pub struct SortieSequenceSkillEdit(/* private fields */);Expand description
IL2CPP class: App.SortieSequenceSkillEdit
Inherits: SingletonProcInst_1<crate::app::sortiesequenceskilledit::SortieSequenceSkillEdit>
Implementations§
Source§impl SortieSequenceSkillEdit
impl SortieSequenceSkillEdit
pub fn base(self) -> SingletonProcInst_1<SortieSequenceSkillEdit>
Source§impl SortieSequenceSkillEdit
impl SortieSequenceSkillEdit
pub fn res_name_c() -> Il2CppString
pub fn set_res_name_c(value: Il2CppString)
Source§impl SortieSequenceSkillEdit
impl SortieSequenceSkillEdit
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Sourcepub fn create_bind_2(
super_: impl Into<ProcInst>,
back_inherite_callback: impl Into<Action>,
)
pub fn create_bind_2( super_: impl Into<ProcInst>, back_inherite_callback: impl Into<Action>, )
CreateBind(crate::app::procinst::ProcInst, crate::system::action::Action) overload
Sourcepub fn create_bind_common(
super_: impl Into<ProcInst>,
back_inherite_callback: impl Into<Action>,
)
pub fn create_bind_common( super_: impl Into<ProcInst>, back_inherite_callback: impl Into<Action>, )
CreateBindCommon(crate::app::procinst::ProcInst, crate::system::action::Action) overload
Source§impl SortieSequenceSkillEdit
impl SortieSequenceSkillEdit
pub fn set_back_inherite_callback_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn create_bind_2_method_info() -> &'static MethodInfo
pub fn create_bind_common_method_info() -> &'static MethodInfo
pub fn load_res_method_info() -> &'static MethodInfo
pub fn is_loading_res_method_info() -> &'static MethodInfo
pub fn open_method_info() -> &'static MethodInfo
pub fn has_done_after_build_method_info() -> &'static MethodInfo
pub fn close_method_info() -> &'static MethodInfo
pub fn is_close_all_method_info() -> &'static MethodInfo
pub fn end_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for SortieSequenceSkillEdit
impl Clone for SortieSequenceSkillEdit
Source§fn clone(&self) -> SortieSequenceSkillEdit
fn clone(&self) -> SortieSequenceSkillEdit
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SortieSequenceSkillEdit
impl FromIlInstance for SortieSequenceSkillEdit
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IProcInst for SortieSequenceSkillEdit
impl IProcInst for SortieSequenceSkillEdit
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<SortieSequenceSkillEdit> for SortieSequenceSkillEdit
impl ISingletonProcInst_1<SortieSequenceSkillEdit> for SortieSequenceSkillEdit
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ISortieSequenceSkillEdit for SortieSequenceSkillEdit
impl ISortieSequenceSkillEdit for SortieSequenceSkillEdit
fn m_window(self) -> SkillEditRoot
fn set_m_window(self, value: SkillEditRoot)
fn m_back_inherite_callback(self) -> Action
fn set_m_back_inherite_callback(self, value: Action)
impl Copy for SortieSequenceSkillEdit
impl IObject for SortieSequenceSkillEdit
Auto Trait Implementations§
impl Freeze for SortieSequenceSkillEdit
impl RefUnwindSafe for SortieSequenceSkillEdit
impl !Send for SortieSequenceSkillEdit
impl !Sync for SortieSequenceSkillEdit
impl Unpin for SortieSequenceSkillEdit
impl UnwindSafe for SortieSequenceSkillEdit
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) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
fn get_instance() -> T0
fn on_singleton_create(self)where
Self: Sized,
fn on_singleton_dispose(self)where
Self: Sized,
fn get_is_resume(self) -> boolwhere
Self: Sized,
fn set_is_resume(self, value: bool)where
Self: Sized,
fn get_version(self) -> i32where
Self: Sized,
fn resume_start(self)where
Self: Sized,
fn resume_end(self)where
Self: Sized,
fn serialize(stream: Stream_2)
fn deserialize(stream: Stream_2)
fn get_global_asset_path(self) -> Il2CppStringwhere
Self: Sized,
fn is_loading_global_asset(self) -> boolwhere
Self: Sized,
fn release_global_asset(self)where
Self: Sized,
fn instantiate_global_asset(self, parent: GameObject) -> GameObjectwhere
Self: Sized,
fn instantiate_global_asset_2(self, parent: Transform) -> GameObjectwhere
Self: Sized,
fn on_serialize(self, stream: Stream_2)where
Self: Sized,
fn on_deserialize(self, stream: Stream_2, version: i32)where
Self: Sized,
fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISortieSequenceSkillEditMethods for __Twhere
__T: ISortieSequenceSkillEdit,
impl<__T> ISortieSequenceSkillEditMethods for __Twhere
__T: ISortieSequenceSkillEdit,
Source§fn set_back_inherite_callback(self, callback: impl Into<Action>)
fn set_back_inherite_callback(self, callback: impl Into<Action>)
SetBackInheriteCallback(crate::system::action::Action) overloadSource§fn is_loading_res(self) -> bool
fn is_loading_res(self) -> bool
IsLoadingRes() overloadSource§fn has_done_after_build(self) -> bool
fn has_done_after_build(self) -> bool
HasDoneAfterBuild() overloadStartMenu() overloadMenuTick() overloadSource§fn is_close_all(self) -> bool
fn is_close_all(self) -> bool
IsCloseAll() overloadCreateEquipSubMenu() overload