pub trait ICameraControllerBehind: IBaseCameraController {
Show 30 methods
// Provided methods
fn distance(self) -> f32 { ... }
fn set_distance(self, value: f32) { ... }
fn camera_height(self) -> f32 { ... }
fn set_camera_height(self, value: f32) { ... }
fn camera_look_up(self) -> f32 { ... }
fn set_camera_look_up(self, value: f32) { ... }
fn distance_rate(self) -> f32 { ... }
fn set_distance_rate(self, value: f32) { ... }
fn side_player(self) -> bool { ... }
fn set_side_player(self, value: bool) { ... }
fn near_unit_size(self) -> f32 { ... }
fn set_near_unit_size(self, value: f32) { ... }
fn far_unit_size(self) -> f32 { ... }
fn set_far_unit_size(self, value: f32) { ... }
fn camera_up_threshold(self) -> f32 { ... }
fn set_camera_up_threshold(self, value: f32) { ... }
fn m_base_degree(self) -> f32 { ... }
fn set_m_base_degree(self, value: f32) { ... }
fn m_last_degree(self) -> f32 { ... }
fn set_m_last_degree(self, value: f32) { ... }
fn m_last_look_height(self) -> f32 { ... }
fn set_m_last_look_height(self, value: f32) { ... }
fn m_do_camera_look_up(self) -> bool { ... }
fn set_m_do_camera_look_up(self, value: bool) { ... }
fn is_valid(self) -> bool { ... }
fn set_is_valid(self, value: bool) { ... }
fn m_is_inverse(self) -> bool { ... }
fn set_m_is_inverse(self, value: bool) { ... }
fn m_is_side_rev(self) -> bool { ... }
fn set_m_is_side_rev(self, value: bool) { ... }
}Provided Methods§
fn distance(self) -> f32
fn set_distance(self, value: f32)
fn camera_height(self) -> f32
fn set_camera_height(self, value: f32)
fn camera_look_up(self) -> f32
fn set_camera_look_up(self, value: f32)
fn distance_rate(self) -> f32
fn set_distance_rate(self, value: f32)
fn side_player(self) -> bool
fn set_side_player(self, value: bool)
fn near_unit_size(self) -> f32
fn set_near_unit_size(self, value: f32)
fn far_unit_size(self) -> f32
fn set_far_unit_size(self, value: f32)
fn camera_up_threshold(self) -> f32
fn set_camera_up_threshold(self, value: f32)
fn m_base_degree(self) -> f32
fn set_m_base_degree(self, value: f32)
fn m_last_degree(self) -> f32
fn set_m_last_degree(self, value: f32)
fn m_last_look_height(self) -> f32
fn set_m_last_look_height(self, value: f32)
fn m_do_camera_look_up(self) -> bool
fn set_m_do_camera_look_up(self, value: bool)
fn is_valid(self) -> bool
fn set_is_valid(self, value: bool)
fn m_is_inverse(self) -> bool
fn set_m_is_inverse(self, value: bool)
fn m_is_side_rev(self) -> bool
fn set_m_is_side_rev(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.