pub struct MyRoomWakeupSequence(/* private fields */);Expand description
IL2CPP class: App.MyRoomWakeupSequence
Inherits: SingletonProcInst_1<crate::app::myroomwakeupsequence::MyRoomWakeupSequence>
Implementations§
Source§impl MyRoomWakeupSequence
impl MyRoomWakeupSequence
pub fn base(self) -> SingletonProcInst_1<MyRoomWakeupSequence>
Source§impl MyRoomWakeupSequence
impl MyRoomWakeupSequence
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Sourcepub fn create_bind_recall(
super_: impl Into<ProcInst>,
pid: impl Into<Il2CppString>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
level: impl Into<RelianceData_Level>,
)
pub fn create_bind_recall( super_: impl Into<ProcInst>, pid: impl Into<Il2CppString>, pattern: impl Into<GameSound_WakeupVoicePattern>, level: impl Into<RelianceData_Level>, )
CreateBindRecall(crate::app::procinst::ProcInst, ::unity::Il2CppString, crate::app::gamesound::GameSound_WakeupVoicePattern, crate::app::reliancedata::RelianceData_Level) overload
Source§impl MyRoomWakeupSequence
impl MyRoomWakeupSequence
pub fn get_voice_id_method_info() -> &'static MethodInfo
pub fn get_character_method_info() -> &'static MethodInfo
pub fn get_level_method_info() -> &'static MethodInfo
pub fn get_pattern_method_info() -> &'static MethodInfo
pub fn get_footstep_id_method_info() -> &'static MethodInfo
pub fn get_fade_render_method_info() -> &'static MethodInfo
pub fn get_event_canvas_method_info() -> &'static MethodInfo
pub fn get_event_canvas_foreground_method_info() -> &'static MethodInfo
pub fn get_event_canvas_background_method_info() -> &'static MethodInfo
pub fn get_camera_root_method_info() -> &'static MethodInfo
pub fn get_camera_root_parent_method_info() -> &'static MethodInfo
pub fn get_camera_data_method_info() -> &'static MethodInfo
pub fn get_camera_data2_method_info() -> &'static MethodInfo
pub fn get_character_position_method_info() -> &'static MethodInfo
pub fn get_character_rotation_method_info() -> &'static MethodInfo
pub fn get_time_method_info() -> &'static MethodInfo
pub fn get_playable_asset_path_method_info() -> &'static MethodInfo
pub fn set_playable_asset_path_method_info() -> &'static MethodInfo
pub fn get_enter_start_time_method_info() -> &'static MethodInfo
pub fn set_enter_start_time_method_info() -> &'static MethodInfo
pub fn get_enter_end_time_method_info() -> &'static MethodInfo
pub fn set_enter_end_time_method_info() -> &'static MethodInfo
pub fn get_wakeup_start_time_method_info() -> &'static MethodInfo
pub fn set_wakeup_start_time_method_info() -> &'static MethodInfo
pub fn get_wakeup_end_time_method_info() -> &'static MethodInfo
pub fn set_wakeup_end_time_method_info() -> &'static MethodInfo
pub fn get_before_start_time_method_info() -> &'static MethodInfo
pub fn set_before_start_time_method_info() -> &'static MethodInfo
pub fn get_before_end_time_method_info() -> &'static MethodInfo
pub fn set_before_end_time_method_info() -> &'static MethodInfo
pub fn get_after_start_time_method_info() -> &'static MethodInfo
pub fn set_after_start_time_method_info() -> &'static MethodInfo
pub fn get_after_end_time_method_info() -> &'static MethodInfo
pub fn set_after_end_time_method_info() -> &'static MethodInfo
pub fn add_event_voice_method_info() -> &'static MethodInfo
pub fn remove_event_voice_method_info() -> &'static MethodInfo
pub fn contains_event_voice_method_info() -> &'static MethodInfo
pub fn switch_look_at_ik_method_info() -> &'static MethodInfo
pub fn set_caption_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn create_bind_recall_method_info() -> &'static MethodInfo
pub fn get_body_clip_method_info() -> &'static MethodInfo
pub fn get_face_clip_method_info() -> &'static MethodInfo
pub fn get_player_method_info() -> &'static MethodInfo
pub fn get_save_zoom_param_method_info() -> &'static MethodInfo
pub fn set_save_zoom_param_method_info() -> &'static MethodInfo
pub fn get_save_time_zone_method_info() -> &'static MethodInfo
pub fn set_save_time_zone_method_info() -> &'static MethodInfo
pub fn get_is_return_env_method_info() -> &'static MethodInfo
pub fn set_is_return_env_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn switch_env_method_info() -> &'static MethodInfo
pub fn reset_env_method_info() -> &'static MethodInfo
pub fn is_selected_method_info() -> &'static MethodInfo
pub fn change_env_method_info() -> &'static MethodInfo
pub fn is_wakeup_ignore_pattern_method_info() -> &'static MethodInfo
pub fn get_wakeup_unit_method_info() -> &'static MethodInfo
pub fn set_achive_done_method_info() -> &'static MethodInfo
pub fn select_reliance_wakeup_method_info() -> &'static MethodInfo
pub fn init_wakeup_method_info() -> &'static MethodInfo
pub fn is_loading_resources_method_info() -> &'static MethodInfo
pub fn get_character_appearance_remove_acc_method_info() -> &'static MethodInfo
pub fn load_resources_method_info() -> &'static MethodInfo
pub fn process_frame_face_animation_method_info() -> &'static MethodInfo
pub fn before_wakeup_action_method_info() -> &'static MethodInfo
pub fn wait_before_wakeup_action_method_info() -> &'static MethodInfo
pub fn start_wakeup_timeline_method_info() -> &'static MethodInfo
pub fn main_wakeup_enter_method_info() -> &'static MethodInfo
pub fn main_wakeup_method_info() -> &'static MethodInfo
pub fn main_wakeup_before_after_method_info() -> &'static MethodInfo
pub fn exit_wakeup_method_info() -> &'static MethodInfo
pub fn exit_env_method_info() -> &'static MethodInfo
pub fn exit_wakeup_after_method_info() -> &'static MethodInfo
pub fn create_desc_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MyRoomWakeupSequence
impl ClassIdentity for MyRoomWakeupSequence
Source§impl Clone for MyRoomWakeupSequence
impl Clone for MyRoomWakeupSequence
Source§fn clone(&self) -> MyRoomWakeupSequence
fn clone(&self) -> MyRoomWakeupSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MyRoomWakeupSequence
impl FromIlInstance for MyRoomWakeupSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMyRoomWakeupSequence for MyRoomWakeupSequence
impl IMyRoomWakeupSequence for MyRoomWakeupSequence
fn is_recall_select(self) -> bool
fn set_is_recall_select(self, value: bool)
fn recall_pid(self) -> Il2CppString
fn set_recall_pid(self, value: Il2CppString)
fn recall_level(self) -> RelianceData_Level
fn set_recall_level(self, value: RelianceData_Level)
fn recall_pattern(self) -> GameSound_WakeupVoicePattern
fn set_recall_pattern(self, value: GameSound_WakeupVoicePattern)
fn m_wakeup_unit(self) -> Unit
fn set_m_wakeup_unit(self, value: Unit)
fn m_level(self) -> RelianceData_Level
fn set_m_level(self, value: RelianceData_Level)
fn m_pattern(self) -> GameSound_WakeupVoicePattern
fn set_m_pattern(self, value: GameSound_WakeupVoicePattern)
fn m_pid(self) -> Il2CppString
fn set_m_pid(self, value: Il2CppString)
fn m_event_root(self) -> GameObject
fn set_m_event_root(self, value: GameObject)
fn m_camera_root(self) -> GameObject
fn set_m_camera_root(self, value: GameObject)
fn m_camera_root_parent(self) -> GameObject
fn set_m_camera_root_parent(self, value: GameObject)
fn m_camera_data(self) -> GameObject
fn set_m_camera_data(self, value: GameObject)
fn m_camera_data2(self) -> GameObject
fn set_m_camera_data2(self, value: GameObject)
fn m_character(self) -> Character
fn set_m_character(self, value: Character)
fn m_look_at(self) -> HubLookAtController
fn set_m_look_at(self, value: HubLookAtController)
fn m_character_position(self) -> Vector3
fn set_m_character_position(self, value: Vector3)
fn m_character_rotation(self) -> Quaternion
fn set_m_character_rotation(self, value: Quaternion)
fn m_timeline_object(self) -> PlayableAsset
fn set_m_timeline_object(self, value: PlayableAsset)
fn m_playable_director(self) -> PlayableDirector
fn set_m_playable_director(self, value: PlayableDirector)
fn m_playable_asset_handle(self) -> ResourceHandle_2
fn set_m_playable_asset_handle(self, value: ResourceHandle_2)
fn m_aoc_handle(self) -> Array<ResourceHandle_2>
fn set_m_aoc_handle(self, value: Array<ResourceHandle_2>)
fn m_effect_handle(self) -> List_1<ResourceHandle_2>
fn set_m_effect_handle(self, value: List_1<ResourceHandle_2>)
fn m_aoc_list(self) -> Array<AnimatorOverrideController>
fn set_m_aoc_list(self, value: Array<AnimatorOverrideController>)
fn m_current_anim_name(self) -> Il2CppString
fn set_m_current_anim_name(self, value: Il2CppString)
fn m_event_voice_list(self) -> List_1<Il2CppString>
fn set_m_event_voice_list(self, value: List_1<Il2CppString>)
fn m_event_canvas(self) -> GameObject
fn set_m_event_canvas(self, value: GameObject)
fn m_event_canvas_foreground(self) -> GameObject
fn set_m_event_canvas_foreground(self, value: GameObject)
fn m_event_canvas_background(self) -> GameObject
fn set_m_event_canvas_background(self, value: GameObject)
fn m_caption(self) -> GameObject
fn set_m_caption(self, value: GameObject)
fn m_env(self) -> GameObject
fn set_m_env(self, value: GameObject)
fn m_is_fast_wakeup(self) -> bool
fn set_m_is_fast_wakeup(self, value: bool)
fn m_is_loading(self) -> bool
fn set_m_is_loading(self, value: bool)
fn m_caption_text(self) -> TextMeshProUGUI
fn set_m_caption_text(self, value: TextMeshProUGUI)
fn flag_name(self) -> Il2CppString
fn set_flag_name(self, value: Il2CppString)
fn event_walkin(self) -> Il2CppString
fn set_event_walkin(self, value: Il2CppString)
fn message(self) -> GameMessage
fn set_message(self, value: GameMessage)
Source§impl IProcInst for MyRoomWakeupSequence
impl IProcInst for MyRoomWakeupSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<MyRoomWakeupSequence> for MyRoomWakeupSequence
impl ISingletonProcInst_1<MyRoomWakeupSequence> for MyRoomWakeupSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for MyRoomWakeupSequence
impl IObject for MyRoomWakeupSequence
Auto Trait Implementations§
impl Freeze for MyRoomWakeupSequence
impl RefUnwindSafe for MyRoomWakeupSequence
impl !Send for MyRoomWakeupSequence
impl !Sync for MyRoomWakeupSequence
impl Unpin for MyRoomWakeupSequence
impl UnwindSafe for MyRoomWakeupSequence
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impl<T> Borrow<T> for Twhere
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMyRoomWakeupSequenceMethods for __Twhere
__T: IMyRoomWakeupSequence,
impl<__T> IMyRoomWakeupSequenceMethods for __Twhere
__T: IMyRoomWakeupSequence,
Source§fn get_voice_id(self) -> Il2CppString
fn get_voice_id(self) -> Il2CppString
get_VoiceID() overloadSource§fn get_character(self) -> Character
fn get_character(self) -> Character
get_Character() overloadSource§fn get_level(self) -> RelianceData_Level
fn get_level(self) -> RelianceData_Level
get_Level() overloadSource§fn get_pattern(self) -> GameSound_WakeupVoicePattern
fn get_pattern(self) -> GameSound_WakeupVoicePattern
get_Pattern() overloadSource§fn get_footstep_id(self) -> Il2CppString
fn get_footstep_id(self) -> Il2CppString
get_FootstepID() overloadSource§fn get_fade_render(self) -> MyRoomFadeRender
fn get_fade_render(self) -> MyRoomFadeRender
get_FadeRender() overloadSource§fn get_event_canvas(self) -> GameObject
fn get_event_canvas(self) -> GameObject
get_EventCanvas() overloadSource§fn get_event_canvas_foreground(self) -> GameObject
fn get_event_canvas_foreground(self) -> GameObject
get_EventCanvasForeground() overloadSource§fn get_event_canvas_background(self) -> GameObject
fn get_event_canvas_background(self) -> GameObject
get_EventCanvasBackground() overloadSource§fn get_camera_root(self) -> GameObject
fn get_camera_root(self) -> GameObject
get_CameraRoot() overloadSource§fn get_camera_root_parent(self) -> GameObject
fn get_camera_root_parent(self) -> GameObject
get_CameraRootParent() overloadSource§fn get_camera_data(self) -> GameObject
fn get_camera_data(self) -> GameObject
get_CameraData() overloadSource§fn get_camera_data2(self) -> GameObject
fn get_camera_data2(self) -> GameObject
get_CameraData2() overloadSource§fn get_character_position(self) -> Vector3
fn get_character_position(self) -> Vector3
get_CharacterPosition() overloadSource§fn get_character_rotation(self) -> Quaternion
fn get_character_rotation(self) -> Quaternion
get_CharacterRotation() overloadSource§fn get_playable_asset_path(self) -> Il2CppString
fn get_playable_asset_path(self) -> Il2CppString
get_PlayableAssetPath() overloadSource§fn set_playable_asset_path(self, value: impl Into<Il2CppString>)
fn set_playable_asset_path(self, value: impl Into<Il2CppString>)
set_PlayableAssetPath(::unity::Il2CppString) overloadSource§fn get_enter_start_time(self) -> f64
fn get_enter_start_time(self) -> f64
get_EnterStartTime() overloadSource§fn set_enter_start_time(self, value: impl Into<f64>)
fn set_enter_start_time(self, value: impl Into<f64>)
set_EnterStartTime(f64) overloadSource§fn get_enter_end_time(self) -> f64
fn get_enter_end_time(self) -> f64
get_EnterEndTime() overloadSource§fn set_enter_end_time(self, value: impl Into<f64>)
fn set_enter_end_time(self, value: impl Into<f64>)
set_EnterEndTime(f64) overloadSource§fn get_wakeup_start_time(self) -> f64
fn get_wakeup_start_time(self) -> f64
get_WakeupStartTime() overloadSource§fn set_wakeup_start_time(self, value: impl Into<f64>)
fn set_wakeup_start_time(self, value: impl Into<f64>)
set_WakeupStartTime(f64) overloadSource§fn get_wakeup_end_time(self) -> f64
fn get_wakeup_end_time(self) -> f64
get_WakeupEndTime() overloadSource§fn set_wakeup_end_time(self, value: impl Into<f64>)
fn set_wakeup_end_time(self, value: impl Into<f64>)
set_WakeupEndTime(f64) overloadSource§fn get_before_start_time(self) -> f64
fn get_before_start_time(self) -> f64
get_BeforeStartTime() overloadSource§fn set_before_start_time(self, value: impl Into<f64>)
fn set_before_start_time(self, value: impl Into<f64>)
set_BeforeStartTime(f64) overloadSource§fn get_before_end_time(self) -> f64
fn get_before_end_time(self) -> f64
get_BeforeEndTime() overloadSource§fn set_before_end_time(self, value: impl Into<f64>)
fn set_before_end_time(self, value: impl Into<f64>)
set_BeforeEndTime(f64) overloadSource§fn get_after_start_time(self) -> f64
fn get_after_start_time(self) -> f64
get_AfterStartTime() overloadSource§fn set_after_start_time(self, value: impl Into<f64>)
fn set_after_start_time(self, value: impl Into<f64>)
set_AfterStartTime(f64) overloadSource§fn get_after_end_time(self) -> f64
fn get_after_end_time(self) -> f64
get_AfterEndTime() overloadSource§fn set_after_end_time(self, value: impl Into<f64>)
fn set_after_end_time(self, value: impl Into<f64>)
set_AfterEndTime(f64) overloadSource§fn add_event_voice(self, event_voice: impl Into<Il2CppString>)
fn add_event_voice(self, event_voice: impl Into<Il2CppString>)
AddEventVoice(::unity::Il2CppString) overloadSource§fn remove_event_voice(self, event_voice: impl Into<Il2CppString>)
fn remove_event_voice(self, event_voice: impl Into<Il2CppString>)
RemoveEventVoice(::unity::Il2CppString) overloadSource§fn contains_event_voice(self, event_voice: impl Into<Il2CppString>) -> bool
fn contains_event_voice(self, event_voice: impl Into<Il2CppString>) -> bool
ContainsEventVoice(::unity::Il2CppString) overloadSource§fn switch_look_at_ik(self, looking_camera: impl Into<bool>)
fn switch_look_at_ik(self, looking_camera: impl Into<bool>)
SwitchLookAtIK(bool) overloadSource§fn set_caption(self, mid: impl Into<Il2CppString>)
fn set_caption(self, mid: impl Into<Il2CppString>)
SetCaption(::unity::Il2CppString) overloadSource§fn get_body_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
fn get_body_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
GetBodyClip(::unity::Il2CppString) overloadSource§fn get_face_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
fn get_face_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
GetFaceClip(::unity::Il2CppString) overloadSource§fn get_player(self) -> HubPlayerController
fn get_player(self) -> HubPlayerController
get_Player() overloadSource§fn get_save_zoom_param(self) -> f32
fn get_save_zoom_param(self) -> f32
get_SaveZoomParam() overloadSource§fn set_save_zoom_param(self, value: impl Into<f32>)
fn set_save_zoom_param(self, value: impl Into<f32>)
set_SaveZoomParam(f32) overloadSource§fn get_save_time_zone(self) -> i32
fn get_save_time_zone(self) -> i32
get_SaveTimeZone() overloadSource§fn set_save_time_zone(self, value: impl Into<i32>)
fn set_save_time_zone(self, value: impl Into<i32>)
set_SaveTimeZone(i32) overloadSource§fn get_is_return_env(self) -> bool
fn get_is_return_env(self) -> bool
get_IsReturnEnv() overloadSource§fn set_is_return_env(self, value: impl Into<bool>)
fn set_is_return_env(self, value: impl Into<bool>)
set_IsReturnEnv(bool) overloadSource§fn switch_env(self)
fn switch_env(self)
SwitchEnv() overloadSource§fn is_selected(self) -> bool
fn is_selected(self) -> bool
IsSelected() overloadSource§fn change_env(self) -> IEnumerator
fn change_env(self) -> IEnumerator
ChangeEnv() overloadSource§fn is_wakeup_ignore_pattern(
self,
pid: impl Into<Il2CppString>,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
) -> bool
fn is_wakeup_ignore_pattern( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, ) -> bool
IsWakeupIgnorePattern(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overloadSource§fn get_wakeup_unit(self, pid: impl Into<Il2CppString>) -> Unit
fn get_wakeup_unit(self, pid: impl Into<Il2CppString>) -> Unit
GetWakeupUnit(::unity::Il2CppString) overloadSource§fn set_achive_done(
self,
pid: impl Into<Il2CppString>,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
)
fn set_achive_done( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, )
SetAchiveDone(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overloadSource§fn select_reliance_wakeup(self) -> bool
fn select_reliance_wakeup(self) -> bool
SelectRelianceWakeup() overloadSource§fn init_wakeup(self)
fn init_wakeup(self)
InitWakeup() overloadSource§fn is_loading_resources(self) -> bool
fn is_loading_resources(self) -> bool
IsLoadingResources() overloadSource§fn get_character_appearance_remove_acc(
self,
pid: impl Into<Il2CppString>,
) -> CharacterAppearance
fn get_character_appearance_remove_acc( self, pid: impl Into<Il2CppString>, ) -> CharacterAppearance
GetCharacterAppearanceRemoveAcc(::unity::Il2CppString) overloadSource§fn load_resources(self)
fn load_resources(self)
LoadResources() overloadSource§fn process_frame_face_animation(self)
fn process_frame_face_animation(self)
ProcessFrameFaceAnimation() overloadSource§fn before_wakeup_action(self)
fn before_wakeup_action(self)
BeforeWakeupAction() overloadSource§fn wait_before_wakeup_action(self) -> IEnumerator
fn wait_before_wakeup_action(self) -> IEnumerator
WaitBeforeWakeupAction() overloadSource§fn start_wakeup_timeline(self)
fn start_wakeup_timeline(self)
StartWakeupTimeline() overloadSource§fn main_wakeup_enter(self) -> IEnumerator
fn main_wakeup_enter(self) -> IEnumerator
MainWakeupEnter() overloadSource§fn main_wakeup(self) -> IEnumerator
fn main_wakeup(self) -> IEnumerator
MainWakeup() overloadSource§fn main_wakeup_before_after(self) -> IEnumerator
fn main_wakeup_before_after(self) -> IEnumerator
MainWakeupBeforeAfter() overloadSource§fn exit_wakeup(self)
fn exit_wakeup(self)
ExitWakeup() overloadSource§fn exit_env(self) -> IEnumerator
fn exit_env(self) -> IEnumerator
ExitEnv() overloadSource§fn exit_wakeup_after(self)
fn exit_wakeup_after(self)
ExitWakeupAfter() overloadSource§fn create_desc(self) -> Array<ProcDesc>
fn create_desc(self) -> Array<ProcDesc>
CreateDesc() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload