pub trait ICombatLocationLastBoss: IBaseCombatLocation {
// Provided methods
fn m_is_cross_cut(self) -> bool { ... }
fn set_m_is_cross_cut(self, value: bool) { ... }
fn m_boss_center(self) -> Vector3 { ... }
fn set_m_boss_center(self, value: Vector3) { ... }
fn m_boss_size(self) -> f32 { ... }
fn set_m_boss_size(self, value: f32) { ... }
fn m_battle_dist(self) -> f32 { ... }
fn set_m_battle_dist(self, value: f32) { ... }
}Provided Methods§
fn m_is_cross_cut(self) -> bool
fn set_m_is_cross_cut(self, value: bool)
fn m_boss_center(self) -> Vector3
fn set_m_boss_center(self, value: Vector3)
fn m_boss_size(self) -> f32
fn set_m_boss_size(self, value: f32)
fn m_battle_dist(self) -> f32
fn set_m_battle_dist(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.