Modules§
- __
skillstackex - actionattack
- actionbase
- actioncamera
- actiondamage
- actiondisablefootik
- actiondisableskip
- actiondisposerholder
- actiondive
- actionenablelookik
- actionenableskip
- actiongranapproach
- actiongranbackstep
- actiongranbase
- actiongrandamage
- actiongranenemyapproach
- actiongranenemyhittimepredicted
- actiongranfarattack
- actiongrannearattack
- actioninvoke
- actioninvoke2_
1 - actionknockoff
- actionobservable
- actionplay
- actionpostattackbackstep
- actionsubspaceback
- actionsubspacetrip
- actionsync
- actiontalk
- actiontransform
- actionvoice
- actionwaitattackright
- actionwaitfunc
- actionwaittime
- adhocassetloader
- anibodyride
- animasset
- animassetex
- animationeventex
- animatorineditor
- animatorlayer
- animatorscope
- animclipkeyreductionexm
- animname
- animsetdb
- animsetname
- arenacombatsequence
- assetname
- assettabledemo
- assettableitem
- assettype
- attackrangeindicator
- autocamera
- autocamerabase
- bakedmesh
- basecameracontroller
- basecombatlocation
- basetransitioncameracontroller
- bit
- boxcaster
- bufferedgizmo
- cameraboundingbox
- cameracontrollerauto
- cameracontrollerbehind
- cameracontrollerbehindlastboss
- cameracontrollerbird
- cameracontrollerbullet
- cameracontrollerchainattack
- cameracontrollerconfrontation
- cameracontrollerdie
- cameracontrollerdollycart
- cameracontrollerfreecamera
- cameracontrollerorbital
- cameracontrolleroverhead
- cameracontrollerselfie
- cameracontrollerside
- cameracontrollersolo
- cameracontrollertransition
- cameracontrollerunitdetail
- camerainfo
- cameramanager
- cameraposition
- camerapositiondata
- camerasituation
- camerasituationconverter
- cameraswitch
- character
- characteranimset
- characterappearance
- characterasset
- characterassetform
- characterassett_
1 - characteraura
- characterbuilder
- characterconfig
- charactereffect
- charactereyedart
- characterfactoryasync
- charactergamestatus
- charactergamestatusex
- characterhud
- characteridlesmb
- characterikaim
- characterikfoot
- characteriklookat
- characterillusion
- characterjoint
- characterjump
- characterlod
- characterlying
- characterlyinghorse
- characterlyinghuman
- characterlyingpegasus
- charactermove
- characternodeconstraint
- characterobservable
- characterproportion
- charactersignal
- charactersignalobserver
- charactersound
- charactertimespace
- characterturn
- characterweapon
- classchangesequence
- combat_
viewer_ ex_ methods - combatconfig
- combatinput
- combatlocationbrawl
- combatlocationcannon
- combatlocationchainattack
- combatlocationcrosscut
- combatlocationengageattack
- combatlocationfortress
- combatlocationjobintro
- combatlocationlastboss
- combatlocationrod
- combatlocationshoot
- combatlocationsky
- combatlocationsolo
- combatlocationtraning
- combatlocationviewer
- combatobservable
- combatrecord
- combatsequence
- combatskip
- combatstaging
- combatstyle
- combatstyleexmethods
- combatstylefuncs
- combatsubspace
- combatsubspaceback
- combatsubspacego
- combattestsettings
- combattimespace
- combatviewer
- combatviewersettings
- combatworld
- combatworlddisposer
- combinationhit
- damagesound
- deco___
- deco_
rod - deco_
rodblock - deco_
rodcollapse - deco_
rodheal - deco_
rodwarp - deco_
rodweak - deco_
skill - decorator
- decoratorargs
- decoratorfactory
- decorators
- dir
- dirut
- distanceindicator
- dressutility
- editorprefs_
bool - editorprefs_
float - editorprefs_
int - editorprefs_
string - effectcatalog
- effecthandle
- emittersconstraint
- engagesequence
- engagestyle
- evasionspeed
- excombatcameratype
- exmethods
- expansionoffset2d
- fieldgrid
- fieldloader
- finishstyle
- finishstyleex
- flattenedvec3curve
- fsm
- fsmbuilder
- fsmbuildercannon
- fsmbuilderengattack
- fsmbuilderfullbullet
- fsmbuilderjobintro
- fsmbuilderrod
- fsmbuilderstandard
- fxz
- fxzex
- grandewbrain
- granutility
- hash
- hierarchycache
- hitpredictor
- hitstop
- hitstopscale
- hitstoputility
- hudpopup
- hudpopupgroup
- instancecache
- intvec3
- kaneko
- launchbehaviour
- layer
- locationparams
- lookatikrotationlimit
- lyn_
skill_ arrow_ 01_ trail - magic
- magicarrivaltype
- magicbulletsettings
- magiccommand
- magicflying
- magiclevels
- magicsignal
- magicsignalprocessor
- magicsignaltimeline
- magicsignaltrack
- magicsub
- magicsubanim
- magicsublinear
- motionselect
- parabola
- particlebugfixcomponent
- particleconnect
- particlefadeoutcomponent
- phase
- phasearray
- playerprefs_
float - playerprefs_
int - playerprefs_
string - playerprefsutility
- playflags
- playflagsex
- positionoffset
- prefetchedcurve
- prefetchedsignal
- prefetchedsignalexmethods
- prefetchedsignalstore
- preloadanims
- preloadanimsex
- privateeffectcatalog
- proportionparameters
- ps19_
sendtime - puppet
- quantizer
- radialblurcomponent
- reinscontroller
- resourcecache
- runtimeanimationeventutility
- runtimeanimutil
- runtimedisplaying
- runtimeeditorprefs
- selfiecamera
- setskinnedmeshasemitter
- sharedcanvas
- showmeshbounds
- side
- signalargsreaderwriter_
attackrange - signalargsreaderwriter_
hit - signalargsreaderwriter_
jump - signaltowhom
- situation_
converter - skilldataex
- skillstack
- slashtype
- state
- stateprogress
- styles
- synctoken
- throwing
- tr
- trailhand
- trailmesh
- trailtrack
- trailtrackex
- trailvertex
- trailvertexsupplier
- transitonphase
- trex
- unitdetailcameraposition
- vcamshaker
- verticallayoutui
- weaponflying
- weaponstyle
- weaponstyleex
- weapontossutility
- zoneut
Structs§
- Action
Attack - IL2CPP class:
Combat.ActionAttackInherits:ActionObservable - Action
Attack_ Stage - Action
Base - IL2CPP class:
Combat.ActionBaseInherits:State - Action
Camera - IL2CPP class:
Combat.ActionCameraInherits:State - Action
Damage - IL2CPP class:
Combat.ActionDamageInherits:ActionBase - Action
Disable FootIK - IL2CPP class:
Combat.ActionDisableFootIKInherits:State - Action
Disable Skip - IL2CPP class:
Combat.ActionDisableSkipInherits:State - Action
Disposer Holder - IL2CPP class:
Combat.ActionDisposerHolderInherits:ActionBase - Action
Dive - IL2CPP class:
Combat.ActionDiveInherits:ActionBase - Action
Enable LookIK - IL2CPP class:
Combat.ActionEnableLookIKInherits:State - Action
Enable Skip - IL2CPP class:
Combat.ActionEnableSkipInherits:State - Action
Gran Approach - IL2CPP class:
Combat.ActionGranApproachInherits:ActionGranBase - Action
Gran Backstep - IL2CPP class:
Combat.ActionGranBackstepInherits:ActionGranBase - Action
Gran Base - IL2CPP class:
Combat.ActionGranBaseInherits:ActionDisposerHolder - Action
Gran Base_ Move Act - Action
Gran Damage - IL2CPP class:
Combat.ActionGranDamageInherits:ActionGranBase - Action
Gran Enemy Approach - IL2CPP class:
Combat.ActionGranEnemyApproachInherits:ActionGranBase - Action
Gran Enemy HitTime Predicted - IL2CPP class:
Combat.ActionGranEnemyHitTimePredictedInherits:ActionGranBase - Action
Gran FarAttack - IL2CPP class:
Combat.ActionGranFarAttackInherits:ActionGranBase - Action
Gran Near Attack - IL2CPP class:
Combat.ActionGranNearAttackInherits:ActionGranBase - Action
Invoke - IL2CPP class:
Combat.ActionInvokeInherits:State - Action
Invoke2_ 1 - IL2CPP class:
Combat.ActionInvoke2`1Inherits:State:Object - Action
Knockoff - IL2CPP class:
Combat.ActionKnockoffInherits:ActionDisposerHolder - Action
Observable - IL2CPP class:
Combat.ActionObservableInherits:ActionDisposerHolder - Action
Play - IL2CPP class:
Combat.ActionPlayInherits:ActionBase - Action
Post Attack Backstep - IL2CPP class:
Combat.ActionPostAttackBackstepInherits:ActionBase - Action
Subspace Back - IL2CPP class:
Combat.ActionSubspaceBackInherits:State - Action
Subspace Trip - IL2CPP class:
Combat.ActionSubspaceTripInherits:ActionBase - Action
Sync - IL2CPP class:
Combat.ActionSyncInherits:ActionBase - Action
Talk - IL2CPP class:
Combat.ActionTalkInherits:ActionBase - Action
Transform - IL2CPP class:
Combat.ActionTransformInherits:ActionBase - Action
Transform_ State - Action
Voice - IL2CPP class:
Combat.ActionVoiceInherits:ActionBase - Action
Wait Attack Right - IL2CPP class:
Combat.ActionWaitAttackRightInherits:ActionBase - Action
Wait Func - IL2CPP class:
Combat.ActionWaitFuncInherits:ActionBase - Action
Wait Time - IL2CPP class:
Combat.ActionWaitTimeInherits:ActionBase - Adhoc
Asset Loader - IL2CPP class:
Combat.AdhocAssetLoaderInherits:SingletonMonoBehaviour_1<crate::combat::adhocassetloader::AdhocAssetLoader> - Adhoc
Asset Loader_ Asset - IL2CPP class:
Combat.AdhocAssetLoader.AssetInherits:Object - AniBody
Ride - IL2CPP class:
Combat.AniBodyRideInherits:Object - Anim
Asset - IL2CPP class:
Combat.AnimAssetInherits:CharacterAssetT_1<crate::unity_engine::animationclip::AnimationClip> - Anim
Asset Ex - IL2CPP class:
Combat.AnimAssetExInherits:Object - Anim
Clip KeyReduction ExM - IL2CPP class:
Combat.AnimClipKeyReductionExMInherits:Object - Anim
Name - IL2CPP class:
Combat.AnimNameInherits:Object - Anim
Name_ Race - Anim
SetDB - IL2CPP class:
Combat.AnimSetDBInherits:StructData_1<crate::combat::animsetdb::AnimSetDB> - Animation
Event Ex - IL2CPP class:
Combat.AnimationEventExInherits:Object - Animator
InEditor - IL2CPP class:
Combat.AnimatorInEditorInherits:MonoBehaviour - Animator
Layer - IL2CPP class:
Combat.AnimatorLayerInherits:Object - Animator
Scope - IL2CPP class:
Combat.AnimatorScopeInherits:MonoBehaviour - Animset
Name - IL2CPP class:
Combat.AnimsetNameInherits:Object - Arena
Combat Sequence - IL2CPP class:
Combat.ArenaCombatSequenceInherits:SingletonProcInst_1<crate::combat::arenacombatsequence::ArenaCombatSequence> - Asset
Name - IL2CPP class:
Combat.AssetNameInherits:Object - Asset
Name_ Split Mode - Asset
Table Demo - IL2CPP class:
Combat.AssetTableDemoInherits:ScriptableObject - Asset
Table Item - IL2CPP class:
Combat.AssetTableItemInherits:Object - Asset
Type - Attack
Range Indicator - IL2CPP class:
Combat.AttackRangeIndicatorInherits:MonoBehaviour - Auto
Camera - IL2CPP class:
Combat.AutoCameraInherits:AutoCameraBase - Auto
Camera Base - IL2CPP class:
Combat.AutoCameraBaseInherits:BaseCameraController - Baked
Mesh - IL2CPP class:
Combat.BakedMeshInherits:MonoBehaviour - Base
Camera Controller - IL2CPP class:
Combat.BaseCameraControllerInherits:MonoBehaviour - Base
Combat Location - IL2CPP class:
Combat.BaseCombatLocationInherits:Object - Base
Transition Camera Controller - IL2CPP class:
Combat.BaseTransitionCameraControllerInherits:BaseCameraController - Bit
- IL2CPP class:
Combat.BitInherits:Object - BoxCaster
- IL2CPP class:
Combat.BoxCasterInherits:Object - BoxCaster_
Cast Result - IL2CPP class:
Combat.BoxCaster.CastResultInherits:Object - Buffered
Gizmo - IL2CPP class:
Combat.BufferedGizmoInherits:Object - Buffered
Gizmo_ Segment - IL2CPP class:
Combat.BufferedGizmo.SegmentInherits:Object - Camera
Bounding Box - IL2CPP class:
Combat.CameraBoundingBoxInherits:Object - Camera
Controller Auto - IL2CPP class:
Combat.CameraControllerAutoInherits:BaseCameraController - Camera
Controller Auto_ CamRotate - Camera
Controller Behind - IL2CPP class:
Combat.CameraControllerBehindInherits:BaseCameraController - Camera
Controller Behind Last Boss - IL2CPP class:
Combat.CameraControllerBehindLastBossInherits:BaseCameraController - Camera
Controller Bird - IL2CPP class:
Combat.CameraControllerBirdInherits:BaseCameraController - Camera
Controller Bullet - IL2CPP class:
Combat.CameraControllerBulletInherits:BaseCameraController - Camera
Controller Bullet_ State - Camera
Controller Chain Attack - IL2CPP class:
Combat.CameraControllerChainAttackInherits:BaseCameraController - Camera
Controller Confrontation - IL2CPP class:
Combat.CameraControllerConfrontationInherits:BaseTransitionCameraController - Camera
Controller Die - IL2CPP class:
Combat.CameraControllerDieInherits:BaseCameraController - Camera
Controller Dolly Cart - IL2CPP class:
Combat.CameraControllerDollyCartInherits:BaseCameraController - Camera
Controller Dolly Cart_ State - Camera
Controller Free Camera - IL2CPP class:
Combat.CameraControllerFreeCameraInherits:BaseCameraController - Camera
Controller Orbital - IL2CPP class:
Combat.CameraControllerOrbitalInherits:BaseCameraController - Camera
Controller Over Head - IL2CPP class:
Combat.CameraControllerOverHeadInherits:BaseCameraController - Camera
Controller Selfie - IL2CPP class:
Combat.CameraControllerSelfieInherits:BaseCameraController - Camera
Controller Side - IL2CPP class:
Combat.CameraControllerSideInherits:BaseCameraController - Camera
Controller Solo - IL2CPP class:
Combat.CameraControllerSoloInherits:BaseCameraController - Camera
Controller Transition - IL2CPP class:
Combat.CameraControllerTransitionInherits:BaseTransitionCameraController - Camera
Controller Unit Detail - IL2CPP class:
Combat.CameraControllerUnitDetailInherits:BaseCameraController - Camera
Info - Camera
Manager - IL2CPP class:
Combat.CameraManagerInherits:SingletonMonoBehaviour_1<crate::combat::cameramanager::CameraManager> - Camera
Position - Camera
Position Data - IL2CPP class:
Combat.CameraPositionDataInherits:MonoBehaviour - Camera
Position Data_ Camera Shake Settings - IL2CPP class:
Combat.CameraPositionData.CameraShakeSettingsInherits:Object - Camera
Position Data_ Target Joint - Camera
Situation - Camera
Situation Converter - IL2CPP class:
Combat.CameraSituationConverterInherits:Object - Camera
Situation Converter_ Camera Locate Style - Camera
Switch - IL2CPP class:
Combat.CameraSwitchInherits:MonoBehaviour - Character
- IL2CPP class:
Combat.CharacterInherits:MonoBehaviour - Character
Animset - IL2CPP class:
Combat.CharacterAnimsetInherits:Object - Character
Appearance - IL2CPP class:
Combat.CharacterAppearanceInherits:Object - Character
Asset - IL2CPP class:
Combat.CharacterAssetInherits:CharacterAssetT_1<crate::unity_engine::object_2::Object_2> - Character
Asset Form - IL2CPP class:
Combat.CharacterAssetFormInherits:MonoBehaviour - Character
AssetT_ 1 - IL2CPP class:
Combat.CharacterAssetT`1Inherits:Object - Character
Aura - IL2CPP class:
Combat.CharacterAuraInherits:MonoBehaviour - Character
Builder - IL2CPP class:
Combat.CharacterBuilderInherits:CharacterAssetForm - Character
Config - IL2CPP class:
Combat.CharacterConfigInherits:MonoBehaviour - Character
Effect - IL2CPP class:
Combat.CharacterEffectInherits:Object - Character
EyeDart - IL2CPP class:
Combat.CharacterEyeDartInherits:MonoBehaviour - Character
EyeDart_ State - Character
Factory Async - IL2CPP class:
Combat.CharacterFactoryAsyncInherits:Object - Character
Game Status - IL2CPP class:
Combat.CharacterGameStatusInherits:Object - Character
Game Status Ex - IL2CPP class:
Combat.CharacterGameStatusExInherits:Object - CharacterHUD
- IL2CPP class:
Combat.CharacterHUDInherits:MonoBehaviour - CharacterIK
Aim - IL2CPP class:
Combat.CharacterIKAimInherits:MonoBehaviour - CharacterIK
Foot - IL2CPP class:
Combat.CharacterIKFootInherits:MonoBehaviour - CharacterIK
Look At - IL2CPP class:
Combat.CharacterIKLookAtInherits:MonoBehaviour - Character
IdleSMB - IL2CPP class:
Combat.CharacterIdleSMBInherits:StateMachineBehaviour - Character
Illusion - IL2CPP class:
Combat.CharacterIllusionInherits:MonoBehaviour - Character
Joint - IL2CPP class:
Combat.CharacterJointInherits:MonoBehaviour - Character
Jump - IL2CPP class:
Combat.CharacterJumpInherits:Object - Character
Lod - IL2CPP class:
Combat.CharacterLodInherits:Object - Character
Lying - IL2CPP class:
Combat.CharacterLyingInherits:MonoBehaviour - Character
Lying Horse - IL2CPP class:
Combat.CharacterLyingHorseInherits:CharacterLying - Character
Lying Horse_ Progress - Character
Lying Human - IL2CPP class:
Combat.CharacterLyingHumanInherits:CharacterLying - Character
Lying Pegasus - IL2CPP class:
Combat.CharacterLyingPegasusInherits:CharacterLying - Character
Move - IL2CPP class:
Combat.CharacterMoveInherits:MonoBehaviour - Character
Move_ Start Mode - Character
Move_ State - Character
Node Constraint - IL2CPP class:
Combat.CharacterNodeConstraintInherits:MonoBehaviour - Character
Node Constraint_ State - Character
Observable - IL2CPP class:
Combat.CharacterObservableInherits:Object - Character
Proportion - IL2CPP class:
Combat.CharacterProportionInherits:MonoBehaviour - Character
Signal - IL2CPP class:
Combat.CharacterSignalInherits:MonoBehaviour - Character
Signal Observer - IL2CPP class:
Combat.CharacterSignalObserverInherits:MonoBehaviour - Character
Sound - IL2CPP class:
Combat.CharacterSoundInherits:MonoBehaviour - Character
Timespace - IL2CPP class:
Combat.CharacterTimespaceInherits:MonoBehaviour - Character
Turn - IL2CPP class:
Combat.CharacterTurnInherits:MonoBehaviour - Character
Weapon - IL2CPP class:
Combat.CharacterWeaponInherits:MonoBehaviour - Class
Change Sequence - IL2CPP class:
Combat.ClassChangeSequenceInherits:SingletonProcInst_1<crate::combat::classchangesequence::ClassChangeSequence> - Class
Change Sequence_ Label - Combat
Config - IL2CPP class:
Combat.CombatConfigInherits:MonoBehaviour - Combat
Input - IL2CPP class:
Combat.CombatInputInherits:MonoBehaviour - Combat
Location Brawl - IL2CPP class:
Combat.CombatLocationBrawlInherits:BaseCombatLocation - Combat
Location Cannon - IL2CPP class:
Combat.CombatLocationCannonInherits:BaseCombatLocation - Combat
Location Chain Attack - IL2CPP class:
Combat.CombatLocationChainAttackInherits:BaseCombatLocation - Combat
Location Crosscut - IL2CPP class:
Combat.CombatLocationCrosscutInherits:BaseCombatLocation - Combat
Location Engage Attack - IL2CPP class:
Combat.CombatLocationEngageAttackInherits:CombatLocationCrosscut - Combat
Location Fortress - IL2CPP class:
Combat.CombatLocationFortressInherits:BaseCombatLocation - Combat
Location JobIntro - IL2CPP class:
Combat.CombatLocationJobIntroInherits:BaseCombatLocation - Combat
Location Last Boss - IL2CPP class:
Combat.CombatLocationLastBossInherits:BaseCombatLocation - Combat
Location Rod - IL2CPP class:
Combat.CombatLocationRodInherits:BaseCombatLocation - Combat
Location Shoot - IL2CPP class:
Combat.CombatLocationShootInherits:BaseCombatLocation - Combat
Location Sky - IL2CPP class:
Combat.CombatLocationSkyInherits:BaseCombatLocation - Combat
Location Solo - IL2CPP class:
Combat.CombatLocationSoloInherits:BaseCombatLocation - Combat
Location Traning - IL2CPP class:
Combat.CombatLocationTraningInherits:BaseCombatLocation - Combat
Location Viewer - IL2CPP class:
Combat.CombatLocationViewerInherits:BaseCombatLocation - Combat
Observable - IL2CPP class:
Combat.CombatObservableInherits:MonoBehaviour - Combat
Record - IL2CPP class:
Combat.CombatRecordInherits:Object - Combat
Sequence - IL2CPP class:
Combat.CombatSequenceInherits:SingletonProcInst_1<crate::combat::combatsequence::CombatSequence> - Combat
Skip - IL2CPP class:
Combat.CombatSkipInherits:MonoBehaviour - Combat
Skip_ State - Combat
Staging - IL2CPP class:
Combat.CombatStagingInherits:MonoBehaviour - Combat
Style - Combat
Style ExMethods - IL2CPP class:
Combat.CombatStyleExMethodsInherits:Object - Combat
Style Funcs - IL2CPP class:
Combat.CombatStyleFuncsInherits:Object - Combat
Subspace - IL2CPP class:
Combat.CombatSubspaceInherits:ProcInst - Combat
Subspace Back - IL2CPP class:
Combat.CombatSubspaceBackInherits:CombatSubspace - Combat
Subspace Go - IL2CPP class:
Combat.CombatSubspaceGoInherits:CombatSubspace - Combat
Test Settings - IL2CPP class:
Combat.CombatTestSettingsInherits:MonoBehaviour - Combat
Timespace - IL2CPP class:
Combat.CombatTimespaceInherits:MonoBehaviour - Combat
Viewer - IL2CPP class:
Combat.CombatViewerInherits:MonoBehaviour - Combat
Viewer Settings - IL2CPP class:
Combat.CombatViewerSettingsInherits:ScriptableObject - Combat
Viewer Settings_ Viewer Phase - IL2CPP class:
Combat.CombatViewerSettings.ViewerPhaseInherits:Object - Combat
World - IL2CPP class:
Combat.CombatWorldInherits:MonoBehaviour - Combat
World Disposer - IL2CPP class:
Combat.CombatWorldDisposerInherits:Object - Combination
Hit - IL2CPP class:
Combat.CombinationHitInherits:Object - Damage
Sound - IL2CPP class:
Combat.DamageSoundInherits:Object - Deco_
Rod - IL2CPP class:
Combat.Deco_RodInherits:Decorator - Deco_
RodBlock - IL2CPP class:
Combat.Deco_RodBlockInherits:Deco_Rod - Deco_
RodCollapse - IL2CPP class:
Combat.Deco_RodCollapseInherits:Deco_Rod - Deco_
RodHeal - IL2CPP class:
Combat.Deco_RodHealInherits:Deco_Rod - Deco_
RodWarp - IL2CPP class:
Combat.Deco_RodWarpInherits:Deco_Rod - Deco_
RodWeak - IL2CPP class:
Combat.Deco_RodWeakInherits:Deco_Rod - Deco_
Skill - IL2CPP class:
Combat.Deco_SkillInherits:Decorator - Deco___
- IL2CPP class:
Combat.Deco_自爆Inherits:Decorator - Decorator
- IL2CPP class:
Combat.DecoratorInherits:Object - Decorator
Args - IL2CPP class:
Combat.DecoratorArgsInherits:Decorator - Decorator
Factory - IL2CPP class:
Combat.DecoratorFactoryInherits:Object - Decorators
- IL2CPP class:
Combat.DecoratorsInherits:List_1<crate::combat::decorator::Decorator> - Dir
- DirUt
- IL2CPP class:
Combat.DirUtInherits:Object - Distance
Indicator - IL2CPP class:
Combat.DistanceIndicatorInherits:MonoBehaviour - Dress
Utility - IL2CPP class:
Combat.DressUtilityInherits:Object - Editor
Prefs_ Bool - IL2CPP class:
Combat.EditorPrefs_BoolInherits:Object - Editor
Prefs_ Float - IL2CPP class:
Combat.EditorPrefs_FloatInherits:Object - Editor
Prefs_ Int - IL2CPP class:
Combat.EditorPrefs_IntInherits:Object - Editor
Prefs_ String - IL2CPP class:
Combat.EditorPrefs_StringInherits:Object - Effect
Catalog - IL2CPP class:
Combat.EffectCatalogInherits:SingletonMonoBehaviour_1<crate::combat::effectcatalog::EffectCatalog> - Effect
Handle - IL2CPP class:
Combat.EffectHandleInherits:MonoBehaviour - Emitters
Constraint - IL2CPP class:
Combat.EmittersConstraintInherits:MonoBehaviour - Emitters
Constraint_ Pair - IL2CPP class:
Combat.EmittersConstraint.PairInherits:Object - Engage
Sequence - IL2CPP class:
Combat.EngageSequenceInherits:ProcInst - Engage
Sequence_ Cast - IL2CPP class:
Combat.EngageSequence.CastInherits:Object - Engage
Sequence_ Mode - Engage
Style - Evasion
Speed - IL2CPP class:
Combat.EvasionSpeedInherits:Object - ExCombat
Camera Type - IL2CPP class:
Combat.ExCombatCameraTypeInherits:Object - ExMethods
- IL2CPP class:
Combat.ExMethodsInherits:Object - Expansion
Offset2D - IL2CPP class:
Combat.ExpansionOffset2DInherits:Object - FSM
- IL2CPP class:
Combat.FSMInherits:Object - FSMBuilder
- IL2CPP class:
Combat.FSMBuilderInherits:Object - FSMBuilder
Cannon - IL2CPP class:
Combat.FSMBuilderCannonInherits:FSMBuilder - FSMBuilder
EngAttack - IL2CPP class:
Combat.FSMBuilderEngAttackInherits:FSMBuilderStandard - FSMBuilder
Full Bullet - IL2CPP class:
Combat.FSMBuilderFullBulletInherits:FSMBuilder - FSMBuilder
JobIntro - IL2CPP class:
Combat.FSMBuilderJobIntroInherits:FSMBuilder - FSMBuilder
Rod - IL2CPP class:
Combat.FSMBuilderRodInherits:FSMBuilder - FSMBuilder
Standard - IL2CPP class:
Combat.FSMBuilderStandardInherits:FSMBuilder - FXZ
- FXZEx
- IL2CPP class:
Combat.FXZExInherits:Object - FXZEx_
HitPoint - Field
Grid - IL2CPP class:
Combat.FieldGridInherits:MonoBehaviour - Field
Grid_ Play Field Rect - Field
Loader - IL2CPP class:
Combat.FieldLoaderInherits:MonoBehaviour - Finish
Style - Finish
Style Ex - IL2CPP class:
Combat.FinishStyleExInherits:Object - Flattened
Vec3 Curve - IL2CPP class:
Combat.FlattenedVec3CurveInherits:Object - Gran
Utility - IL2CPP class:
Combat.GranUtilityInherits:Object - Grandew
Brain - IL2CPP class:
Combat.GrandewBrainInherits:Object - HUDPopup
- IL2CPP class:
Combat.HUDPopupInherits:MonoBehaviour - HUDPopup
Group - IL2CPP class:
Combat.HUDPopupGroupInherits:MonoBehaviour - Hash
- IL2CPP class:
Combat.HashInherits:Object - Hierarchy
Cache - IL2CPP class:
Combat.HierarchyCacheInherits:Object - HitPredictor
- IL2CPP class:
Combat.HitPredictorInherits:Object - HitStop
- IL2CPP class:
Combat.HitStopInherits:Object - HitStop
Utility - IL2CPP class:
Combat.HitStopUtilityInherits:Object - Hitstop
Scale - Instance
Cache - IL2CPP class:
Combat.InstanceCacheInherits:MonoBehaviour - IntVec3
- IL2CPP class:
Combat.IntVec3Inherits:Object - Kaneko
- IL2CPP class:
Combat.KanekoInherits:Object - Kaneko_
Dummy Disposable - IL2CPP class:
Combat.Kaneko.DummyDisposableInherits:Object - Kaneko_
GUIFit Scope - IL2CPP class:
Combat.Kaneko.GUIFitScopeInherits:Object - Kaneko_
Screen - IL2CPP class:
Combat.Kaneko.ScreenInherits:Object - Launch
Behaviour - IL2CPP class:
Combat.LaunchBehaviourInherits:MonoBehaviour - Layer
- IL2CPP class:
Combat.LayerInherits:Object - Layer_
Mask - IL2CPP class:
Combat.Layer.MaskInherits:Object - Layer_
Shift - IL2CPP class:
Combat.Layer.ShiftInherits:Object - Location
Params - IL2CPP class:
Combat.LocationParamsInherits:MonoBehaviour - Location
Params_ Data Type - Location
Params_ Emblem Type - Location
Params_ Locate Style - Location
Params_ Unit Type - Look
AtIK Rotation Limit - IL2CPP class:
Combat.LookAtIKRotationLimitInherits:MonoBehaviour - Lyn_
Skill_ Arrow_ 01_ Trail - IL2CPP class:
Combat.Lyn_Skill_Arrow_01_TrailInherits:MonoBehaviour - Magic
- IL2CPP class:
Combat.MagicInherits:LaunchBehaviour - Magic
Arrival Type - Magic
Bullet Settings - IL2CPP class:
Combat.MagicBulletSettingsInherits:Object - Magic
Command - Magic
Flying - IL2CPP class:
Combat.MagicFlyingInherits:MonoBehaviour - Magic
Levels - Magic
Signal - IL2CPP class:
Combat.MagicSignalInherits:Object - Magic
Signal Processor - IL2CPP class:
Combat.MagicSignalProcessorInherits:MonoBehaviour - Magic
Signal Timeline - IL2CPP class:
Combat.MagicSignalTimelineInherits:Object - Magic
Signal Track - IL2CPP class:
Combat.MagicSignalTrackInherits:Object - Magic
Sub - IL2CPP class:
Combat.MagicSubInherits:MonoBehaviour - Magic
SubAnim - IL2CPP class:
Combat.MagicSubAnimInherits:MagicSub - Magic
SubLinear - IL2CPP class:
Combat.MagicSubLinearInherits:MagicSub - Motion
Select - IL2CPP class:
Combat.MotionSelectInherits:Object - PS19_
Send Time - IL2CPP class:
Combat.PS19_SendTimeInherits:MonoBehaviour - Parabola
- IL2CPP class:
Combat.ParabolaInherits:Object - Particle
Bugfix Component - IL2CPP class:
Combat.ParticleBugfixComponentInherits:MonoBehaviour - Particle
Connect - Particle
Fadeout Component - IL2CPP class:
Combat.ParticleFadeoutComponentInherits:MonoBehaviour - Phase
- IL2CPP class:
Combat.PhaseInherits:Object - Phase
Array - IL2CPP class:
Combat.PhaseArrayInherits:List_1<crate::combat::phase::Phase> - Phase_
Detail - Phase_
HitType - Phase_
Kind - Play
Flags - Play
Flags Ex - IL2CPP class:
Combat.PlayFlagsExInherits:Object - Player
Prefs Utility - IL2CPP class:
Combat.PlayerPrefsUtilityInherits:Object - Player
Prefs_ Float - IL2CPP class:
Combat.PlayerPrefs_FloatInherits:Object - Player
Prefs_ Int - IL2CPP class:
Combat.PlayerPrefs_IntInherits:Object - Player
Prefs_ String - IL2CPP class:
Combat.PlayerPrefs_StringInherits:Object - Position
Offset - IL2CPP class:
Combat.PositionOffsetInherits:MonoBehaviour - Prefetched
Curve - IL2CPP class:
Combat.PrefetchedCurveInherits:ScriptableObject - Prefetched
Signal - IL2CPP class:
Combat.PrefetchedSignalInherits:Object - Prefetched
Signal ExMethods - IL2CPP class:
Combat.PrefetchedSignalExMethodsInherits:Object - Prefetched
Signal Store - IL2CPP class:
Combat.PrefetchedSignalStoreInherits:Object - Preload
Anims - Preload
Anims Ex - IL2CPP class:
Combat.PreloadAnimsExInherits:Object - Private
Effect Catalog - IL2CPP class:
Combat.PrivateEffectCatalogInherits:ScriptableObject - Proportion
Parameters - IL2CPP class:
Combat.ProportionParametersInherits:Object - Puppet
- IL2CPP class:
Combat.PuppetInherits:Object - Puppet_
Hand - Quantizer
- IL2CPP class:
Combat.QuantizerInherits:Object - Quantizer_
Major Axis - Radial
Blur Component - IL2CPP class:
Combat.RadialBlurComponentInherits:MonoBehaviour - Reins
Controller - IL2CPP class:
Combat.ReinsControllerInherits:MonoBehaviour - Resource
Cache - IL2CPP class:
Combat.ResourceCacheInherits:SingletonMonoBehaviour_1<crate::combat::resourcecache::ResourceCache> - Runtime
Anim Util - IL2CPP class:
Combat.RuntimeAnimUtilInherits:Object - Runtime
Animation Event Utility - IL2CPP class:
Combat.RuntimeAnimationEventUtilityInherits:Object - Runtime
Displaying - IL2CPP class:
Combat.RuntimeDisplayingInherits:MonoBehaviour - Runtime
Editor Prefs - IL2CPP class:
Combat.RuntimeEditorPrefsInherits:Object - Selfie
Camera - IL2CPP class:
Combat.SelfieCameraInherits:MonoBehaviour - SetSkinned
Mesh AsEmitter - IL2CPP class:
Combat.SetSkinnedMeshAsEmitterInherits:MonoBehaviour - Shared
Canvas - IL2CPP class:
Combat.SharedCanvasInherits:MonoBehaviour - Show
Mesh Bounds - IL2CPP class:
Combat.ShowMeshBoundsInherits:MonoBehaviour - Side
- IL2CPP class:
Combat.SideInherits:Object - Signal
Args Reader Writer_ Attack Range - IL2CPP class:
Combat.SignalArgsReaderWriter_AttackRangeInherits:Object - Signal
Args Reader Writer_ Hit - IL2CPP class:
Combat.SignalArgsReaderWriter_HitInherits:Object - Signal
Args Reader Writer_ Jump - IL2CPP class:
Combat.SignalArgsReaderWriter_JumpInherits:Object - Signal
ToWhom - IL2CPP class:
Combat.SignalToWhomInherits:Object - Skill
Data Ex - IL2CPP class:
Combat.SkillDataExInherits:Object - Skill
Stack - IL2CPP class:
Combat.SkillStackInherits:Object - Skill
Stack_ Packet - IL2CPP class:
Combat.SkillStack.PacketInherits:Object - Slash
Type - State
- IL2CPP class:
Combat.StateInherits:Object - State
Progress - Styles
- IL2CPP class:
Combat.StylesInherits:Object - Sync
Token - IL2CPP class:
Combat.SyncTokenInherits:Object - Sync
Token_ State - TR
- TREx
- IL2CPP class:
Combat.TRExInherits:Object - Throwing
- IL2CPP class:
Combat.ThrowingInherits:LaunchBehaviour - Trail
Hand - Trail
Mesh - IL2CPP class:
Combat.TrailMeshInherits:MonoBehaviour - Trail
Track - IL2CPP class:
Combat.TrailTrackInherits:Object - Trail
Track Ex - IL2CPP class:
Combat.TrailTrackExInherits:Object - Trail
Vertex - Trail
Vertex Supplier - IL2CPP class:
Combat.TrailVertexSupplierInherits:Object - Transiton
Phase - Unit
Detail Camera Position - IL2CPP class:
Combat.UnitDetailCameraPositionInherits:Object - Unit
Detail Camera Position_ Center Type - VCam
Shaker - IL2CPP class:
Combat.VCamShaker - VCam
Shaker_ Shake Type - Vertical
LayoutUI - IL2CPP class:
Combat.VerticalLayoutUIInherits:Object - Weapon
Flying - IL2CPP class:
Combat.WeaponFlyingInherits:MonoBehaviour - Weapon
Style - Weapon
Style Ex - IL2CPP class:
Combat.WeaponStyleExInherits:Object - Weapon
Toss Utility - IL2CPP class:
Combat.WeaponTossUtilityInherits:Object - ZoneUt
- IL2CPP class:
Combat.ZoneUtInherits:Object - __
Skill Stack Ex - IL2CPP class:
Combat.__SkillStackExInherits:Object
Traits§
- IAction
Attack - IAction
Attack Methods - IAction
Base - IAction
Base Methods - IAction
Camera - IAction
Camera Methods - IAction
Damage - IAction
Damage Methods - IAction
Disable FootIK - IAction
Disable FootIK Methods - IAction
Disable Skip - IAction
Disable Skip Methods - IAction
Disposer Holder - IAction
Disposer Holder Methods - IAction
Dive - IAction
Dive Methods - IAction
Enable LookIK - IAction
Enable LookIK Methods - IAction
Enable Skip - IAction
Enable Skip Methods - IAction
Gran Approach - IAction
Gran Approach Methods - IAction
Gran Backstep - IAction
Gran Backstep Methods - IAction
Gran Base - IAction
Gran Base Methods - IAction
Gran Damage - IAction
Gran Damage Methods - IAction
Gran Enemy Approach - IAction
Gran Enemy Approach Methods - IAction
Gran Enemy HitTime Predicted - IAction
Gran Enemy HitTime Predicted Methods - IAction
Gran FarAttack - IAction
Gran FarAttack Methods - IAction
Gran Near Attack - IAction
Gran Near Attack Methods - IAction
Invoke - IAction
Invoke2_ 1 - IAction
Invoke2_ 1Methods - IAction
Invoke Methods - IAction
Knockoff - IAction
Knockoff Methods - IAction
Observable - IAction
Observable Methods - IAction
Play - IAction
Play Methods - IAction
Post Attack Backstep - IAction
Post Attack Backstep Methods - IAction
Subspace Back - IAction
Subspace Back Methods - IAction
Subspace Trip - IAction
Subspace Trip Methods - IAction
Sync - IAction
Sync Methods - IAction
Talk - IAction
Talk Methods - IAction
Transform - IAction
Transform Methods - IAction
Voice - IAction
Voice Methods - IAction
Wait Attack Right - IAction
Wait Attack Right Methods - IAction
Wait Func - IAction
Wait Func Methods - IAction
Wait Time - IAction
Wait Time Methods - IAdhoc
Asset Loader - IAdhoc
Asset Loader Methods - IAdhoc
Asset Loader_ Asset - IAdhoc
Asset Loader_ Asset Methods - IAni
Body Ride - IAni
Body Ride Methods - IAnim
Asset - IAnim
Asset Ex - IAnim
Asset Methods - IAnim
Clip KeyReduction ExM - IAnim
Name - IAnim
SetDB - IAnim
SetDB Methods - IAnimation
Event Ex - IAnimator
InEditor - IAnimator
InEditor Methods - IAnimator
Layer - IAnimator
Scope - IAnimator
Scope Methods - IAnimset
Name - IArena
Combat Sequence - IArena
Combat Sequence Methods - IAsset
Name - IAsset
Table Demo - IAsset
Table Demo Methods - IAsset
Table Item - IAsset
Table Item Methods - IAttack
Range Indicator - IAttack
Range Indicator Methods - IAuto
Camera - IAuto
Camera Base - IAuto
Camera Base Methods - IAuto
Camera Methods - IBaked
Mesh - IBaked
Mesh Methods - IBase
Camera Controller - IBase
Camera Controller Methods - IBase
Combat Location - IBase
Combat Location Methods - IBase
Transition Camera Controller - IBase
Transition Camera Controller Methods - IBit
- IBox
Caster - IBox
Caster Methods - IBox
Caster_ Cast Result - IBox
Caster_ Cast Result Methods - IBuffered
Gizmo - IBuffered
Gizmo Methods - IBuffered
Gizmo_ Segment - IBuffered
Gizmo_ Segment Methods - ICamera
Bounding Box - ICamera
Bounding BoxMethods - ICamera
Controller Auto - ICamera
Controller Auto Methods - ICamera
Controller Behind - ICamera
Controller Behind Last Boss - ICamera
Controller Behind Last Boss Methods - ICamera
Controller Behind Methods - ICamera
Controller Bird - ICamera
Controller Bird Methods - ICamera
Controller Bullet - ICamera
Controller Bullet Methods - ICamera
Controller Chain Attack - ICamera
Controller Chain Attack Methods - ICamera
Controller Confrontation - ICamera
Controller Confrontation Methods - ICamera
Controller Die - ICamera
Controller DieMethods - ICamera
Controller Dolly Cart - ICamera
Controller Dolly Cart Methods - ICamera
Controller Free Camera - ICamera
Controller Free Camera Methods - ICamera
Controller Orbital - ICamera
Controller Orbital Methods - ICamera
Controller Over Head - ICamera
Controller Over Head Methods - ICamera
Controller Selfie - ICamera
Controller Selfie Methods - ICamera
Controller Side - ICamera
Controller Side Methods - ICamera
Controller Solo - ICamera
Controller Solo Methods - ICamera
Controller Transition - ICamera
Controller Transition Methods - ICamera
Controller Unit Detail - ICamera
Controller Unit Detail Methods - ICamera
Manager - ICamera
Manager Methods - ICamera
Position Data - ICamera
Position Data Methods - ICamera
Position Data_ Camera Shake Settings - ICamera
Position Data_ Camera Shake Settings Methods - ICamera
Situation Converter - ICamera
Situation Converter Methods - ICamera
Switch - ICamera
Switch Methods - ICharacter
- ICharacter
Animset - ICharacter
Animset Methods - ICharacter
Appearance - ICharacter
Appearance Methods - ICharacter
Asset - ICharacter
Asset Form - ICharacter
Asset Form Methods - ICharacter
Asset Methods - ICharacter
AssetT_ 1 - ICharacter
AssetT_ 1Methods - ICharacter
Aura - ICharacter
Aura Methods - ICharacter
Builder - ICharacter
Builder Methods - ICharacter
Config - ICharacter
Config Methods - ICharacter
Effect - ICharacter
Effect Methods - ICharacter
EyeDart - ICharacter
EyeDart Methods - ICharacter
Factory Async - ICharacter
Game Status - ICharacter
Game Status Ex - ICharacter
Game Status Methods - ICharacterHUD
- ICharacterHUD
Methods - ICharacterIK
Aim - ICharacterIK
AimMethods - ICharacterIK
Foot - ICharacterIK
Foot Methods - ICharacterIK
Look At - ICharacterIK
Look AtMethods - ICharacter
IdleSMB - ICharacter
IdleSMB Methods - ICharacter
Illusion - ICharacter
Illusion Methods - ICharacter
Joint - ICharacter
Joint Methods - ICharacter
Jump - ICharacter
Jump Methods - ICharacter
Lod - ICharacter
LodMethods - ICharacter
Lying - ICharacter
Lying Horse - ICharacter
Lying Horse Methods - ICharacter
Lying Human - ICharacter
Lying Human Methods - ICharacter
Lying Methods - ICharacter
Lying Pegasus - ICharacter
Lying Pegasus Methods - ICharacter
Methods - ICharacter
Move - ICharacter
Move Methods - ICharacter
Node Constraint - ICharacter
Node Constraint Methods - ICharacter
Observable - ICharacter
Observable Methods - ICharacter
Proportion - ICharacter
Proportion Methods - ICharacter
Signal - ICharacter
Signal Methods - ICharacter
Signal Observer - ICharacter
Signal Observer Methods - ICharacter
Sound - ICharacter
Sound Methods - ICharacter
Timespace - ICharacter
Timespace Methods - ICharacter
Turn - ICharacter
Turn Methods - ICharacter
Weapon - ICharacter
Weapon Methods - IClass
Change Sequence - IClass
Change Sequence Methods - ICombat
Config - ICombat
Config Methods - ICombat
Input - ICombat
Input Methods - ICombat
Location Brawl - ICombat
Location Brawl Methods - ICombat
Location Cannon - ICombat
Location Cannon Methods - ICombat
Location Chain Attack - ICombat
Location Chain Attack Methods - ICombat
Location Crosscut - ICombat
Location Crosscut Methods - ICombat
Location Engage Attack - ICombat
Location Engage Attack Methods - ICombat
Location Fortress - ICombat
Location Fortress Methods - ICombat
Location JobIntro - ICombat
Location JobIntro Methods - ICombat
Location Last Boss - ICombat
Location Last Boss Methods - ICombat
Location Rod - ICombat
Location RodMethods - ICombat
Location Shoot - ICombat
Location Shoot Methods - ICombat
Location Sky - ICombat
Location SkyMethods - ICombat
Location Solo - ICombat
Location Solo Methods - ICombat
Location Traning - ICombat
Location Traning Methods - ICombat
Location Viewer - ICombat
Location Viewer Methods - ICombat
Observable - ICombat
Observable Methods - ICombat
Record - ICombat
Record Methods - ICombat
Sequence - ICombat
Sequence Methods - ICombat
Skip - ICombat
Skip Methods - ICombat
Staging - ICombat
Staging Methods - ICombat
Style ExMethods - ICombat
Style Funcs - ICombat
Subspace - ICombat
Subspace Back - ICombat
Subspace Back Methods - ICombat
Subspace Go - ICombat
Subspace GoMethods - ICombat
Subspace Methods - ICombat
Test Settings - ICombat
Test Settings Methods - ICombat
Timespace - ICombat
Timespace Methods - ICombat
Viewer - ICombat
Viewer Methods - ICombat
Viewer Settings - ICombat
Viewer Settings Methods - ICombat
Viewer Settings_ Viewer Phase - ICombat
Viewer Settings_ Viewer Phase Methods - ICombat
World - ICombat
World Disposer - ICombat
World Methods - ICombination
Hit - ICombination
HitMethods - IDamage
Sound - IDeco_
Rod - IDeco_
RodBlock - IDeco_
RodBlock Methods - IDeco_
RodCollapse - IDeco_
RodCollapse Methods - IDeco_
RodHeal - IDeco_
RodHeal Methods - IDeco_
RodMethods - IDeco_
RodWarp - IDeco_
RodWarp Methods - IDeco_
RodWeak - IDeco_
RodWeak Methods - IDeco_
Skill - IDeco_
Skill Methods - IDeco___
- IDeco___
Methods - IDecorator
- IDecorator
Args - IDecorator
Args Methods - IDecorator
Factory - IDecorator
Methods - IDecorators
- IDecorators
Methods - IDirUt
- IDistance
Indicator - IDistance
Indicator Methods - IDress
Utility - IDress
Utility Methods - IEditor
Prefs_ Bool - IEditor
Prefs_ Bool Methods - IEditor
Prefs_ Float - IEditor
Prefs_ Float Methods - IEditor
Prefs_ Int - IEditor
Prefs_ IntMethods - IEditor
Prefs_ String - IEditor
Prefs_ String Methods - IEffect
Catalog - IEffect
Catalog Methods - IEffect
Handle - IEffect
Handle Methods - IEmitters
Constraint - IEmitters
Constraint Methods - IEmitters
Constraint_ Pair - IEmitters
Constraint_ Pair Methods - IEngage
Sequence - IEngage
Sequence Methods - IEngage
Sequence_ Cast - IEngage
Sequence_ Cast Methods - IEvasion
Speed - IEvasion
Speed Methods - IExCombat
Camera Type - IExMethods
- IExpansion
Offset2D - IFSM
- IFSM
Builder - IFSM
Builder Cannon - IFSM
Builder Cannon Methods - IFSM
Builder EngAttack - IFSM
Builder EngAttack Methods - IFSM
Builder Full Bullet - IFSM
Builder Full Bullet Methods - IFSM
Builder JobIntro - IFSM
Builder JobIntro Methods - IFSM
Builder Methods - IFSM
Builder Rod - IFSM
Builder RodMethods - IFSM
Builder Standard - IFSM
Builder Standard Methods - IFSM
Methods - IFXZEx
- IField
Grid - IField
Grid Methods - IField
Loader - IField
Loader Methods - IFinish
Style Ex - IFlattened
Vec3 Curve - IFlattened
Vec3 Curve Methods - IGran
Utility - IGrandew
Brain - IGrandew
Brain Methods - IHUD
Popup - IHUD
Popup Group - IHUD
Popup Group Methods - IHUD
Popup Methods - IHash
- IHierarchy
Cache - IHierarchy
Cache Methods - IHit
Predictor - IHit
Stop - IHit
Stop Methods - IHit
Stop Utility - IInstance
Cache - IInstance
Cache Methods - IInt
Vec3 - IKaneko
- IKaneko_
Dummy Disposable - IKaneko_
Dummy Disposable Methods - IKaneko_
GUIFit Scope - IKaneko_
GUIFit Scope Methods - IKaneko_
Screen - ILaunch
Behaviour - ILaunch
Behaviour Methods - ILayer
- ILayer_
Mask - ILayer_
Shift - ILocation
Params - ILocation
Params Methods - ILook
AtIK Rotation Limit - ILook
AtIK Rotation Limit Methods - ILyn_
Skill_ Arrow_ 01_ Trail - ILyn_
Skill_ Arrow_ 01_ Trail Methods - IMagic
- IMagic
Bullet Settings - IMagic
Bullet Settings Methods - IMagic
Flying - IMagic
Flying Methods - IMagic
Methods - IMagic
Signal - IMagic
Signal Methods - IMagic
Signal Processor - IMagic
Signal Processor Methods - IMagic
Signal Timeline - IMagic
Signal Timeline Methods - IMagic
Signal Track - IMagic
Signal Track Methods - IMagic
Sub - IMagic
SubAnim - IMagic
SubAnim Methods - IMagic
SubLinear - IMagic
SubLinear Methods - IMagic
SubMethods - IMotion
Select - IMotion
Select Methods - IPS19_
Send Time - IPS19_
Send Time Methods - IParabola
- IParabola
Methods - IParticle
Bugfix Component - IParticle
Bugfix Component Methods - IParticle
Fadeout Component - IParticle
Fadeout Component Methods - IPhase
- IPhase
Array - IPhase
Array Methods - IPhase
Methods - IPlay
Flags Ex - IPlayer
Prefs Utility - IPlayer
Prefs_ Float - IPlayer
Prefs_ Float Methods - IPlayer
Prefs_ Int - IPlayer
Prefs_ IntMethods - IPlayer
Prefs_ String - IPlayer
Prefs_ String Methods - IPosition
Offset - IPosition
Offset Methods - IPrefetched
Curve - IPrefetched
Curve Methods - IPrefetched
Signal - IPrefetched
Signal ExMethods - IPrefetched
Signal Methods - IPrefetched
Signal Store - IPrefetched
Signal Store Methods - IPreload
Anims Ex - IPrivate
Effect Catalog - IPrivate
Effect Catalog Methods - IProportion
Parameters - IProportion
Parameters Methods - IPuppet
- IPuppet
Methods - IQuantizer
- IRadial
Blur Component - IRadial
Blur Component Methods - IReins
Controller - IReins
Controller Methods - IResource
Cache - IResource
Cache Methods - IRuntime
Anim Util - IRuntime
Animation Event Utility - IRuntime
Displaying - IRuntime
Displaying Methods - IRuntime
Editor Prefs - ISelfie
Camera - ISelfie
Camera Methods - ISet
Skinned Mesh AsEmitter - ISet
Skinned Mesh AsEmitter Methods - IShared
Canvas - IShared
Canvas Methods - IShow
Mesh Bounds - IShow
Mesh Bounds Methods - ISide
- ISignal
Args Reader Writer_ Attack Range - ISignal
Args Reader Writer_ Hit - ISignal
Args Reader Writer_ Jump - ISignal
ToWhom - ISkill
Data Ex - ISkill
Stack - ISkill
Stack Methods - ISkill
Stack_ Packet - ISkill
Stack_ Packet Methods - IState
- IState
Methods - IStyles
- ISync
Token - ISync
Token Methods - ITREx
- IThrowing
- IThrowing
Methods - ITrail
Mesh - ITrail
Mesh Methods - ITrail
Track - ITrail
Track Ex - ITrail
Track Methods - ITrail
Vertex Supplier - ITrail
Vertex Supplier Methods - IUnit
Detail Camera Position - IUnit
Detail Camera Position Methods - IVCam
Shaker - IVCam
Shaker Methods - IVertical
LayoutUI - IVertical
LayoutUI Methods - IWeapon
Flying - IWeapon
Flying Methods - IWeapon
Style Ex - IWeapon
Toss Utility - IWeapon
Toss Utility Methods - IZoneUt
- I__
Skill Stack Ex