pub struct HubUnitController(/* private fields */);Expand description
IL2CPP class: App.HubUnitController
Inherits: MonoBehaviour
Implementations§
Source§impl HubUnitController
impl HubUnitController
pub fn base(self) -> MonoBehaviour
Source§impl HubUnitController
impl HubUnitController
pub fn get_turn_blend_time_method_info() -> &'static MethodInfo
pub fn get_is_stop_method_info() -> &'static MethodInfo
pub fn set_is_stop_method_info() -> &'static MethodInfo
pub fn get_is_player_method_info() -> &'static MethodInfo
pub fn set_is_player_method_info() -> &'static MethodInfo
pub fn get_is_move_type_method_info() -> &'static MethodInfo
pub fn get_character_method_info() -> &'static MethodInfo
pub fn get_talk_character_method_info() -> &'static MethodInfo
pub fn get_access_method_info() -> &'static MethodInfo
pub fn get_pid_method_info() -> &'static MethodInfo
pub fn get_voice_id_method_info() -> &'static MethodInfo
pub fn get_dir_method_info() -> &'static MethodInfo
pub fn get_look_at_method_info() -> &'static MethodInfo
pub fn get_look_action_method_info() -> &'static MethodInfo
pub fn get_bind_object_method_info() -> &'static MethodInfo
pub fn set_bind_object_method_info() -> &'static MethodInfo
pub fn get_is_lock_dir_method_info() -> &'static MethodInfo
pub fn set_is_lock_dir_method_info() -> &'static MethodInfo
pub fn is_turn_end_method_info() -> &'static MethodInfo
pub fn in_player_range_method_info() -> &'static MethodInfo
pub fn set_player_controller_method_info() -> &'static MethodInfo
pub fn set_talk_chara_controller_method_info() -> &'static MethodInfo
pub fn set_character_method_info() -> &'static MethodInfo
pub fn set_access_method_info() -> &'static MethodInfo
pub fn set_dir_method_info() -> &'static MethodInfo
pub fn get_now_dir_method_info() -> &'static MethodInfo
pub fn set_home_dir_method_info() -> &'static MethodInfo
pub fn get_home_dir_method_info() -> &'static MethodInfo
pub fn set_home_position_method_info() -> &'static MethodInfo
pub fn get_home_position_method_info() -> &'static MethodInfo
pub fn stop_method_info() -> &'static MethodInfo
pub fn restart_method_info() -> &'static MethodInfo
pub fn set_active_bind_method_info() -> &'static MethodInfo
pub fn look_to_method_info() -> &'static MethodInfo
pub fn look_to_2_method_info() -> &'static MethodInfo
pub fn reset_look_method_info() -> &'static MethodInfo
pub fn reserve_reset_method_info() -> &'static MethodInfo
pub fn cancel_reserve_reset_method_info() -> &'static MethodInfo
pub fn play_turn_method_info() -> &'static MethodInfo
pub fn move_to_method_info() -> &'static MethodInfo
pub fn reset_animatoin_method_info() -> &'static MethodInfo
pub fn get_wait_animation_name_method_info() -> &'static MethodInfo
pub fn set_wait_animation_name_method_info() -> &'static MethodInfo
pub fn get_wait_face_animation_name_method_info() -> &'static MethodInfo
pub fn wait_animation_method_info() -> &'static MethodInfo
pub fn get_head_transform_method_info() -> &'static MethodInfo
pub fn get_talk_head_position_method_info() -> &'static MethodInfo
pub fn play_voice_method_info() -> &'static MethodInfo
pub fn get_player_distance_method_info() -> &'static MethodInfo
pub fn get_player_direction_method_info() -> &'static MethodInfo
pub fn start_talk_method_info() -> &'static MethodInfo
pub fn end_talk_method_info() -> &'static MethodInfo
pub fn disable_fade_method_info() -> &'static MethodInfo
pub fn enable_fade_method_info() -> &'static MethodInfo
pub fn enable_fade_delay_method_info() -> &'static MethodInfo
pub fn play_body_method_info() -> &'static MethodInfo
pub fn play_face_method_info() -> &'static MethodInfo
pub fn reset_body_method_info() -> &'static MethodInfo
pub fn is_enable_voice_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn on_draw_gizmos_method_info() -> &'static MethodInfo
pub fn reset_look_at_method_info() -> &'static MethodInfo
pub fn setup_idle_method_info() -> &'static MethodInfo
pub fn update_range_method_info() -> &'static MethodInfo
pub fn update_move_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for HubUnitController
impl ClassIdentity for HubUnitController
Source§impl Clone for HubUnitController
impl Clone for HubUnitController
Source§fn clone(&self) -> HubUnitController
fn clone(&self) -> HubUnitController
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for HubUnitController
impl FromIlInstance for HubUnitController
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IHubUnitController for HubUnitController
impl IHubUnitController for HubUnitController
fn m_home_dir(self) -> f32
fn set_m_home_dir(self, value: f32)
fn m_home_position(self) -> Vector3
fn set_m_home_position(self, value: Vector3)
fn m_talk_head_position(self) -> Vector3
fn set_m_talk_head_position(self, value: Vector3)
fn m_character_height(self) -> f32
fn set_m_character_height(self, value: f32)
fn m_dir(self) -> InterpolatorRotationCurve
fn set_m_dir(self, value: InterpolatorRotationCurve)
fn m_move(self) -> InterpolatorVector3
fn set_m_move(self, value: InterpolatorVector3)
fn m_player_controller(self) -> HubPlayerController
fn set_m_player_controller(self, value: HubPlayerController)
fn m_talk_character_controller(self) -> TalkCharacterController
fn set_m_talk_character_controller(self, value: TalkCharacterController)
fn m_access(self) -> HubAccess
fn set_m_access(self, value: HubAccess)
fn m_character(self) -> Character
fn set_m_character(self, value: Character)
fn m_sound_action(self) -> HubRangeAction
fn set_m_sound_action(self, value: HubRangeAction)
fn m_look_action(self) -> HubRangeAction
fn set_m_look_action(self, value: HubRangeAction)
fn m_move_controller(self) -> HubMoveController
fn set_m_move_controller(self, value: HubMoveController)
fn m_look_at(self) -> HubLookAtController
fn set_m_look_at(self, value: HubLookAtController)
fn m_enable_fade_delay(self) -> Coroutine
fn set_m_enable_fade_delay(self, value: Coroutine)
fn m_reserve_reset(self) -> bool
fn set_m_reserve_reset(self, value: bool)
fn m_reserve_reset_time(self) -> f32
fn set_m_reserve_reset_time(self, value: f32)
fn m_out_range_time(self) -> f32
fn set_m_out_range_time(self, value: f32)
fn m_wait_anim_name(self) -> Il2CppString
fn set_m_wait_anim_name(self, value: Il2CppString)
fn m_talk_default_anim_name(self) -> Il2CppString
fn set_m_talk_default_anim_name(self, value: Il2CppString)
fn m_old_head_position(self) -> Vector3
fn set_m_old_head_position(self, value: Vector3)
fn m_center_position(self) -> Vector3
fn set_m_center_position(self, value: Vector3)
Source§impl IObject_2 for HubUnitController
impl IObject_2 for HubUnitController
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for HubUnitController
impl IBehaviour for HubUnitController
impl IComponent for HubUnitController
impl IMonoBehaviour for HubUnitController
impl IObject for HubUnitController
Auto Trait Implementations§
impl Freeze for HubUnitController
impl RefUnwindSafe for HubUnitController
impl !Send for HubUnitController
impl !Sync for HubUnitController
impl Unpin for HubUnitController
impl UnwindSafe for HubUnitController
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SetCharacter(crate::combat::character::Character) overloadSource§fn set_access(self, access: impl Into<HubAccess>)
fn set_access(self, access: impl Into<HubAccess>)
SetAccess(crate::app::hubaccess::HubAccess) overloadSource§fn get_now_dir(self) -> f32
fn get_now_dir(self) -> f32
GetNowDir() overloadSource§fn set_home_dir(self, home_dir: impl Into<f32>)
fn set_home_dir(self, home_dir: impl Into<f32>)
SetHomeDir(f32) overloadSource§fn get_home_dir(self) -> f32
fn get_home_dir(self) -> f32
GetHomeDir() overloadSource§fn set_home_position(self, home_position: impl Into<Vector3>)
fn set_home_position(self, home_position: impl Into<Vector3>)
SetHomePosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_home_position(self) -> Vector3
fn get_home_position(self) -> Vector3
GetHomePosition() overloadSource§fn set_active_bind(self, active: impl Into<bool>)
fn set_active_bind(self, active: impl Into<bool>)
SetActiveBind(bool) overloadSource§fn look_to(
self,
target: impl Into<Vector3>,
time: impl Into<f32>,
with_turn_anim: impl Into<bool>,
)
fn look_to( self, target: impl Into<Vector3>, time: impl Into<f32>, with_turn_anim: impl Into<bool>, )
LookTo(crate::unity_engine::vector3::Vector3, f32, bool) overloadSource§fn look_to_2(
self,
dir: impl Into<f32>,
time: impl Into<f32>,
with_turn_anim: impl Into<bool>,
) -> bool
fn look_to_2( self, dir: impl Into<f32>, time: impl Into<f32>, with_turn_anim: impl Into<bool>, ) -> bool
LookTo(f32, f32, bool) overloadSource§fn reset_look(self, time: impl Into<f32>)
fn reset_look(self, time: impl Into<f32>)
ResetLook(f32) overloadSource§fn reserve_reset(self, time: impl Into<f32>)
fn reserve_reset(self, time: impl Into<f32>)
ReserveReset(f32) overloadSource§fn cancel_reserve_reset(self)
fn cancel_reserve_reset(self)
CancelReserveReset() overloadSource§fn move_to(self, pos: impl Into<Vector3>, time: impl Into<f32>)
fn move_to(self, pos: impl Into<Vector3>, time: impl Into<f32>)
MoveTo(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn reset_animatoin(self)
fn reset_animatoin(self)
ResetAnimatoin() overloadSource§fn get_wait_animation_name(self) -> Il2CppString
fn get_wait_animation_name(self) -> Il2CppString
GetWaitAnimationName() overloadSource§fn set_wait_animation_name(self, anim_name: impl Into<Il2CppString>)
fn set_wait_animation_name(self, anim_name: impl Into<Il2CppString>)
SetWaitAnimationName(::unity::Il2CppString) overloadSource§fn get_wait_face_animation_name(self) -> Il2CppString
fn get_wait_face_animation_name(self) -> Il2CppString
GetWaitFaceAnimationName() overloadSource§fn wait_animation(self, transition_duration: impl Into<f32>)
fn wait_animation(self, transition_duration: impl Into<f32>)
WaitAnimation(f32) overloadSource§fn get_head_transform(self) -> Transform
fn get_head_transform(self) -> Transform
GetHeadTransform() overloadSource§fn get_talk_head_position(self) -> Vector3
fn get_talk_head_position(self) -> Vector3
GetTalkHeadPosition() overloadSource§fn play_voice(self, event_name: impl Into<Il2CppString>)
fn play_voice(self, event_name: impl Into<Il2CppString>)
PlayVoice(::unity::Il2CppString) overloadSource§fn get_player_distance(self) -> f32
fn get_player_distance(self) -> f32
GetPlayerDistance() overloadSource§fn get_player_direction(self) -> Vector3
fn get_player_direction(self) -> Vector3
GetPlayerDirection() overloadSource§fn start_talk(self, target: impl Into<Vector3>)
fn start_talk(self, target: impl Into<Vector3>)
StartTalk(crate::unity_engine::vector3::Vector3) overloadSource§fn disable_fade(self)
fn disable_fade(self)
DisableFade() overloadSource§fn enable_fade(self)
fn enable_fade(self)
EnableFade() overloadSource§fn enable_fade_delay(self) -> IEnumerator
fn enable_fade_delay(self) -> IEnumerator
EnableFadeDelay() overloadSource§fn play_body(
self,
name: impl Into<Il2CppString>,
transition_duration: impl Into<f32>,
soon: impl Into<bool>,
force: impl Into<bool>,
)
fn play_body( self, name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, soon: impl Into<bool>, force: impl Into<bool>, )
PlayBody(::unity::Il2CppString, f32, bool, bool) overloadSource§fn play_face(
self,
name: impl Into<Il2CppString>,
is_fast_forward: impl Into<bool>,
)
fn play_face( self, name: impl Into<Il2CppString>, is_fast_forward: impl Into<bool>, )
PlayFace(::unity::Il2CppString, bool) overloadSource§fn reset_body(self)
fn reset_body(self)
ResetBody() overloadSource§fn is_enable_voice(self) -> bool
fn is_enable_voice(self) -> bool
IsEnableVoice() overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn on_draw_gizmos(self)
fn on_draw_gizmos(self)
OnDrawGizmos() overloadSource§fn reset_look_at(self)
fn reset_look_at(self)
ResetLookAt() overloadSource§fn setup_idle(self)
fn setup_idle(self)
SetupIdle() overloadSource§fn update_range(self)
fn update_range(self)
UpdateRange() overloadSource§fn update_move(self, force: impl Into<bool>)
fn update_move(self, force: impl Into<bool>)
UpdateMove(bool) overloadSource§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload