pub struct MapSequence(/* private fields */);Expand description
IL2CPP class: App.MapSequence
Inherits: ProcSceneSequence_1<crate::app::mapsequence::MapSequence>
Implementations§
Source§impl MapSequence
impl MapSequence
pub fn base(self) -> ProcSceneSequence_1<MapSequence>
Source§impl MapSequence
impl MapSequence
Sourcepub fn get_grow_mode(grow: impl Into<GrowMode>) -> GrowMode
pub fn get_grow_mode(grow: impl Into<GrowMode>) -> GrowMode
GetGrowMode(crate::app::growmode::GrowMode) overload
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Sourcepub fn try_resume(p: impl Into<ProcInst>)
pub fn try_resume(p: impl Into<ProcInst>)
TryResume(crate::app::procinst::ProcInst) overload
Source§impl MapSequence
impl MapSequence
pub fn get_loading_mode_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn can_auto_save_method_info() -> &'static MethodInfo
pub fn try_restart_chapter_save_method_info() -> &'static MethodInfo
pub fn try_restart_sortie_save_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn get_grow_mode_method_info() -> &'static MethodInfo
pub fn setup_chapter_method_info() -> &'static MethodInfo
pub fn load_script_method_info() -> &'static MethodInfo
pub fn unload_script_method_info() -> &'static MethodInfo
pub fn opening_event_method_info() -> &'static MethodInfo
pub fn map_opening_event_for_replay_method_info() -> &'static MethodInfo
pub fn setup_field_a_method_info() -> &'static MethodInfo
pub fn setup_field_b_method_info() -> &'static MethodInfo
pub fn post_setup_field_method_info() -> &'static MethodInfo
pub fn load_dispos_method_info() -> &'static MethodInfo
pub fn unload_dispos_method_info() -> &'static MethodInfo
pub fn dispos_event_method_info() -> &'static MethodInfo
pub fn dispos_unit_method_info() -> &'static MethodInfo
pub fn load_async_actor_method_info() -> &'static MethodInfo
pub fn add_preload_combat_assets_2_method_info() -> &'static MethodInfo
pub fn preload_combat_assets_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn setup_view_mode_method_info() -> &'static MethodInfo
pub fn setup_map_method_info() -> &'static MethodInfo
pub fn commit_temporary_method_info() -> &'static MethodInfo
pub fn resume_branch_method_info() -> &'static MethodInfo
pub fn unload_actor_method_info() -> &'static MethodInfo
pub fn unload_combat_assets_method_info() -> &'static MethodInfo
pub fn cleanup_field_method_info() -> &'static MethodInfo
pub fn cleanup_units_method_info() -> &'static MethodInfo
pub fn sortie_method_info() -> &'static MethodInfo
pub fn sortie_branch_method_info() -> &'static MethodInfo
pub fn pre_sortie_method_info() -> &'static MethodInfo
pub fn post_sortie_method_info() -> &'static MethodInfo
pub fn map_begin_method_info() -> &'static MethodInfo
pub fn map_history_begin_method_info() -> &'static MethodInfo
pub fn post_map_begin_method_info() -> &'static MethodInfo
pub fn map_end_method_info() -> &'static MethodInfo
pub fn turn_begin_method_info() -> &'static MethodInfo
pub fn turn_event_method_info() -> &'static MethodInfo
pub fn turn_begin_after_method_info() -> &'static MethodInfo
pub fn turn_begin_multi_change_method_info() -> &'static MethodInfo
pub fn try_wait_time_method_info() -> &'static MethodInfo
pub fn turn_after_event_method_info() -> &'static MethodInfo
pub fn turn_end_event_method_info() -> &'static MethodInfo
pub fn get_under_roof_unit_count_method_info() -> &'static MethodInfo
pub fn turn_skip_method_info() -> &'static MethodInfo
pub fn get_first_unit_method_info() -> &'static MethodInfo
pub fn turn_action_method_info() -> &'static MethodInfo
pub fn turn_effect_method_info() -> &'static MethodInfo
pub fn turn_entrust_method_info() -> &'static MethodInfo
pub fn auto_save_method_info() -> &'static MethodInfo
pub fn turn_branch_method_info() -> &'static MethodInfo
pub fn human_start_method_info() -> &'static MethodInfo
pub fn post_human_ai_branch_method_info() -> &'static MethodInfo
pub fn replay_start_method_info() -> &'static MethodInfo
pub fn turn_end_method_info() -> &'static MethodInfo
pub fn turn_next_method_info() -> &'static MethodInfo
pub fn game_end_branch_method_info() -> &'static MethodInfo
pub fn update_reliance_method_info() -> &'static MethodInfo
pub fn create_complete_telop_method_info() -> &'static MethodInfo
pub fn complete_method_info() -> &'static MethodInfo
pub fn get_encount_reward_method_info() -> &'static MethodInfo
pub fn try_ending_method_info() -> &'static MethodInfo
pub fn try_challenge_result_method_info() -> &'static MethodInfo
pub fn try_restart_map_result_method_info() -> &'static MethodInfo
pub fn game_over_method_info() -> &'static MethodInfo
pub fn try_restart_method_info() -> &'static MethodInfo
pub fn save_data_load_method_info() -> &'static MethodInfo
pub fn save_data_load_result_method_info() -> &'static MethodInfo
pub fn save_data_release_method_info() -> &'static MethodInfo
pub fn save_data_normalize_method_info() -> &'static MethodInfo
pub fn try_restart_2_method_info() -> &'static MethodInfo
pub fn save_data_after_method_info() -> &'static MethodInfo
pub fn restart_load_method_info() -> &'static MethodInfo
pub fn unit_contienud_method_info() -> &'static MethodInfo
pub fn unit_resurrect_method_info() -> &'static MethodInfo
pub fn begin_silent_env_method_info() -> &'static MethodInfo
pub fn end_silent_env_method_info() -> &'static MethodInfo
pub fn download_method_info() -> &'static MethodInfo
pub fn put_bonus_method_info() -> &'static MethodInfo
pub fn upload_method_info() -> &'static MethodInfo
pub fn ranking_register_unit_method_info() -> &'static MethodInfo
pub fn versus_register_unit_method_info() -> &'static MethodInfo
pub fn relay_load_method_info() -> &'static MethodInfo
pub fn relay_load_error_method_info() -> &'static MethodInfo
pub fn relay_show_replay_player_name_method_info() -> &'static MethodInfo
pub fn relay_hide_replay_player_name_method_info() -> &'static MethodInfo
pub fn relay_message_show_method_info() -> &'static MethodInfo
pub fn relay_show_win_rule_for_take_over_method_info() -> &'static MethodInfo
pub fn relay_skip_replay_method_info() -> &'static MethodInfo
pub fn relay_replay_to_take_over_method_info() -> &'static MethodInfo
pub fn is_relay_method_info() -> &'static MethodInfo
pub fn is_challenge_method_info() -> &'static MethodInfo
pub fn versus_load_method_info() -> &'static MethodInfo
pub fn versus_branch_method_info() -> &'static MethodInfo
pub fn start_map_edit_method_info() -> &'static MethodInfo
pub fn is_versus_method_info() -> &'static MethodInfo
pub fn try_patch_method_info() -> &'static MethodInfo
pub fn tick_patch_method_info() -> &'static MethodInfo
pub fn on_persistent_method_info() -> &'static MethodInfo
pub fn get_debug_log_method_info() -> &'static MethodInfo
pub fn get_version_method_info() -> &'static MethodInfo
pub fn on_serialize_method_info() -> &'static MethodInfo
pub fn on_deserialize_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn timer_start_method_info() -> &'static MethodInfo
pub fn timer_stop_actor_method_info() -> &'static MethodInfo
pub fn timer_stop_character_method_info() -> &'static MethodInfo
pub fn timer_stop_method_info() -> &'static MethodInfo
pub fn try_game_over_rewind_method_info() -> &'static MethodInfo
pub fn stop_bgm_method_info() -> &'static MethodInfo
pub fn try_resume_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MapSequence
impl MapSequence
Sourcepub unsafe fn get_loading_mode(
this: impl Into<IlInstance>,
) -> LoadingManager_Modes
pub unsafe fn get_loading_mode( this: impl Into<IlInstance>, ) -> LoadingManager_Modes
Direct (non-virtual) call to MapSequence’s own get_LoadingMode. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_persistent(this: impl Into<IlInstance>)
pub unsafe fn on_persistent(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapSequence’s own OnPersistent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_log(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_log(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to MapSequence’s own GetDebugLog. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to MapSequence’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
Direct (non-virtual) call to MapSequence’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deserialize(
this: impl Into<IlInstance>,
stream: Stream_2,
version: i32,
)
pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )
Direct (non-virtual) call to MapSequence’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl MapSequence
impl MapSequence
Trait Implementations§
Source§impl ClassIdentity for MapSequence
impl ClassIdentity for MapSequence
Source§impl Clone for MapSequence
impl Clone for MapSequence
Source§fn clone(&self) -> MapSequence
fn clone(&self) -> MapSequence
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for MapSequence
impl FromIlInstance for MapSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IMapSequence for MapSequence
impl IMapSequence for MapSequence
fn m_is_completed(self) -> bool
fn set_m_is_completed(self, value: bool)
fn m_is_sortie_cancel(self) -> bool
fn set_m_is_sortie_cancel(self, value: bool)
fn m_is_callange_failer(self) -> bool
fn set_m_is_callange_failer(self, value: bool)
fn m_preload_handles(self) -> List_1<ResourceHandle_2>
fn set_m_preload_handles(self, value: List_1<ResourceHandle_2>)
fn m_time(self) -> f64
fn set_m_time(self, value: f64)
Source§impl IProcInst for MapSequence
impl IProcInst for MapSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<MapSequence> for MapSequence
impl ISingletonProcInst_1<MapSequence> for MapSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for MapSequence
impl IObject for MapSequence
impl IProcSceneSequence_1<MapSequence> for MapSequence
Auto Trait Implementations§
impl Freeze for MapSequence
impl RefUnwindSafe for MapSequence
impl !Send for MapSequence
impl !Sync for MapSequence
impl Unpin for MapSequence
impl UnwindSafe for MapSequence
Blanket Implementations§
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impl<T> Any for Twhere
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impl<T> Borrow<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
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fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>
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fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapSequenceMethods for __Twhere
__T: IMapSequence,
impl<__T> IMapSequenceMethods for __Twhere
__T: IMapSequence,
Source§fn get_loading_mode(self) -> LoadingManager_Modes
fn get_loading_mode(self) -> LoadingManager_Modes
get_LoadingMode() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn can_auto_save(self) -> bool
fn can_auto_save(self) -> bool
CanAutoSave() overloadSource§fn try_restart_chapter_save(self)
fn try_restart_chapter_save(self)
TryRestartChapterSave() overloadSource§fn try_restart_sortie_save(self)
fn try_restart_sortie_save(self)
TryRestartSortieSave() overloadSource§fn setup_chapter(self)
fn setup_chapter(self)
SetupChapter() overloadSource§fn load_script(self)
fn load_script(self)
LoadScript() overloadSource§fn unload_script(self)
fn unload_script(self)
UnloadScript() overloadSource§fn opening_event(self)
fn opening_event(self)
OpeningEvent() overloadSource§fn map_opening_event_for_replay(self)
fn map_opening_event_for_replay(self)
MapOpeningEventForReplay() overloadSource§fn setup_field_a(self)
fn setup_field_a(self)
SetupFieldA() overloadSource§fn setup_field_b(self)
fn setup_field_b(self)
SetupFieldB() overloadSource§fn post_setup_field(self)
fn post_setup_field(self)
PostSetupField() overloadSource§fn load_dispos(self)
fn load_dispos(self)
LoadDispos() overloadSource§fn unload_dispos(self)
fn unload_dispos(self)
UnloadDispos() overloadSource§fn dispos_event(self)
fn dispos_event(self)
DisposEvent() overloadSource§fn dispos_unit(self)
fn dispos_unit(self)
DisposUnit() overloadSource§fn load_async_actor(self)
fn load_async_actor(self)
LoadAsyncActor() overloadfn add_preload_combat_assets<M0: IlType + Copy + ClassIdentity>( self, name: impl Into<Il2CppString>, )
Source§fn add_preload_combat_assets_2(self, result: impl Into<AssetTable_Result>)
fn add_preload_combat_assets_2(self, result: impl Into<AssetTable_Result>)
AddPreloadCombatAssets(crate::app::assettable::AssetTable_Result) overloadSource§fn preload_combat_assets(self)
fn preload_combat_assets(self)
PreloadCombatAssets() overloadLoadMenu() overloadIsLoadingMenu() overloadUnloadMenu() overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn setup_view_mode(self)
fn setup_view_mode(self)
SetupViewMode() overloadSource§fn commit_temporary(self)
fn commit_temporary(self)
CommitTemporary() overloadSource§fn resume_branch(self)
fn resume_branch(self)
ResumeBranch() overloadSource§fn unload_actor(self)
fn unload_actor(self)
UnloadActor() overloadSource§fn unload_combat_assets(self)
fn unload_combat_assets(self)
UnloadCombatAssets() overloadSource§fn cleanup_field(self)
fn cleanup_field(self)
CleanupField() overloadSource§fn cleanup_units(self)
fn cleanup_units(self)
CleanupUnits() overloadSource§fn sortie_branch(self)
fn sortie_branch(self)
SortieBranch() overloadSource§fn pre_sortie(self)
fn pre_sortie(self)
PreSortie() overloadSource§fn post_sortie(self)
fn post_sortie(self)
PostSortie() overloadSource§fn map_history_begin(self)
fn map_history_begin(self)
MapHistoryBegin() overloadSource§fn post_map_begin(self)
fn post_map_begin(self)
PostMapBegin() overloadSource§fn turn_begin(self)
fn turn_begin(self)
TurnBegin() overloadSource§fn turn_event(self)
fn turn_event(self)
TurnEvent() overloadSource§fn turn_begin_after(self)
fn turn_begin_after(self)
TurnBeginAfter() overloadSource§fn turn_begin_multi_change(self) -> IEnumerator
fn turn_begin_multi_change(self) -> IEnumerator
TurnBeginMultiChange() overloadSource§fn try_wait_time(self, time: impl Into<f32>)
fn try_wait_time(self, time: impl Into<f32>)
TryWaitTime(f32) overloadSource§fn turn_after_event(self)
fn turn_after_event(self)
TurnAfterEvent() overloadSource§fn turn_end_event(self)
fn turn_end_event(self)
TurnEndEvent() overloadSource§fn get_under_roof_unit_count(self, force: impl Into<Force_Type>) -> i32
fn get_under_roof_unit_count(self, force: impl Into<Force_Type>) -> i32
GetUnderRoofUnitCount(crate::app::force::Force_Type) overloadSource§fn get_first_unit(self) -> Unit
fn get_first_unit(self) -> Unit
GetFirstUnit() overloadSource§fn turn_action(self)
fn turn_action(self)
TurnAction() overloadSource§fn turn_effect(self)
fn turn_effect(self)
TurnEffect() overloadSource§fn turn_entrust(self)
fn turn_entrust(self)
TurnEntrust() overloadSource§fn turn_branch(self)
fn turn_branch(self)
TurnBranch() overloadSource§fn human_start(self)
fn human_start(self)
HumanStart() overloadSource§fn post_human_ai_branch(self)
fn post_human_ai_branch(self)
PostHumanAIBranch() overloadSource§fn replay_start(self)
fn replay_start(self)
ReplayStart() overloadSource§fn game_end_branch(self)
fn game_end_branch(self)
GameEndBranch() overloadSource§fn update_reliance(self)
fn update_reliance(self)
UpdateReliance() overloadSource§fn create_complete_telop(self)
fn create_complete_telop(self)
CreateCompleteTelop() overloadSource§fn get_encount_reward(self)
fn get_encount_reward(self)
GetEncountReward() overloadSource§fn try_ending(self)
fn try_ending(self)
TryEnding() overloadSource§fn try_challenge_result(self)
fn try_challenge_result(self)
TryChallengeResult() overloadSource§fn try_restart_map_result(self)
fn try_restart_map_result(self)
TryRestartMapResult() overloadSource§fn try_restart(self)
fn try_restart(self)
TryRestart() overloadSource§fn save_data_load(self)
fn save_data_load(self)
SaveDataLoad() overloadSource§fn save_data_load_result(self)
fn save_data_load_result(self)
SaveDataLoadResult() overloadSource§fn save_data_release(self)
fn save_data_release(self)
SaveDataRelease() overloadSource§fn save_data_normalize(self)
fn save_data_normalize(self)
SaveDataNormalize() overloadSource§fn try_restart_2(self, target: impl Into<GameUserRestartData_Targtes>) -> bool
fn try_restart_2(self, target: impl Into<GameUserRestartData_Targtes>) -> bool
TryRestart(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overloadSource§fn save_data_after(self)
fn save_data_after(self)
SaveDataAfter() overloadSource§fn restart_load(self)
fn restart_load(self)
RestartLoad() overloadSource§fn unit_contienud(self)
fn unit_contienud(self)
UnitContienud() overloadSource§fn unit_resurrect(self)
fn unit_resurrect(self)
UnitResurrect() overloadSource§fn begin_silent_env(self)
fn begin_silent_env(self)
BeginSilentEnv() overloadSource§fn end_silent_env(self)
fn end_silent_env(self)
EndSilentEnv() overloadSource§fn ranking_register_unit(self)
fn ranking_register_unit(self)
RankingRegisterUnit() overloadSource§fn versus_register_unit(self)
fn versus_register_unit(self)
VersusRegisterUnit() overloadSource§fn relay_load(self)
fn relay_load(self)
RelayLoad() overloadSource§fn relay_load_error(self)
fn relay_load_error(self)
RelayLoadError() overloadSource§fn relay_show_replay_player_name(self)
fn relay_show_replay_player_name(self)
RelayShowReplayPlayerName() overloadSource§fn relay_hide_replay_player_name(self)
fn relay_hide_replay_player_name(self)
RelayHideReplayPlayerName() overloadSource§fn relay_message_show(self)
fn relay_message_show(self)
RelayMessageShow() overloadSource§fn relay_show_win_rule_for_take_over(self)
fn relay_show_win_rule_for_take_over(self)
RelayShowWinRuleForTakeOver() overloadSource§fn relay_skip_replay(self)
fn relay_skip_replay(self)
RelaySkipReplay() overloadSource§fn relay_replay_to_take_over(self)
fn relay_replay_to_take_over(self)
RelayReplayToTakeOver() overloadSource§fn is_challenge(self) -> bool
fn is_challenge(self) -> bool
IsChallenge() overloadSource§fn versus_load(self)
fn versus_load(self)
VersusLoad() overloadSource§fn versus_branch(self)
fn versus_branch(self)
VersusBranch() overloadSource§fn start_map_edit(self)
fn start_map_edit(self)
StartMapEdit() overloadSource§fn tick_patch(self) -> IEnumerator
fn tick_patch(self) -> IEnumerator
TickPatch() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn get_version(self) -> i32
fn get_version(self) -> i32
get_Version() overloadSource§fn on_serialize(self, stream: impl Into<Stream_2>)
fn on_serialize(self, stream: impl Into<Stream_2>)
OnSerialize(crate::app::stream_2::Stream_2) overloadSource§fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
OnDeserialize(crate::app::stream_2::Stream_2, i32) overloadSource§fn timer_start(self)
fn timer_start(self)
TimerStart() overloadSource§fn timer_stop_actor(self)
fn timer_stop_actor(self)
TimerStopActor() overloadSource§fn timer_stop_character(self)
fn timer_stop_character(self)
TimerStopCharacter() overloadSource§fn timer_stop(self, name: impl Into<Il2CppString>)
fn timer_stop(self, name: impl Into<Il2CppString>)
TimerStop(::unity::Il2CppString) overloadSource§fn try_game_over_rewind(self)
fn try_game_over_rewind(self)
TryGameOverRewind() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload