pub struct CharacterAsset(/* private fields */);Expand description
IL2CPP class: Combat.CharacterAsset
Inherits: CharacterAssetT_1<crate::unity_engine::object_2::Object_2>
Implementations§
Source§impl CharacterAsset
impl CharacterAsset
pub fn base(self) -> CharacterAssetT_1<Object_2>
Source§impl CharacterAsset
impl CharacterAsset
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn change_nml_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CharacterAsset
impl ClassIdentity for CharacterAsset
Source§impl Clone for CharacterAsset
impl Clone for CharacterAsset
Source§fn clone(&self) -> CharacterAsset
fn clone(&self) -> CharacterAsset
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterAsset
impl FromIlInstance for CharacterAsset
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterAssetT_1<Object_2> for CharacterAsset
impl ICharacterAssetT_1<Object_2> for CharacterAsset
fn name_field(self) -> Il2CppString
fn set_name_field(self, value: Il2CppString)
fn m_file_handle(self) -> TResourceHandle_1<T0>
fn set_m_file_handle(self, value: TResourceHandle_1<T0>)
fn m_object(self) -> T0
fn set_m_object(self, value: T0)
fn m_instanced_object(self) -> T0
fn set_m_instanced_object(self, value: T0)
impl Copy for CharacterAsset
impl ICharacterAsset for CharacterAsset
impl IObject for CharacterAsset
Auto Trait Implementations§
impl Freeze for CharacterAsset
impl RefUnwindSafe for CharacterAsset
impl !Send for CharacterAsset
impl !Sync for CharacterAsset
impl Unpin for CharacterAsset
impl UnwindSafe for CharacterAsset
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
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fn get_class(self) -> Class
fn is_null(self) -> bool
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fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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§unsafe fn cast<T>(self) -> Twhere
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
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fn add(self, item: T0)where
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fn get_location_name(self) -> Il2CppStringwhere
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fn set_location_name(self, value: Il2CppString)where
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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
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fn get_download_status(self) -> DownloadStatuswhere
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fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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fn ctor_2(self, op: IAsyncOperation)where
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fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
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fn acquire(self) -> AsyncOperationHandle_1<T0>where
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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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fn get_debug_name(self) -> Il2CppStringwhere
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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
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fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
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fn get_hash_code(self) -> i32where
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fn wait_for_completion(self) -> T0where
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fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
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fn get_is_done(self) -> boolwhere
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fn is_valid(self) -> boolwhere
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fn get_percent_complete(self) -> f32where
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fn get_reference_count(self) -> i32where
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fn release(self)where
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fn get_result(self) -> T0where
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fn get_status(self) -> AsyncOperationStatuswhere
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
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Source§impl<__T> ICharacterAssetMethods for __Twhere
__T: ICharacterAsset,
impl<__T> ICharacterAssetMethods for __Twhere
__T: ICharacterAsset,
Source§impl<T0, __U> ICharacterAssetT_1Methods<T0> for __U
impl<T0, __U> ICharacterAssetT_1Methods<T0> for __U
fn get_debugger_display(self) -> Il2CppStringwhere
Self: Sized,
fn op_implicit(a: CharacterAssetT_1<T0>) -> bool
fn get_asset_type(self) -> AssetTypewhere
Self: Sized,
fn set_asset_type(self, value: AssetType)where
Self: Sized,
fn get_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_name(self, value: Il2CppString)where
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fn get_m_addr_path(self) -> Il2CppStringwhere
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fn set_m_addr_path(self, value: Il2CppString)where
Self: Sized,
fn get_addressables_path(self) -> Il2CppStringwhere
Self: Sized,
fn get_asset(self) -> T0where
Self: Sized,
fn get_instanced(self) -> T0where
Self: Sized,
fn instantiate(self, parent: Transform) -> T0where
Self: Sized,
fn is_ready(self) -> boolwhere
Self: Sized,
fn is_loading(self) -> boolwhere
Self: Sized,
fn get_instance_as_go(self) -> GameObjectwhere
Self: Sized,
fn ctor(self)where
Self: Sized,
fn ctor_2(self, asset_type: AssetType)where
Self: Sized,
fn ctor_3(self, rhs: CharacterAssetT_1<T0>)where
Self: Sized,
fn finalize(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_is_loadable(self) -> boolwhere
Self: Sized,
fn load_async(self, callback: Action)where
Self: Sized,
fn file_exists(self) -> boolwhere
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fn load_for_editor(self)where
Self: Sized,
fn replace(self, name: Il2CppString, asset: T0)where
Self: Sized,
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fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
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fn move_next(self) -> boolwhere
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fn get_current(self) -> T1where
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