pub struct HubPlayerController(/* private fields */);Expand description
IL2CPP class: App.HubPlayerController
Inherits: Object
Implementations§
Source§impl HubPlayerController
impl HubPlayerController
pub fn get_dir_method_info() -> &'static MethodInfo
pub fn set_dir_method_info() -> &'static MethodInfo
pub fn get_prev_dir_method_info() -> &'static MethodInfo
pub fn set_prev_dir_method_info() -> &'static MethodInfo
pub fn get_z_rotate_method_info() -> &'static MethodInfo
pub fn set_z_rotate_method_info() -> &'static MethodInfo
pub fn get_is_stop_method_info() -> &'static MethodInfo
pub fn set_is_stop_method_info() -> &'static MethodInfo
pub fn get_speed_method_info() -> &'static MethodInfo
pub fn set_speed_method_info() -> &'static MethodInfo
pub fn get_character_method_info() -> &'static MethodInfo
pub fn set_character_method_info() -> &'static MethodInfo
pub fn get_unit_controller_method_info() -> &'static MethodInfo
pub fn get_culling_collider_method_info() -> &'static MethodInfo
pub fn get_control_type_method_info() -> &'static MethodInfo
pub fn get_rotate_angle_method_info() -> &'static MethodInfo
pub fn get_default_radius_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn set_collider_method_info() -> &'static MethodInfo
pub fn set_culling_collider_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn load_character_method_info() -> &'static MethodInfo
pub fn save_accessory_method_info() -> &'static MethodInfo
pub fn restore_accessory_method_info() -> &'static MethodInfo
pub fn reload_method_info() -> &'static MethodInfo
pub fn get_is_character_loading_method_info() -> &'static MethodInfo
pub fn set_is_character_loading_method_info() -> &'static MethodInfo
pub fn init_look_at_target_method_info() -> &'static MethodInfo
pub fn update_character_look_at_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn start_proc_idle_method_info() -> &'static MethodInfo
pub fn stop_proc_idle_method_info() -> &'static MethodInfo
pub fn persistent_method_info() -> &'static MethodInfo
pub fn proc_idle_method_info() -> &'static MethodInfo
pub fn late_persistent_method_info() -> &'static MethodInfo
pub fn update_access_method_info() -> &'static MethodInfo
pub fn update_look_at_method_info() -> &'static MethodInfo
pub fn find_nearest_look_at_point_method_info() -> &'static MethodInfo
pub fn get_transform_method_info() -> &'static MethodInfo
pub fn get_can_access_method_info() -> &'static MethodInfo
pub fn begin_access_method_info() -> &'static MethodInfo
pub fn end_access_method_info() -> &'static MethodInfo
pub fn reset_look_method_info() -> &'static MethodInfo
pub fn try_get_last_access_method_info() -> &'static MethodInfo
pub fn try_get_now_access_method_info() -> &'static MethodInfo
pub fn add_collider_method_info() -> &'static MethodInfo
pub fn remove_collider_method_info() -> &'static MethodInfo
pub fn is_moving_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for HubPlayerController
impl ClassIdentity for HubPlayerController
Source§impl Clone for HubPlayerController
impl Clone for HubPlayerController
Source§fn clone(&self) -> HubPlayerController
fn clone(&self) -> HubPlayerController
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for HubPlayerController
impl FromIlInstance for HubPlayerController
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IHubPlayerController for HubPlayerController
impl IHubPlayerController for HubPlayerController
fn m_player_root(self) -> GameObject
fn set_m_player_root(self, value: GameObject)
fn m_player_collider(self) -> GameObject
fn set_m_player_collider(self, value: GameObject)
fn m_group_root(self) -> GameObject
fn set_m_group_root(self, value: GameObject)
fn m_camera(self) -> GameObject
fn set_m_camera(self, value: GameObject)
fn m_look_at(self) -> HubLookAtController
fn set_m_look_at(self, value: HubLookAtController)
fn m_unit_controller(self) -> HubUnitController
fn set_m_unit_controller(self, value: HubUnitController)
fn m_colliders(self) -> List_1<Collider>
fn set_m_colliders(self, value: List_1<Collider>)
fn m_hub_camera(self) -> HubCamera
fn set_m_hub_camera(self, value: HubCamera)
fn m_last_access(self) -> HubAccess
fn set_m_last_access(self, value: HubAccess)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_character_joints(self) -> Array<CharacterJoint>
fn set_m_character_joints(self, value: Array<CharacterJoint>)
fn m_look_at_i_ks(self) -> Array<LookAtIK>
fn set_m_look_at_i_ks(self, value: Array<LookAtIK>)
fn m_speed(self) -> f32
fn set_m_speed(self, value: f32)
fn m_move_target(self) -> Vector3
fn set_m_move_target(self, value: Vector3)
fn m_move_direction(self) -> Vector3
fn set_m_move_direction(self, value: Vector3)
fn m_dash_stop(self) -> bool
fn set_m_dash_stop(self, value: bool)
fn m_dash_stop_time(self) -> f32
fn set_m_dash_stop_time(self, value: f32)
fn m_dash_stop_delay(self) -> f32
fn set_m_dash_stop_delay(self, value: f32)
fn m_dash_time(self) -> f32
fn set_m_dash_time(self, value: f32)
fn m_time_with_no_target(self) -> f32
fn set_m_time_with_no_target(self, value: f32)
fn m_quick_turn_anim_name(self) -> Il2CppString
fn set_m_quick_turn_anim_name(self, value: Il2CppString)
fn m_access_delay(self) -> f32
fn set_m_access_delay(self, value: f32)
fn m_culling_collider(self) -> HubCullingPlayerCollider
fn set_m_culling_collider(self, value: HubCullingPlayerCollider)
fn m_grass_managers(self) -> Array<GrassManager>
fn set_m_grass_managers(self, value: Array<GrassManager>)
fn object_collision_layer_mask(self) -> i32
fn set_object_collision_layer_mask(self, value: i32)
fn ground_collision_layer_mask(self) -> i32
fn set_ground_collision_layer_mask(self, value: i32)
fn slope_collision_layer_mask(self) -> i32
fn set_slope_collision_layer_mask(self, value: i32)
fn m_hash(self) -> i32
fn set_m_hash(self, value: i32)
fn results(self) -> Array<RaycastHit>
fn set_results(self, value: Array<RaycastHit>)
fn overlap_colliders(self) -> Array<Collider>
fn set_overlap_colliders(self, value: Array<Collider>)
fn access_colliders(self) -> Array<Collider>
fn set_access_colliders(self, value: Array<Collider>)
fn access_collider(self) -> Collider
fn set_access_collider(self, value: Collider)
fn distance_speed(self) -> f32
fn set_distance_speed(self, value: f32)
fn m_proc_idle_coroutin(self) -> Coroutine
fn set_m_proc_idle_coroutin(self, value: Coroutine)
fn m_enable_proc(self) -> bool
fn set_m_enable_proc(self, value: bool)
fn m_wall_interval(self) -> f32
fn set_m_wall_interval(self, value: f32)
impl Copy for HubPlayerController
impl IObject for HubPlayerController
Auto Trait Implementations§
impl Freeze for HubPlayerController
impl RefUnwindSafe for HubPlayerController
impl !Send for HubPlayerController
impl !Sync for HubPlayerController
impl Unpin for HubPlayerController
impl UnwindSafe for HubPlayerController
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Source§impl<__T> IHubPlayerControllerMethods for __Twhere
__T: IHubPlayerController,
impl<__T> IHubPlayerControllerMethods for __Twhere
__T: IHubPlayerController,
Source§fn get_prev_dir(self) -> f32
fn get_prev_dir(self) -> f32
get_PrevDir() overloadSource§fn set_prev_dir(self, value: impl Into<f32>)
fn set_prev_dir(self, value: impl Into<f32>)
set_PrevDir(f32) overloadSource§fn get_z_rotate(self) -> f32
fn get_z_rotate(self) -> f32
get_ZRotate() overloadSource§fn set_z_rotate(self, value: impl Into<f32>)
fn set_z_rotate(self, value: impl Into<f32>)
set_ZRotate(f32) overloadSource§fn get_is_stop(self) -> bool
fn get_is_stop(self) -> bool
get_IsStop() overloadSource§fn set_is_stop(self, value: impl Into<bool>)
fn set_is_stop(self, value: impl Into<bool>)
set_IsStop(bool) overloadSource§fn get_character(self) -> Character
fn get_character(self) -> Character
get_Character() overloadSource§fn set_character(self, value: impl Into<Character>)
fn set_character(self, value: impl Into<Character>)
set_Character(crate::combat::character::Character) overloadSource§fn get_unit_controller(self) -> HubUnitController
fn get_unit_controller(self) -> HubUnitController
get_UnitController() overloadSource§fn get_culling_collider(self) -> HubCullingPlayerCollider
fn get_culling_collider(self) -> HubCullingPlayerCollider
get_CullingCollider() overloadSource§fn get_control_type(self) -> i32
fn get_control_type(self) -> i32
get_ControlType() overloadSource§fn get_rotate_angle(self) -> f32
fn get_rotate_angle(self) -> f32
get_RotateAngle() overloadSource§fn get_default_radius(self) -> f32
fn get_default_radius(self) -> f32
get_DefaultRadius() overloadSource§fn setup(
self,
player_root: impl Into<GameObject>,
group_root: impl Into<GameObject>,
button_navi: impl Into<GameObject>,
)
fn setup( self, player_root: impl Into<GameObject>, group_root: impl Into<GameObject>, button_navi: impl Into<GameObject>, )
Setup(crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject) overloadSource§fn set_collider(self, collider: impl Into<HubPlayerCollider>)
fn set_collider(self, collider: impl Into<HubPlayerCollider>)
SetCollider(crate::app::hubplayercollider::HubPlayerCollider) overloadSource§fn set_culling_collider(self, collider: impl Into<HubCullingPlayerCollider>)
fn set_culling_collider(self, collider: impl Into<HubCullingPlayerCollider>)
SetCullingCollider(crate::app::hubcullingplayercollider::HubCullingPlayerCollider) overloadSource§fn load_character(self)
fn load_character(self)
LoadCharacter() overloadSource§fn save_accessory(self)
fn save_accessory(self)
SaveAccessory() overloadSource§fn restore_accessory(self)
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RestoreAccessory() overloadSource§fn get_is_character_loading(self) -> bool
fn get_is_character_loading(self) -> bool
get_IsCharacterLoading() overloadSource§fn set_is_character_loading(self, value: impl Into<bool>)
fn set_is_character_loading(self, value: impl Into<bool>)
set_IsCharacterLoading(bool) overloadSource§fn init_look_at_target(self)
fn init_look_at_target(self)
InitLookAtTarget() overloadSource§fn update_character_look_at(self)
fn update_character_look_at(self)
UpdateCharacterLookAt() overloadSource§fn start_proc_idle(self)
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UpdateLookAt() overloadSource§fn find_nearest_look_at_point(self) -> Vector3
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fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload