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IHubUnitController

Trait IHubUnitController 

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pub trait IHubUnitController: IMonoBehaviour {
Show 44 methods // Provided methods fn m_home_dir(self) -> f32 { ... } fn set_m_home_dir(self, value: f32) { ... } fn m_home_position(self) -> Vector3 { ... } fn set_m_home_position(self, value: Vector3) { ... } fn m_talk_head_position(self) -> Vector3 { ... } fn set_m_talk_head_position(self, value: Vector3) { ... } fn m_character_height(self) -> f32 { ... } fn set_m_character_height(self, value: f32) { ... } fn m_dir(self) -> InterpolatorRotationCurve { ... } fn set_m_dir(self, value: InterpolatorRotationCurve) { ... } fn m_move(self) -> InterpolatorVector3 { ... } fn set_m_move(self, value: InterpolatorVector3) { ... } fn m_player_controller(self) -> HubPlayerController { ... } fn set_m_player_controller(self, value: HubPlayerController) { ... } fn m_talk_character_controller(self) -> TalkCharacterController { ... } fn set_m_talk_character_controller(self, value: TalkCharacterController) { ... } fn m_access(self) -> HubAccess { ... } fn set_m_access(self, value: HubAccess) { ... } fn m_character(self) -> Character { ... } fn set_m_character(self, value: Character) { ... } fn m_sound_action(self) -> HubRangeAction { ... } fn set_m_sound_action(self, value: HubRangeAction) { ... } fn m_look_action(self) -> HubRangeAction { ... } fn set_m_look_action(self, value: HubRangeAction) { ... } fn m_move_controller(self) -> HubMoveController { ... } fn set_m_move_controller(self, value: HubMoveController) { ... } fn m_look_at(self) -> HubLookAtController { ... } fn set_m_look_at(self, value: HubLookAtController) { ... } fn m_enable_fade_delay(self) -> Coroutine { ... } fn set_m_enable_fade_delay(self, value: Coroutine) { ... } fn m_reserve_reset(self) -> bool { ... } fn set_m_reserve_reset(self, value: bool) { ... } fn m_reserve_reset_time(self) -> f32 { ... } fn set_m_reserve_reset_time(self, value: f32) { ... } fn m_out_range_time(self) -> f32 { ... } fn set_m_out_range_time(self, value: f32) { ... } fn m_wait_anim_name(self) -> Il2CppString { ... } fn set_m_wait_anim_name(self, value: Il2CppString) { ... } fn m_talk_default_anim_name(self) -> Il2CppString { ... } fn set_m_talk_default_anim_name(self, value: Il2CppString) { ... } fn m_old_head_position(self) -> Vector3 { ... } fn set_m_old_head_position(self, value: Vector3) { ... } fn m_center_position(self) -> Vector3 { ... } fn set_m_center_position(self, value: Vector3) { ... }
}

Provided Methods§

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fn m_home_dir(self) -> f32

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fn set_m_home_dir(self, value: f32)

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fn m_home_position(self) -> Vector3

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fn set_m_home_position(self, value: Vector3)

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fn m_talk_head_position(self) -> Vector3

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fn set_m_talk_head_position(self, value: Vector3)

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fn m_character_height(self) -> f32

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fn set_m_character_height(self, value: f32)

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fn m_dir(self) -> InterpolatorRotationCurve

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fn set_m_dir(self, value: InterpolatorRotationCurve)

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fn m_move(self) -> InterpolatorVector3

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fn set_m_move(self, value: InterpolatorVector3)

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fn m_player_controller(self) -> HubPlayerController

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fn set_m_player_controller(self, value: HubPlayerController)

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fn m_talk_character_controller(self) -> TalkCharacterController

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fn set_m_talk_character_controller(self, value: TalkCharacterController)

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fn m_access(self) -> HubAccess

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fn set_m_access(self, value: HubAccess)

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fn m_character(self) -> Character

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fn set_m_character(self, value: Character)

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fn m_sound_action(self) -> HubRangeAction

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fn set_m_sound_action(self, value: HubRangeAction)

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fn m_look_action(self) -> HubRangeAction

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fn set_m_look_action(self, value: HubRangeAction)

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fn m_move_controller(self) -> HubMoveController

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fn set_m_move_controller(self, value: HubMoveController)

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fn m_look_at(self) -> HubLookAtController

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fn set_m_look_at(self, value: HubLookAtController)

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fn m_enable_fade_delay(self) -> Coroutine

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fn set_m_enable_fade_delay(self, value: Coroutine)

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fn m_reserve_reset(self) -> bool

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fn set_m_reserve_reset(self, value: bool)

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fn m_reserve_reset_time(self) -> f32

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fn set_m_reserve_reset_time(self, value: f32)

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fn m_out_range_time(self) -> f32

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fn set_m_out_range_time(self, value: f32)

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fn m_wait_anim_name(self) -> Il2CppString

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fn set_m_wait_anim_name(self, value: Il2CppString)

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fn m_talk_default_anim_name(self) -> Il2CppString

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fn set_m_talk_default_anim_name(self, value: Il2CppString)

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fn m_old_head_position(self) -> Vector3

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fn set_m_old_head_position(self, value: Vector3)

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fn m_center_position(self) -> Vector3

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fn set_m_center_position(self, value: Vector3)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§