pub trait ICameraControllerSolo: IBaseCameraController {
Show 28 methods
// Provided methods
fn distance(self) -> f32 { ... }
fn set_distance(self, value: f32) { ... }
fn target_side(self) -> i32 { ... }
fn set_target_side(self, value: i32) { ... }
fn follow_joint(self) -> CameraPositionData_TargetJoint { ... }
fn set_follow_joint(self, value: CameraPositionData_TargetJoint) { ... }
fn follow_vector(self) -> Vector3 { ... }
fn set_follow_vector(self, value: Vector3) { ... }
fn follow_vector_big_dragon_leg(self) -> Vector3 { ... }
fn set_follow_vector_big_dragon_leg(self, value: Vector3) { ... }
fn follow_vector_big_dragon_fly(self) -> Vector3 { ... }
fn set_follow_vector_big_dragon_fly(self, value: Vector3) { ... }
fn look_at_joint(self) -> CameraPositionData_TargetJoint { ... }
fn set_look_at_joint(self, value: CameraPositionData_TargetJoint) { ... }
fn look_at_vector(self) -> Vector3 { ... }
fn set_look_at_vector(self, value: Vector3) { ... }
fn look_at_vector_big_dragon_leg(self) -> Vector3 { ... }
fn set_look_at_vector_big_dragon_leg(self, value: Vector3) { ... }
fn look_at_vector_big_dragon_fly(self) -> Vector3 { ... }
fn set_look_at_vector_big_dragon_fly(self, value: Vector3) { ... }
fn look_center_and_look_at(self) -> bool { ... }
fn set_look_center_and_look_at(self, value: bool) { ... }
fn unusable_check(self) -> bool { ... }
fn set_unusable_check(self, value: bool) { ... }
fn m_is_camera_inverse(self) -> bool { ... }
fn set_m_is_camera_inverse(self, value: bool) { ... }
fn m_is_side_inverse(self) -> bool { ... }
fn set_m_is_side_inverse(self, value: bool) { ... }
}Provided Methods§
fn distance(self) -> f32
fn set_distance(self, value: f32)
fn target_side(self) -> i32
fn set_target_side(self, value: i32)
fn follow_joint(self) -> CameraPositionData_TargetJoint
fn set_follow_joint(self, value: CameraPositionData_TargetJoint)
fn follow_vector(self) -> Vector3
fn set_follow_vector(self, value: Vector3)
fn follow_vector_big_dragon_leg(self) -> Vector3
fn set_follow_vector_big_dragon_leg(self, value: Vector3)
fn follow_vector_big_dragon_fly(self) -> Vector3
fn set_follow_vector_big_dragon_fly(self, value: Vector3)
fn look_at_joint(self) -> CameraPositionData_TargetJoint
fn set_look_at_joint(self, value: CameraPositionData_TargetJoint)
fn look_at_vector(self) -> Vector3
fn set_look_at_vector(self, value: Vector3)
fn look_at_vector_big_dragon_leg(self) -> Vector3
fn set_look_at_vector_big_dragon_leg(self, value: Vector3)
fn look_at_vector_big_dragon_fly(self) -> Vector3
fn set_look_at_vector_big_dragon_fly(self, value: Vector3)
fn look_center_and_look_at(self) -> bool
fn set_look_center_and_look_at(self, value: bool)
fn unusable_check(self) -> bool
fn set_unusable_check(self, value: bool)
fn m_is_camera_inverse(self) -> bool
fn set_m_is_camera_inverse(self, value: bool)
fn m_is_side_inverse(self) -> bool
fn set_m_is_side_inverse(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.