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IMapDeployTemplate_1

Trait IMapDeployTemplate_1 

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pub trait IMapDeployTemplate_1<T0: ClassIdentity>: ISingletonClass_1<T0> {
Show 118 methods // Provided methods fn m_queue_a(self) -> MapDeployTemplate_1_Queue<T0> { ... } fn set_m_queue_a(self, value: MapDeployTemplate_1_Queue<T0>) { ... } fn m_queue_b(self) -> MapDeployTemplate_1_Queue<T0> { ... } fn set_m_queue_b(self, value: MapDeployTemplate_1_Queue<T0>) { ... } fn m_read_queue(self) -> MapDeployTemplate_1_Queue<T0> { ... } fn set_m_read_queue(self, value: MapDeployTemplate_1_Queue<T0>) { ... } fn m_write_queue(self) -> MapDeployTemplate_1_Queue<T0> { ... } fn set_m_write_queue(self, value: MapDeployTemplate_1_Queue<T0>) { ... } fn m_queue_count(self) -> i32 { ... } fn set_m_queue_count(self, value: i32) { ... } fn m_move_image(self) -> MapDeployMoveImage { ... } fn set_m_move_image(self, value: MapDeployMoveImage) { ... } fn m_attack_image(self) -> MapDeployAttackImage { ... } fn set_m_attack_image(self, value: MapDeployAttackImage) { ... } fn m_rod_image(self) -> MapDeployRodImage { ... } fn set_m_rod_image(self, value: MapDeployRodImage) { ... } fn m_heal_image(self) -> MapDeployHealImage { ... } fn set_m_heal_image(self, value: MapDeployHealImage) { ... } fn m_support_image(self) -> MapDeploySupportImage { ... } fn set_m_support_image(self, value: MapDeploySupportImage) { ... } fn m_interference_image(self) -> MapDeployInterferenceImage { ... } fn set_m_interference_image(self, value: MapDeployInterferenceImage) { ... } fn m_engage_image(self) -> MapDeployEngageImage { ... } fn set_m_engage_image(self, value: MapDeployEngageImage) { ... } fn m_draw_move_image(self) -> MapImageCoreBit { ... } fn set_m_draw_move_image(self, value: MapImageCoreBit) { ... } fn m_action_image(self) -> MapDeployActionImage { ... } fn set_m_action_image(self, value: MapDeployActionImage) { ... } fn m_mask_image(self) -> MapDeployMoveImage { ... } fn set_m_mask_image(self, value: MapDeployMoveImage) { ... } fn m_move_buffer_a(self) -> MapDeployMoveImage { ... } fn set_m_move_buffer_a(self, value: MapDeployMoveImage) { ... } fn m_move_buffer_b(self) -> MapDeployMoveImage { ... } fn set_m_move_buffer_b(self, value: MapDeployMoveImage) { ... } fn m_draw_move_buffer_a(self) -> MapImageCoreBit { ... } fn set_m_draw_move_buffer_a(self, value: MapImageCoreBit) { ... } fn m_draw_move_buffer_b(self) -> MapImageCoreBit { ... } fn set_m_draw_move_buffer_b(self, value: MapImageCoreBit) { ... } fn m_attack_buffer_a(self) -> MapDeployAttackImage { ... } fn set_m_attack_buffer_a(self, value: MapDeployAttackImage) { ... } fn m_attack_buffer_b(self) -> MapDeployAttackImage { ... } fn set_m_attack_buffer_b(self, value: MapDeployAttackImage) { ... } fn m_rod_buffer_a(self) -> MapDeployRodImage { ... } fn set_m_rod_buffer_a(self, value: MapDeployRodImage) { ... } fn m_rod_buffer_b(self) -> MapDeployRodImage { ... } fn set_m_rod_buffer_b(self, value: MapDeployRodImage) { ... } fn m_heal_buffer_a(self) -> MapDeployHealImage { ... } fn set_m_heal_buffer_a(self, value: MapDeployHealImage) { ... } fn m_heal_buffer_b(self) -> MapDeployHealImage { ... } fn set_m_heal_buffer_b(self, value: MapDeployHealImage) { ... } fn m_support_buffer_a(self) -> MapDeploySupportImage { ... } fn set_m_support_buffer_a(self, value: MapDeploySupportImage) { ... } fn m_support_buffer_b(self) -> MapDeploySupportImage { ... } fn set_m_support_buffer_b(self, value: MapDeploySupportImage) { ... } fn m_interference_buffer_a(self) -> MapDeployInterferenceImage { ... } fn set_m_interference_buffer_a(self, value: MapDeployInterferenceImage) { ... } fn m_interference_buffer_b(self) -> MapDeployInterferenceImage { ... } fn set_m_interference_buffer_b(self, value: MapDeployInterferenceImage) { ... } fn m_action_buffer_a(self) -> MapDeployActionImage { ... } fn set_m_action_buffer_a(self, value: MapDeployActionImage) { ... } fn m_action_buffer_b(self) -> MapDeployActionImage { ... } fn set_m_action_buffer_b(self, value: MapDeployActionImage) { ... } fn m_engage_buffer_a(self) -> MapDeployEngageImage { ... } fn set_m_engage_buffer_a(self, value: MapDeployEngageImage) { ... } fn m_engage_buffer_b(self) -> MapDeployEngageImage { ... } fn set_m_engage_buffer_b(self, value: MapDeployEngageImage) { ... } fn m_move_buffer_work(self) -> MapDeployMoveImage { ... } fn set_m_move_buffer_work(self, value: MapDeployMoveImage) { ... } fn m_trick_buffer(self) -> MapDeployTrickImage { ... } fn set_m_trick_buffer(self, value: MapDeployTrickImage) { ... } fn m_trick_buffer2(self) -> MapDeployTrickImage { ... } fn set_m_trick_buffer2(self, value: MapDeployTrickImage) { ... } fn m_cost_max_image(self) -> MapDeployZocImage { ... } fn set_m_cost_max_image(self, value: MapDeployZocImage) { ... } fn m_cost_min_image(self) -> MapDeployZocImage { ... } fn set_m_cost_min_image(self, value: MapDeployZocImage) { ... } fn m_not_move_image(self) -> MapDeployZocImage { ... } fn set_m_not_move_image(self, value: MapDeployZocImage) { ... } fn m_target_image(self) -> MapDeployAttackImage { ... } fn set_m_target_image(self, value: MapDeployAttackImage) { ... } fn m_range_image(self) -> MapDeployRangeImage { ... } fn set_m_range_image(self, value: MapDeployRangeImage) { ... } fn m_overlap_image(self) -> MapDeployOverlapImage { ... } fn set_m_overlap_image(self, value: MapDeployOverlapImage) { ... } fn m_land_image(self) -> MapDeployLandImage { ... } fn set_m_land_image(self, value: MapDeployLandImage) { ... } fn m_support_for_unit_image(self) -> MapDeploySupportForUnitImage { ... } fn set_m_support_for_unit_image(self, value: MapDeploySupportForUnitImage) { ... } fn m_dance_image(self) -> MapDeployDanceImage { ... } fn set_m_dance_image(self, value: MapDeployDanceImage) { ... } fn m_cannon_image(self) -> MapDeployCannonImage { ... } fn set_m_cannon_image(self, value: MapDeployCannonImage) { ... } fn m_flag(self) -> MapDeployTemplate_1_FlagField<T0> { ... } fn set_m_flag(self, value: MapDeployTemplate_1_FlagField<T0>) { ... } fn m_force_type(self) -> Force_Type { ... } fn set_m_force_type(self, value: Force_Type) { ... } fn m_area_x1(self) -> u8 { ... } fn set_m_area_x1(self, value: u8) { ... } fn m_area_z1(self) -> u8 { ... } fn set_m_area_z1(self, value: u8) { ... } fn m_area_x2(self) -> u8 { ... } fn set_m_area_x2(self, value: u8) { ... } fn m_area_z2(self) -> u8 { ... } fn set_m_area_z2(self, value: u8) { ... } fn m_move_power(self) -> u8 { ... } fn set_m_move_power(self, value: u8) { ... } fn m_move_type(self) -> JobData_MoveTypes { ... } fn set_m_move_type(self, value: JobData_MoveTypes) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_no_cannon_bit(self) -> Array<u64> { ... } fn set_m_no_cannon_bit(self, value: Array<u64>) { ... } fn m_no_cannon_max(self) -> Array<i32> { ... } fn set_m_no_cannon_max(self, value: Array<i32>) { ... } fn m_bit_array(self) -> Array<u64> { ... } fn set_m_bit_array(self, value: Array<u64>) { ... } fn m_max_array(self) -> Array<i32> { ... } fn set_m_max_array(self, value: Array<i32>) { ... }
}

Provided Methods§

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fn m_queue_a(self) -> MapDeployTemplate_1_Queue<T0>

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fn set_m_queue_a(self, value: MapDeployTemplate_1_Queue<T0>)

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fn m_queue_b(self) -> MapDeployTemplate_1_Queue<T0>

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fn set_m_queue_b(self, value: MapDeployTemplate_1_Queue<T0>)

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fn m_read_queue(self) -> MapDeployTemplate_1_Queue<T0>

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fn set_m_read_queue(self, value: MapDeployTemplate_1_Queue<T0>)

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fn m_write_queue(self) -> MapDeployTemplate_1_Queue<T0>

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fn set_m_write_queue(self, value: MapDeployTemplate_1_Queue<T0>)

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fn m_queue_count(self) -> i32

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fn set_m_queue_count(self, value: i32)

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fn m_move_image(self) -> MapDeployMoveImage

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fn set_m_move_image(self, value: MapDeployMoveImage)

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fn m_attack_image(self) -> MapDeployAttackImage

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fn set_m_attack_image(self, value: MapDeployAttackImage)

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fn m_rod_image(self) -> MapDeployRodImage

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fn set_m_rod_image(self, value: MapDeployRodImage)

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fn m_heal_image(self) -> MapDeployHealImage

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fn set_m_heal_image(self, value: MapDeployHealImage)

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fn m_support_image(self) -> MapDeploySupportImage

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fn set_m_support_image(self, value: MapDeploySupportImage)

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fn m_interference_image(self) -> MapDeployInterferenceImage

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fn set_m_interference_image(self, value: MapDeployInterferenceImage)

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fn m_engage_image(self) -> MapDeployEngageImage

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fn set_m_engage_image(self, value: MapDeployEngageImage)

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fn m_draw_move_image(self) -> MapImageCoreBit

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fn set_m_draw_move_image(self, value: MapImageCoreBit)

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fn m_action_image(self) -> MapDeployActionImage

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fn set_m_action_image(self, value: MapDeployActionImage)

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fn m_mask_image(self) -> MapDeployMoveImage

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fn set_m_mask_image(self, value: MapDeployMoveImage)

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fn m_move_buffer_a(self) -> MapDeployMoveImage

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fn set_m_move_buffer_a(self, value: MapDeployMoveImage)

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fn m_move_buffer_b(self) -> MapDeployMoveImage

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fn set_m_move_buffer_b(self, value: MapDeployMoveImage)

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fn m_draw_move_buffer_a(self) -> MapImageCoreBit

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fn set_m_draw_move_buffer_a(self, value: MapImageCoreBit)

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fn m_draw_move_buffer_b(self) -> MapImageCoreBit

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fn set_m_draw_move_buffer_b(self, value: MapImageCoreBit)

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fn m_attack_buffer_a(self) -> MapDeployAttackImage

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fn set_m_attack_buffer_a(self, value: MapDeployAttackImage)

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fn m_attack_buffer_b(self) -> MapDeployAttackImage

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fn set_m_attack_buffer_b(self, value: MapDeployAttackImage)

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fn m_rod_buffer_a(self) -> MapDeployRodImage

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fn set_m_rod_buffer_a(self, value: MapDeployRodImage)

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fn m_rod_buffer_b(self) -> MapDeployRodImage

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fn set_m_rod_buffer_b(self, value: MapDeployRodImage)

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fn m_heal_buffer_a(self) -> MapDeployHealImage

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fn set_m_heal_buffer_a(self, value: MapDeployHealImage)

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fn m_heal_buffer_b(self) -> MapDeployHealImage

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fn set_m_heal_buffer_b(self, value: MapDeployHealImage)

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fn m_support_buffer_a(self) -> MapDeploySupportImage

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fn set_m_support_buffer_a(self, value: MapDeploySupportImage)

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fn m_support_buffer_b(self) -> MapDeploySupportImage

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fn set_m_support_buffer_b(self, value: MapDeploySupportImage)

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fn m_interference_buffer_a(self) -> MapDeployInterferenceImage

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fn set_m_interference_buffer_a(self, value: MapDeployInterferenceImage)

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fn m_interference_buffer_b(self) -> MapDeployInterferenceImage

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fn set_m_interference_buffer_b(self, value: MapDeployInterferenceImage)

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fn m_action_buffer_a(self) -> MapDeployActionImage

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fn set_m_action_buffer_a(self, value: MapDeployActionImage)

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fn m_action_buffer_b(self) -> MapDeployActionImage

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fn set_m_action_buffer_b(self, value: MapDeployActionImage)

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fn m_engage_buffer_a(self) -> MapDeployEngageImage

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fn set_m_engage_buffer_a(self, value: MapDeployEngageImage)

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fn m_engage_buffer_b(self) -> MapDeployEngageImage

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fn set_m_engage_buffer_b(self, value: MapDeployEngageImage)

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fn m_move_buffer_work(self) -> MapDeployMoveImage

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fn set_m_move_buffer_work(self, value: MapDeployMoveImage)

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fn m_trick_buffer(self) -> MapDeployTrickImage

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fn set_m_trick_buffer(self, value: MapDeployTrickImage)

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fn m_trick_buffer2(self) -> MapDeployTrickImage

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fn set_m_trick_buffer2(self, value: MapDeployTrickImage)

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fn m_cost_max_image(self) -> MapDeployZocImage

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fn set_m_cost_max_image(self, value: MapDeployZocImage)

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fn m_cost_min_image(self) -> MapDeployZocImage

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fn set_m_cost_min_image(self, value: MapDeployZocImage)

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fn m_not_move_image(self) -> MapDeployZocImage

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fn set_m_not_move_image(self, value: MapDeployZocImage)

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fn m_target_image(self) -> MapDeployAttackImage

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fn set_m_target_image(self, value: MapDeployAttackImage)

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fn m_range_image(self) -> MapDeployRangeImage

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fn set_m_range_image(self, value: MapDeployRangeImage)

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fn m_overlap_image(self) -> MapDeployOverlapImage

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fn set_m_overlap_image(self, value: MapDeployOverlapImage)

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fn m_land_image(self) -> MapDeployLandImage

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fn set_m_land_image(self, value: MapDeployLandImage)

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fn m_support_for_unit_image(self) -> MapDeploySupportForUnitImage

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fn set_m_support_for_unit_image(self, value: MapDeploySupportForUnitImage)

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fn m_dance_image(self) -> MapDeployDanceImage

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fn set_m_dance_image(self, value: MapDeployDanceImage)

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fn m_cannon_image(self) -> MapDeployCannonImage

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fn set_m_cannon_image(self, value: MapDeployCannonImage)

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fn m_flag(self) -> MapDeployTemplate_1_FlagField<T0>

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fn set_m_flag(self, value: MapDeployTemplate_1_FlagField<T0>)

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fn m_force_type(self) -> Force_Type

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fn set_m_force_type(self, value: Force_Type)

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fn m_area_x1(self) -> u8

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fn set_m_area_x1(self, value: u8)

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fn m_area_z1(self) -> u8

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fn set_m_area_z1(self, value: u8)

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fn m_area_x2(self) -> u8

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fn set_m_area_x2(self, value: u8)

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fn m_area_z2(self) -> u8

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fn set_m_area_z2(self, value: u8)

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fn m_move_power(self) -> u8

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fn set_m_move_power(self, value: u8)

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fn m_move_type(self) -> JobData_MoveTypes

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fn set_m_move_type(self, value: JobData_MoveTypes)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_no_cannon_bit(self) -> Array<u64>

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fn set_m_no_cannon_bit(self, value: Array<u64>)

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fn m_no_cannon_max(self) -> Array<i32>

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fn set_m_no_cannon_max(self, value: Array<i32>)

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fn m_bit_array(self) -> Array<u64>

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fn set_m_bit_array(self, value: Array<u64>)

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fn m_max_array(self) -> Array<i32>

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fn set_m_max_array(self, value: Array<i32>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§