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ICombatConfig

Trait ICombatConfig 

Source
pub trait ICombatConfig: IMonoBehaviour {
Show 22 methods // Provided methods fn speed_pan(self) -> AnimationCurve { ... } fn set_speed_pan(self, value: AnimationCurve) { ... } fn scale_pan(self) -> Vector2 { ... } fn set_scale_pan(self, value: Vector2) { ... } fn start_anime_start_time(self) -> f32 { ... } fn set_start_anime_start_time(self, value: f32) { ... } fn bg_darkness_scale(self) -> f32 { ... } fn set_bg_darkness_scale(self, value: f32) { ... } fn damage_popup_number_stride(self) -> f32 { ... } fn set_damage_popup_number_stride(self, value: f32) { ... } fn damage_popup_words_stride(self) -> f32 { ... } fn set_damage_popup_words_stride(self, value: f32) { ... } fn backward_cancel_position_high(self) -> f32 { ... } fn set_backward_cancel_position_high(self, value: f32) { ... } fn backward_cancel_position_low(self) -> f32 { ... } fn set_backward_cancel_position_low(self, value: f32) { ... } fn backward_cancel_position_heavy(self) -> f32 { ... } fn set_backward_cancel_position_heavy(self, value: f32) { ... } fn time_dragon_transform_fade_out(self) -> f32 { ... } fn set_time_dragon_transform_fade_out(self, value: f32) { ... } fn time_dragon_transform_fade_in(self) -> f32 { ... } fn set_time_dragon_transform_fade_in(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§