pub struct MapDeployTemplate_1<T0: ClassIdentity>(/* private fields */);Expand description
IL2CPP class: App.MapDeployTemplate`1
Inherits: SingletonClass_1<T0> : Object
Implementations§
Source§impl<T0: ClassIdentity> MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> MapDeployTemplate_1<T0>
pub fn base(self) -> SingletonClass_1<T0>
Source§impl<T0: ClassIdentity> MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> MapDeployTemplate_1<T0>
pub fn move_max() -> i32
pub fn set_move_max(value: i32)
Source§impl<T0: ClassIdentity> MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> MapDeployTemplate_1<T0>
Trait Implementations§
Source§impl<T0: ClassIdentity> ClassIdentity for MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> ClassIdentity for MapDeployTemplate_1<T0>
Source§impl<T0: Clone + ClassIdentity> Clone for MapDeployTemplate_1<T0>
impl<T0: Clone + ClassIdentity> Clone for MapDeployTemplate_1<T0>
Source§fn clone(&self) -> MapDeployTemplate_1<T0>
fn clone(&self) -> MapDeployTemplate_1<T0>
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<T0: ClassIdentity> FromIlInstance for MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> FromIlInstance for MapDeployTemplate_1<T0>
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl<T0: ClassIdentity> IMapDeployTemplate_1<T0> for MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> IMapDeployTemplate_1<T0> for MapDeployTemplate_1<T0>
fn m_queue_a(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_queue_a(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_queue_b(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_queue_b(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_read_queue(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_read_queue(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_write_queue(self) -> MapDeployTemplate_1_Queue<T0>
fn set_m_write_queue(self, value: MapDeployTemplate_1_Queue<T0>)
fn m_queue_count(self) -> i32
fn set_m_queue_count(self, value: i32)
fn m_move_image(self) -> MapDeployMoveImage
fn set_m_move_image(self, value: MapDeployMoveImage)
fn m_attack_image(self) -> MapDeployAttackImage
fn set_m_attack_image(self, value: MapDeployAttackImage)
fn m_rod_image(self) -> MapDeployRodImage
fn set_m_rod_image(self, value: MapDeployRodImage)
fn m_heal_image(self) -> MapDeployHealImage
fn set_m_heal_image(self, value: MapDeployHealImage)
fn m_support_image(self) -> MapDeploySupportImage
fn set_m_support_image(self, value: MapDeploySupportImage)
fn m_interference_image(self) -> MapDeployInterferenceImage
fn set_m_interference_image(self, value: MapDeployInterferenceImage)
fn m_engage_image(self) -> MapDeployEngageImage
fn set_m_engage_image(self, value: MapDeployEngageImage)
fn m_draw_move_image(self) -> MapImageCoreBit
fn set_m_draw_move_image(self, value: MapImageCoreBit)
fn m_action_image(self) -> MapDeployActionImage
fn set_m_action_image(self, value: MapDeployActionImage)
fn m_mask_image(self) -> MapDeployMoveImage
fn set_m_mask_image(self, value: MapDeployMoveImage)
fn m_move_buffer_a(self) -> MapDeployMoveImage
fn set_m_move_buffer_a(self, value: MapDeployMoveImage)
fn m_move_buffer_b(self) -> MapDeployMoveImage
fn set_m_move_buffer_b(self, value: MapDeployMoveImage)
fn m_draw_move_buffer_a(self) -> MapImageCoreBit
fn set_m_draw_move_buffer_a(self, value: MapImageCoreBit)
fn m_draw_move_buffer_b(self) -> MapImageCoreBit
fn set_m_draw_move_buffer_b(self, value: MapImageCoreBit)
fn m_attack_buffer_a(self) -> MapDeployAttackImage
fn set_m_attack_buffer_a(self, value: MapDeployAttackImage)
fn m_attack_buffer_b(self) -> MapDeployAttackImage
fn set_m_attack_buffer_b(self, value: MapDeployAttackImage)
fn m_rod_buffer_a(self) -> MapDeployRodImage
fn set_m_rod_buffer_a(self, value: MapDeployRodImage)
fn m_rod_buffer_b(self) -> MapDeployRodImage
fn set_m_rod_buffer_b(self, value: MapDeployRodImage)
fn m_heal_buffer_a(self) -> MapDeployHealImage
fn set_m_heal_buffer_a(self, value: MapDeployHealImage)
fn m_heal_buffer_b(self) -> MapDeployHealImage
fn set_m_heal_buffer_b(self, value: MapDeployHealImage)
fn m_support_buffer_a(self) -> MapDeploySupportImage
fn set_m_support_buffer_a(self, value: MapDeploySupportImage)
fn m_support_buffer_b(self) -> MapDeploySupportImage
fn set_m_support_buffer_b(self, value: MapDeploySupportImage)
fn m_interference_buffer_a(self) -> MapDeployInterferenceImage
fn set_m_interference_buffer_a(self, value: MapDeployInterferenceImage)
fn m_interference_buffer_b(self) -> MapDeployInterferenceImage
fn set_m_interference_buffer_b(self, value: MapDeployInterferenceImage)
fn m_action_buffer_a(self) -> MapDeployActionImage
fn set_m_action_buffer_a(self, value: MapDeployActionImage)
fn m_action_buffer_b(self) -> MapDeployActionImage
fn set_m_action_buffer_b(self, value: MapDeployActionImage)
fn m_engage_buffer_a(self) -> MapDeployEngageImage
fn set_m_engage_buffer_a(self, value: MapDeployEngageImage)
fn m_engage_buffer_b(self) -> MapDeployEngageImage
fn set_m_engage_buffer_b(self, value: MapDeployEngageImage)
fn m_move_buffer_work(self) -> MapDeployMoveImage
fn set_m_move_buffer_work(self, value: MapDeployMoveImage)
fn m_trick_buffer(self) -> MapDeployTrickImage
fn set_m_trick_buffer(self, value: MapDeployTrickImage)
fn m_trick_buffer2(self) -> MapDeployTrickImage
fn set_m_trick_buffer2(self, value: MapDeployTrickImage)
fn m_cost_max_image(self) -> MapDeployZocImage
fn set_m_cost_max_image(self, value: MapDeployZocImage)
fn m_cost_min_image(self) -> MapDeployZocImage
fn set_m_cost_min_image(self, value: MapDeployZocImage)
fn m_not_move_image(self) -> MapDeployZocImage
fn set_m_not_move_image(self, value: MapDeployZocImage)
fn m_target_image(self) -> MapDeployAttackImage
fn set_m_target_image(self, value: MapDeployAttackImage)
fn m_range_image(self) -> MapDeployRangeImage
fn set_m_range_image(self, value: MapDeployRangeImage)
fn m_overlap_image(self) -> MapDeployOverlapImage
fn set_m_overlap_image(self, value: MapDeployOverlapImage)
fn m_land_image(self) -> MapDeployLandImage
fn set_m_land_image(self, value: MapDeployLandImage)
fn m_support_for_unit_image(self) -> MapDeploySupportForUnitImage
fn set_m_support_for_unit_image(self, value: MapDeploySupportForUnitImage)
fn m_dance_image(self) -> MapDeployDanceImage
fn set_m_dance_image(self, value: MapDeployDanceImage)
fn m_cannon_image(self) -> MapDeployCannonImage
fn set_m_cannon_image(self, value: MapDeployCannonImage)
fn m_flag(self) -> MapDeployTemplate_1_FlagField<T0>
fn set_m_flag(self, value: MapDeployTemplate_1_FlagField<T0>)
fn m_force_type(self) -> Force_Type
fn set_m_force_type(self, value: Force_Type)
fn m_area_x1(self) -> u8
fn set_m_area_x1(self, value: u8)
fn m_area_z1(self) -> u8
fn set_m_area_z1(self, value: u8)
fn m_area_x2(self) -> u8
fn set_m_area_x2(self, value: u8)
fn m_area_z2(self) -> u8
fn set_m_area_z2(self, value: u8)
fn m_move_power(self) -> u8
fn set_m_move_power(self, value: u8)
fn m_move_type(self) -> JobData_MoveTypes
fn set_m_move_type(self, value: JobData_MoveTypes)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_no_cannon_bit(self) -> Array<u64>
fn set_m_no_cannon_bit(self, value: Array<u64>)
fn m_no_cannon_max(self) -> Array<i32>
fn set_m_no_cannon_max(self, value: Array<i32>)
fn m_bit_array(self) -> Array<u64>
fn set_m_bit_array(self, value: Array<u64>)
fn m_max_array(self) -> Array<i32>
fn set_m_max_array(self, value: Array<i32>)
Source§impl<T0: ClassIdentity> ISingletonClass_1<T0> for MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> ISingletonClass_1<T0> for MapDeployTemplate_1<T0>
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
Source§impl<T0: ClassIdentity> IlType for MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> IlType for MapDeployTemplate_1<T0>
impl<T0: Copy + ClassIdentity> Copy for MapDeployTemplate_1<T0>
impl<T0: ClassIdentity> IObject for MapDeployTemplate_1<T0>
Auto Trait Implementations§
impl<T0> Freeze for MapDeployTemplate_1<T0>
impl<T0> RefUnwindSafe for MapDeployTemplate_1<T0>
impl<T0> !Send for MapDeployTemplate_1<T0>
impl<T0> !Sync for MapDeployTemplate_1<T0>
impl<T0> Unpin for MapDeployTemplate_1<T0>
impl<T0> UnwindSafe for MapDeployTemplate_1<T0>
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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fn dispose(self)where
Self: Sized,
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fn get_current(self) -> T0where
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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fn dispose(self)where
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fn move_next(self) -> boolwhere
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fn get_current(self) -> T1where
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fn ctor(self, set: HashSet_1<T0>)where
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fn dispose(self)where
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Self: Sized,
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Self: Sized,
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__U: ClassIdentity,
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fn initialize() -> IntPtr
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
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fn try_move(self) -> (bool, Array<T0>)where
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__U: ClassIdentity,
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
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fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
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self,
sender: Object,
)where
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__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
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fn try_add(self) -> (bool, T0)where
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IMapDeployTemplate_1Methods<T0> for __U
impl<T0, __U> IMapDeployTemplate_1Methods<T0> for __U
fn ctor(self)where
Self: Sized,
fn turn_reset(self, force_type: Force_Type)where
Self: Sized,
fn reset_display_type(self)where
Self: Sized,
fn move(
self,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn move_2(
self,
unit: Unit,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn update_skill_image(self, unit: Unit)where
Self: Sized,
fn clear_skill_image(self)where
Self: Sized,
fn event_move(
self,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn dispos_move(
self,
x: i32,
z: i32,
move_type: JobData_MoveTypes,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_move(
self,
unit: Unit,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_move_xz(
self,
unit: Unit,
x: i32,
z: i32,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_move_item(
self,
unit: Unit,
unit_item: UnitItem,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_dance(self, unit: Unit)where
Self: Sized,
fn unit_move_action(self, unit: Unit)where
Self: Sized,
fn unit_move_engage(
self,
unit: Unit,
move_power: i32,
mind: MapMind_Type,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_move(
self,
unit: Unit,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_move_xy(
self,
unit: Unit,
x: i32,
z: i32,
move_power: i32,
flag: MapDeployTemplate_1_Flag<T0>,
weapon_flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_warp(
self,
rod_unit: Unit,
target_unit: Unit,
unit_item: UnitItem,
flag: i32,
)where
Self: Sized,
fn unit_rewarp(
self,
unit: Unit,
skill: SkillData,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_rewarp_2(
self,
unit: Unit,
unit_item: UnitItem,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_rewarp_3(
self,
unit: Unit,
range: i32,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_rewarp_4(
self,
unit: Unit,
range: i32,
flag: MapDeployTemplate_1_Flag<T0>,
mask: MapDeployAttackImage,
)where
Self: Sized,
fn regist_rewarp_move_image( unit: Unit, args_x: i32, args_z: i32, rewarp_range: i32, move: MapDeployMoveImage, mask: MapDeployAttackImage, )
fn unit_creation(self, rod_unit: Unit, rod_unit_item_index: i32)where
Self: Sized,
fn unit_fire_cannon(self, unit: Unit)where
Self: Sized,
fn unit_ai_move_limit(self, unit: Unit, flag: MapDeployTemplate_1_Flag<T0>)where
Self: Sized,
fn unit_fill(self, unit: Unit, flag: MapDeployTemplate_1_Flag<T0>)where
Self: Sized,
fn unit_fill_item(
self,
unit: Unit,
unit_item: UnitItem,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn fill_oneself(self, unit: Unit)where
Self: Sized,
fn unit_fill_action(self, unit: Unit)where
Self: Sized,
fn fill_dragon_vein(self)where
Self: Sized,
fn unit_fill_engage(
self,
unit: Unit,
mind: MapMind_Type,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_fill_skill(
self,
unit: Unit,
skill: SkillData,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_fill_item(
self,
unit: Unit,
unit_item: UnitItem,
skill: SkillData,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn unit_ai_fill_rewarp(self, unit: Unit)where
Self: Sized,
fn range_around(self, value: i32)where
Self: Sized,
fn range_immobile(self, xx: i32, zz: i32, range_i: i32, range_o: i32)where
Self: Sized,
fn unit_range_immobile(self, unit: Unit, xx: i32, zz: i32, flag: i32)where
Self: Sized,
fn target_only(self, attacker: Unit, unit_item: UnitItem)where
Self: Sized,
fn unit_triangle(self, attacker: Unit)where
Self: Sized,
fn set_move_a(self)where
Self: Sized,
fn set_move_b(self)where
Self: Sized,
fn set_attack_a(self)where
Self: Sized,
fn set_attack_b(self)where
Self: Sized,
fn set_rod_a(self)where
Self: Sized,
fn set_rod_b(self)where
Self: Sized,
fn set_heal_a(self)where
Self: Sized,
fn set_heal_b(self)where
Self: Sized,
fn set_support_a(self)where
Self: Sized,
fn set_support_b(self)where
Self: Sized,
fn set_interference_a(self)where
Self: Sized,
fn set_interference_b(self)where
Self: Sized,
fn set_engage_a(self)where
Self: Sized,
fn set_engage_b(self)where
Self: Sized,
fn set_buffer_a(self)where
Self: Sized,
fn set_buffer_b(self)where
Self: Sized,
fn set_mask_image(self, image: MapDeployMoveImage)where
Self: Sized,
fn get_move_image(self) -> MapDeployMoveImagewhere
Self: Sized,
fn set_move_image(self, value: MapDeployMoveImage)where
Self: Sized,
fn get_draw_move_image(self) -> MapImageCoreBitwhere
Self: Sized,
fn get_move_image_a(self) -> MapDeployMoveImagewhere
Self: Sized,
fn get_move_image_b(self) -> MapDeployMoveImagewhere
Self: Sized,
fn get_attack_image(self) -> MapDeployAttackImagewhere
Self: Sized,
fn set_attack_image(self, value: MapDeployAttackImage)where
Self: Sized,
fn get_attack_image_a(self) -> MapDeployAttackImagewhere
Self: Sized,
fn get_attack_image_b(self) -> MapDeployAttackImagewhere
Self: Sized,
fn get_rod_image(self) -> MapDeployRodImagewhere
Self: Sized,
fn set_rod_image(self, value: MapDeployRodImage)where
Self: Sized,
fn get_heal_image(self) -> MapDeployHealImagewhere
Self: Sized,
fn set_heal_image(self, value: MapDeployHealImage)where
Self: Sized,
fn get_support_image(self) -> MapDeploySupportImagewhere
Self: Sized,
fn set_support_image(self, value: MapDeploySupportImage)where
Self: Sized,
fn get_support_for_unit_image(self) -> MapDeploySupportForUnitImagewhere
Self: Sized,
fn set_support_for_unit_image(self, value: MapDeploySupportForUnitImage)where
Self: Sized,
fn get_interference_image(self) -> MapDeployInterferenceImagewhere
Self: Sized,
fn set_interference_image(self, value: MapDeployInterferenceImage)where
Self: Sized,
fn get_action_image(self) -> MapDeployActionImagewhere
Self: Sized,
fn set_action_image(self, value: MapDeployActionImage)where
Self: Sized,
fn get_engage_image(self) -> MapDeployEngageImagewhere
Self: Sized,
fn set_engage_image(self, value: MapDeployEngageImage)where
Self: Sized,
fn get_range_image(self) -> MapDeployRangeImagewhere
Self: Sized,
fn set_range_image(self, value: MapDeployRangeImage)where
Self: Sized,
fn get_overlap_image(self) -> MapDeployOverlapImagewhere
Self: Sized,
fn set_overlap_image(self, value: MapDeployOverlapImage)where
Self: Sized,
fn get_land_image(self) -> MapDeployLandImagewhere
Self: Sized,
fn set_land_image(self, value: MapDeployLandImage)where
Self: Sized,
fn get_dance_image(self) -> MapDeployDanceImagewhere
Self: Sized,
fn set_dance_image(self, value: MapDeployDanceImage)where
Self: Sized,
fn get_cannon_image(self) -> MapDeployCannonImagewhere
Self: Sized,
fn set_cannon_image(self, value: MapDeployCannonImage)where
Self: Sized,
fn get_trick_image(self) -> MapDeployTrickImagewhere
Self: Sized,
fn get_trick_image2(self) -> MapDeployTrickImagewhere
Self: Sized,
fn get_force_type(self) -> Force_Typewhere
Self: Sized,
fn set_force_type(self, value: Force_Type)where
Self: Sized,
fn get_bmap_size(self) -> i32where
Self: Sized,
fn set_bmap_size(self, value: i32)where
Self: Sized,
fn search_dir(self, dir: Dir_Type)where
Self: Sized,
fn is_out_of_area(self, x: i32, z: i32) -> boolwhere
Self: Sized,
fn get_cost(self, x: i32, z: i32) -> i32where
Self: Sized,
fn is_before_move(self, skill: SkillData) -> boolwhere
Self: Sized,
fn get_range_bit(self, unit: Unit, bit: Array<u64>, max: Array<i32>)where
Self: Sized,
fn get_range_bit_2(
self,
unit: Unit,
skill: SkillData,
bit_array: Array<u64>,
max_array: Array<i32>,
)where
Self: Sized,
fn is_fill(self, x: i32, z: i32) -> boolwhere
Self: Sized,
fn fill(self, unit: Unit, skill: SkillData, is_consider_cannon: bool)where
Self: Sized,
fn fill_attack(self, unit: Unit, bit: u64, max: i32)where
Self: Sized,
fn fill_rod(self, unit: Unit, bit: u64, max: i32)where
Self: Sized,
fn fill_range_image(self)where
Self: Sized,
fn fill_support_for_unit_image(self, unit: Unit)where
Self: Sized,
fn is_support_rod_for_unit(self, unit_item: UnitItem) -> boolwhere
Self: Sized,
fn fill_dance_image(self, unit: Unit)where
Self: Sized,
fn fill_range_image_for_cannon(
self,
unit: Unit,
flag: MapDeployTemplate_1_Flag<T0>,
)where
Self: Sized,
fn fill_image(
self,
unit: Unit,
bit: u64,
min: i32,
max: i32,
image: MapImageCoreBit,
)where
Self: Sized,
fn clear(self)where
Self: Sized,
fn get_distance(self, x: i32, z: i32) -> i32where
Self: Sized,
fn get_distance_2(self, route: MapRoute, x: i32, z: i32) -> i32where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload