pub trait IFlattenedVec3CurveMethods: IFlattenedVec3Curve {
// Provided methods
fn get_time_length(self) -> f32 { ... }
fn set_time_length(self, value: impl Into<f32>) { ... }
fn get_length(self) -> i32 { ... }
fn get_item(self, i: impl Into<i32>) -> Vector3 { ... }
fn ctor(
self,
rx: impl Into<AnimationCurve>,
ry: impl Into<AnimationCurve>,
rz: impl Into<AnimationCurve>,
tx: impl Into<AnimationCurve>,
ty: impl Into<AnimationCurve>,
tz: impl Into<AnimationCurve>,
) { ... }
fn copy_from(
self,
rhs: impl Into<FlattenedVec3Curve>,
lp: impl Into<i32>,
rp: impl Into<i32>,
) { ... }
fn export(
self,
) -> (AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve) { ... }
}Provided Methods§
Sourcefn get_time_length(self) -> f32
fn get_time_length(self) -> f32
get_timeLength() overload
Sourcefn set_time_length(self, value: impl Into<f32>)
fn set_time_length(self, value: impl Into<f32>)
set_timeLength(f32) overload
Sourcefn get_length(self) -> i32
fn get_length(self) -> i32
get_length() overload
Sourcefn ctor(
self,
rx: impl Into<AnimationCurve>,
ry: impl Into<AnimationCurve>,
rz: impl Into<AnimationCurve>,
tx: impl Into<AnimationCurve>,
ty: impl Into<AnimationCurve>,
tz: impl Into<AnimationCurve>,
)
fn ctor( self, rx: impl Into<AnimationCurve>, ry: impl Into<AnimationCurve>, rz: impl Into<AnimationCurve>, tx: impl Into<AnimationCurve>, ty: impl Into<AnimationCurve>, tz: impl Into<AnimationCurve>, )
.ctor(crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::animationcurve::AnimationCurve) overload
Sourcefn copy_from(
self,
rhs: impl Into<FlattenedVec3Curve>,
lp: impl Into<i32>,
rp: impl Into<i32>,
)
fn copy_from( self, rhs: impl Into<FlattenedVec3Curve>, lp: impl Into<i32>, rp: impl Into<i32>, )
CopyFrom(crate::combat::flattenedvec3curve::FlattenedVec3Curve, i32, i32) overload
Sourcefn export(
self,
) -> (AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve)
fn export( self, ) -> (AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve, AnimationCurve)
Export(*mutcrate::unity_engine::animationcurve::AnimationCurve, *mutcrate::unity_engine::animationcurve::AnimationCurve, *mutcrate::unity_engine::animationcurve::AnimationCurve, *mutcrate::unity_engine::animationcurve::AnimationCurve, *mutcrate::unity_engine::animationcurve::AnimationCurve, *mutcrate::unity_engine::animationcurve::AnimationCurve) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFlattenedVec3Curve> IFlattenedVec3CurveMethods for __T
combat-flattenedvec3curve only.