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ICameraControllerSoloMethods

Trait ICameraControllerSoloMethods 

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pub trait ICameraControllerSoloMethods: ICameraControllerSolo {
    // Provided methods
    fn get_camera_target(self) -> i32 { ... }
    fn get_combat_vector(self, vec: impl Into<Vector3>) -> Vector3 { ... }
    fn check_usable(self, is_routine: impl Into<bool>) { ... }
    fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>) { ... }
    fn activate(self) { ... }
    fn deactivate(self) { ... }
    fn get_camera_targets(self) -> Array<i32> { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_camera_target(self) -> i32

get_CameraTarget() overload

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fn get_combat_vector(self, vec: impl Into<Vector3>) -> Vector3

GetCombatVector(crate::unity_engine::vector3::Vector3) overload

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fn check_usable(self, is_routine: impl Into<bool>)

CheckUsable(bool) overload

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fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)

SetInverse(bool, bool) overload

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fn activate(self)

Activate() overload

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fn deactivate(self)

Deactivate() overload

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fn get_camera_targets(self) -> Array<i32>

GetCameraTargets() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICameraControllerSolo> ICameraControllerSoloMethods for __T

Available on crate feature combat-cameracontrollersolo only.