pub struct CameraControllerBehind(/* private fields */);Expand description
IL2CPP class: Combat.CameraControllerBehind
Inherits: BaseCameraController
Implementations§
Source§impl CameraControllerBehind
impl CameraControllerBehind
pub fn base(self) -> BaseCameraController
Source§impl CameraControllerBehind
impl CameraControllerBehind
pub fn get_width_on_camera_method_info() -> &'static MethodInfo
pub fn set_width_on_camera_method_info() -> &'static MethodInfo
pub fn get_near_side_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn initilize_method_info() -> &'static MethodInfo
pub fn check_usable_method_info() -> &'static MethodInfo
pub fn activate_method_info() -> &'static MethodInfo
pub fn stabilize_method_info() -> &'static MethodInfo
pub fn set_inverse_method_info() -> &'static MethodInfo
pub fn get_camera_targets_method_info() -> &'static MethodInfo
pub fn is_dive_method_info() -> &'static MethodInfo
pub fn is_dragon_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CameraControllerBehind
impl CameraControllerBehind
Sourcepub unsafe fn check_usable(this: impl Into<IlInstance>, is_routine: bool)
pub unsafe fn check_usable(this: impl Into<IlInstance>, is_routine: bool)
Direct (non-virtual) call to CameraControllerBehind’s own CheckUsable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn activate(this: impl Into<IlInstance>)
pub unsafe fn activate(this: impl Into<IlInstance>)
Direct (non-virtual) call to CameraControllerBehind’s own Activate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn stabilize(this: impl Into<IlInstance>)
pub unsafe fn stabilize(this: impl Into<IlInstance>)
Direct (non-virtual) call to CameraControllerBehind’s own Stabilize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_inverse(
this: impl Into<IlInstance>,
inv_side: bool,
inv_camera: bool,
)
pub unsafe fn set_inverse( this: impl Into<IlInstance>, inv_side: bool, inv_camera: bool, )
Direct (non-virtual) call to CameraControllerBehind’s own SetInverse. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_camera_targets(this: impl Into<IlInstance>) -> Array<i32>
pub unsafe fn get_camera_targets(this: impl Into<IlInstance>) -> Array<i32>
Direct (non-virtual) call to CameraControllerBehind’s own GetCameraTargets. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for CameraControllerBehind
impl Clone for CameraControllerBehind
Source§fn clone(&self) -> CameraControllerBehind
fn clone(&self) -> CameraControllerBehind
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for CameraControllerBehind
impl FromIlInstance for CameraControllerBehind
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBaseCameraController for CameraControllerBehind
impl IBaseCameraController for CameraControllerBehind
fn lookup_degree(self) -> f32
fn set_lookup_degree(self, value: f32)
fn tripod_height(self) -> f32
fn set_tripod_height(self, value: f32)
fn move_speed_curve(self) -> AnimationCurve
fn set_move_speed_curve(self, value: AnimationCurve)
fn chase_speed_curve(self) -> AnimationCurve
fn set_chase_speed_curve(self, value: AnimationCurve)
fn is_shakable(self) -> bool
fn set_is_shakable(self, value: bool)
fn controlable(self) -> bool
fn set_controlable(self, value: bool)
fn camera_back_by_emblem(self) -> f32
fn set_camera_back_by_emblem(self, value: f32)
fn immobile_camera(self) -> bool
fn set_immobile_camera(self, value: bool)
Source§impl ICameraControllerBehind for CameraControllerBehind
impl ICameraControllerBehind for CameraControllerBehind
fn distance(self) -> f32
fn set_distance(self, value: f32)
fn camera_height(self) -> f32
fn set_camera_height(self, value: f32)
fn camera_look_up(self) -> f32
fn set_camera_look_up(self, value: f32)
fn distance_rate(self) -> f32
fn set_distance_rate(self, value: f32)
fn side_player(self) -> bool
fn set_side_player(self, value: bool)
fn near_unit_size(self) -> f32
fn set_near_unit_size(self, value: f32)
fn far_unit_size(self) -> f32
fn set_far_unit_size(self, value: f32)
fn camera_up_threshold(self) -> f32
fn set_camera_up_threshold(self, value: f32)
fn m_base_degree(self) -> f32
fn set_m_base_degree(self, value: f32)
fn m_last_degree(self) -> f32
fn set_m_last_degree(self, value: f32)
fn m_last_look_height(self) -> f32
fn set_m_last_look_height(self, value: f32)
fn m_do_camera_look_up(self) -> bool
fn set_m_do_camera_look_up(self, value: bool)
fn is_valid(self) -> bool
fn set_is_valid(self, value: bool)
fn m_is_inverse(self) -> bool
fn set_m_is_inverse(self, value: bool)
fn m_is_side_rev(self) -> bool
fn set_m_is_side_rev(self, value: bool)
Source§impl IObject_2 for CameraControllerBehind
impl IObject_2 for CameraControllerBehind
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CameraControllerBehind
impl IBehaviour for CameraControllerBehind
impl IComponent for CameraControllerBehind
impl IMonoBehaviour for CameraControllerBehind
impl IObject for CameraControllerBehind
Auto Trait Implementations§
impl Freeze for CameraControllerBehind
impl RefUnwindSafe for CameraControllerBehind
impl !Send for CameraControllerBehind
impl !Sync for CameraControllerBehind
impl Unpin for CameraControllerBehind
impl UnwindSafe for CameraControllerBehind
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IBaseCameraControllerMethods for __Twhere
__T: IBaseCameraController,
impl<__T> IBaseCameraControllerMethods for __Twhere
__T: IBaseCameraController,
Source§fn get_follow(self) -> Transform
fn get_follow(self) -> Transform
get_Follow() overloadSource§fn set_follow(self, value: impl Into<Transform>)
fn set_follow(self, value: impl Into<Transform>)
set_Follow(crate::unity_engine::transform::Transform) overloadSource§fn get_look_at(self) -> Transform
fn get_look_at(self) -> Transform
get_LookAt() overloadSource§fn set_look_at(self, value: impl Into<Transform>)
fn set_look_at(self, value: impl Into<Transform>)
set_LookAt(crate::unity_engine::transform::Transform) overloadSource§fn get_base_follow(self) -> Vector3
fn get_base_follow(self) -> Vector3
get_BaseFollow() overloadSource§fn set_base_follow(self, value: impl Into<Vector3>)
fn set_base_follow(self, value: impl Into<Vector3>)
set_BaseFollow(crate::unity_engine::vector3::Vector3) overloadSource§fn get_base_look_at(self) -> Vector3
fn get_base_look_at(self) -> Vector3
get_BaseLookAt() overloadSource§fn set_base_look_at(self, value: impl Into<Vector3>)
fn set_base_look_at(self, value: impl Into<Vector3>)
set_BaseLookAt(crate::unity_engine::vector3::Vector3) overloadSource§fn get_is_usable(self) -> bool
fn get_is_usable(self) -> bool
get_IsUsable() overloadSource§fn set_is_usable(self, value: impl Into<bool>)
fn set_is_usable(self, value: impl Into<bool>)
set_IsUsable(bool) overloadSource§fn get_positions(self) -> List_1<CameraPosition>
fn get_positions(self) -> List_1<CameraPosition>
get_Positions() overloadSource§fn set_positions(self, value: impl Into<List_1<CameraPosition>>)
fn set_positions(self, value: impl Into<List_1<CameraPosition>>)
set_Positions(crate::system::collections::generic::list_1::List_1<crate::combat::cameraposition::CameraPosition>) overloadSource§fn get_move_quick(self) -> bool
fn get_move_quick(self) -> bool
get_MoveQuick() overloadSource§fn set_move_quick(self, value: impl Into<bool>)
fn set_move_quick(self, value: impl Into<bool>)
set_MoveQuick(bool) overloadSource§fn get_pos_data(self) -> CameraPositionData
fn get_pos_data(self) -> CameraPositionData
get_PosData() overloadSource§fn set_pos_data(self, value: impl Into<CameraPositionData>)
fn set_pos_data(self, value: impl Into<CameraPositionData>)
set_PosData(crate::combat::camerapositiondata::CameraPositionData) overloadSource§fn get_is_updated(self) -> bool
fn get_is_updated(self) -> bool
get_IsUpdated() overloadSource§fn set_is_updated(self, value: impl Into<bool>)
fn set_is_updated(self, value: impl Into<bool>)
set_IsUpdated(bool) overloadSource§fn get_rotate_by_transition(self) -> f32
fn get_rotate_by_transition(self) -> f32
get_RotateByTransition() overloadSource§fn set_rotate_by_transition(self, value: impl Into<f32>)
fn set_rotate_by_transition(self, value: impl Into<f32>)
set_RotateByTransition(f32) overloadSource§fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
SetInverse(bool, bool) overloadSource§fn get_switch(self) -> CameraSwitch
fn get_switch(self) -> CameraSwitch
get_Switch() overloadSource§fn set_switch(self, value: impl Into<CameraSwitch>)
fn set_switch(self, value: impl Into<CameraSwitch>)
set_Switch(crate::combat::cameraswitch::CameraSwitch) overloadSource§fn get_is_active_v_cam(self) -> bool
fn get_is_active_v_cam(self) -> bool
get_IsActiveVCam() overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn update_position(self, force: impl Into<bool>)
fn update_position(self, force: impl Into<bool>)
UpdatePosition(bool) overloadSource§fn check_usable(self, is_routine: impl Into<bool>)
fn check_usable(self, is_routine: impl Into<bool>)
CheckUsable(bool) overloadSource§fn deactivate(self)
fn deactivate(self)
Deactivate() overloadSource§fn set_follow_lookup_pos(
self,
follow_pos: impl Into<Vector3>,
lookat_pos: impl Into<Vector3>,
)
fn set_follow_lookup_pos( self, follow_pos: impl Into<Vector3>, lookat_pos: impl Into<Vector3>, )
SetFollowLookupPos(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn fix_height(
self,
current: impl Into<Vector3>,
next_pos: impl Into<Vector3>,
delta: impl Into<f32>,
) -> f32
fn fix_height( self, current: impl Into<Vector3>, next_pos: impl Into<Vector3>, delta: impl Into<f32>, ) -> f32
FixHeight(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overloadSource§fn check_collision(self) -> bool
fn check_collision(self) -> bool
CheckCollision() overloadSource§fn check_obstacle(
self,
side: impl Into<i32>,
check_enemy: impl Into<bool>,
no_check_range: impl Into<f32>,
is_debug: impl Into<bool>,
) -> bool
fn check_obstacle( self, side: impl Into<i32>, check_enemy: impl Into<bool>, no_check_range: impl Into<f32>, is_debug: impl Into<bool>, ) -> bool
CheckObstacle(i32, bool, f32, bool) overloadSource§fn check_obstacle_impl(
self,
side: impl Into<i32>,
no_check_range: impl Into<f32>,
is_debug: impl Into<bool>,
) -> bool
fn check_obstacle_impl( self, side: impl Into<i32>, no_check_range: impl Into<f32>, is_debug: impl Into<bool>, ) -> bool
CheckObstacleImpl(i32, f32, bool) overloadSource§fn distance_to_camera(self, pos: impl Into<Vector3>) -> f32
fn distance_to_camera(self, pos: impl Into<Vector3>) -> f32
DistanceToCamera(crate::unity_engine::vector3::Vector3) overloadSource§fn get_camera_speed(
self,
curve: impl Into<AnimationCurve>,
current_pos: impl Into<Vector3>,
best_pos: impl Into<Vector3>,
) -> f32
fn get_camera_speed( self, curve: impl Into<AnimationCurve>, current_pos: impl Into<Vector3>, best_pos: impl Into<Vector3>, ) -> f32
GetCameraSpeed(crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overloadSource§impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
Source§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICameraControllerBehindMethods for __Twhere
__T: ICameraControllerBehind,
impl<__T> ICameraControllerBehindMethods for __Twhere
__T: ICameraControllerBehind,
Source§fn get_width_on_camera(self) -> f32
fn get_width_on_camera(self) -> f32
get_WidthOnCamera() overloadSource§fn set_width_on_camera(self, value: impl Into<f32>)
fn set_width_on_camera(self, value: impl Into<f32>)
set_WidthOnCamera(f32) overloadSource§fn get_near_side(self) -> i32
fn get_near_side(self) -> i32
get_NearSide() overloadSource§fn check_usable(self, is_routine: impl Into<bool>)
fn check_usable(self, is_routine: impl Into<bool>)
CheckUsable(bool) overloadSource§fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
SetInverse(bool, bool) overloadSource§fn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload