pub trait IMapSequenceHuman: ISingletonProcInst_1<MapSequenceHuman> {
Show 34 methods
// Provided methods
fn m_job_intro_unit(self) -> Unit { ... }
fn set_m_job_intro_unit(self, value: Unit) { ... }
fn m_job_intro_key_help_type(self) -> MapKeyHelp_Types { ... }
fn set_m_job_intro_key_help_type(self, value: MapKeyHelp_Types) { ... }
fn m_return_label(self) -> MapSequenceHuman_Label { ... }
fn set_m_return_label(self, value: MapSequenceHuman_Label) { ... }
fn m_old_unit_x(self) -> i32 { ... }
fn set_m_old_unit_x(self, value: i32) { ... }
fn m_old_unit_z(self) -> i32 { ... }
fn set_m_old_unit_z(self, value: i32) { ... }
fn m_old_cursor_x(self) -> i32 { ... }
fn set_m_old_cursor_x(self, value: i32) { ... }
fn m_old_cursor_z(self) -> i32 { ... }
fn set_m_old_cursor_z(self, value: i32) { ... }
fn m_old_pickup_x(self) -> i32 { ... }
fn set_m_old_pickup_x(self, value: i32) { ... }
fn m_old_pickup_z(self) -> i32 { ... }
fn set_m_old_pickup_z(self, value: i32) { ... }
fn m_engage_x(self) -> i32 { ... }
fn set_m_engage_x(self, value: i32) { ... }
fn m_engage_z(self) -> i32 { ... }
fn set_m_engage_z(self, value: i32) { ... }
fn m_enter_x(self) -> i32 { ... }
fn set_m_enter_x(self, value: i32) { ... }
fn m_enter_z(self) -> i32 { ... }
fn set_m_enter_z(self, value: i32) { ... }
fn m_is_enemy_attack_range(self) -> bool { ... }
fn set_m_is_enemy_attack_range(self, value: bool) { ... }
fn m_is_update_support_skill(self) -> bool { ... }
fn set_m_is_update_support_skill(self, value: bool) { ... }
fn m_update_support_skill_unit(self) -> Unit { ... }
fn set_m_update_support_skill_unit(self, value: Unit) { ... }
fn m_operate_mode(self) -> MapSequenceHuman_OperateMode { ... }
fn set_m_operate_mode(self, value: MapSequenceHuman_OperateMode) { ... }
}Provided Methods§
fn m_job_intro_unit(self) -> Unit
fn set_m_job_intro_unit(self, value: Unit)
fn m_job_intro_key_help_type(self) -> MapKeyHelp_Types
fn set_m_job_intro_key_help_type(self, value: MapKeyHelp_Types)
fn m_return_label(self) -> MapSequenceHuman_Label
fn set_m_return_label(self, value: MapSequenceHuman_Label)
fn m_old_unit_x(self) -> i32
fn set_m_old_unit_x(self, value: i32)
fn m_old_unit_z(self) -> i32
fn set_m_old_unit_z(self, value: i32)
fn m_old_cursor_x(self) -> i32
fn set_m_old_cursor_x(self, value: i32)
fn m_old_cursor_z(self) -> i32
fn set_m_old_cursor_z(self, value: i32)
fn m_old_pickup_x(self) -> i32
fn set_m_old_pickup_x(self, value: i32)
fn m_old_pickup_z(self) -> i32
fn set_m_old_pickup_z(self, value: i32)
fn m_engage_x(self) -> i32
fn set_m_engage_x(self, value: i32)
fn m_engage_z(self) -> i32
fn set_m_engage_z(self, value: i32)
fn m_enter_x(self) -> i32
fn set_m_enter_x(self, value: i32)
fn m_enter_z(self) -> i32
fn set_m_enter_z(self, value: i32)
fn m_is_enemy_attack_range(self) -> bool
fn set_m_is_enemy_attack_range(self, value: bool)
fn m_is_update_support_skill(self) -> bool
fn set_m_is_update_support_skill(self, value: bool)
fn m_update_support_skill_unit(self) -> Unit
fn set_m_update_support_skill_unit(self, value: Unit)
fn m_operate_mode(self) -> MapSequenceHuman_OperateMode
fn set_m_operate_mode(self, value: MapSequenceHuman_OperateMode)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.