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IGameMessage

Trait IGameMessage 

Source
pub trait IGameMessage: IProcInst {
    // Provided methods
    fn m_content(self) -> GameMessageContent { ... }
    fn set_m_content(self, value: GameMessageContent) { ... }
    fn m_status(self) -> GameMessage_Status { ... }
    fn set_m_status(self, value: GameMessage_Status) { ... }
    fn m_mess(self) -> Il2CppString { ... }
    fn set_m_mess(self, value: Il2CppString) { ... }
    fn m_expanded_mess(self) -> Il2CppString { ... }
    fn set_m_expanded_mess(self, value: Il2CppString) { ... }
    fn m_tick_count(self) -> i32 { ... }
    fn set_m_tick_count(self, value: i32) { ... }
    fn m_end_frame(self) -> i32 { ... }
    fn set_m_end_frame(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§