pub struct SortieSequence(/* private fields */);Expand description
IL2CPP class: App.SortieSequence
Inherits: SingletonProcInst_1<crate::app::sortiesequence::SortieSequence>
Implementations§
Source§impl SortieSequence
impl SortieSequence
pub fn base(self) -> SingletonProcInst_1<SortieSequence>
Source§impl SortieSequence
impl SortieSequence
pub fn s_is_decided_to_battle() -> bool
pub fn set_s_is_decided_to_battle(value: bool)
Source§impl SortieSequence
impl SortieSequence
Sourcepub fn create_bind_map(super_: impl Into<ProcInst>) -> ProcInst
pub fn create_bind_map(super_: impl Into<ProcInst>) -> ProcInst
CreateBindMap(crate::app::procinst::ProcInst) overload
Sourcepub fn create_bind_hub(super_: impl Into<ProcInst>) -> ProcInst
pub fn create_bind_hub(super_: impl Into<ProcInst>) -> ProcInst
CreateBindHub(crate::app::procinst::ProcInst) overload
Sourcepub fn create_bind_edit(super_: impl Into<ProcInst>) -> ProcInst
pub fn create_bind_edit(super_: impl Into<ProcInst>) -> ProcInst
CreateBindEdit(crate::app::procinst::ProcInst) overload
Sourcepub fn create_bind_impl(
super_: impl Into<ProcInst>,
mode: impl Into<SortieSequence_Modes>,
) -> ProcInst
pub fn create_bind_impl( super_: impl Into<ProcInst>, mode: impl Into<SortieSequence_Modes>, ) -> ProcInst
CreateBindImpl(crate::app::procinst::ProcInst, crate::app::sortiesequence::SortieSequence_Modes) overload
Sourcepub fn decide_to_battle()
pub fn decide_to_battle()
DecideToBattle() overload
Sourcepub fn is_decided_to_battle() -> bool
pub fn is_decided_to_battle() -> bool
IsDecidedToBattle() overload
Source§impl SortieSequence
impl SortieSequence
pub fn create_bind_map_method_info() -> &'static MethodInfo
pub fn create_bind_hub_method_info() -> &'static MethodInfo
pub fn create_bind_edit_method_info() -> &'static MethodInfo
pub fn create_bind_impl_method_info() -> &'static MethodInfo
pub fn decide_to_battle_method_info() -> &'static MethodInfo
pub fn is_decided_to_battle_method_info() -> &'static MethodInfo
pub fn get_mode_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn setup_units_method_info() -> &'static MethodInfo
pub fn post_setup_units_method_info() -> &'static MethodInfo
pub fn try_show_tutorial_method_info() -> &'static MethodInfo
pub fn notice_method_info() -> &'static MethodInfo
pub fn reset_managers_method_info() -> &'static MethodInfo
pub fn show_help_method_info() -> &'static MethodInfo
pub fn hide_help_method_info() -> &'static MethodInfo
pub fn play_bgm_method_info() -> &'static MethodInfo
pub fn stop_bgm_method_info() -> &'static MethodInfo
pub fn stop_field_bgm_for_relay_take_over_method_info() -> &'static MethodInfo
Source§impl SortieSequence
impl SortieSequence
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to SortieSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to SortieSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl SortieSequence
impl SortieSequence
Sourcepub fn new(mode: SortieSequence_Modes) -> Self
pub fn new(mode: SortieSequence_Modes) -> Self
.ctor(crate::app::sortiesequence::SortieSequence_Modes) — overload selector
Trait Implementations§
Source§impl ClassIdentity for SortieSequence
impl ClassIdentity for SortieSequence
Source§impl Clone for SortieSequence
impl Clone for SortieSequence
Source§fn clone(&self) -> SortieSequence
fn clone(&self) -> SortieSequence
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for SortieSequence
impl FromIlInstance for SortieSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IProcInst for SortieSequence
impl IProcInst for SortieSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<SortieSequence> for SortieSequence
impl ISingletonProcInst_1<SortieSequence> for SortieSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ISortieSequence for SortieSequence
impl ISortieSequence for SortieSequence
fn m_mode(self) -> SortieSequence_Modes
fn set_m_mode(self, value: SortieSequence_Modes)
impl Copy for SortieSequence
impl IObject for SortieSequence
Auto Trait Implementations§
impl Freeze for SortieSequence
impl RefUnwindSafe for SortieSequence
impl !Send for SortieSequence
impl !Sync for SortieSequence
impl Unpin for SortieSequence
impl UnwindSafe for SortieSequence
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fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
fn get_instance() -> T0
fn on_singleton_create(self)where
Self: Sized,
fn on_singleton_dispose(self)where
Self: Sized,
fn get_is_resume(self) -> boolwhere
Self: Sized,
fn set_is_resume(self, value: bool)where
Self: Sized,
fn get_version(self) -> i32where
Self: Sized,
fn resume_start(self)where
Self: Sized,
fn resume_end(self)where
Self: Sized,
fn serialize(stream: Stream_2)
fn deserialize(stream: Stream_2)
fn get_global_asset_path(self) -> Il2CppStringwhere
Self: Sized,
fn is_loading_global_asset(self) -> boolwhere
Self: Sized,
fn release_global_asset(self)where
Self: Sized,
fn instantiate_global_asset(self, parent: GameObject) -> GameObjectwhere
Self: Sized,
fn instantiate_global_asset_2(self, parent: Transform) -> GameObjectwhere
Self: Sized,
fn on_serialize(self, stream: Stream_2)where
Self: Sized,
fn on_deserialize(self, stream: Stream_2, version: i32)where
Self: Sized,
fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISortieSequenceMethods for __Twhere
__T: ISortieSequence,
impl<__T> ISortieSequenceMethods for __Twhere
__T: ISortieSequence,
Source§fn get_mode(self) -> SortieSequence_Modes
fn get_mode(self) -> SortieSequence_Modes
get_Mode() overloadSource§fn ctor(self, mode: impl Into<SortieSequence_Modes>)
fn ctor(self, mode: impl Into<SortieSequence_Modes>)
.ctor(crate::app::sortiesequence::SortieSequence_Modes) overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn setup_units(self)
fn setup_units(self)
SetupUnits() overloadSource§fn post_setup_units(self)
fn post_setup_units(self)
PostSetupUnits() overloadSource§fn try_show_tutorial(self)
fn try_show_tutorial(self)
TryShowTutorial() overloadSource§fn reset_managers(self)
fn reset_managers(self)
ResetManagers() overloadSource§fn stop_field_bgm_for_relay_take_over(self)
fn stop_field_bgm_for_relay_take_over(self)
StopFieldBgmForRelayTakeOver() overload