pub trait IGameMessageMethods: IGameMessage {
Show 15 methods
// Provided methods
fn ctor(
self,
mess: impl Into<Il2CppString>,
content: impl Into<GameMessageContent>,
status: impl Into<i32>,
) { ... }
fn create_default_desc(self) -> Array<ProcDesc> { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn get_status(self) -> GameMessage_Status { ... }
fn get_mess(self) -> Il2CppString { ... }
fn get_expanded_mess(self) -> Il2CppString { ... }
fn build(self) { ... }
fn open_window(self) { ... }
fn wait_open_window(self) { ... }
fn close_window(self) { ... }
fn wait_close_window(self) { ... }
fn tick(self) { ... }
fn set_shadow_off(self) -> GameMessage { ... }
fn set_position(self, x: impl Into<f32>, y: impl Into<f32>) -> GameMessage { ... }
}Provided Methods§
Sourcefn ctor(
self,
mess: impl Into<Il2CppString>,
content: impl Into<GameMessageContent>,
status: impl Into<i32>,
)
fn ctor( self, mess: impl Into<Il2CppString>, content: impl Into<GameMessageContent>, status: impl Into<i32>, )
.ctor(::unity::Il2CppString, crate::app::gamemessagecontent::GameMessageContent, i32) overload
Sourcefn create_default_desc(self) -> Array<ProcDesc>
fn create_default_desc(self) -> Array<ProcDesc>
CreateDefaultDesc() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn get_status(self) -> GameMessage_Status
fn get_status(self) -> GameMessage_Status
GetStatus() overload
Sourcefn get_mess(self) -> Il2CppString
fn get_mess(self) -> Il2CppString
GetMess() overload
Sourcefn get_expanded_mess(self) -> Il2CppString
fn get_expanded_mess(self) -> Il2CppString
GetExpandedMess() overload
Sourcefn open_window(self)
fn open_window(self)
OpenWindow() overload
Sourcefn wait_open_window(self)
fn wait_open_window(self)
WaitOpenWindow() overload
Sourcefn close_window(self)
fn close_window(self)
CloseWindow() overload
Sourcefn wait_close_window(self)
fn wait_close_window(self)
WaitCloseWindow() overload
Sourcefn set_shadow_off(self) -> GameMessage
fn set_shadow_off(self) -> GameMessage
SetShadowOff() overload
Sourcefn set_position(self, x: impl Into<f32>, y: impl Into<f32>) -> GameMessage
fn set_position(self, x: impl Into<f32>, y: impl Into<f32>) -> GameMessage
SetPosition(f32, f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameMessage> IGameMessageMethods for __T
Available on crate feature
app-gamemessage only.