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MapSequence

Struct MapSequence 

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pub struct MapSequence(/* private fields */);
Expand description

IL2CPP class: App.MapSequence Inherits: ProcSceneSequence_1<crate::app::mapsequence::MapSequence>

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impl MapSequence

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impl MapSequence

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pub fn get_grow_mode(grow: impl Into<GrowMode>) -> GrowMode

GetGrowMode(crate::app::growmode::GrowMode) overload

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pub fn create_bind(super_: impl Into<ProcInst>)

CreateBind(crate::app::procinst::ProcInst) overload

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pub fn try_resume(p: impl Into<ProcInst>)

TryResume(crate::app::procinst::ProcInst) overload

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impl MapSequence

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pub fn get_loading_mode_method_info() -> &'static MethodInfo

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pub fn on_create_method_info() -> &'static MethodInfo

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pub fn on_dispose_method_info() -> &'static MethodInfo

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pub fn on_shutdown_method_info() -> &'static MethodInfo

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pub fn can_auto_save_method_info() -> &'static MethodInfo

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pub fn try_restart_chapter_save_method_info() -> &'static MethodInfo

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pub fn try_restart_sortie_save_method_info() -> &'static MethodInfo

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pub fn init_method_info() -> &'static MethodInfo

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pub fn get_grow_mode_method_info() -> &'static MethodInfo

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pub fn setup_chapter_method_info() -> &'static MethodInfo

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pub fn load_script_method_info() -> &'static MethodInfo

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pub fn unload_script_method_info() -> &'static MethodInfo

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pub fn opening_event_method_info() -> &'static MethodInfo

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pub fn map_opening_event_for_replay_method_info() -> &'static MethodInfo

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pub fn setup_field_a_method_info() -> &'static MethodInfo

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pub fn setup_field_b_method_info() -> &'static MethodInfo

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pub fn post_setup_field_method_info() -> &'static MethodInfo

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pub fn load_dispos_method_info() -> &'static MethodInfo

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pub fn unload_dispos_method_info() -> &'static MethodInfo

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pub fn dispos_event_method_info() -> &'static MethodInfo

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pub fn dispos_unit_method_info() -> &'static MethodInfo

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pub fn load_async_actor_method_info() -> &'static MethodInfo

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pub fn add_preload_combat_assets_2_method_info() -> &'static MethodInfo

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pub fn preload_combat_assets_method_info() -> &'static MethodInfo

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pub fn load_menu_method_info() -> &'static MethodInfo

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pub fn is_loading_menu_method_info() -> &'static MethodInfo

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pub fn unload_menu_method_info() -> &'static MethodInfo

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pub fn is_loading_method_info() -> &'static MethodInfo

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pub fn setup_view_mode_method_info() -> &'static MethodInfo

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pub fn setup_map_method_info() -> &'static MethodInfo

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pub fn commit_temporary_method_info() -> &'static MethodInfo

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pub fn resume_branch_method_info() -> &'static MethodInfo

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pub fn unload_actor_method_info() -> &'static MethodInfo

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pub fn unload_combat_assets_method_info() -> &'static MethodInfo

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pub fn cleanup_field_method_info() -> &'static MethodInfo

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pub fn cleanup_units_method_info() -> &'static MethodInfo

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pub fn sortie_method_info() -> &'static MethodInfo

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pub fn sortie_branch_method_info() -> &'static MethodInfo

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pub fn pre_sortie_method_info() -> &'static MethodInfo

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pub fn post_sortie_method_info() -> &'static MethodInfo

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pub fn map_begin_method_info() -> &'static MethodInfo

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pub fn map_history_begin_method_info() -> &'static MethodInfo

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pub fn post_map_begin_method_info() -> &'static MethodInfo

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pub fn map_end_method_info() -> &'static MethodInfo

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pub fn turn_begin_method_info() -> &'static MethodInfo

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pub fn turn_event_method_info() -> &'static MethodInfo

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pub fn turn_begin_after_method_info() -> &'static MethodInfo

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pub fn turn_begin_multi_change_method_info() -> &'static MethodInfo

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pub fn try_wait_time_method_info() -> &'static MethodInfo

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pub fn turn_after_event_method_info() -> &'static MethodInfo

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pub fn turn_end_event_method_info() -> &'static MethodInfo

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pub fn get_under_roof_unit_count_method_info() -> &'static MethodInfo

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pub fn turn_skip_method_info() -> &'static MethodInfo

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pub fn get_first_unit_method_info() -> &'static MethodInfo

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pub fn turn_action_method_info() -> &'static MethodInfo

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pub fn turn_effect_method_info() -> &'static MethodInfo

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pub fn turn_entrust_method_info() -> &'static MethodInfo

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pub fn auto_save_method_info() -> &'static MethodInfo

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pub fn turn_branch_method_info() -> &'static MethodInfo

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pub fn human_start_method_info() -> &'static MethodInfo

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pub fn post_human_ai_branch_method_info() -> &'static MethodInfo

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pub fn replay_start_method_info() -> &'static MethodInfo

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pub fn turn_end_method_info() -> &'static MethodInfo

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pub fn turn_next_method_info() -> &'static MethodInfo

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pub fn game_end_branch_method_info() -> &'static MethodInfo

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pub fn update_reliance_method_info() -> &'static MethodInfo

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pub fn create_complete_telop_method_info() -> &'static MethodInfo

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pub fn complete_method_info() -> &'static MethodInfo

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pub fn get_encount_reward_method_info() -> &'static MethodInfo

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pub fn try_ending_method_info() -> &'static MethodInfo

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pub fn try_challenge_result_method_info() -> &'static MethodInfo

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pub fn try_restart_map_result_method_info() -> &'static MethodInfo

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pub fn game_over_method_info() -> &'static MethodInfo

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pub fn try_restart_method_info() -> &'static MethodInfo

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pub fn save_data_load_method_info() -> &'static MethodInfo

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pub fn save_data_load_result_method_info() -> &'static MethodInfo

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pub fn save_data_release_method_info() -> &'static MethodInfo

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pub fn save_data_normalize_method_info() -> &'static MethodInfo

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pub fn try_restart_2_method_info() -> &'static MethodInfo

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pub fn save_data_after_method_info() -> &'static MethodInfo

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pub fn restart_load_method_info() -> &'static MethodInfo

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pub fn unit_contienud_method_info() -> &'static MethodInfo

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pub fn unit_resurrect_method_info() -> &'static MethodInfo

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pub fn begin_silent_env_method_info() -> &'static MethodInfo

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pub fn end_silent_env_method_info() -> &'static MethodInfo

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pub fn download_method_info() -> &'static MethodInfo

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pub fn put_bonus_method_info() -> &'static MethodInfo

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pub fn upload_method_info() -> &'static MethodInfo

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pub fn ranking_register_unit_method_info() -> &'static MethodInfo

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pub fn versus_register_unit_method_info() -> &'static MethodInfo

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pub fn relay_load_method_info() -> &'static MethodInfo

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pub fn relay_load_error_method_info() -> &'static MethodInfo

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pub fn relay_show_replay_player_name_method_info() -> &'static MethodInfo

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pub fn relay_hide_replay_player_name_method_info() -> &'static MethodInfo

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pub fn relay_message_show_method_info() -> &'static MethodInfo

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pub fn relay_show_win_rule_for_take_over_method_info() -> &'static MethodInfo

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pub fn relay_skip_replay_method_info() -> &'static MethodInfo

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pub fn relay_replay_to_take_over_method_info() -> &'static MethodInfo

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pub fn is_relay_method_info() -> &'static MethodInfo

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pub fn is_challenge_method_info() -> &'static MethodInfo

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pub fn versus_load_method_info() -> &'static MethodInfo

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pub fn versus_branch_method_info() -> &'static MethodInfo

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pub fn start_map_edit_method_info() -> &'static MethodInfo

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pub fn is_versus_method_info() -> &'static MethodInfo

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pub fn try_patch_method_info() -> &'static MethodInfo

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pub fn tick_patch_method_info() -> &'static MethodInfo

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pub fn on_persistent_method_info() -> &'static MethodInfo

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pub fn get_debug_log_method_info() -> &'static MethodInfo

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pub fn get_version_method_info() -> &'static MethodInfo

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pub fn on_serialize_method_info() -> &'static MethodInfo

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pub fn on_deserialize_method_info() -> &'static MethodInfo

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pub fn create_bind_method_info() -> &'static MethodInfo

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pub fn timer_start_method_info() -> &'static MethodInfo

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pub fn timer_stop_actor_method_info() -> &'static MethodInfo

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pub fn timer_stop_character_method_info() -> &'static MethodInfo

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pub fn timer_stop_method_info() -> &'static MethodInfo

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pub fn try_game_over_rewind_method_info() -> &'static MethodInfo

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pub fn stop_bgm_method_info() -> &'static MethodInfo

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pub fn try_resume_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl MapSequence

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pub unsafe fn get_loading_mode( this: impl Into<IlInstance>, ) -> LoadingManager_Modes

Direct (non-virtual) call to MapSequence’s own get_LoadingMode. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_create(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_shutdown(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_persistent(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapSequence’s own OnPersistent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_debug_log(this: impl Into<IlInstance>) -> Il2CppString

Direct (non-virtual) call to MapSequence’s own GetDebugLog. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to MapSequence’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)

Direct (non-virtual) call to MapSequence’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )

Direct (non-virtual) call to MapSequence’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl MapSequence

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for MapSequence

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "MapSequence"

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fn class() -> Class

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impl Clone for MapSequence

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fn clone(&self) -> MapSequence

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapSequence

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IMapSequence for MapSequence

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impl IProcInst for MapSequence

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impl ISingletonProcInst_1<MapSequence> for MapSequence

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl IlType for MapSequence

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fn il_type() -> &'static Il2CppType

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impl Copy for MapSequence

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impl IObject for MapSequence

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impl IProcSceneSequence_1<MapSequence> for MapSequence

Auto Trait Implementations§

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impl Freeze for MapSequence

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impl RefUnwindSafe for MapSequence

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impl !Send for MapSequence

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impl !Sync for MapSequence

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impl Unpin for MapSequence

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impl UnwindSafe for MapSequence

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMapSequenceMethods for __T
where __T: IMapSequence,

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fn get_loading_mode(self) -> LoadingManager_Modes

get_LoadingMode() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn can_auto_save(self) -> bool

CanAutoSave() overload
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fn try_restart_chapter_save(self)

TryRestartChapterSave() overload
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fn try_restart_sortie_save(self)

TryRestartSortieSave() overload
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fn init(self)

Init() overload
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fn setup_chapter(self)

SetupChapter() overload
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fn load_script(self)

LoadScript() overload
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fn unload_script(self)

UnloadScript() overload
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fn opening_event(self)

OpeningEvent() overload
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fn map_opening_event_for_replay(self)

MapOpeningEventForReplay() overload
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fn setup_field_a(self)

SetupFieldA() overload
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fn setup_field_b(self)

SetupFieldB() overload
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fn post_setup_field(self)

PostSetupField() overload
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fn load_dispos(self)

LoadDispos() overload
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fn unload_dispos(self)

UnloadDispos() overload
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fn dispos_event(self)

DisposEvent() overload
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fn dispos_unit(self)

DisposUnit() overload
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fn load_async_actor(self)

LoadAsyncActor() overload
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fn add_preload_combat_assets<M0: IlType + Copy + ClassIdentity>( self, name: impl Into<Il2CppString>, )

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fn add_preload_combat_assets_2(self, result: impl Into<AssetTable_Result>)

AddPreloadCombatAssets(crate::app::assettable::AssetTable_Result) overload
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fn preload_combat_assets(self)

PreloadCombatAssets() overload
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fn load_menu(self)

LoadMenu() overload
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fn is_loading_menu(self) -> bool

IsLoadingMenu() overload
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fn unload_menu(self)

UnloadMenu() overload
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fn is_loading(self) -> bool

IsLoading() overload
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fn setup_view_mode(self)

SetupViewMode() overload
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fn setup_map(self)

SetupMap() overload
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fn commit_temporary(self)

CommitTemporary() overload
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fn resume_branch(self)

ResumeBranch() overload
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fn unload_actor(self)

UnloadActor() overload
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fn unload_combat_assets(self)

UnloadCombatAssets() overload
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fn cleanup_field(self)

CleanupField() overload
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fn cleanup_units(self)

CleanupUnits() overload
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fn sortie(self)

Sortie() overload
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fn sortie_branch(self)

SortieBranch() overload
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fn pre_sortie(self)

PreSortie() overload
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fn post_sortie(self)

PostSortie() overload
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fn map_begin(self)

MapBegin() overload
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fn map_history_begin(self)

MapHistoryBegin() overload
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fn post_map_begin(self)

PostMapBegin() overload
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fn map_end(self)

MapEnd() overload
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fn turn_begin(self)

TurnBegin() overload
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fn turn_event(self)

TurnEvent() overload
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fn turn_begin_after(self)

TurnBeginAfter() overload
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fn turn_begin_multi_change(self) -> IEnumerator

TurnBeginMultiChange() overload
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fn try_wait_time(self, time: impl Into<f32>)

TryWaitTime(f32) overload
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fn turn_after_event(self)

TurnAfterEvent() overload
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fn turn_end_event(self)

TurnEndEvent() overload
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fn get_under_roof_unit_count(self, force: impl Into<Force_Type>) -> i32

GetUnderRoofUnitCount(crate::app::force::Force_Type) overload
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fn turn_skip(self)

TurnSkip() overload
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fn get_first_unit(self) -> Unit

GetFirstUnit() overload
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fn turn_action(self)

TurnAction() overload
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fn turn_effect(self)

TurnEffect() overload
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fn turn_entrust(self)

TurnEntrust() overload
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fn auto_save(self)

AutoSave() overload
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fn turn_branch(self)

TurnBranch() overload
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fn human_start(self)

HumanStart() overload
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fn post_human_ai_branch(self)

PostHumanAIBranch() overload
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fn replay_start(self)

ReplayStart() overload
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fn turn_end(self)

TurnEnd() overload
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fn turn_next(self)

TurnNext() overload
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fn game_end_branch(self)

GameEndBranch() overload
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fn update_reliance(self)

UpdateReliance() overload
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fn create_complete_telop(self)

CreateCompleteTelop() overload
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fn complete(self)

Complete() overload
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fn get_encount_reward(self)

GetEncountReward() overload
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fn try_ending(self)

TryEnding() overload
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fn try_challenge_result(self)

TryChallengeResult() overload
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fn try_restart_map_result(self)

TryRestartMapResult() overload
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fn game_over(self)

GameOver() overload
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fn try_restart(self)

TryRestart() overload
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fn save_data_load(self)

SaveDataLoad() overload
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fn save_data_load_result(self)

SaveDataLoadResult() overload
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fn save_data_release(self)

SaveDataRelease() overload
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fn save_data_normalize(self)

SaveDataNormalize() overload
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fn try_restart_2(self, target: impl Into<GameUserRestartData_Targtes>) -> bool

TryRestart(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overload
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fn save_data_after(self)

SaveDataAfter() overload
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fn restart_load(self)

RestartLoad() overload
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fn unit_contienud(self)

UnitContienud() overload
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fn unit_resurrect(self)

UnitResurrect() overload
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fn begin_silent_env(self)

BeginSilentEnv() overload
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fn end_silent_env(self)

EndSilentEnv() overload
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fn download(self)

Download() overload
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fn put_bonus(self)

PutBonus() overload
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fn upload(self)

Upload() overload
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fn ranking_register_unit(self)

RankingRegisterUnit() overload
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fn versus_register_unit(self)

VersusRegisterUnit() overload
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fn relay_load(self)

RelayLoad() overload
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fn relay_load_error(self)

RelayLoadError() overload
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fn relay_show_replay_player_name(self)

RelayShowReplayPlayerName() overload
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fn relay_hide_replay_player_name(self)

RelayHideReplayPlayerName() overload
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fn relay_message_show(self)

RelayMessageShow() overload
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fn relay_show_win_rule_for_take_over(self)

RelayShowWinRuleForTakeOver() overload
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fn relay_skip_replay(self)

RelaySkipReplay() overload
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fn relay_replay_to_take_over(self)

RelayReplayToTakeOver() overload
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fn is_relay(self) -> bool

IsRelay() overload
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fn is_challenge(self) -> bool

IsChallenge() overload
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fn versus_load(self)

VersusLoad() overload
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fn versus_branch(self)

VersusBranch() overload
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fn start_map_edit(self)

StartMapEdit() overload
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fn is_versus(self) -> bool

IsVersus() overload
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fn try_patch(self)

TryPatch() overload
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fn tick_patch(self) -> IEnumerator

TickPatch() overload
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fn on_persistent(self)

OnPersistent() overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn get_version(self) -> i32

get_Version() overload
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fn on_serialize(self, stream: impl Into<Stream_2>)

OnSerialize(crate::app::stream_2::Stream_2) overload
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fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)

OnDeserialize(crate::app::stream_2::Stream_2, i32) overload
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fn timer_start(self)

TimerStart() overload
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fn timer_stop_actor(self)

TimerStopActor() overload
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fn timer_stop_character(self)

TimerStopCharacter() overload
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fn timer_stop(self, name: impl Into<Il2CppString>)

TimerStop(::unity::Il2CppString) overload
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fn try_game_over_rewind(self)

TryGameOverRewind() overload
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fn stop_bgm(self)

StopBgm() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IProcInstMethods for __T
where __T: IProcInst,

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fn ctor(self)

.ctor() overload
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fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
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fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
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fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
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fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
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fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
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fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
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fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IProcSceneSequence_1Methods<T0> for __U

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fn get_scene_name(self) -> Il2CppString
where Self: Sized,

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fn set_scene_name(self, value: Il2CppString)
where Self: Sized,

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fn get_scene_mode(self) -> LoadSceneMode
where Self: Sized,

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fn set_scene_mode(self, value: LoadSceneMode)
where Self: Sized,

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fn load_scene(self)
where Self: Sized,

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fn load_scene_2(self, name: Il2CppString, mode: LoadSceneMode)
where Self: Sized,

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fn unload_scene(self)
where Self: Sized,

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fn unload_scene_2(self, name: Il2CppString)
where Self: Sized,

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fn bind_loading(self)
where Self: Sized,

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fn unbind_loading(self)
where Self: Sized,

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fn get_loading_mode(self) -> LoadingManager_Modes
where Self: Sized,

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fn ctor(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.