pub struct BattleSceneList(/* private fields */);Expand description
IL2CPP class: App.BattleSceneList
Inherits: Pool_List_1<crate::app::battlescene::BattleScene>
Implementations§
Source§impl BattleSceneList
impl BattleSceneList
pub fn base(self) -> Pool_List_1<BattleScene>
Source§impl BattleSceneList
impl BattleSceneList
pub fn max_scene() -> i32
pub fn set_max_scene(value: i32)
pub fn max_times() -> i32
pub fn set_max_times(value: i32)
Source§impl BattleSceneList
impl BattleSceneList
Sourcepub fn can_skill_count(
scene: impl Into<BattleScene>,
target: impl Into<BattleSide_Type>,
reversed: impl Into<bool>,
) -> bool
pub fn can_skill_count( scene: impl Into<BattleScene>, target: impl Into<BattleSide_Type>, reversed: impl Into<bool>, ) -> bool
CanSkillCount(crate::app::battlescene::BattleScene, crate::app::battleside::BattleSide_Type, bool) overload
Source§impl BattleSceneList
impl BattleSceneList
pub fn ctor_method_info() -> &'static MethodInfo
pub fn is_entry_method_info() -> &'static MethodInfo
pub fn get_count_method_info() -> &'static MethodInfo
pub fn find_next_method_info() -> &'static MethodInfo
pub fn find_prev_method_info() -> &'static MethodInfo
pub fn get_count_2_method_info() -> &'static MethodInfo
pub fn has_give_skill_method_info() -> &'static MethodInfo
pub fn has_chain_method_info() -> &'static MethodInfo
pub fn get_attack_count_method_info() -> &'static MethodInfo
pub fn get_give_skillk_count_method_info() -> &'static MethodInfo
pub fn can_skill_count_method_info() -> &'static MethodInfo
pub fn get_active_skillk_count_method_info() -> &'static MethodInfo
pub fn get_recive_active_skillk_count_method_info() -> &'static MethodInfo
pub fn get_recive_attack_count_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn create_2_method_info() -> &'static MethodInfo
pub fn create_3_method_info() -> &'static MethodInfo
pub fn create_4_method_info() -> &'static MethodInfo
pub fn create_5_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
Source§impl BattleSceneList
impl BattleSceneList
Sourcepub unsafe fn clear(this: impl Into<IlInstance>)
pub unsafe fn clear(this: impl Into<IlInstance>)
Direct (non-virtual) call to BattleSceneList’s own Clear. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl BattleSceneList
impl BattleSceneList
Sourcepub fn new(info: BattleInfo) -> Self
pub fn new(info: BattleInfo) -> Self
.ctor(crate::app::battleinfo::BattleInfo) — overload selector
Trait Implementations§
Source§impl ClassIdentity for BattleSceneList
impl ClassIdentity for BattleSceneList
Source§impl Clone for BattleSceneList
impl Clone for BattleSceneList
Source§fn clone(&self) -> BattleSceneList
fn clone(&self) -> BattleSceneList
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for BattleSceneList
impl FromIlInstance for BattleSceneList
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IBattleSceneList for BattleSceneList
impl IBattleSceneList for BattleSceneList
fn m_info(self) -> BattleInfo
fn set_m_info(self, value: BattleInfo)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
Source§impl IPool_List_1<BattleScene> for BattleSceneList
impl IPool_List_1<BattleScene> for BattleSceneList
impl Copy for BattleSceneList
impl IObject for BattleSceneList
Auto Trait Implementations§
impl Freeze for BattleSceneList
impl RefUnwindSafe for BattleSceneList
impl !Send for BattleSceneList
impl !Sync for BattleSceneList
impl Unpin for BattleSceneList
impl UnwindSafe for BattleSceneList
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
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T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
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T: ClassIdentity,
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
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unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
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Source§impl<__T> IBattleSceneListMethods for __Twhere
__T: IBattleSceneList,
impl<__T> IBattleSceneListMethods for __Twhere
__T: IBattleSceneList,
Source§fn ctor(self, info: impl Into<BattleInfo>)
fn ctor(self, info: impl Into<BattleInfo>)
.ctor(crate::app::battleinfo::BattleInfo) overloadSource§fn is_entry(self, side: impl Into<BattleSide_Type>) -> bool
fn is_entry(self, side: impl Into<BattleSide_Type>) -> bool
IsEntry(crate::app::battleside::BattleSide_Type) overloadSource§fn get_count(self, kind: impl Into<BattleScene_Kind>) -> i32
fn get_count(self, kind: impl Into<BattleScene_Kind>) -> i32
GetCount(crate::app::battlescene::BattleScene_Kind) overloadSource§fn find_next(
self,
kind: impl Into<BattleScene_Kind>,
index: impl Into<i32>,
) -> BattleScene
fn find_next( self, kind: impl Into<BattleScene_Kind>, index: impl Into<i32>, ) -> BattleScene
FindNext(crate::app::battlescene::BattleScene_Kind, i32) overloadSource§fn find_prev(
self,
kind: impl Into<BattleScene_Kind>,
index: impl Into<i32>,
) -> BattleScene
fn find_prev( self, kind: impl Into<BattleScene_Kind>, index: impl Into<i32>, ) -> BattleScene
FindPrev(crate::app::battlescene::BattleScene_Kind, i32) overloadSource§fn get_count_2(
self,
side: impl Into<BattleSide_Type>,
kind: impl Into<BattleScene_Kind>,
) -> i32
fn get_count_2( self, side: impl Into<BattleSide_Type>, kind: impl Into<BattleScene_Kind>, ) -> i32
GetCount(crate::app::battleside::BattleSide_Type, crate::app::battlescene::BattleScene_Kind) overloadSource§fn has_give_skill(
self,
side: impl Into<BattleSide_Type>,
give: impl Into<SkillData>,
) -> bool
fn has_give_skill( self, side: impl Into<BattleSide_Type>, give: impl Into<SkillData>, ) -> bool
HasGiveSkill(crate::app::battleside::BattleSide_Type, crate::app::skilldata::SkillData) overloadSource§fn get_attack_count(
self,
current: impl Into<BattleSide_Type>,
result: impl Into<BattleScene_Result>,
) -> i32
fn get_attack_count( self, current: impl Into<BattleSide_Type>, result: impl Into<BattleScene_Result>, ) -> i32
GetAttackCount(crate::app::battleside::BattleSide_Type, crate::app::battlescene::BattleScene_Result) overloadSource§fn get_give_skillk_count(
self,
current: impl Into<BattleSide_Type>,
skill: impl Into<SkillData>,
) -> i32
fn get_give_skillk_count( self, current: impl Into<BattleSide_Type>, skill: impl Into<SkillData>, ) -> i32
GetGiveSkillkCount(crate::app::battleside::BattleSide_Type, crate::app::skilldata::SkillData) overloadSource§fn get_active_skillk_count(self, current: impl Into<BattleSide_Type>) -> i32
fn get_active_skillk_count(self, current: impl Into<BattleSide_Type>) -> i32
GetActiveSkillkCount(crate::app::battleside::BattleSide_Type) overloadSource§fn get_recive_active_skillk_count(
self,
reverse: impl Into<BattleSide_Type>,
) -> i32
fn get_recive_active_skillk_count( self, reverse: impl Into<BattleSide_Type>, ) -> i32
GetReciveActiveSkillkCount(crate::app::battleside::BattleSide_Type) overloadSource§fn get_recive_attack_count(
self,
reverse: impl Into<BattleSide_Type>,
result: impl Into<BattleScene_Result>,
) -> i32
fn get_recive_attack_count( self, reverse: impl Into<BattleSide_Type>, result: impl Into<BattleScene_Result>, ) -> i32
GetReciveAttackCount(crate::app::battleside::BattleSide_Type, crate::app::battlescene::BattleScene_Result) overloadSource§fn create(self, kind: impl Into<BattleScene_Kind>) -> BattleScene
fn create(self, kind: impl Into<BattleScene_Kind>) -> BattleScene
Create(crate::app::battlescene::BattleScene_Kind) overloadSource§fn create_2(
self,
kind: impl Into<BattleScene_Kind>,
current: impl Into<BattleInfoSide>,
) -> BattleScene
fn create_2( self, kind: impl Into<BattleScene_Kind>, current: impl Into<BattleInfoSide>, ) -> BattleScene
Create(crate::app::battlescene::BattleScene_Kind, crate::app::battleinfoside::BattleInfoSide) overloadSource§fn create_3(
self,
kind: impl Into<BattleScene_Kind>,
current: impl Into<BattleInfoSide>,
target: impl Into<BattleInfoSide>,
) -> BattleScene
fn create_3( self, kind: impl Into<BattleScene_Kind>, current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, ) -> BattleScene
Create(crate::app::battlescene::BattleScene_Kind, crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overloadSource§fn create_4(
self,
kind: impl Into<BattleScene_Kind>,
current: impl Into<BattleSide_Type>,
) -> BattleScene
fn create_4( self, kind: impl Into<BattleScene_Kind>, current: impl Into<BattleSide_Type>, ) -> BattleScene
Create(crate::app::battlescene::BattleScene_Kind, crate::app::battleside::BattleSide_Type) overloadSource§fn create_5(
self,
kind: impl Into<BattleScene_Kind>,
current: impl Into<BattleSide_Type>,
target: impl Into<BattleSide_Type>,
) -> BattleScene
fn create_5( self, kind: impl Into<BattleScene_Kind>, current: impl Into<BattleSide_Type>, target: impl Into<BattleSide_Type>, ) -> BattleScene
Create(crate::app::battlescene::BattleScene_Kind, crate::app::battleside::BattleSide_Type, crate::app::battleside::BattleSide_Type) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
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