pub struct MapDeploy(/* private fields */);Expand description
IL2CPP class: App.MapDeploy
Inherits: MapDeployTemplate_1<crate::app::mapdeploy::MapDeploy>
Implementations§
Source§impl MapDeploy
impl MapDeploy
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapDeploy
impl ClassIdentity for MapDeploy
Source§impl FromIlInstance for MapDeploy
impl FromIlInstance for MapDeploy
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapDeployTemplate_1<MapDeploy> for MapDeploy
impl IMapDeployTemplate_1<MapDeploy> for MapDeploy
fn m_queue_a(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_queue_a(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_queue_b(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_queue_b(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_read_queue(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_read_queue(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_write_queue(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_write_queue(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_queue_count(self) -> i32
fn set_m_queue_count(self, value: i32)
fn m_move_image(self) -> MapDeployMoveImage
fn set_m_move_image(self, value: MapDeployMoveImage)
fn m_attack_image(self) -> MapDeployAttackImage
fn set_m_attack_image(self, value: MapDeployAttackImage)
fn m_rod_image(self) -> MapDeployRodImage
fn set_m_rod_image(self, value: MapDeployRodImage)
fn m_heal_image(self) -> MapDeployHealImage
fn set_m_heal_image(self, value: MapDeployHealImage)
fn m_support_image(self) -> MapDeploySupportImage
fn set_m_support_image(self, value: MapDeploySupportImage)
fn m_interference_image(self) -> MapDeployInterferenceImage
fn set_m_interference_image(self, value: MapDeployInterferenceImage)
fn m_engage_image(self) -> MapDeployEngageImage
fn set_m_engage_image(self, value: MapDeployEngageImage)
fn m_draw_move_image(self) -> MapImageCoreBit
fn set_m_draw_move_image(self, value: MapImageCoreBit)
fn m_action_image(self) -> MapDeployActionImage
fn set_m_action_image(self, value: MapDeployActionImage)
fn m_mask_image(self) -> MapDeployMoveImage
fn set_m_mask_image(self, value: MapDeployMoveImage)
fn m_move_buffer_a(self) -> MapDeployMoveImage
fn set_m_move_buffer_a(self, value: MapDeployMoveImage)
fn m_move_buffer_b(self) -> MapDeployMoveImage
fn set_m_move_buffer_b(self, value: MapDeployMoveImage)
fn m_draw_move_buffer_a(self) -> MapImageCoreBit
fn set_m_draw_move_buffer_a(self, value: MapImageCoreBit)
fn m_draw_move_buffer_b(self) -> MapImageCoreBit
fn set_m_draw_move_buffer_b(self, value: MapImageCoreBit)
fn m_attack_buffer_a(self) -> MapDeployAttackImage
fn set_m_attack_buffer_a(self, value: MapDeployAttackImage)
fn m_attack_buffer_b(self) -> MapDeployAttackImage
fn set_m_attack_buffer_b(self, value: MapDeployAttackImage)
fn m_rod_buffer_a(self) -> MapDeployRodImage
fn set_m_rod_buffer_a(self, value: MapDeployRodImage)
fn m_rod_buffer_b(self) -> MapDeployRodImage
fn set_m_rod_buffer_b(self, value: MapDeployRodImage)
fn m_heal_buffer_a(self) -> MapDeployHealImage
fn set_m_heal_buffer_a(self, value: MapDeployHealImage)
fn m_heal_buffer_b(self) -> MapDeployHealImage
fn set_m_heal_buffer_b(self, value: MapDeployHealImage)
fn m_support_buffer_a(self) -> MapDeploySupportImage
fn set_m_support_buffer_a(self, value: MapDeploySupportImage)
fn m_support_buffer_b(self) -> MapDeploySupportImage
fn set_m_support_buffer_b(self, value: MapDeploySupportImage)
fn m_interference_buffer_a(self) -> MapDeployInterferenceImage
fn set_m_interference_buffer_a(self, value: MapDeployInterferenceImage)
fn m_interference_buffer_b(self) -> MapDeployInterferenceImage
fn set_m_interference_buffer_b(self, value: MapDeployInterferenceImage)
fn m_action_buffer_a(self) -> MapDeployActionImage
fn set_m_action_buffer_a(self, value: MapDeployActionImage)
fn m_action_buffer_b(self) -> MapDeployActionImage
fn set_m_action_buffer_b(self, value: MapDeployActionImage)
fn m_engage_buffer_a(self) -> MapDeployEngageImage
fn set_m_engage_buffer_a(self, value: MapDeployEngageImage)
fn m_engage_buffer_b(self) -> MapDeployEngageImage
fn set_m_engage_buffer_b(self, value: MapDeployEngageImage)
fn m_move_buffer_work(self) -> MapDeployMoveImage
fn set_m_move_buffer_work(self, value: MapDeployMoveImage)
fn m_trick_buffer(self) -> MapDeployTrickImage
fn set_m_trick_buffer(self, value: MapDeployTrickImage)
fn m_trick_buffer2(self) -> MapDeployTrickImage
fn set_m_trick_buffer2(self, value: MapDeployTrickImage)
fn m_cost_max_image(self) -> MapDeployZocImage
fn set_m_cost_max_image(self, value: MapDeployZocImage)
fn m_cost_min_image(self) -> MapDeployZocImage
fn set_m_cost_min_image(self, value: MapDeployZocImage)
fn m_not_move_image(self) -> MapDeployZocImage
fn set_m_not_move_image(self, value: MapDeployZocImage)
fn m_target_image(self) -> MapDeployAttackImage
fn set_m_target_image(self, value: MapDeployAttackImage)
fn m_range_image(self) -> MapDeployRangeImage
fn set_m_range_image(self, value: MapDeployRangeImage)
fn m_overlap_image(self) -> MapDeployOverlapImage
fn set_m_overlap_image(self, value: MapDeployOverlapImage)
fn m_land_image(self) -> MapDeployLandImage
fn set_m_land_image(self, value: MapDeployLandImage)
fn m_support_for_unit_image(self) -> MapDeploySupportForUnitImage
fn set_m_support_for_unit_image(self, value: MapDeploySupportForUnitImage)
fn m_dance_image(self) -> MapDeployDanceImage
fn set_m_dance_image(self, value: MapDeployDanceImage)
fn m_cannon_image(self) -> MapDeployCannonImage
fn set_m_cannon_image(self, value: MapDeployCannonImage)
fn m_flag(self) -> MapDeployTemplate_1_FlagField<T0>
fn set_m_flag(self, value: MapDeployTemplate_1_FlagField<T0>)
fn m_force_type(self) -> Force_Type
fn set_m_force_type(self, value: Force_Type)
fn m_area_x1(self) -> u8
fn set_m_area_x1(self, value: u8)
fn m_area_z1(self) -> u8
fn set_m_area_z1(self, value: u8)
fn m_area_x2(self) -> u8
fn set_m_area_x2(self, value: u8)
fn m_area_z2(self) -> u8
fn set_m_area_z2(self, value: u8)
fn m_move_power(self) -> u8
fn set_m_move_power(self, value: u8)
fn m_move_type(self) -> JobData_MoveTypes
fn set_m_move_type(self, value: JobData_MoveTypes)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_no_cannon_bit(self) -> Array<u64>
fn set_m_no_cannon_bit(self, value: Array<u64>)
fn m_no_cannon_max(self) -> Array<i32>
fn set_m_no_cannon_max(self, value: Array<i32>)
fn m_bit_array(self) -> Array<u64>
fn set_m_bit_array(self, value: Array<u64>)
fn m_max_array(self) -> Array<i32>
fn set_m_max_array(self, value: Array<i32>)
Source§impl ISingletonClass_1<MapDeploy> for MapDeploy
impl ISingletonClass_1<MapDeploy> for MapDeploy
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapDeploy
impl IMapDeploy for MapDeploy
impl IObject for MapDeploy
Auto Trait Implementations§
impl Freeze for MapDeploy
impl RefUnwindSafe for MapDeploy
impl !Send for MapDeploy
impl !Sync for MapDeploy
impl Unpin for MapDeploy
impl UnwindSafe for MapDeploy
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fn borrow_mut(&mut self) -> &mut T
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Source§impl<__T> IMapDeployMethods for __Twhere
__T: IMapDeploy,
impl<__T> IMapDeployMethods for __Twhere
__T: IMapDeploy,
Source§impl<T0, __U> IMapDeployTemplate_1Methods<T0> for __U
impl<T0, __U> IMapDeployTemplate_1Methods<T0> for __U
fn ctor(self)where
Self: Sized,
fn turn_reset(self, force_type: Force_Type)where
Self: Sized,
fn reset_display_type(self)where
Self: Sized,
fn move(
self,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn move_2(
self,
unit: Unit,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn update_skill_image(self, unit: Unit)where
Self: Sized,
fn clear_skill_image(self)where
Self: Sized,
fn event_move(
self,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn dispos_move(
self,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_move(
self,
unit: Unit,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_move_xz(
self,
unit: Unit,
x: i32,
z: i32,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_move_item(
self,
unit: Unit,
unit_item: UnitItem,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_dance(self, unit: Unit)where
Self: Sized,
fn unit_move_action(self, unit: Unit)where
Self: Sized,
fn unit_move_engage(
self,
unit: Unit,
move_power: i32,
mind: MapMind_Type,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_move(
self,
unit: Unit,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_move_xy(
self,
unit: Unit,
x: i32,
z: i32,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_warp(
self,
rod_unit: Unit,
target_unit: Unit,
unit_item: UnitItem,
flag: i32,
)where
Self: Sized,
fn unit_rewarp(
self,
unit: Unit,
skill: SkillData,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_rewarp_2(
self,
unit: Unit,
unit_item: UnitItem,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_rewarp_3(
self,
unit: Unit,
range: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_rewarp_4(
self,
unit: Unit,
range: i32,
flag: MapDeployTemplate_1_Flag<T0>,
mask: MapDeployAttackImage,
)where
Self: Sized,
fn regist_rewarp_move_image( unit: Unit, args_x: i32, args_z: i32, rewarp_range: i32, move: MapDeployMoveImage, mask: MapDeployAttackImage, )
fn unit_creation(self, rod_unit: Unit, rod_unit_item_index: i32)where
Self: Sized,
fn unit_fire_cannon(self, unit: Unit)where
Self: Sized,
fn unit_ai_move_limit(self, unit: Unit, flag: MapDeployTemplate_1_Flag<T0>)where
Self: Sized,
fn unit_fill(self, unit: Unit, flag: MapDeployTemplate_1_Flag<T0>)where
Self: Sized,
fn unit_fill_item(
self,
unit: Unit,
unit_item: UnitItem,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn fill_oneself(self, unit: Unit)where
Self: Sized,
fn unit_fill_action(self, unit: Unit)where
Self: Sized,
fn fill_dragon_vein(self)where
Self: Sized,
fn unit_fill_engage(
self,
unit: Unit,
mind: MapMind_Type,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_fill_skill(
self,
unit: Unit,
skill: SkillData,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_fill_item(
self,
unit: Unit,
unit_item: UnitItem,
skill: SkillData,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_fill_rewarp(self, unit: Unit)where
Self: Sized,
fn range_around(self, value: i32)where
Self: Sized,
fn range_immobile(self, xx: i32, zz: i32, range_i: i32, range_o: i32)where
Self: Sized,
fn unit_range_immobile(self, unit: Unit, xx: i32, zz: i32, flag: i32)where
Self: Sized,
fn target_only(self, attacker: Unit, unit_item: UnitItem)where
Self: Sized,
fn unit_triangle(self, attacker: Unit)where
Self: Sized,
fn set_move_a(self)where
Self: Sized,
fn set_move_b(self)where
Self: Sized,
fn set_attack_a(self)where
Self: Sized,
fn set_attack_b(self)where
Self: Sized,
fn set_rod_a(self)where
Self: Sized,
fn set_rod_b(self)where
Self: Sized,
fn set_heal_a(self)where
Self: Sized,
fn set_heal_b(self)where
Self: Sized,
fn set_support_a(self)where
Self: Sized,
fn set_support_b(self)where
Self: Sized,
fn set_interference_a(self)where
Self: Sized,
fn set_interference_b(self)where
Self: Sized,
fn set_engage_a(self)where
Self: Sized,
fn set_engage_b(self)where
Self: Sized,
fn set_buffer_a(self)where
Self: Sized,
fn set_buffer_b(self)where
Self: Sized,
fn set_mask_image(self, image: MapDeployMoveImage)where
Self: Sized,
fn get_move_image(self) -> MapDeployMoveImagewhere
Self: Sized,
fn set_move_image(self, value: MapDeployMoveImage)where
Self: Sized,
fn get_draw_move_image(self) -> MapImageCoreBitwhere
Self: Sized,
fn get_move_image_a(self) -> MapDeployMoveImagewhere
Self: Sized,
fn get_move_image_b(self) -> MapDeployMoveImagewhere
Self: Sized,
fn get_attack_image(self) -> MapDeployAttackImagewhere
Self: Sized,
fn set_attack_image(self, value: MapDeployAttackImage)where
Self: Sized,
fn get_attack_image_a(self) -> MapDeployAttackImagewhere
Self: Sized,
fn get_attack_image_b(self) -> MapDeployAttackImagewhere
Self: Sized,
fn get_rod_image(self) -> MapDeployRodImagewhere
Self: Sized,
fn set_rod_image(self, value: MapDeployRodImage)where
Self: Sized,
fn get_heal_image(self) -> MapDeployHealImagewhere
Self: Sized,
fn set_heal_image(self, value: MapDeployHealImage)where
Self: Sized,
fn get_support_image(self) -> MapDeploySupportImagewhere
Self: Sized,
fn set_support_image(self, value: MapDeploySupportImage)where
Self: Sized,
fn get_support_for_unit_image(self) -> MapDeploySupportForUnitImagewhere
Self: Sized,
fn set_support_for_unit_image(self, value: MapDeploySupportForUnitImage)where
Self: Sized,
fn get_interference_image(self) -> MapDeployInterferenceImagewhere
Self: Sized,
fn set_interference_image(self, value: MapDeployInterferenceImage)where
Self: Sized,
fn get_action_image(self) -> MapDeployActionImagewhere
Self: Sized,
fn set_action_image(self, value: MapDeployActionImage)where
Self: Sized,
fn get_engage_image(self) -> MapDeployEngageImagewhere
Self: Sized,
fn set_engage_image(self, value: MapDeployEngageImage)where
Self: Sized,
fn get_range_image(self) -> MapDeployRangeImagewhere
Self: Sized,
fn set_range_image(self, value: MapDeployRangeImage)where
Self: Sized,
fn get_overlap_image(self) -> MapDeployOverlapImagewhere
Self: Sized,
fn set_overlap_image(self, value: MapDeployOverlapImage)where
Self: Sized,
fn get_land_image(self) -> MapDeployLandImagewhere
Self: Sized,
fn set_land_image(self, value: MapDeployLandImage)where
Self: Sized,
fn get_dance_image(self) -> MapDeployDanceImagewhere
Self: Sized,
fn set_dance_image(self, value: MapDeployDanceImage)where
Self: Sized,
fn get_cannon_image(self) -> MapDeployCannonImagewhere
Self: Sized,
fn set_cannon_image(self, value: MapDeployCannonImage)where
Self: Sized,
fn get_trick_image(self) -> MapDeployTrickImagewhere
Self: Sized,
fn get_trick_image2(self) -> MapDeployTrickImagewhere
Self: Sized,
fn get_force_type(self) -> Force_Typewhere
Self: Sized,
fn set_force_type(self, value: Force_Type)where
Self: Sized,
fn get_bmap_size(self) -> i32where
Self: Sized,
fn set_bmap_size(self, value: i32)where
Self: Sized,
fn search_dir(self, dir: Dir_Type)where
Self: Sized,
fn is_out_of_area(self, x: i32, z: i32) -> boolwhere
Self: Sized,
fn get_cost(self, x: i32, z: i32) -> i32where
Self: Sized,
fn is_before_move(self, skill: SkillData) -> boolwhere
Self: Sized,
fn get_range_bit(self, unit: Unit, bit: Array<u64>, max: Array<i32>)where
Self: Sized,
fn get_range_bit_2(
self,
unit: Unit,
skill: SkillData,
bit_array: Array<u64>,
max_array: Array<i32>,
)where
Self: Sized,
fn is_fill(self, x: i32, z: i32) -> boolwhere
Self: Sized,
fn fill(self, unit: Unit, skill: SkillData, is_consider_cannon: bool)where
Self: Sized,
fn fill_attack(self, unit: Unit, bit: u64, max: i32)where
Self: Sized,
fn fill_rod(self, unit: Unit, bit: u64, max: i32)where
Self: Sized,
fn fill_range_image(self)where
Self: Sized,
fn fill_support_for_unit_image(self, unit: Unit)where
Self: Sized,
fn is_support_rod_for_unit(self, unit_item: UnitItem) -> boolwhere
Self: Sized,
fn fill_dance_image(self, unit: Unit)where
Self: Sized,
fn fill_range_image_for_cannon(
self,
unit: Unit,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn fill_image(
self,
unit: Unit,
bit: u64,
min: i32,
max: i32,
image: MapImageCoreBit,
)where
Self: Sized,
fn clear(self)where
Self: Sized,
fn get_distance(self, x: i32, z: i32) -> i32where
Self: Sized,
fn get_distance_2(self, route: MapRoute, x: i32, z: i32) -> i32where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload