pub trait IMyRoomWakeupSequenceMethods: IMyRoomWakeupSequence {
Show 73 methods
// Provided methods
fn get_voice_id(self) -> Il2CppString { ... }
fn get_character(self) -> Character { ... }
fn get_level(self) -> RelianceData_Level { ... }
fn get_pattern(self) -> GameSound_WakeupVoicePattern { ... }
fn get_footstep_id(self) -> Il2CppString { ... }
fn get_fade_render(self) -> MyRoomFadeRender { ... }
fn get_event_canvas(self) -> GameObject { ... }
fn get_event_canvas_foreground(self) -> GameObject { ... }
fn get_event_canvas_background(self) -> GameObject { ... }
fn get_camera_root(self) -> GameObject { ... }
fn get_camera_root_parent(self) -> GameObject { ... }
fn get_camera_data(self) -> GameObject { ... }
fn get_camera_data2(self) -> GameObject { ... }
fn get_character_position(self) -> Vector3 { ... }
fn get_character_rotation(self) -> Quaternion { ... }
fn get_time(self) -> f64 { ... }
fn get_playable_asset_path(self) -> Il2CppString { ... }
fn set_playable_asset_path(self, value: impl Into<Il2CppString>) { ... }
fn get_enter_start_time(self) -> f64 { ... }
fn set_enter_start_time(self, value: impl Into<f64>) { ... }
fn get_enter_end_time(self) -> f64 { ... }
fn set_enter_end_time(self, value: impl Into<f64>) { ... }
fn get_wakeup_start_time(self) -> f64 { ... }
fn set_wakeup_start_time(self, value: impl Into<f64>) { ... }
fn get_wakeup_end_time(self) -> f64 { ... }
fn set_wakeup_end_time(self, value: impl Into<f64>) { ... }
fn get_before_start_time(self) -> f64 { ... }
fn set_before_start_time(self, value: impl Into<f64>) { ... }
fn get_before_end_time(self) -> f64 { ... }
fn set_before_end_time(self, value: impl Into<f64>) { ... }
fn get_after_start_time(self) -> f64 { ... }
fn set_after_start_time(self, value: impl Into<f64>) { ... }
fn get_after_end_time(self) -> f64 { ... }
fn set_after_end_time(self, value: impl Into<f64>) { ... }
fn add_event_voice(self, event_voice: impl Into<Il2CppString>) { ... }
fn remove_event_voice(self, event_voice: impl Into<Il2CppString>) { ... }
fn contains_event_voice(self, event_voice: impl Into<Il2CppString>) -> bool { ... }
fn switch_look_at_ik(self, looking_camera: impl Into<bool>) { ... }
fn set_caption(self, mid: impl Into<Il2CppString>) { ... }
fn get_body_clip(self, name: impl Into<Il2CppString>) -> AnimationClip { ... }
fn get_face_clip(self, name: impl Into<Il2CppString>) -> AnimationClip { ... }
fn get_player(self) -> HubPlayerController { ... }
fn get_save_zoom_param(self) -> f32 { ... }
fn set_save_zoom_param(self, value: impl Into<f32>) { ... }
fn get_save_time_zone(self) -> i32 { ... }
fn set_save_time_zone(self, value: impl Into<i32>) { ... }
fn get_is_return_env(self) -> bool { ... }
fn set_is_return_env(self, value: impl Into<bool>) { ... }
fn init(self) { ... }
fn switch_env(self) { ... }
fn reset_env(self) { ... }
fn is_selected(self) -> bool { ... }
fn change_env(self) -> IEnumerator { ... }
fn is_wakeup_ignore_pattern(
self,
pid: impl Into<Il2CppString>,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
) -> bool { ... }
fn get_wakeup_unit(self, pid: impl Into<Il2CppString>) -> Unit { ... }
fn set_achive_done(
self,
pid: impl Into<Il2CppString>,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
) { ... }
fn select_reliance_wakeup(self) -> bool { ... }
fn init_wakeup(self) { ... }
fn is_loading_resources(self) -> bool { ... }
fn get_character_appearance_remove_acc(
self,
pid: impl Into<Il2CppString>,
) -> CharacterAppearance { ... }
fn load_resources(self) { ... }
fn process_frame_face_animation(self) { ... }
fn before_wakeup_action(self) { ... }
fn wait_before_wakeup_action(self) -> IEnumerator { ... }
fn start_wakeup_timeline(self) { ... }
fn main_wakeup_enter(self) -> IEnumerator { ... }
fn main_wakeup(self) -> IEnumerator { ... }
fn main_wakeup_before_after(self) -> IEnumerator { ... }
fn exit_wakeup(self) { ... }
fn exit_env(self) -> IEnumerator { ... }
fn exit_wakeup_after(self) { ... }
fn create_desc(self) -> Array<ProcDesc> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_voice_id(self) -> Il2CppString
fn get_voice_id(self) -> Il2CppString
get_VoiceID() overload
Sourcefn get_character(self) -> Character
fn get_character(self) -> Character
get_Character() overload
Sourcefn get_level(self) -> RelianceData_Level
fn get_level(self) -> RelianceData_Level
get_Level() overload
Sourcefn get_pattern(self) -> GameSound_WakeupVoicePattern
fn get_pattern(self) -> GameSound_WakeupVoicePattern
get_Pattern() overload
Sourcefn get_footstep_id(self) -> Il2CppString
fn get_footstep_id(self) -> Il2CppString
get_FootstepID() overload
Sourcefn get_fade_render(self) -> MyRoomFadeRender
fn get_fade_render(self) -> MyRoomFadeRender
get_FadeRender() overload
Sourcefn get_event_canvas(self) -> GameObject
fn get_event_canvas(self) -> GameObject
get_EventCanvas() overload
Sourcefn get_event_canvas_foreground(self) -> GameObject
fn get_event_canvas_foreground(self) -> GameObject
get_EventCanvasForeground() overload
Sourcefn get_event_canvas_background(self) -> GameObject
fn get_event_canvas_background(self) -> GameObject
get_EventCanvasBackground() overload
Sourcefn get_camera_root(self) -> GameObject
fn get_camera_root(self) -> GameObject
get_CameraRoot() overload
Sourcefn get_camera_root_parent(self) -> GameObject
fn get_camera_root_parent(self) -> GameObject
get_CameraRootParent() overload
Sourcefn get_camera_data(self) -> GameObject
fn get_camera_data(self) -> GameObject
get_CameraData() overload
Sourcefn get_camera_data2(self) -> GameObject
fn get_camera_data2(self) -> GameObject
get_CameraData2() overload
Sourcefn get_character_position(self) -> Vector3
fn get_character_position(self) -> Vector3
get_CharacterPosition() overload
Sourcefn get_character_rotation(self) -> Quaternion
fn get_character_rotation(self) -> Quaternion
get_CharacterRotation() overload
Sourcefn get_playable_asset_path(self) -> Il2CppString
fn get_playable_asset_path(self) -> Il2CppString
get_PlayableAssetPath() overload
Sourcefn set_playable_asset_path(self, value: impl Into<Il2CppString>)
fn set_playable_asset_path(self, value: impl Into<Il2CppString>)
set_PlayableAssetPath(::unity::Il2CppString) overload
Sourcefn get_enter_start_time(self) -> f64
fn get_enter_start_time(self) -> f64
get_EnterStartTime() overload
Sourcefn set_enter_start_time(self, value: impl Into<f64>)
fn set_enter_start_time(self, value: impl Into<f64>)
set_EnterStartTime(f64) overload
Sourcefn get_enter_end_time(self) -> f64
fn get_enter_end_time(self) -> f64
get_EnterEndTime() overload
Sourcefn set_enter_end_time(self, value: impl Into<f64>)
fn set_enter_end_time(self, value: impl Into<f64>)
set_EnterEndTime(f64) overload
Sourcefn get_wakeup_start_time(self) -> f64
fn get_wakeup_start_time(self) -> f64
get_WakeupStartTime() overload
Sourcefn set_wakeup_start_time(self, value: impl Into<f64>)
fn set_wakeup_start_time(self, value: impl Into<f64>)
set_WakeupStartTime(f64) overload
Sourcefn get_wakeup_end_time(self) -> f64
fn get_wakeup_end_time(self) -> f64
get_WakeupEndTime() overload
Sourcefn set_wakeup_end_time(self, value: impl Into<f64>)
fn set_wakeup_end_time(self, value: impl Into<f64>)
set_WakeupEndTime(f64) overload
Sourcefn get_before_start_time(self) -> f64
fn get_before_start_time(self) -> f64
get_BeforeStartTime() overload
Sourcefn set_before_start_time(self, value: impl Into<f64>)
fn set_before_start_time(self, value: impl Into<f64>)
set_BeforeStartTime(f64) overload
Sourcefn get_before_end_time(self) -> f64
fn get_before_end_time(self) -> f64
get_BeforeEndTime() overload
Sourcefn set_before_end_time(self, value: impl Into<f64>)
fn set_before_end_time(self, value: impl Into<f64>)
set_BeforeEndTime(f64) overload
Sourcefn get_after_start_time(self) -> f64
fn get_after_start_time(self) -> f64
get_AfterStartTime() overload
Sourcefn set_after_start_time(self, value: impl Into<f64>)
fn set_after_start_time(self, value: impl Into<f64>)
set_AfterStartTime(f64) overload
Sourcefn get_after_end_time(self) -> f64
fn get_after_end_time(self) -> f64
get_AfterEndTime() overload
Sourcefn set_after_end_time(self, value: impl Into<f64>)
fn set_after_end_time(self, value: impl Into<f64>)
set_AfterEndTime(f64) overload
Sourcefn add_event_voice(self, event_voice: impl Into<Il2CppString>)
fn add_event_voice(self, event_voice: impl Into<Il2CppString>)
AddEventVoice(::unity::Il2CppString) overload
Sourcefn remove_event_voice(self, event_voice: impl Into<Il2CppString>)
fn remove_event_voice(self, event_voice: impl Into<Il2CppString>)
RemoveEventVoice(::unity::Il2CppString) overload
Sourcefn contains_event_voice(self, event_voice: impl Into<Il2CppString>) -> bool
fn contains_event_voice(self, event_voice: impl Into<Il2CppString>) -> bool
ContainsEventVoice(::unity::Il2CppString) overload
Sourcefn switch_look_at_ik(self, looking_camera: impl Into<bool>)
fn switch_look_at_ik(self, looking_camera: impl Into<bool>)
SwitchLookAtIK(bool) overload
Sourcefn set_caption(self, mid: impl Into<Il2CppString>)
fn set_caption(self, mid: impl Into<Il2CppString>)
SetCaption(::unity::Il2CppString) overload
Sourcefn get_body_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
fn get_body_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
GetBodyClip(::unity::Il2CppString) overload
Sourcefn get_face_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
fn get_face_clip(self, name: impl Into<Il2CppString>) -> AnimationClip
GetFaceClip(::unity::Il2CppString) overload
Sourcefn get_player(self) -> HubPlayerController
fn get_player(self) -> HubPlayerController
get_Player() overload
Sourcefn get_save_zoom_param(self) -> f32
fn get_save_zoom_param(self) -> f32
get_SaveZoomParam() overload
Sourcefn set_save_zoom_param(self, value: impl Into<f32>)
fn set_save_zoom_param(self, value: impl Into<f32>)
set_SaveZoomParam(f32) overload
Sourcefn get_save_time_zone(self) -> i32
fn get_save_time_zone(self) -> i32
get_SaveTimeZone() overload
Sourcefn set_save_time_zone(self, value: impl Into<i32>)
fn set_save_time_zone(self, value: impl Into<i32>)
set_SaveTimeZone(i32) overload
Sourcefn get_is_return_env(self) -> bool
fn get_is_return_env(self) -> bool
get_IsReturnEnv() overload
Sourcefn set_is_return_env(self, value: impl Into<bool>)
fn set_is_return_env(self, value: impl Into<bool>)
set_IsReturnEnv(bool) overload
Sourcefn switch_env(self)
fn switch_env(self)
SwitchEnv() overload
Sourcefn is_selected(self) -> bool
fn is_selected(self) -> bool
IsSelected() overload
Sourcefn change_env(self) -> IEnumerator
fn change_env(self) -> IEnumerator
ChangeEnv() overload
Sourcefn is_wakeup_ignore_pattern(
self,
pid: impl Into<Il2CppString>,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
) -> bool
fn is_wakeup_ignore_pattern( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, ) -> bool
IsWakeupIgnorePattern(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overload
Sourcefn get_wakeup_unit(self, pid: impl Into<Il2CppString>) -> Unit
fn get_wakeup_unit(self, pid: impl Into<Il2CppString>) -> Unit
GetWakeupUnit(::unity::Il2CppString) overload
Sourcefn set_achive_done(
self,
pid: impl Into<Il2CppString>,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
)
fn set_achive_done( self, pid: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, )
SetAchiveDone(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overload
Sourcefn select_reliance_wakeup(self) -> bool
fn select_reliance_wakeup(self) -> bool
SelectRelianceWakeup() overload
Sourcefn init_wakeup(self)
fn init_wakeup(self)
InitWakeup() overload
Sourcefn is_loading_resources(self) -> bool
fn is_loading_resources(self) -> bool
IsLoadingResources() overload
Sourcefn get_character_appearance_remove_acc(
self,
pid: impl Into<Il2CppString>,
) -> CharacterAppearance
fn get_character_appearance_remove_acc( self, pid: impl Into<Il2CppString>, ) -> CharacterAppearance
GetCharacterAppearanceRemoveAcc(::unity::Il2CppString) overload
Sourcefn load_resources(self)
fn load_resources(self)
LoadResources() overload
Sourcefn process_frame_face_animation(self)
fn process_frame_face_animation(self)
ProcessFrameFaceAnimation() overload
Sourcefn before_wakeup_action(self)
fn before_wakeup_action(self)
BeforeWakeupAction() overload
Sourcefn wait_before_wakeup_action(self) -> IEnumerator
fn wait_before_wakeup_action(self) -> IEnumerator
WaitBeforeWakeupAction() overload
Sourcefn start_wakeup_timeline(self)
fn start_wakeup_timeline(self)
StartWakeupTimeline() overload
Sourcefn main_wakeup_enter(self) -> IEnumerator
fn main_wakeup_enter(self) -> IEnumerator
MainWakeupEnter() overload
Sourcefn main_wakeup(self) -> IEnumerator
fn main_wakeup(self) -> IEnumerator
MainWakeup() overload
Sourcefn main_wakeup_before_after(self) -> IEnumerator
fn main_wakeup_before_after(self) -> IEnumerator
MainWakeupBeforeAfter() overload
Sourcefn exit_wakeup(self)
fn exit_wakeup(self)
ExitWakeup() overload
Sourcefn exit_env(self) -> IEnumerator
fn exit_env(self) -> IEnumerator
ExitEnv() overload
Sourcefn exit_wakeup_after(self)
fn exit_wakeup_after(self)
ExitWakeupAfter() overload
Sourcefn create_desc(self) -> Array<ProcDesc>
fn create_desc(self) -> Array<ProcDesc>
CreateDesc() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMyRoomWakeupSequence> IMyRoomWakeupSequenceMethods for __T
app-myroomwakeupsequence only.