#[repr(C)]pub struct CameraPosition {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl CameraPosition
impl CameraPosition
pub fn transition() -> Self
pub fn side_near() -> Self
pub fn side_lookup() -> Self
pub fn side_high() -> Self
pub fn behind_player() -> Self
pub fn behind_player_long() -> Self
pub fn behind_player_high() -> Self
pub fn behind_player_lookup() -> Self
pub fn behind_player_dragonize() -> Self
pub fn behind_player_last_boss() -> Self
pub fn behind_enemy() -> Self
pub fn behind_fort_flying() -> Self
pub fn bird() -> Self
pub fn overhead() -> Self
pub fn orbital() -> Self
pub fn orbital_high() -> Self
pub fn throwing() -> Self
pub fn revenge() -> Self
pub fn bust_up_player() -> Self
pub fn bust_up_eng_atk() -> Self
pub fn full_figure_player() -> Self
pub fn back_figure_player() -> Self
pub fn full_figure_enemy() -> Self
pub fn full_figure_last_boss1() -> Self
pub fn full_figure_last_boss2() -> Self
pub fn selfie() -> Self
pub fn critical_player1() -> Self
pub fn critical_player2() -> Self
pub fn chain_attack1() -> Self
pub fn chain_attack2() -> Self
pub fn chain_attack3() -> Self
pub fn chain_attack4() -> Self
pub fn win_orbital() -> Self
pub fn win_orbital_r() -> Self
pub fn die() -> Self
pub fn sky_die() -> Self
pub fn win_orbital_big_dragon() -> Self
pub fn die_big_dragon() -> Self
pub fn unit_detail() -> Self
pub fn unit_detail_ride() -> Self
pub fn unit_detail_last_boss() -> Self
pub fn unit_detail_last_boss2() -> Self
pub fn unit_detail_marriage() -> Self
pub fn unit_detail_big_dragon() -> Self
pub fn unit_detail_corrupt_animal() -> Self
pub fn cannon_bow() -> Self
pub fn cannon_magic() -> Self
pub fn cannon_fire() -> Self
pub fn cannon_bow2() -> Self
pub fn visit_default() -> Self
pub fn visit_behind() -> Self
pub fn free_camera() -> Self
pub fn engage_tmp() -> Self
pub fn auto() -> Self
pub fn crosscut_player() -> Self
pub fn crosscut_enemy() -> Self
pub fn no_specific() -> Self
Trait Implementations§
Source§impl ClassIdentity for CameraPosition
impl ClassIdentity for CameraPosition
Source§impl Clone for CameraPosition
impl Clone for CameraPosition
Source§fn clone(&self) -> CameraPosition
fn clone(&self) -> CameraPosition
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CameraPosition
impl Debug for CameraPosition
Source§impl PartialEq for CameraPosition
impl PartialEq for CameraPosition
impl Copy for CameraPosition
impl Eq for CameraPosition
impl StructuralPartialEq for CameraPosition
Auto Trait Implementations§
impl Freeze for CameraPosition
impl RefUnwindSafe for CameraPosition
impl Send for CameraPosition
impl Sync for CameraPosition
impl Unpin for CameraPosition
impl UnwindSafe for CameraPosition
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)