pub trait ICameraControllerTransition: IBaseTransitionCameraController {
Show 14 methods
// Provided methods
fn start_curve(self) -> AnimationCurve { ... }
fn set_start_curve(self, value: AnimationCurve) { ... }
fn return_curve(self) -> AnimationCurve { ... }
fn set_return_curve(self, value: AnimationCurve) { ... }
fn rotate_start_height_start(self) -> f32 { ... }
fn set_rotate_start_height_start(self, value: f32) { ... }
fn rotate_start_height_return(self) -> f32 { ... }
fn set_rotate_start_height_return(self, value: f32) { ... }
fn m_do_rotate_target(self) -> bool { ... }
fn set_m_do_rotate_target(self, value: bool) { ... }
fn m_rdial_blur(self) -> CustomRadialBlur { ... }
fn set_m_rdial_blur(self, value: CustomRadialBlur) { ... }
fn wait_progress(self) -> f32 { ... }
fn set_wait_progress(self, value: f32) { ... }
}Provided Methods§
fn start_curve(self) -> AnimationCurve
fn set_start_curve(self, value: AnimationCurve)
fn return_curve(self) -> AnimationCurve
fn set_return_curve(self, value: AnimationCurve)
fn rotate_start_height_start(self) -> f32
fn set_rotate_start_height_start(self, value: f32)
fn rotate_start_height_return(self) -> f32
fn set_rotate_start_height_return(self, value: f32)
fn m_do_rotate_target(self) -> bool
fn set_m_do_rotate_target(self, value: bool)
fn m_rdial_blur(self) -> CustomRadialBlur
fn set_m_rdial_blur(self, value: CustomRadialBlur)
fn wait_progress(self) -> f32
fn set_wait_progress(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.