pub struct MapSequenceHuman(/* private fields */);Expand description
IL2CPP class: App.MapSequenceHuman
Inherits: SingletonProcInst_1<crate::app::mapsequencehuman::MapSequenceHuman>
Implementations§
Source§impl MapSequenceHuman
impl MapSequenceHuman
pub fn base(self) -> SingletonProcInst_1<MapSequenceHuman>
Source§impl MapSequenceHuman
impl MapSequenceHuman
pub fn player_move_mask() -> MapDeployTemplate_1_Flag<MapDeploy>
pub fn set_player_move_mask(value: MapDeployTemplate_1_Flag<MapDeploy>)
pub fn enemy_move_mask() -> MapDeployTemplate_1_Flag<MapDeploy>
pub fn set_enemy_move_mask(value: MapDeployTemplate_1_Flag<MapDeploy>)
pub fn free_weapon_mask() -> MapDeployTemplate_1_Flag<MapDeploy>
pub fn set_free_weapon_mask(value: MapDeployTemplate_1_Flag<MapDeploy>)
pub fn pick_weapon_mask() -> MapDeployTemplate_1_Flag<MapDeploy>
pub fn set_pick_weapon_mask(value: MapDeployTemplate_1_Flag<MapDeploy>)
pub fn wait_pick_free_cursor() -> f32
pub fn set_wait_pick_free_cursor(value: f32)
Source§impl MapSequenceHuman
impl MapSequenceHuman
Sourcepub fn update_deploy(unit: impl Into<Unit>)
pub fn update_deploy(unit: impl Into<Unit>)
UpdateDeploy(crate::app::unit::Unit) overload
Sourcepub fn is_move_out(
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
pub fn is_move_out( unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
IsMoveOut(crate::app::unit::Unit, i32, i32) overload
Sourcepub fn get_unit_index_from_image(x: impl Into<i32>, z: impl Into<i32>) -> i32
pub fn get_unit_index_from_image(x: impl Into<i32>, z: impl Into<i32>) -> i32
GetUnitIndexFromImage(i32, i32) overload
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Sourcepub fn create_bind_2(super_: impl Into<ProcInst>, is_resume: impl Into<bool>)
pub fn create_bind_2(super_: impl Into<ProcInst>, is_resume: impl Into<bool>)
CreateBind(crate::app::procinst::ProcInst, bool) overload
Source§impl MapSequenceHuman
impl MapSequenceHuman
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn get_operate_mode_method_info() -> &'static MethodInfo
pub fn get_default_operate_mode_method_info() -> &'static MethodInfo
pub fn set_operate_mode_method_info() -> &'static MethodInfo
pub fn set_engage_pos_method_info() -> &'static MethodInfo
pub fn reset_engage_pos_method_info() -> &'static MethodInfo
pub fn is_engage_pos_method_info() -> &'static MethodInfo
pub fn set_enter_pos_method_info() -> &'static MethodInfo
pub fn get_next_mode_method_info() -> &'static MethodInfo
pub fn get_manual_next_unit_method_info() -> &'static MethodInfo
pub fn get_auto_next_unit_method_info() -> &'static MethodInfo
pub fn start_branch_method_info() -> &'static MethodInfo
pub fn free_cursor_prepare_method_info() -> &'static MethodInfo
pub fn free_cursor_tick_method_info() -> &'static MethodInfo
pub fn free_cursor_decide_method_info() -> &'static MethodInfo
pub fn sortie_cursor_decide_method_info() -> &'static MethodInfo
pub fn sortie_cursor_decide_transpose_method_info() -> &'static MethodInfo
pub fn sortie_cursor_cancel_method_info() -> &'static MethodInfo
pub fn sortie_cursor_sortie_end_method_info() -> &'static MethodInfo
pub fn sortie_position_changed_method_info() -> &'static MethodInfo
pub fn pick_cursor_prepare_method_info() -> &'static MethodInfo
pub fn update_deploy_method_info() -> &'static MethodInfo
pub fn is_move_out_method_info() -> &'static MethodInfo
pub fn pick_cursor_resume_prepare_method_info() -> &'static MethodInfo
pub fn pickup_tutorial_method_info() -> &'static MethodInfo
pub fn pickup_event_begin_method_info() -> &'static MethodInfo
pub fn pickup_event_method_info() -> &'static MethodInfo
pub fn pickup_event_end_method_info() -> &'static MethodInfo
pub fn pick_cursor_tick_method_info() -> &'static MethodInfo
pub fn commit_map_panel_target_for_indirect_method_info() -> &'static MethodInfo
pub fn update_support_skill_method_info() -> &'static MethodInfo
pub fn update_support_skill_2_method_info() -> &'static MethodInfo
pub fn can_short_command_method_info() -> &'static MethodInfo
pub fn can_short_command_for_change_weapon_method_info() -> &'static MethodInfo
pub fn pick_unit_tick_method_info() -> &'static MethodInfo
pub fn pick_cursor_decide_method_info() -> &'static MethodInfo
pub fn pick_cursor_cancel_method_info() -> &'static MethodInfo
pub fn pick_free_cursor_prepare_method_info() -> &'static MethodInfo
pub fn update_screen_info_for_pick_free_cursor_method_info() -> &'static MethodInfo
pub fn update_route_method_info() -> &'static MethodInfo
pub fn pick_free_cursor_tick_method_info() -> &'static MethodInfo
pub fn pick_free_cursor_brunch_method_info() -> &'static MethodInfo
pub fn pick_free_cursor_cancel_method_info() -> &'static MethodInfo
pub fn designate_target_unit_method_info() -> &'static MethodInfo
pub fn pick_move_resume_method_info() -> &'static MethodInfo
pub fn move_unit_method_info() -> &'static MethodInfo
pub fn wait_moving_unit_method_info() -> &'static MethodInfo
pub fn post_move_unit_method_info() -> &'static MethodInfo
pub fn warp_cursor_prepare_method_info() -> &'static MethodInfo
pub fn warp_cursor_tick_method_info() -> &'static MethodInfo
pub fn set_cursor_mind_for_warp_method_info() -> &'static MethodInfo
pub fn warp_cursor_decide_method_info() -> &'static MethodInfo
pub fn warp_cursor_cancel_method_info() -> &'static MethodInfo
pub fn rewarp_cursor_prepare_method_info() -> &'static MethodInfo
pub fn update_unit_rewarp_method_info() -> &'static MethodInfo
pub fn rewarp_cursor_tick_method_info() -> &'static MethodInfo
pub fn set_cursor_mind_for_rewarp_method_info() -> &'static MethodInfo
pub fn rewarp_cursor_decide_method_info() -> &'static MethodInfo
pub fn rewarp_cursor_cancel_method_info() -> &'static MethodInfo
pub fn creation_cursor_prepare_method_info() -> &'static MethodInfo
pub fn creation_cursor_tick_method_info() -> &'static MethodInfo
pub fn set_cursor_mind_for_creation_method_info() -> &'static MethodInfo
pub fn creation_cursor_decide_method_info() -> &'static MethodInfo
pub fn creation_cursor_cancel_method_info() -> &'static MethodInfo
pub fn fire_cannon_cursor_prepare_method_info() -> &'static MethodInfo
pub fn fire_cannon_cursor_tick_method_info() -> &'static MethodInfo
pub fn set_cursor_mind_for_fire_cannon_method_info() -> &'static MethodInfo
pub fn fire_cannon_cursor_decide_method_info() -> &'static MethodInfo
pub fn is_use_fire_cannon_method_info() -> &'static MethodInfo
pub fn fire_cannon_cursor_cancel_method_info() -> &'static MethodInfo
pub fn talk_prepare_method_info() -> &'static MethodInfo
pub fn talked_method_info() -> &'static MethodInfo
pub fn target_event_method_info() -> &'static MethodInfo
pub fn unit_command_prepare_method_info() -> &'static MethodInfo
pub fn unit_command_prepare_event_method_info() -> &'static MethodInfo
pub fn unit_command_cancel_method_info() -> &'static MethodInfo
pub fn create_bind_attack_method_info() -> &'static MethodInfo
pub fn create_bind_engage_attack_method_info() -> &'static MethodInfo
pub fn create_bind_engage_charge_method_info() -> &'static MethodInfo
pub fn create_bind_engage_wait_method_info() -> &'static MethodInfo
pub fn create_bind_engage_rewarp_method_info() -> &'static MethodInfo
pub fn create_bind_engage_rod_method_info() -> &'static MethodInfo
pub fn reset_target_method_info() -> &'static MethodInfo
pub fn post_engage_method_info() -> &'static MethodInfo
pub fn update_position_method_info() -> &'static MethodInfo
pub fn game_end_branch_method_info() -> &'static MethodInfo
pub fn mind_enc_branch_method_info() -> &'static MethodInfo
pub fn auto_turn_end_method_info() -> &'static MethodInfo
pub fn god_out_all_method_info() -> &'static MethodInfo
pub fn human_turn_end_method_info() -> &'static MethodInfo
pub fn job_intro_decide_method_info() -> &'static MethodInfo
pub fn job_intro_decide_2_method_info() -> &'static MethodInfo
pub fn create_job_intro_method_info() -> &'static MethodInfo
pub fn job_intro_branch_method_info() -> &'static MethodInfo
pub fn job_intro_key_help_request_method_info() -> &'static MethodInfo
pub fn job_intro_key_help_back_method_info() -> &'static MethodInfo
pub fn can_focus_unit_method_info() -> &'static MethodInfo
pub fn get_pick_unit_method_info() -> &'static MethodInfo
pub fn get_first_unit_method_info() -> &'static MethodInfo
pub fn get_patrol_unit_method_info() -> &'static MethodInfo
pub fn is_get_patrol_unit_method_info() -> &'static MethodInfo
pub fn get_closest_unit_method_info() -> &'static MethodInfo
pub fn get_order_unit_method_info() -> &'static MethodInfo
pub fn update_move_image_method_info() -> &'static MethodInfo
pub fn free_cursor_set_move_image_method_info() -> &'static MethodInfo
pub fn unit_info_tick_method_info() -> &'static MethodInfo
pub fn danger_one_tick_method_info() -> &'static MethodInfo
pub fn show_info_method_info() -> &'static MethodInfo
pub fn hide_info_method_info() -> &'static MethodInfo
pub fn hide_panel_method_info() -> &'static MethodInfo
pub fn update_info_method_info() -> &'static MethodInfo
pub fn show_minimap_method_info() -> &'static MethodInfo
pub fn hide_minimap_method_info() -> &'static MethodInfo
pub fn show_damage_info_method_info() -> &'static MethodInfo
pub fn hide_damage_info_method_info() -> &'static MethodInfo
pub fn hide_info_except_unit_info_method_info() -> &'static MethodInfo
pub fn jump_for_remove_method_info() -> &'static MethodInfo
pub fn jump_for_remagic_method_info() -> &'static MethodInfo
pub fn set_active_unit_method_info() -> &'static MethodInfo
pub fn update_unit_info_method_info() -> &'static MethodInfo
pub fn update_unit_info_2_method_info() -> &'static MethodInfo
pub fn unit_info_in_pick_cursor_method_info() -> &'static MethodInfo
pub fn hide_unit_info_chara_image_method_info() -> &'static MethodInfo
pub fn show_unit_info_chara_image_method_info() -> &'static MethodInfo
pub fn unit_info_for_pick_free_cursor_method_info() -> &'static MethodInfo
pub fn key_help_in_free_cursor_method_info() -> &'static MethodInfo
pub fn get_pick_key_help_type_method_info() -> &'static MethodInfo
pub fn key_help_in_pick_cursor_method_info() -> &'static MethodInfo
pub fn key_help_in_pick_cursor_2_method_info() -> &'static MethodInfo
pub fn pick_engage_branch_method_info() -> &'static MethodInfo
pub fn key_help_hide_method_info() -> &'static MethodInfo
pub fn update_terrain_info_method_info() -> &'static MethodInfo
pub fn update_terrain_info_2_method_info() -> &'static MethodInfo
pub fn update_left_terrain_info_method_info() -> &'static MethodInfo
pub fn get_unit_index_from_image_method_info() -> &'static MethodInfo
pub fn direct_attack_start_method_info() -> &'static MethodInfo
pub fn direct_attack_wait_method_info() -> &'static MethodInfo
pub fn direct_attack_decide_method_info() -> &'static MethodInfo
pub fn cursor_sound_method_info() -> &'static MethodInfo
pub fn engage_rewarp_prepare_method_info() -> &'static MethodInfo
pub fn engage_rewarp_cancel_method_info() -> &'static MethodInfo
pub fn engage_before_event_method_info() -> &'static MethodInfo
pub fn engage_after_event_method_info() -> &'static MethodInfo
pub fn map_end_method_info() -> &'static MethodInfo
pub fn restart_method_info() -> &'static MethodInfo
pub fn mind_prepare_method_info() -> &'static MethodInfo
pub fn update_damage_forecast_method_info() -> &'static MethodInfo
pub fn get_old_cursor_x_method_info() -> &'static MethodInfo
pub fn get_old_cursor_z_method_info() -> &'static MethodInfo
pub fn set_engage_x_method_info() -> &'static MethodInfo
pub fn set_engage_z_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn create_bind_2_method_info() -> &'static MethodInfo
Source§impl MapSequenceHuman
impl MapSequenceHuman
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapSequenceHuman’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapSequenceHuman’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapSequenceHuman’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapSequenceHuman
impl ClassIdentity for MapSequenceHuman
Source§impl Clone for MapSequenceHuman
impl Clone for MapSequenceHuman
Source§fn clone(&self) -> MapSequenceHuman
fn clone(&self) -> MapSequenceHuman
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for MapSequenceHuman
impl FromIlInstance for MapSequenceHuman
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IMapSequenceHuman for MapSequenceHuman
impl IMapSequenceHuman for MapSequenceHuman
fn m_job_intro_unit(self) -> Unit
fn set_m_job_intro_unit(self, value: Unit)
fn m_job_intro_key_help_type(self) -> MapKeyHelp_Types
fn set_m_job_intro_key_help_type(self, value: MapKeyHelp_Types)
fn m_return_label(self) -> MapSequenceHuman_Label
fn set_m_return_label(self, value: MapSequenceHuman_Label)
fn m_old_unit_x(self) -> i32
fn set_m_old_unit_x(self, value: i32)
fn m_old_unit_z(self) -> i32
fn set_m_old_unit_z(self, value: i32)
fn m_old_cursor_x(self) -> i32
fn set_m_old_cursor_x(self, value: i32)
fn m_old_cursor_z(self) -> i32
fn set_m_old_cursor_z(self, value: i32)
fn m_old_pickup_x(self) -> i32
fn set_m_old_pickup_x(self, value: i32)
fn m_old_pickup_z(self) -> i32
fn set_m_old_pickup_z(self, value: i32)
fn m_engage_x(self) -> i32
fn set_m_engage_x(self, value: i32)
fn m_engage_z(self) -> i32
fn set_m_engage_z(self, value: i32)
fn m_enter_x(self) -> i32
fn set_m_enter_x(self, value: i32)
fn m_enter_z(self) -> i32
fn set_m_enter_z(self, value: i32)
fn m_is_enemy_attack_range(self) -> bool
fn set_m_is_enemy_attack_range(self, value: bool)
fn m_is_update_support_skill(self) -> bool
fn set_m_is_update_support_skill(self, value: bool)
fn m_update_support_skill_unit(self) -> Unit
fn set_m_update_support_skill_unit(self, value: Unit)
fn m_operate_mode(self) -> MapSequenceHuman_OperateMode
fn set_m_operate_mode(self, value: MapSequenceHuman_OperateMode)
Source§impl IProcInst for MapSequenceHuman
impl IProcInst for MapSequenceHuman
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<MapSequenceHuman> for MapSequenceHuman
impl ISingletonProcInst_1<MapSequenceHuman> for MapSequenceHuman
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for MapSequenceHuman
impl IObject for MapSequenceHuman
Auto Trait Implementations§
impl Freeze for MapSequenceHuman
impl RefUnwindSafe for MapSequenceHuman
impl !Send for MapSequenceHuman
impl !Sync for MapSequenceHuman
impl Unpin for MapSequenceHuman
impl UnwindSafe for MapSequenceHuman
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapSequenceHumanMethods for __Twhere
__T: IMapSequenceHuman,
impl<__T> IMapSequenceHumanMethods for __Twhere
__T: IMapSequenceHuman,
Source§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn get_operate_mode(self) -> MapSequenceHuman_OperateMode
fn get_operate_mode(self) -> MapSequenceHuman_OperateMode
GetOperateMode() overloadSource§fn get_default_operate_mode(self) -> MapSequenceHuman_OperateMode
fn get_default_operate_mode(self) -> MapSequenceHuman_OperateMode
GetDefaultOperateMode() overloadSource§fn set_operate_mode(self, mode: impl Into<MapSequenceHuman_OperateMode>)
fn set_operate_mode(self, mode: impl Into<MapSequenceHuman_OperateMode>)
SetOperateMode(crate::app::mapsequencehuman::MapSequenceHuman_OperateMode) overloadSource§fn set_engage_pos(self)
fn set_engage_pos(self)
SetEngagePos() overloadSource§fn reset_engage_pos(self)
fn reset_engage_pos(self)
ResetEngagePos() overloadSource§fn is_engage_pos(self, unit: impl Into<Unit>) -> bool
fn is_engage_pos(self, unit: impl Into<Unit>) -> bool
IsEngagePos(crate::app::unit::Unit) overloadSource§fn set_enter_pos(self, x: impl Into<i32>, z: impl Into<i32>)
fn set_enter_pos(self, x: impl Into<i32>, z: impl Into<i32>)
SetEnterPos(i32, i32) overloadSource§fn get_next_mode(
self,
name: impl Into<Il2CppString>,
) -> MapSequenceHuman_NextMode
fn get_next_mode( self, name: impl Into<Il2CppString>, ) -> MapSequenceHuman_NextMode
GetNextMode(::unity::Il2CppString) overloadSource§fn get_manual_next_unit(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_reverse: impl Into<bool>,
) -> Unit
fn get_manual_next_unit( self, x: impl Into<i32>, z: impl Into<i32>, is_reverse: impl Into<bool>, ) -> Unit
GetManualNextUnit(i32, i32, bool) overloadSource§fn get_auto_next_unit(self, x: impl Into<i32>, z: impl Into<i32>) -> Unit
fn get_auto_next_unit(self, x: impl Into<i32>, z: impl Into<i32>) -> Unit
GetAutoNextUnit(i32, i32) overloadSource§fn start_branch(self)
fn start_branch(self)
StartBranch() overloadSource§fn free_cursor_prepare(self)
fn free_cursor_prepare(self)
FreeCursorPrepare() overloadSource§fn free_cursor_tick(self)
fn free_cursor_tick(self)
FreeCursorTick() overloadSource§fn free_cursor_decide(self) -> bool
fn free_cursor_decide(self) -> bool
FreeCursorDecide() overloadSystemMenuOpen() overloadSource§fn sortie_cursor_decide(self) -> bool
fn sortie_cursor_decide(self) -> bool
SortieCursorDecide() overloadSource§fn sortie_cursor_decide_transpose(self)
fn sortie_cursor_decide_transpose(self)
SortieCursorDecideTranspose() overloadSource§fn sortie_cursor_cancel(self) -> bool
fn sortie_cursor_cancel(self) -> bool
SortieCursorCancel() overloadSource§fn sortie_cursor_sortie_end(self) -> bool
fn sortie_cursor_sortie_end(self) -> bool
SortieCursorSortieEnd() overloadSource§fn sortie_position_changed(self)
fn sortie_position_changed(self)
SortiePositionChanged() overloadSource§fn pick_cursor_prepare(self)
fn pick_cursor_prepare(self)
PickCursorPrepare() overloadSource§fn pick_cursor_resume_prepare(self)
fn pick_cursor_resume_prepare(self)
PickCursorResumePrepare() overloadSource§fn pickup_tutorial(self)
fn pickup_tutorial(self)
PickupTutorial() overloadSource§fn pickup_event_begin(self)
fn pickup_event_begin(self)
PickupEventBegin() overloadSource§fn pickup_event(self)
fn pickup_event(self)
PickupEvent() overloadSource§fn pickup_event_end(self)
fn pickup_event_end(self)
PickupEventEnd() overloadSource§fn pick_cursor_tick(self)
fn pick_cursor_tick(self)
PickCursorTick() overloadSource§fn commit_map_panel_target_for_indirect(self, unit: impl Into<Unit>)
fn commit_map_panel_target_for_indirect(self, unit: impl Into<Unit>)
CommitMapPanelTargetForIndirect(crate::app::unit::Unit) overloadSource§fn update_support_skill(self)
fn update_support_skill(self)
UpdateSupportSkill() overloadSource§fn update_support_skill_2(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_support_skill_2(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateSupportSkill(i32, i32) overloadSource§fn can_short_command(self, unit: impl Into<Unit>) -> bool
fn can_short_command(self, unit: impl Into<Unit>) -> bool
CanShortCommand(crate::app::unit::Unit) overloadSource§fn can_short_command_for_change_weapon(self, unit: impl Into<Unit>) -> bool
fn can_short_command_for_change_weapon(self, unit: impl Into<Unit>) -> bool
CanShortCommandForChangeWeapon(crate::app::unit::Unit) overloadSource§fn pick_unit_tick(self, label: impl Into<MapSequenceHuman_Label>) -> bool
fn pick_unit_tick(self, label: impl Into<MapSequenceHuman_Label>) -> bool
PickUnitTick(crate::app::mapsequencehuman::MapSequenceHuman_Label) overloadSource§fn pick_cursor_decide(self) -> bool
fn pick_cursor_decide(self) -> bool
PickCursorDecide() overloadSource§fn pick_cursor_cancel(self) -> bool
fn pick_cursor_cancel(self) -> bool
PickCursorCancel() overloadSource§fn pick_free_cursor_prepare(self)
fn pick_free_cursor_prepare(self)
PickFreeCursorPrepare() overloadSource§fn update_screen_info_for_pick_free_cursor(self)
fn update_screen_info_for_pick_free_cursor(self)
UpdateScreenInfoForPickFreeCursor() overloadSource§fn update_route(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_route(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateRoute(i32, i32) overloadSource§fn pick_free_cursor_tick(self)
fn pick_free_cursor_tick(self)
PickFreeCursorTick() overloadSource§fn pick_free_cursor_brunch(self)
fn pick_free_cursor_brunch(self)
PickFreeCursorBrunch() overloadSource§fn pick_free_cursor_cancel(self)
fn pick_free_cursor_cancel(self)
PickFreeCursorCancel() overloadSource§fn designate_target_unit(self)
fn designate_target_unit(self)
DesignateTargetUnit() overloadSource§fn pick_move_resume(self)
fn pick_move_resume(self)
PickMoveResume() overloadSource§fn wait_moving_unit(self)
fn wait_moving_unit(self)
WaitMovingUnit() overloadSource§fn post_move_unit(self)
fn post_move_unit(self)
PostMoveUnit() overloadSource§fn warp_cursor_prepare(self)
fn warp_cursor_prepare(self)
WarpCursorPrepare() overloadSource§fn warp_cursor_tick(self)
fn warp_cursor_tick(self)
WarpCursorTick() overloadSource§fn set_cursor_mind_for_warp(self)
fn set_cursor_mind_for_warp(self)
SetCursorMindForWarp() overloadSource§fn warp_cursor_decide(self) -> bool
fn warp_cursor_decide(self) -> bool
WarpCursorDecide() overloadSource§fn warp_cursor_cancel(self) -> bool
fn warp_cursor_cancel(self) -> bool
WarpCursorCancel() overloadSource§fn rewarp_cursor_prepare(self)
fn rewarp_cursor_prepare(self)
RewarpCursorPrepare() overloadSource§fn update_unit_rewarp(self)
fn update_unit_rewarp(self)
UpdateUnitRewarp() overloadSource§fn rewarp_cursor_tick(self)
fn rewarp_cursor_tick(self)
RewarpCursorTick() overloadSource§fn set_cursor_mind_for_rewarp(self)
fn set_cursor_mind_for_rewarp(self)
SetCursorMindForRewarp() overloadSource§fn rewarp_cursor_decide(self) -> bool
fn rewarp_cursor_decide(self) -> bool
RewarpCursorDecide() overloadSource§fn rewarp_cursor_cancel(self) -> bool
fn rewarp_cursor_cancel(self) -> bool
RewarpCursorCancel() overloadSource§fn creation_cursor_prepare(self)
fn creation_cursor_prepare(self)
CreationCursorPrepare() overloadSource§fn creation_cursor_tick(self)
fn creation_cursor_tick(self)
CreationCursorTick() overloadSource§fn set_cursor_mind_for_creation(self)
fn set_cursor_mind_for_creation(self)
SetCursorMindForCreation() overloadSource§fn creation_cursor_decide(self) -> bool
fn creation_cursor_decide(self) -> bool
CreationCursorDecide() overloadSource§fn creation_cursor_cancel(self) -> bool
fn creation_cursor_cancel(self) -> bool
CreationCursorCancel() overloadSource§fn fire_cannon_cursor_prepare(self)
fn fire_cannon_cursor_prepare(self)
FireCannonCursorPrepare() overloadSource§fn fire_cannon_cursor_tick(self)
fn fire_cannon_cursor_tick(self)
FireCannonCursorTick() overloadSource§fn set_cursor_mind_for_fire_cannon(self)
fn set_cursor_mind_for_fire_cannon(self)
SetCursorMindForFireCannon() overloadSource§fn fire_cannon_cursor_decide(self) -> bool
fn fire_cannon_cursor_decide(self) -> bool
FireCannonCursorDecide() overloadSource§fn is_use_fire_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
fn is_use_fire_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
IsUseFireCannon(i32, i32) overloadSource§fn fire_cannon_cursor_cancel(self) -> bool
fn fire_cannon_cursor_cancel(self) -> bool
FireCannonCursorCancel() overloadSource§fn talk_prepare(self)
fn talk_prepare(self)
TalkPrepare() overloadCreateSystemMenu() overloadSource§fn target_event(self)
fn target_event(self)
TargetEvent() overloadSource§fn unit_command_prepare(self)
fn unit_command_prepare(self)
UnitCommandPrepare() overloadSource§fn unit_command_prepare_event(self)
fn unit_command_prepare_event(self)
UnitCommandPrepareEvent() overloadSource§fn unit_command_cancel(self)
fn unit_command_cancel(self)
UnitCommandCancel() overloadAttackMenuPrepare() overloadRodMenuPrepare() overloadUnitMenuPrepare() overloadItemMenuPrepare() overloadEnchantMenuPrepare() overloadSource§fn create_bind_attack(self)
fn create_bind_attack(self)
CreateBindAttack() overloadSource§fn create_bind_engage_attack(self)
fn create_bind_engage_attack(self)
CreateBindEngageAttack() overloadSource§fn create_bind_engage_charge(self)
fn create_bind_engage_charge(self)
CreateBindEngageCharge() overloadSource§fn create_bind_engage_wait(self)
fn create_bind_engage_wait(self)
CreateBindEngageWait() overloadSource§fn create_bind_engage_rewarp(self)
fn create_bind_engage_rewarp(self)
CreateBindEngageRewarp() overloadSource§fn create_bind_engage_rod(self)
fn create_bind_engage_rod(self)
CreateBindEngageRod() overloadPreItemMenuTrade() overloadPostItemMenuTrade() overloadTransporterMenuInitialize() overloadTransporterMenu() overloadTransporterMenuFinalize() overloadSource§fn reset_target(self)
fn reset_target(self)
ResetTarget() overloadSource§fn post_engage(self)
fn post_engage(self)
PostEngage() overloadSource§fn update_position(self)
fn update_position(self)
UpdatePosition() overloadSource§fn game_end_branch(self)
fn game_end_branch(self)
GameEndBranch() overloadSource§fn mind_enc_branch(self)
fn mind_enc_branch(self)
MindEncBranch() overloadSource§fn auto_turn_end(self)
fn auto_turn_end(self)
AutoTurnEnd() overloadSource§fn god_out_all(self)
fn god_out_all(self)
GodOutAll() overloadSource§fn human_turn_end(self)
fn human_turn_end(self)
HumanTurnEnd() overloadSource§fn job_intro_decide(
self,
x: impl Into<i32>,
z: impl Into<i32>,
label: impl Into<MapSequenceHuman_Label>,
) -> bool
fn job_intro_decide( self, x: impl Into<i32>, z: impl Into<i32>, label: impl Into<MapSequenceHuman_Label>, ) -> bool
JobIntroDecide(i32, i32, crate::app::mapsequencehuman::MapSequenceHuman_Label) overloadSource§fn job_intro_decide_2(self, label: impl Into<MapSequenceHuman_Label>) -> bool
fn job_intro_decide_2(self, label: impl Into<MapSequenceHuman_Label>) -> bool
JobIntroDecide(crate::app::mapsequencehuman::MapSequenceHuman_Label) overloadSource§fn create_job_intro(self)
fn create_job_intro(self)
CreateJobIntro() overloadSource§fn job_intro_branch(self)
fn job_intro_branch(self)
JobIntroBranch() overloadSource§fn job_intro_key_help_request(self)
fn job_intro_key_help_request(self)
JobIntroKeyHelpRequest() overloadSource§fn job_intro_key_help_back(self)
fn job_intro_key_help_back(self)
JobIntroKeyHelpBack() overloadSource§fn can_focus_unit(
self,
unit: impl Into<Unit>,
force_type: impl Into<Force_Type>,
skip_unit: impl Into<Unit>,
) -> bool
fn can_focus_unit( self, unit: impl Into<Unit>, force_type: impl Into<Force_Type>, skip_unit: impl Into<Unit>, ) -> bool
CanFocusUnit(crate::app::unit::Unit, crate::app::force::Force_Type, crate::app::unit::Unit) overloadSource§fn get_pick_unit(self, unit: impl Into<Unit>) -> Unit
fn get_pick_unit(self, unit: impl Into<Unit>) -> Unit
GetPickUnit(crate::app::unit::Unit) overloadSource§fn get_first_unit(self, force_type: impl Into<Force_Type>) -> Unit
fn get_first_unit(self, force_type: impl Into<Force_Type>) -> Unit
GetFirstUnit(crate::app::force::Force_Type) overloadSource§fn get_patrol_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit
fn get_patrol_unit( self, cx: impl Into<i32>, cz: impl Into<i32>, force_type: impl Into<Force_Type>, is_reverse: impl Into<bool>, skip_unit: impl Into<Unit>, ) -> Unit
GetPatrolUnit(i32, i32, crate::app::force::Force_Type, bool, crate::app::unit::Unit) overloadSource§fn is_get_patrol_unit(
self,
x: impl Into<i32>,
z: impl Into<i32>,
unit: impl Into<Unit>,
force_type: impl Into<Force_Type>,
skip_unit: impl Into<Unit>,
) -> bool
fn is_get_patrol_unit( self, x: impl Into<i32>, z: impl Into<i32>, unit: impl Into<Unit>, force_type: impl Into<Force_Type>, skip_unit: impl Into<Unit>, ) -> bool
IsGetPatrolUnit(i32, i32, crate::app::unit::Unit, crate::app::force::Force_Type, crate::app::unit::Unit) overloadSource§fn get_closest_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit
fn get_closest_unit( self, cx: impl Into<i32>, cz: impl Into<i32>, force_type: impl Into<Force_Type>, is_reverse: impl Into<bool>, skip_unit: impl Into<Unit>, ) -> Unit
GetClosestUnit(i32, i32, crate::app::force::Force_Type, bool, crate::app::unit::Unit) overloadSource§fn get_order_unit(
self,
cx: impl Into<i32>,
cz: impl Into<i32>,
force_type: impl Into<Force_Type>,
is_reverse: impl Into<bool>,
skip_unit: impl Into<Unit>,
) -> Unit
fn get_order_unit( self, cx: impl Into<i32>, cz: impl Into<i32>, force_type: impl Into<Force_Type>, is_reverse: impl Into<bool>, skip_unit: impl Into<Unit>, ) -> Unit
GetOrderUnit(i32, i32, crate::app::force::Force_Type, bool, crate::app::unit::Unit) overloadSource§fn update_move_image(
self,
unit: impl Into<Unit>,
weapon_flag: impl Into<MapDeployTemplate_1_Flag<MapDeploy>>,
)
fn update_move_image( self, unit: impl Into<Unit>, weapon_flag: impl Into<MapDeployTemplate_1_Flag<MapDeploy>>, )
UpdateMoveImage(crate::app::unit::Unit, crate::app::mapdeploytemplate_1::MapDeployTemplate_1_Flag<crate::app::mapdeploy::MapDeploy>) overloadSource§fn free_cursor_set_move_image(self, unit: impl Into<Unit>)
fn free_cursor_set_move_image(self, unit: impl Into<Unit>)
FreeCursorSetMoveImage(crate::app::unit::Unit) overloadSource§fn unit_info_tick(self) -> bool
fn unit_info_tick(self) -> bool
UnitInfoTick() overloadSource§fn danger_one_tick(self) -> bool
fn danger_one_tick(self) -> bool
DangerOneTick() overloadMapNavigationTick() overloadSource§fn hide_panel(self)
fn hide_panel(self)
HidePanel() overloadSource§fn update_info(self)
fn update_info(self)
UpdateInfo() overloadSource§fn show_minimap(self)
fn show_minimap(self)
ShowMinimap() overloadSource§fn hide_minimap(self)
fn hide_minimap(self)
HideMinimap() overloadSource§fn show_damage_info(self)
fn show_damage_info(self)
ShowDamageInfo() overloadSource§fn hide_damage_info(self)
fn hide_damage_info(self)
HideDamageInfo() overloadSource§fn hide_info_except_unit_info(self)
fn hide_info_except_unit_info(self)
HideInfoExceptUnitInfo() overloadSource§fn jump_for_remove(self, unit: impl Into<Unit>)
fn jump_for_remove(self, unit: impl Into<Unit>)
JumpForRemove(crate::app::unit::Unit) overloadSource§fn jump_for_remagic(self, unit: impl Into<Unit>)
fn jump_for_remagic(self, unit: impl Into<Unit>)
JumpForRemagic(crate::app::unit::Unit) overloadSource§fn set_active_unit(self, target: impl Into<Unit>, is_pickup: impl Into<bool>)
fn set_active_unit(self, target: impl Into<Unit>, is_pickup: impl Into<bool>)
SetActiveUnit(crate::app::unit::Unit, bool) overloadSource§fn update_unit_info(self, is_update_key_help: impl Into<bool>)
fn update_unit_info(self, is_update_key_help: impl Into<bool>)
UpdateUnitInfo(bool) overloadSource§fn update_unit_info_2(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_update_key_help: impl Into<bool>,
)
fn update_unit_info_2( self, x: impl Into<i32>, z: impl Into<i32>, is_update_key_help: impl Into<bool>, )
UpdateUnitInfo(i32, i32, bool) overloadSource§fn unit_info_in_pick_cursor(self, x: impl Into<i32>, z: impl Into<i32>)
fn unit_info_in_pick_cursor(self, x: impl Into<i32>, z: impl Into<i32>)
UnitInfoInPickCursor(i32, i32) overloadSource§fn hide_unit_info_chara_image(self)
fn hide_unit_info_chara_image(self)
HideUnitInfoCharaImage() overloadSource§fn show_unit_info_chara_image(self)
fn show_unit_info_chara_image(self)
ShowUnitInfoCharaImage() overloadSource§fn unit_info_for_pick_free_cursor(self)
fn unit_info_for_pick_free_cursor(self)
UnitInfoForPickFreeCursor() overloadSource§fn key_help_in_free_cursor(self, unit: impl Into<Unit>)
fn key_help_in_free_cursor(self, unit: impl Into<Unit>)
KeyHelpInFreeCursor(crate::app::unit::Unit) overloadSource§fn get_pick_key_help_type(
self,
mind_unit: impl Into<Unit>,
is_detail: impl Into<bool>,
is_weapon_change: impl Into<bool>,
) -> MapKeyHelp_Types
fn get_pick_key_help_type( self, mind_unit: impl Into<Unit>, is_detail: impl Into<bool>, is_weapon_change: impl Into<bool>, ) -> MapKeyHelp_Types
GetPickKeyHelpType(crate::app::unit::Unit, bool, bool) overloadSource§fn key_help_in_pick_cursor(self)
fn key_help_in_pick_cursor(self)
KeyHelpInPickCursor() overloadSource§fn key_help_in_pick_cursor_2(self, x: impl Into<i32>, z: impl Into<i32>)
fn key_help_in_pick_cursor_2(self, x: impl Into<i32>, z: impl Into<i32>)
KeyHelpInPickCursor(i32, i32) overloadSource§fn pick_engage_branch(self)
fn pick_engage_branch(self)
PickEngageBranch() overloadSource§fn key_help_hide(self)
fn key_help_hide(self)
KeyHelpHide() overloadSource§fn update_terrain_info(self)
fn update_terrain_info(self)
UpdateTerrainInfo() overloadSource§fn update_terrain_info_2(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_terrain_info_2(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateTerrainInfo(i32, i32) overloadSource§fn update_left_terrain_info(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_left_terrain_info(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateLeftTerrainInfo(i32, i32) overloadSource§fn direct_attack_start(self)
fn direct_attack_start(self)
DirectAttackStart() overloadSource§fn direct_attack_wait(self)
fn direct_attack_wait(self)
DirectAttackWait() overloadSource§fn direct_attack_decide(self)
fn direct_attack_decide(self)
DirectAttackDecide() overloadSource§fn cursor_sound(self)
fn cursor_sound(self)
CursorSound() overloadSource§fn engage_rewarp_prepare(self)
fn engage_rewarp_prepare(self)
EngageRewarpPrepare() overloadSource§fn engage_rewarp_cancel(self)
fn engage_rewarp_cancel(self)
EngageRewarpCancel() overloadSource§fn engage_before_event(self)
fn engage_before_event(self)
EngageBeforeEvent() overloadSource§fn engage_after_event(self)
fn engage_after_event(self)
EngageAfterEvent() overloadSource§fn restart(self, target: impl Into<GameUserRestartData_Targtes>)
fn restart(self, target: impl Into<GameUserRestartData_Targtes>)
Restart(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overloadSaveAndSuspendMenuBefore() overloadSaveAndSuspendMenuAfter() overloadSource§fn mind_prepare(self)
fn mind_prepare(self)
MindPrepare() overloadSource§fn update_damage_forecast(self)
fn update_damage_forecast(self)
UpdateDamageForecast() overloadSource§fn get_old_cursor_x(self) -> i32
fn get_old_cursor_x(self) -> i32
get_OldCursorX() overloadSource§fn get_old_cursor_z(self) -> i32
fn get_old_cursor_z(self) -> i32
get_OldCursorZ() overloadSource§fn set_engage_x(self, value: impl Into<i32>)
fn set_engage_x(self, value: impl Into<i32>)
set_EngageX(i32) overloadSource§fn set_engage_z(self, value: impl Into<i32>)
fn set_engage_z(self, value: impl Into<i32>)
set_EngageZ(i32) overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload