalcActiveSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_hit_skill_2( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> BattleScene_Result

CalcHitSkill(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_hit_skill_3( self, current: impl Into<BattleInfoSide>, action: impl Into<SkillData_Actions>, skill: impl Into<SkillData>, )

CalcHitSkill(crate::app::battleinfoside::BattleInfoSide, crate::app::skilldata::SkillData_Actions, crate::app::skilldata::SkillData) overload
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fn calc_result_skill(self, current: impl Into<BattleInfoSide>)

CalcResultSkill(crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_result_skill_2(self)

CalcResultSkill() overload
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fn calc_chain_attack_sides( self, current: impl Into<BattleInfoSide>, ) -> List_1<BattleInfoSide>

CalcChainAttackSides(crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_chain_guard_side( self, reverse: impl Into<BattleInfoSide>, ) -> BattleSide_Type

CalcChainGuardSide(crate::app::battleinfoside::BattleInfoSide) overload
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fn can_chain_attack(self, side: impl Into<BattleSide_Type>) -> bool

CanChainAttack(crate::app::battleside::BattleSide_Type) overload
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fn calc_chain_attack(self, side: impl Into<BattleSide_Type>) -> bool

CalcChainAttack(crate::app::battleside::BattleSide_Type) overload
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fn calc_orders(self, orders: impl Into<BattleCalculator_OrderList>) -> bool

CalcOrders(crate::app::battlecalculator::BattleCalculator_OrderList) overload
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fn calc_interrupt_order(self, side: impl Into<BattleSide_Type>) -> bool

CalcInterruptOrder(crate::app::battleside::BattleSide_Type) overload
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fn calc_interrupt(self, side: impl Into<BattleSide_Type>) -> bool

CalcInterrupt(crate::app::battleside::BattleSide_Type) overload
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fn add_engage_count(self, current: impl Into<BattleInfoSide>)

AddEngageCount(crate::app::battleinfoside::BattleInfoSide) overload
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fn add_engage_count_2(self, side: impl Into<BattleSide_Type>)

AddEngageCount(crate::app::battleside::BattleSide_Type) overload
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fn calc_orders_2(self, side: impl Into<BattleSide_Type>) -> bool

CalcOrders(crate::app::battleside::BattleSide_Type) overload
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fn calc_assist_skill(self, side: impl Into<BattleSide_Type>)

CalcAssistSkill(crate::app::battleside::BattleSide_Type) overload
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fn calc_order(self, side: impl Into<BattleSide_Type>) -> bool

CalcOrder(crate::app::battleside::BattleSide_Type) overload
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fn calc_action(self, side: impl Into<BattleSide_Type>) -> bool

CalcAction(crate::app::battleside::BattleSide_Type) overload
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fn random_check_hit(self, ratio: impl Into<i32>) -> bool

RandomCheckHit(i32) overload
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fn calc_attack(self, side_type: impl Into<BattleSide_Type>) -> bool

CalcAttack(crate::app::battleside::BattleSide_Type) overload
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fn can_enter( self, side: impl Into<BattleInfoSide>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool

CanEnter(crate::app::battleinfoside::BattleInfoSide, i32, i32) overload
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fn can_blow( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool

CanBlow(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_attack_hit( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> (BattleScene_Result, i32)

CalcAttackHit(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide, *muti32) overload
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fn try_add_dead_scene( self, side: impl Into<BattleInfoSide>, result: impl Into<BattleScene_Result>, ) -> bool

TryAddDeadScene(crate::app::battleinfoside::BattleInfoSide, crate::app::battlescene::BattleScene_Result) overload
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fn calc_attack_post( self, side_type: impl Into<BattleSide_Type>, damage: impl Into<i32>, result: impl Into<BattleScene_Result>, ) -> bool

CalcAttackPost(crate::app::battleside::BattleSide_Type, i32, crate::app::battlescene::BattleScene_Result) overload
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fn get_scene_result(self) -> BattleScene_Result

get_SceneResult() overload
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fn set_scene_result(self, value: impl Into<BattleScene_Result>)

set_SceneResult(crate::app::battlescene::BattleScene_Result) overload
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fn calc_rod(self)

CalcRod() overload
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fn calc_rod_order(self, side: impl Into<BattleSide_Type>)

CalcRodOrder(crate::app::battleside::BattleSide_Type) overload
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fn calc_rod_action(self, side: impl Into<BattleSide_Type>)

CalcRodAction(crate::app::battleside::BattleSide_Type) overload
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fn calc_rod_attack(self, side: impl Into<BattleSide_Type>)

CalcRodAttack(crate::app::battleside::BattleSide_Type) overload
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fn calc_dance(self)

CalcDance() overload
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fn calc_dance_order(self)

CalcDanceOrder() overload
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fn calc_dance_action(self)

CalcDanceAction() overload
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fn calc_dance_attack(self)

CalcDanceAttack() overload
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fn calc_enchant(self)

CalcEnchant() overload
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fn calc_rod_hit( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, unit_item: impl Into<UnitItem>, item: impl Into<ItemData>, )

CalcRodHit(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide, crate::app::unititem::UnitItem, crate::app::itemdata::ItemData) overload
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fn calc_result(self)

CalcResult() overload
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fn can_battle_record(self, side: impl Into<BattleInfoSide>) -> bool

CanBattleRecord(crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_record(self)

CalcRecord() overload
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fn get_side(self, force: impl Into<Force_Type>) -> BattleInfoSide

GetSide(crate::app::force::Force_Type) overload
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fn calc_achieve(self)

CalcAchieve() overload
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fn calc_expend_count(self)

CalcExpendCount() overload
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fn is_chain_attack_dead(self) -> bool

IsChainAttackDead() overload
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fn calc_exp( self, func: impl Into<BattleCalculator_FuncExp1>, current: impl Into<BattleInfoSide>, )

CalcExp(crate::app::battlecalculator::BattleCalculator_FuncExp1, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_exp_2( self, func: impl Into<BattleCalculator_FuncExp2>, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, )

CalcExp(crate::app::battlecalculator::BattleCalculator_FuncExp2, crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn calc_result_gain(self)

CalcResultGain() overload
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fn calc_exp_count(self)

CalcExpCount() overload
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fn commit_hp(self, side: impl Into<BattleInfoSide>, hp: impl Into<i32>)

CommitHP(crate::app::battleinfoside::BattleInfoSide, i32) overload
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fn commit_engage_count( self, side: impl Into<BattleInfoSide>, count: impl Into<i32>, )

CommitEngageCount(crate::app::battleinfoside::BattleInfoSide, i32) overload
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fn update_scene(self)

UpdateScene() overload
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fn update_scene_2(self, index: impl Into<i32>, is_engae_count: impl Into<bool>)

UpdateScene(i32, bool) overload
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fn update_scene_3( self, scene: impl Into<BattleScene>, is_engae_count: impl Into<bool>, )

UpdateScene(crate::app::battlescene::BattleScene, bool) overload
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fn commit_unit(self)

CommitUnit() overload
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fn commit_skill(self)

CommitSkill() overload
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fn commit_destroy(self)

CommitDestroy() overload
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fn commit_battle(self)

CommitBattle() overload
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fn map_history_commit_skill(self, unit: impl Into<Unit>)

MapHistoryCommitSkill(crate::app::unit::Unit) overload
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fn is_training(self) -> bool

IsTraining() overload
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fn is_rod(self) -> bool

IsRod() overload
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fn get_unit(self, index: impl Into<i32>) -> Unit

GetUnit(i32) overload
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fn get_unit_2(self, side: impl Into<BattleSide_Type>) -> Unit

GetUnit(crate::app::battleside::BattleSide_Type) overload
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fn get_side_2(self, index: impl Into<i32>) -> BattleInfoSide

GetSide(i32) overload
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fn get_side_3(self, side: impl Into<BattleSide_Type>) -> BattleInfoSide

GetSide(crate::app::battleside::BattleSide_Type) overload
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fn get_dead_side(self) -> BattleSide_Type

GetDeadSide() overload
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fn get_dead_unit(self) -> Unit

GetDeadUnit() overload
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fn get_expend_count(self, side: impl Into<BattleInfoSide>) -> i32

GetExpendCount(crate::app::battleinfoside::BattleInfoSide) overload
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fn can_sky_battle(self) -> bool

CanSkyBattle() overload
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fn is_multi_battle(self) -> bool

IsMultiBattle() overload
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fn is_cannon_battle(self) -> bool

IsCannonBattle() overload
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fn is_fire_cannon(self) -> bool

IsFireCannon() overload
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fn is_full_bullet(self) -> bool

IsFullBullet() overload
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fn is_last_boss_die(self) -> bool

IsLastBossDie() overload
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fn is_battle_grow(self) -> bool

IsBattleGrow() overload
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fn is_combat_die(self) -> bool

IsCombatDie() overload
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fn is_combat_grow(self) -> bool

IsCombatGrow() overload
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fn get_asset_conditions( self, side_type: impl Into<BattleSide_Type>, ) -> Array<Il2CppString>

GetAssetConditions(crate::app::battleside::BattleSide_Type) overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.