Skip to main content

ISingletonProcInst_1

Trait ISingletonProcInst_1 

Source
pub trait ISingletonProcInst_1<T0: ClassIdentity>: IProcInst {
    // Provided methods
    fn m_is_loaded(self) -> bool { ... }
    fn set_m_is_loaded(self, value: bool) { ... }
}

Provided Methods§

Source

fn m_is_loaded(self) -> bool

Source

fn set_m_is_loaded(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl ISingletonProcInst_1<ArenaCombatSequence> for ArenaCombatSequence

Source§

impl ISingletonProcInst_1<ClassChangeSequence> for ClassChangeSequence

Source§

impl ISingletonProcInst_1<CombatSequence> for CombatSequence

Source§

impl ISingletonProcInst_1<AchievementSequence> for AchievementSequence

Source§

impl ISingletonProcInst_1<AmiiboSequence> for AmiiboSequence

Source§

impl ISingletonProcInst_1<AmiiboSoundSequence> for AmiiboSoundSequence

Source§

impl ISingletonProcInst_1<AmiiboTopSequence> for AmiiboTopSequence

Source§

impl ISingletonProcInst_1<AnimalAccessSequence> for AnimalAccessSequence

Source§

impl ISingletonProcInst_1<AnimalCatchSequence> for AnimalCatchSequence

Source§

impl ISingletonProcInst_1<AnimalMenuSequence> for AnimalMenuSequence

Source§

impl ISingletonProcInst_1<AnimalSequence> for AnimalSequence

Source§

impl ISingletonProcInst_1<ArenaOrderSequence> for ArenaOrderSequence

Source§

impl ISingletonProcInst_1<BattleRecordSequence> for BattleRecordSequence

Source§

impl ISingletonProcInst_1<ConfigBgmSelectSequence> for ConfigBgmSelectSequence

Source§

impl ISingletonProcInst_1<ConsoleManager> for ConsoleManager

Source§

impl ISingletonProcInst_1<DamageInfo> for DamageInfo

Source§

impl ISingletonProcInst_1<EndRollSequence> for EndRollSequence

Source§

impl ISingletonProcInst_1<EventDemoSequence> for EventDemoSequence

Source§

impl ISingletonProcInst_1<FieldBgmManager_ProcChangeBgm> for FieldBgmManager_ProcChangeBgm

Source§

impl ISingletonProcInst_1<FortuneTellingResultSequence> for FortuneTellingResultSequence

Source§

impl ISingletonProcInst_1<FriendListSequence> for FriendListSequence

Source§

impl ISingletonProcInst_1<GmapMenuSequence> for GmapMenuSequence

Source§

impl ISingletonProcInst_1<GmapSequence> for GmapSequence

Source§

impl ISingletonProcInst_1<HelpProc> for HelpProc

Source§

impl ISingletonProcInst_1<HubAccessoryRoom> for HubAccessoryRoom

Source§

impl ISingletonProcInst_1<HubMenuSequence> for HubMenuSequence

Source§

impl ISingletonProcInst_1<HubPlayTalkAfter> for HubPlayTalkAfter

Source§

impl ISingletonProcInst_1<HubSequence> for DragonRideGameSequence

Source§

impl ISingletonProcInst_1<HubSequence> for DragonRideSequence

Source§

impl ISingletonProcInst_1<HubSequence> for FishingGameSequence

Source§

impl ISingletonProcInst_1<HubSequence> for FishingPictureBookSequence

Source§

impl ISingletonProcInst_1<HubSequence> for FishingSequence

Source§

impl ISingletonProcInst_1<HubSequence> for HubSequence

Source§

impl ISingletonProcInst_1<HubSequence_LastChapterSequence> for HubSequence_LastChapterSequence

Source§

impl ISingletonProcInst_1<InvestmentNationDataSequence> for InvestmentNationDataSequence

Source§

impl ISingletonProcInst_1<InvestmentSequence> for InvestmentSequence

Source§

impl ISingletonProcInst_1<JobIntroSequence> for JobIntroSequence

Source§

impl ISingletonProcInst_1<JobIntroStatus> for JobIntroStatus

Source§

impl ISingletonProcInst_1<JukeboxSequence> for JukeboxSequence

Source§

impl ISingletonProcInst_1<LaterTalkSequence> for LaterTalkSequence

Source§

impl ISingletonProcInst_1<MainMenuSequence> for MainMenuSequence

Source§

impl ISingletonProcInst_1<MainSequence> for MainSequence

Source§

impl ISingletonProcInst_1<MapKeyHelp> for MapKeyHelp

Source§

impl ISingletonProcInst_1<MapMiniMap> for MapMiniMap

Source§

impl ISingletonProcInst_1<MapSequence> for MapSequence

Source§

impl ISingletonProcInst_1<MapSequenceAI> for MapSequenceAI

Source§

impl ISingletonProcInst_1<MapSequenceAlternateConfirm> for MapSequenceAlternateConfirm

Source§

impl ISingletonProcInst_1<MapSequenceBattle> for MapSequenceBattle

Source§

impl ISingletonProcInst_1<MapSequenceBattleAction> for MapSequenceBattleAction

Source§

impl ISingletonProcInst_1<MapSequenceCommandSkill> for MapSequenceCommandSkill

Source§

impl ISingletonProcInst_1<MapSequenceContract> for MapSequenceContract

Source§

impl ISingletonProcInst_1<MapSequenceDance> for MapSequenceDance

Source§

impl ISingletonProcInst_1<MapSequenceEditor> for MapSequenceEditor

Source§

impl ISingletonProcInst_1<MapSequenceEngageConfirm> for MapSequenceEngageConfirm

Source§

impl ISingletonProcInst_1<MapSequenceEngageSummon> for MapSequenceEngageSummon

Source§

impl ISingletonProcInst_1<MapSequenceHuman> for MapSequenceHuman

Source§

impl ISingletonProcInst_1<MapSequenceMove> for MapSequenceMove

Source§

impl ISingletonProcInst_1<MapSequenceReplay> for MapSequenceReplay

Source§

impl ISingletonProcInst_1<MapSequenceSkipReplay> for MapSequenceSkipReplay

Source§

impl ISingletonProcInst_1<MapSequenceTargetSelect> for MapSequenceTargetSelect

Source§

impl ISingletonProcInst_1<MascotFoodEatSequence> for MascotFoodEatSequence

Source§

impl ISingletonProcInst_1<MascotMenuSequence> for MascotMenuSequence

Source§

impl ISingletonProcInst_1<MovieSequence> for MovieSequence

Source§

impl ISingletonProcInst_1<MyRoomChestSequence> for MyRoomChestSequence

Source§

impl ISingletonProcInst_1<MyRoomMovieSequence> for MyRoomMovieSequence

Source§

impl ISingletonProcInst_1<MyRoomRelianceSequence> for MyRoomRelianceSequence

Source§

impl ISingletonProcInst_1<MyRoomSequence> for MyRoomSequence

Source§

impl ISingletonProcInst_1<MyRoomSoundSequence> for MyRoomSoundSequence

Source§

impl ISingletonProcInst_1<MyRoomWakeupSelectSequence> for MyRoomWakeupSelectSequence

Source§

impl ISingletonProcInst_1<MyRoomWakeupSequence> for MyRoomWakeupSequence

Source§

impl ISingletonProcInst_1<PhotographTopSequence> for PhotographTopSequence

Source§

impl ISingletonProcInst_1<RankingSequence> for RankingSequence

Source§

impl ISingletonProcInst_1<RelayAppearanceSequence> for RelayAppearanceSequence

Source§

impl ISingletonProcInst_1<RelayAwardSequence> for RelayAwardSequence

Source§

impl ISingletonProcInst_1<RelayReplayToTakeOverSequence> for RelayReplayToTakeOverSequence

Source§

impl ISingletonProcInst_1<RelaySequence_RelaySequenceLocal> for RelaySequence_RelaySequenceLocal

Source§

impl ISingletonProcInst_1<RelaySequence_RelaySequenceNet> for RelaySequence_RelaySequenceNet

Source§

impl ISingletonProcInst_1<RewindSequence> for RewindSequence

Source§

impl ISingletonProcInst_1<RingCleaningSequence> for RingCleaningSequence

Source§

impl ISingletonProcInst_1<RingGachaSequence> for RingGachaSequence

Source§

impl ISingletonProcInst_1<RingInfo> for RingInfo

Source§

impl ISingletonProcInst_1<RingListSequence> for RingListSequence

Source§

impl ISingletonProcInst_1<RingSynthesisSequence> for RingSynthesisSequence

Source§

impl ISingletonProcInst_1<SaveDataMenuSequence> for SaveDataMenuSequence

Source§

impl ISingletonProcInst_1<SortieSequence> for SortieSequence

Source§

impl ISingletonProcInst_1<SortieSequenceClassChange> for SortieSequenceClassChange

Source§

impl ISingletonProcInst_1<SortieSequenceInventory> for SortieSequenceInventory

Source§

impl ISingletonProcInst_1<SortieSequenceReliance> for SortieSequenceReliance

Source§

impl ISingletonProcInst_1<SortieSequenceRingSelect> for SortieSequenceRingSelect

Source§

impl ISingletonProcInst_1<SortieSequenceSkillEdit> for SortieSequenceSkillEdit

Source§

impl ISingletonProcInst_1<SortieSequenceTrade> for SortieSequenceTrade

Source§

impl ISingletonProcInst_1<SortieSequenceTroopList> for SortieSequenceTroopList

Source§

impl ISingletonProcInst_1<SortieSequenceUnitSelect> for SortieSequenceUnitSelect

Source§

impl ISingletonProcInst_1<SoundWwise_SoundBankManager> for SoundWwise_SoundBankManager

Source§

impl ISingletonProcInst_1<TitleLoopSequence> for TitleLoopSequence

Source§

impl ISingletonProcInst_1<TitleSequence> for TitleSequence

Source§

impl ISingletonProcInst_1<TitleSequence_ProcTitleCall> for TitleSequence_ProcTitleCall

Source§

impl ISingletonProcInst_1<TutorialSequence> for TutorialSequence

Source§

impl ISingletonProcInst_1<UnitHasItemMaxSequence> for UnitHasItemMaxSequence

Source§

impl ISingletonProcInst_1<UnitInfo> for UnitInfo

Source§

impl ISingletonProcInst_1<UnitStatus> for UnitStatus

Source§

impl ISingletonProcInst_1<VersusSequence_VersusSequenceLocal> for VersusSequence_VersusSequenceLocal

Source§

impl ISingletonProcInst_1<VersusSequence_VersusSequenceNet> for VersusSequence_VersusSequenceNet

Source§

impl ISingletonProcInst_1<TalkLogSequence> for TalkLogSequence

Source§

impl ISingletonProcInst_1<TalkSequence> for TalkSequence

Source§

impl<T0: ClassIdentity> ISingletonProcInst_1<T0> for CommonBattleSequence_1<T0>

Source§

impl<T0: ClassIdentity> ISingletonProcInst_1<T0> for ProcSceneSequence_1<T0>

Source§

impl<T0: ClassIdentity> ISingletonProcInst_1<T0> for RelaySequence_RelaySequenceBase_1<T0>

Source§

impl<T0: ClassIdentity> ISingletonProcInst_1<T0> for SingletonProcInst_1<T0>

Source§

impl<T0: ClassIdentity> ISingletonProcInst_1<T0> for VersusSequence_VersusSequenceBase_1<T0>