pub struct GameMessage(/* private fields */);Expand description
IL2CPP class: App.GameMessage
Inherits: ProcInst
Implementations§
Source§impl GameMessage
impl GameMessage
Sourcepub fn create_common(
super_: impl Into<ProcInst>,
mess: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
status: impl Into<i32>,
) -> GameMessage
pub fn create_common( super_: impl Into<ProcInst>, mess: impl Into<Il2CppString>, is_bind: impl Into<bool>, status: impl Into<i32>, ) -> GameMessage
CreateCommon(crate::app::procinst::ProcInst, ::unity::Il2CppString, bool, i32) overload
Sourcepub fn create_no_bind(
super_: impl Into<ProcInst>,
mess: impl Into<Il2CppString>,
status: impl Into<i32>,
) -> GameMessage
pub fn create_no_bind( super_: impl Into<ProcInst>, mess: impl Into<Il2CppString>, status: impl Into<i32>, ) -> GameMessage
CreateNoBind(crate::app::procinst::ProcInst, ::unity::Il2CppString, i32) overload
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
mess: impl Into<Il2CppString>,
status: impl Into<i32>,
) -> GameMessage
pub fn create_bind( super_: impl Into<ProcInst>, mess: impl Into<Il2CppString>, status: impl Into<i32>, ) -> GameMessage
CreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString, i32) overload
Sourcepub fn create_key_wait(
super_: impl Into<ProcInst>,
mess: impl Into<Il2CppString>,
) -> GameMessage
pub fn create_key_wait( super_: impl Into<ProcInst>, mess: impl Into<Il2CppString>, ) -> GameMessage
CreateKeyWait(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcepub fn create_system(
super_: impl Into<ProcInst>,
mess: impl Into<Il2CppString>,
) -> GameMessage
pub fn create_system( super_: impl Into<ProcInst>, mess: impl Into<Il2CppString>, ) -> GameMessage
CreateSystem(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcepub fn create_warning(
super_: impl Into<ProcInst>,
mess: impl Into<Il2CppString>,
) -> GameMessage
pub fn create_warning( super_: impl Into<ProcInst>, mess: impl Into<Il2CppString>, ) -> GameMessage
CreateWarning(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcepub fn create_item_get_impl(
super_: impl Into<ProcInst>,
item: impl Into<ItemData>,
name: impl Into<Il2CppString>,
label: impl Into<Il2CppString>,
count: impl Into<i32>,
) -> GameMessage
pub fn create_item_get_impl( super_: impl Into<ProcInst>, item: impl Into<ItemData>, name: impl Into<Il2CppString>, label: impl Into<Il2CppString>, count: impl Into<i32>, ) -> GameMessage
CreateItemGetImpl(crate::app::procinst::ProcInst, crate::app::itemdata::ItemData, ::unity::Il2CppString, ::unity::Il2CppString, i32) overload
Sourcepub fn create_item_get(
super_: impl Into<ProcInst>,
item_data: impl Into<ItemData>,
label: impl Into<Il2CppString>,
count: impl Into<i32>,
) -> GameMessage
pub fn create_item_get( super_: impl Into<ProcInst>, item_data: impl Into<ItemData>, label: impl Into<Il2CppString>, count: impl Into<i32>, ) -> GameMessage
CreateItemGet(crate::app::procinst::ProcInst, crate::app::itemdata::ItemData, ::unity::Il2CppString, i32) overload
Sourcepub fn create_unit_item_get(
super_: impl Into<ProcInst>,
unit_item: impl Into<UnitItem>,
label: impl Into<Il2CppString>,
count: impl Into<i32>,
) -> GameMessage
pub fn create_unit_item_get( super_: impl Into<ProcInst>, unit_item: impl Into<UnitItem>, label: impl Into<Il2CppString>, count: impl Into<i32>, ) -> GameMessage
CreateUnitItemGet(crate::app::procinst::ProcInst, crate::app::unititem::UnitItem, ::unity::Il2CppString, i32) overload
Sourcepub fn create_gold_gain(
super_: impl Into<ProcInst>,
gold: impl Into<i32>,
label: impl Into<Il2CppString>,
) -> GameMessage
pub fn create_gold_gain( super_: impl Into<ProcInst>, gold: impl Into<i32>, label: impl Into<Il2CppString>, ) -> GameMessage
CreateGoldGain(crate::app::procinst::ProcInst, i32, ::unity::Il2CppString) overload
Sourcepub fn create_grow_up_item_use(
super_: impl Into<ProcInst>,
item: impl Into<ItemData>,
) -> GameMessage
pub fn create_grow_up_item_use( super_: impl Into<ProcInst>, item: impl Into<ItemData>, ) -> GameMessage
CreateGrowUpItemUse(crate::app::procinst::ProcInst, crate::app::itemdata::ItemData) overload
Sourcepub fn create_enhance_item_use(
super_: impl Into<ProcInst>,
item: impl Into<ItemData>,
) -> GameMessage
pub fn create_enhance_item_use( super_: impl Into<ProcInst>, item: impl Into<ItemData>, ) -> GameMessage
CreateEnhanceItemUse(crate::app::procinst::ProcInst, crate::app::itemdata::ItemData) overload
Source§impl GameMessage
impl GameMessage
pub fn ctor_method_info() -> &'static MethodInfo
pub fn create_default_desc_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn get_status_method_info() -> &'static MethodInfo
pub fn get_mess_method_info() -> &'static MethodInfo
pub fn get_expanded_mess_method_info() -> &'static MethodInfo
pub fn build_method_info() -> &'static MethodInfo
pub fn open_window_method_info() -> &'static MethodInfo
pub fn wait_open_window_method_info() -> &'static MethodInfo
pub fn close_window_method_info() -> &'static MethodInfo
pub fn wait_close_window_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn create_common_method_info() -> &'static MethodInfo
pub fn create_no_bind_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn create_key_wait_method_info() -> &'static MethodInfo
pub fn create_system_method_info() -> &'static MethodInfo
pub fn create_warning_method_info() -> &'static MethodInfo
pub fn create_item_get_impl_method_info() -> &'static MethodInfo
pub fn create_item_get_method_info() -> &'static MethodInfo
pub fn create_unit_item_get_method_info() -> &'static MethodInfo
pub fn create_gold_gain_method_info() -> &'static MethodInfo
pub fn create_grow_up_item_use_method_info() -> &'static MethodInfo
pub fn create_enhance_item_use_method_info() -> &'static MethodInfo
pub fn set_shadow_off_method_info() -> &'static MethodInfo
pub fn set_position_method_info() -> &'static MethodInfo
Source§impl GameMessage
impl GameMessage
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn build(this: impl Into<IlInstance>)
pub unsafe fn build(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own Build. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn open_window(this: impl Into<IlInstance>)
pub unsafe fn open_window(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own OpenWindow. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn wait_open_window(this: impl Into<IlInstance>)
pub unsafe fn wait_open_window(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own WaitOpenWindow. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn close_window(this: impl Into<IlInstance>)
pub unsafe fn close_window(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own CloseWindow. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn wait_close_window(this: impl Into<IlInstance>)
pub unsafe fn wait_close_window(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own WaitCloseWindow. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn tick(this: impl Into<IlInstance>)
pub unsafe fn tick(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameMessage’s own Tick. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl GameMessage
impl GameMessage
Sourcepub fn new(mess: Il2CppString, content: GameMessageContent, status: i32) -> Self
pub fn new(mess: Il2CppString, content: GameMessageContent, status: i32) -> Self
.ctor(::unity::Il2CppString, crate::app::gamemessagecontent::GameMessageContent, i32) — overload selector
Trait Implementations§
Source§impl ClassIdentity for GameMessage
impl ClassIdentity for GameMessage
Source§impl Clone for GameMessage
impl Clone for GameMessage
Source§fn clone(&self) -> GameMessage
fn clone(&self) -> GameMessage
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GameMessage
impl FromIlInstance for GameMessage
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGameMessage for GameMessage
impl IGameMessage for GameMessage
fn m_content(self) -> GameMessageContent
fn set_m_content(self, value: GameMessageContent)
fn m_status(self) -> GameMessage_Status
fn set_m_status(self, value: GameMessage_Status)
fn m_mess(self) -> Il2CppString
fn set_m_mess(self, value: Il2CppString)
fn m_expanded_mess(self) -> Il2CppString
fn set_m_expanded_mess(self, value: Il2CppString)
fn m_tick_count(self) -> i32
fn set_m_tick_count(self, value: i32)
fn m_end_frame(self) -> i32
fn set_m_end_frame(self, value: i32)
Source§impl IProcInst for GameMessage
impl IProcInst for GameMessage
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
impl Copy for GameMessage
impl IObject for GameMessage
Auto Trait Implementations§
impl Freeze for GameMessage
impl RefUnwindSafe for GameMessage
impl !Send for GameMessage
impl !Sync for GameMessage
impl Unpin for GameMessage
impl UnwindSafe for GameMessage
Blanket Implementations§
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T: 'static + ?Sized,
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Source§impl<__T> IGameMessageMethods for __Twhere
__T: IGameMessage,
impl<__T> IGameMessageMethods for __Twhere
__T: IGameMessage,
Source§fn ctor(
self,
mess: impl Into<Il2CppString>,
content: impl Into<GameMessageContent>,
status: impl Into<i32>,
)
fn ctor( self, mess: impl Into<Il2CppString>, content: impl Into<GameMessageContent>, status: impl Into<i32>, )
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CreateDefaultDesc() overloadSource§fn on_dispose(self)
fn on_dispose(self)
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fn get_status(self) -> GameMessage_Status
GetStatus() overloadSource§fn get_mess(self) -> Il2CppString
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GetMess() overloadSource§fn get_expanded_mess(self) -> Il2CppString
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GetExpandedMess() overloadSource§fn open_window(self)
fn open_window(self)
OpenWindow() overloadSource§fn wait_open_window(self)
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WaitOpenWindow() overloadSource§fn close_window(self)
fn close_window(self)
CloseWindow() overloadSource§fn wait_close_window(self)
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WaitCloseWindow() overloadSource§fn set_shadow_off(self) -> GameMessage
fn set_shadow_off(self) -> GameMessage
SetShadowOff() overloadSource§fn set_position(self, x: impl Into<f32>, y: impl Into<f32>) -> GameMessage
fn set_position(self, x: impl Into<f32>, y: impl Into<f32>) -> GameMessage
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fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload