pub trait IClassChangeSequence: ISingletonProcInst_1<ClassChangeSequence> {
Show 14 methods
// Provided methods
fn m_before(self) -> Unit { ... }
fn set_m_before(self, value: Unit) { ... }
fn m_after(self) -> Unit { ... }
fn set_m_after(self, value: Unit) { ... }
fn m_status(self) -> Array<CharacterGameStatus> { ... }
fn set_m_status(self, value: Array<CharacterGameStatus>) { ... }
fn m_characters(self) -> Array<Character> { ... }
fn set_m_characters(self, value: Array<Character>) { ... }
fn m_zone_handle(self) -> ResourceHandle_2 { ... }
fn set_m_zone_handle(self, value: ResourceHandle_2) { ... }
fn m_change_effect(self) -> GameObject { ... }
fn set_m_change_effect(self, value: GameObject) { ... }
fn m_game_objects(self) -> List_1<GameObject> { ... }
fn set_m_game_objects(self, value: List_1<GameObject>) { ... }
}Provided Methods§
fn m_before(self) -> Unit
fn set_m_before(self, value: Unit)
fn m_after(self) -> Unit
fn set_m_after(self, value: Unit)
fn m_status(self) -> Array<CharacterGameStatus>
fn set_m_status(self, value: Array<CharacterGameStatus>)
fn m_characters(self) -> Array<Character>
fn set_m_characters(self, value: Array<Character>)
fn m_zone_handle(self) -> ResourceHandle_2
fn set_m_zone_handle(self, value: ResourceHandle_2)
fn m_change_effect(self) -> GameObject
fn set_m_change_effect(self, value: GameObject)
fn m_game_objects(self) -> List_1<GameObject>
fn set_m_game_objects(self, value: List_1<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.