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IWeaponFlying

Trait IWeaponFlying 

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pub trait IWeaponFlying: IMonoBehaviour {
Show 18 methods // Provided methods fn cp(self) -> Character { ... } fn set_cp(self, value: Character) { ... } fn m_rigidbody(self) -> Rigidbody { ... } fn set_m_rigidbody(self, value: Rigidbody) { ... } fn m_prev_pos(self) -> Vector3 { ... } fn set_m_prev_pos(self, value: Vector3) { ... } fn m_time_to_hit(self) -> f32 { ... } fn set_m_time_to_hit(self, value: f32) { ... } fn m_life(self) -> f32 { ... } fn set_m_life(self, value: f32) { ... } fn m_angular_velocity(self) -> f32 { ... } fn set_m_angular_velocity(self, value: f32) { ... } fn m_trail_go(self) -> GameObject { ... } fn set_m_trail_go(self, value: GameObject) { ... } fn collided(self) -> bool { ... } fn set_collided(self, value: bool) { ... } fn in_water(self) -> bool { ... } fn set_in_water(self, value: bool) { ... }
}

Provided Methods§

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fn cp(self) -> Character

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fn set_cp(self, value: Character)

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fn m_rigidbody(self) -> Rigidbody

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fn set_m_rigidbody(self, value: Rigidbody)

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fn m_prev_pos(self) -> Vector3

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fn set_m_prev_pos(self, value: Vector3)

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fn m_time_to_hit(self) -> f32

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fn set_m_time_to_hit(self, value: f32)

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fn m_life(self) -> f32

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fn set_m_life(self, value: f32)

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fn m_angular_velocity(self) -> f32

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fn set_m_angular_velocity(self, value: f32)

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fn m_trail_go(self) -> GameObject

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fn set_m_trail_go(self, value: GameObject)

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fn collided(self) -> bool

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fn set_collided(self, value: bool)

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fn in_water(self) -> bool

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fn set_in_water(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§