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IMapSequenceHuman

Trait IMapSequenceHuman 

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pub trait IMapSequenceHuman: ISingletonProcInst_1<MapSequenceHuman> {
Show 34 methods // Provided methods fn m_job_intro_unit(self) -> Unit { ... } fn set_m_job_intro_unit(self, value: Unit) { ... } fn m_job_intro_key_help_type(self) -> MapKeyHelp_Types { ... } fn set_m_job_intro_key_help_type(self, value: MapKeyHelp_Types) { ... } fn m_return_label(self) -> MapSequenceHuman_Label { ... } fn set_m_return_label(self, value: MapSequenceHuman_Label) { ... } fn m_old_unit_x(self) -> i32 { ... } fn set_m_old_unit_x(self, value: i32) { ... } fn m_old_unit_z(self) -> i32 { ... } fn set_m_old_unit_z(self, value: i32) { ... } fn m_old_cursor_x(self) -> i32 { ... } fn set_m_old_cursor_x(self, value: i32) { ... } fn m_old_cursor_z(self) -> i32 { ... } fn set_m_old_cursor_z(self, value: i32) { ... } fn m_old_pickup_x(self) -> i32 { ... } fn set_m_old_pickup_x(self, value: i32) { ... } fn m_old_pickup_z(self) -> i32 { ... } fn set_m_old_pickup_z(self, value: i32) { ... } fn m_engage_x(self) -> i32 { ... } fn set_m_engage_x(self, value: i32) { ... } fn m_engage_z(self) -> i32 { ... } fn set_m_engage_z(self, value: i32) { ... } fn m_enter_x(self) -> i32 { ... } fn set_m_enter_x(self, value: i32) { ... } fn m_enter_z(self) -> i32 { ... } fn set_m_enter_z(self, value: i32) { ... } fn m_is_enemy_attack_range(self) -> bool { ... } fn set_m_is_enemy_attack_range(self, value: bool) { ... } fn m_is_update_support_skill(self) -> bool { ... } fn set_m_is_update_support_skill(self, value: bool) { ... } fn m_update_support_skill_unit(self) -> Unit { ... } fn set_m_update_support_skill_unit(self, value: Unit) { ... } fn m_operate_mode(self) -> MapSequenceHuman_OperateMode { ... } fn set_m_operate_mode(self, value: MapSequenceHuman_OperateMode) { ... }
}

Provided Methods§

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fn m_job_intro_unit(self) -> Unit

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fn set_m_job_intro_unit(self, value: Unit)

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fn m_job_intro_key_help_type(self) -> MapKeyHelp_Types

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fn set_m_job_intro_key_help_type(self, value: MapKeyHelp_Types)

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fn m_return_label(self) -> MapSequenceHuman_Label

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fn set_m_return_label(self, value: MapSequenceHuman_Label)

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fn m_old_unit_x(self) -> i32

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fn set_m_old_unit_x(self, value: i32)

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fn m_old_unit_z(self) -> i32

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fn set_m_old_unit_z(self, value: i32)

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fn m_old_cursor_x(self) -> i32

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fn set_m_old_cursor_x(self, value: i32)

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fn m_old_cursor_z(self) -> i32

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fn set_m_old_cursor_z(self, value: i32)

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fn m_old_pickup_x(self) -> i32

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fn set_m_old_pickup_x(self, value: i32)

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fn m_old_pickup_z(self) -> i32

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fn set_m_old_pickup_z(self, value: i32)

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fn m_engage_x(self) -> i32

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fn set_m_engage_x(self, value: i32)

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fn m_engage_z(self) -> i32

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fn set_m_engage_z(self, value: i32)

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fn m_enter_x(self) -> i32

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fn set_m_enter_x(self, value: i32)

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fn m_enter_z(self) -> i32

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fn set_m_enter_z(self, value: i32)

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fn m_is_enemy_attack_range(self) -> bool

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fn set_m_is_enemy_attack_range(self, value: bool)

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fn m_is_update_support_skill(self) -> bool

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fn set_m_is_update_support_skill(self, value: bool)

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fn m_update_support_skill_unit(self) -> Unit

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fn set_m_update_support_skill_unit(self, value: Unit)

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fn m_operate_mode(self) -> MapSequenceHuman_OperateMode

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fn set_m_operate_mode(self, value: MapSequenceHuman_OperateMode)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§