pub struct MapSequenceBattle(/* private fields */);Expand description
IL2CPP class: App.MapSequenceBattle
Inherits: CommonBattleSequence_1<crate::app::mapsequencebattle::MapSequenceBattle>
Implementations§
Source§impl MapSequenceBattle
impl MapSequenceBattle
pub fn base(self) -> CommonBattleSequence_1<MapSequenceBattle>
Source§impl MapSequenceBattle
impl MapSequenceBattle
Sourcepub fn is_show_skill(skill: impl Into<SkillData>) -> bool
pub fn is_show_skill(skill: impl Into<SkillData>) -> bool
IsShowSkill(crate::app::skilldata::SkillData) overload
Sourcepub fn update_aging(
side: impl Into<BattleInfoSide>,
cycle: impl Into<SkillData_Cycles>,
)
pub fn update_aging( side: impl Into<BattleInfoSide>, cycle: impl Into<SkillData_Cycles>, )
UpdateAging(crate::app::battleinfoside::BattleInfoSide, crate::app::skilldata::SkillData_Cycles) overload
Sourcepub fn play_engage_turn_recovery_effect(unit: impl Into<Unit>)
pub fn play_engage_turn_recovery_effect(unit: impl Into<Unit>)
PlayEngageTurnRecoveryEffect(crate::app::unit::Unit) overload
Sourcepub fn engage_turn_recovery_unit(unit: impl Into<Unit>)
pub fn engage_turn_recovery_unit(unit: impl Into<Unit>)
EngageTurnRecoveryUnit(crate::app::unit::Unit) overload
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Source§impl MapSequenceBattle
impl MapSequenceBattle
pub fn ctor_method_info() -> &'static MethodInfo
pub fn mind_start_method_info() -> &'static MethodInfo
pub fn mind_end_method_info() -> &'static MethodInfo
pub fn calc_battle_method_info() -> &'static MethodInfo
pub fn engage_attack_telop_method_info() -> &'static MethodInfo
pub fn start_branch_method_info() -> &'static MethodInfo
pub fn calc_simple_method_info() -> &'static MethodInfo
pub fn calc_simple_2_method_info() -> &'static MethodInfo
pub fn multi_battle_warmup_method_info() -> &'static MethodInfo
pub fn multi_battle_talk_method_info() -> &'static MethodInfo
pub fn multi_battle_combat_method_info() -> &'static MethodInfo
pub fn multi_battle_branch_method_info() -> &'static MethodInfo
pub fn multi_battle_end_method_info() -> &'static MethodInfo
pub fn multi_battle_next_method_info() -> &'static MethodInfo
pub fn multi_battle_result_method_info() -> &'static MethodInfo
pub fn multi_battle_grow_method_info() -> &'static MethodInfo
pub fn try_full_bullet_expend_method_info() -> &'static MethodInfo
pub fn mult_battle_expend_method_info() -> &'static MethodInfo
pub fn battle_branch_method_info() -> &'static MethodInfo
pub fn combat_rotation_method_info() -> &'static MethodInfo
pub fn combat_battle_method_info() -> &'static MethodInfo
pub fn combat_branch_method_info() -> &'static MethodInfo
pub fn simple_battle_method_info() -> &'static MethodInfo
pub fn multi_battle_once_method_info() -> &'static MethodInfo
pub fn battle_update_method_info() -> &'static MethodInfo
pub fn commit_battle_method_info() -> &'static MethodInfo
pub fn is_show_skill_method_info() -> &'static MethodInfo
pub fn get_frequency_method_info() -> &'static MethodInfo
pub fn battle_skill_after_method_info() -> &'static MethodInfo
pub fn update_aging_method_info() -> &'static MethodInfo
pub fn battle_skill_around_method_info() -> &'static MethodInfo
pub fn get_can_wait_skip_method_info() -> &'static MethodInfo
pub fn get_rod_scene_method_info() -> &'static MethodInfo
pub fn get_action_proc_method_info() -> &'static MethodInfo
pub fn try_warp_impl_method_info() -> &'static MethodInfo
pub fn try_warp_method_info() -> &'static MethodInfo
pub fn range_warp_method_info() -> &'static MethodInfo
pub fn range_rescue_method_info() -> &'static MethodInfo
pub fn range_torch_method_info() -> &'static MethodInfo
pub fn get_action_callback_method_info() -> &'static MethodInfo
pub fn use_rod_method_info() -> &'static MethodInfo
pub fn use_rest_method_info() -> &'static MethodInfo
pub fn use_move_method_info() -> &'static MethodInfo
pub fn use_focus_method_info() -> &'static MethodInfo
pub fn play_engage_turn_recovery_effect_method_info() -> &'static MethodInfo
pub fn engage_turn_recovery_unit_method_info() -> &'static MethodInfo
pub fn engage_turn_recovery_method_info() -> &'static MethodInfo
pub fn hp_stock_create_method_info() -> &'static MethodInfo
pub fn destroy_action_method_info() -> &'static MethodInfo
pub fn destroy_after_method_info() -> &'static MethodInfo
pub fn update_terrain_method_info() -> &'static MethodInfo
pub fn try_update_info_method_info() -> &'static MethodInfo
pub fn try_update_info_2_method_info() -> &'static MethodInfo
pub fn update_map_info_unit_method_info() -> &'static MethodInfo
pub fn terrain_set_method_info() -> &'static MethodInfo
pub fn can_gain_situation_method_info() -> &'static MethodInfo
pub fn get_winner_method_info() -> &'static MethodInfo
pub fn drop_item_method_info() -> &'static MethodInfo
pub fn pickup_item_method_info() -> &'static MethodInfo
pub fn gain_gold_method_info() -> &'static MethodInfo
pub fn item_put_off_method_info() -> &'static MethodInfo
pub fn item_expend_method_info() -> &'static MethodInfo
pub fn blow_method_info() -> &'static MethodInfo
pub fn decrease_shell_method_info() -> &'static MethodInfo
pub fn try_add_dead_method_info() -> &'static MethodInfo
pub fn die_method_info() -> &'static MethodInfo
pub fn grow_method_info() -> &'static MethodInfo
pub fn battle_before_event_method_info() -> &'static MethodInfo
pub fn battle_after_event_method_info() -> &'static MethodInfo
pub fn is_command_skill_method_info() -> &'static MethodInfo
pub fn command_skill_commit_method_info() -> &'static MethodInfo
pub fn command_skill_before_method_info() -> &'static MethodInfo
pub fn command_skill_after_method_info() -> &'static MethodInfo
pub fn gain_gurad_unit_method_info() -> &'static MethodInfo
pub fn to_pre_bgm_method_info() -> &'static MethodInfo
pub fn to_main_bgm_method_info() -> &'static MethodInfo
pub fn return_bgm_method_info() -> &'static MethodInfo
pub fn sound_after_battle_method_info() -> &'static MethodInfo
pub fn try_combat_after_die_method_info() -> &'static MethodInfo
pub fn try_combat_after_grow_method_info() -> &'static MethodInfo
pub fn process_dead_unit_method_info() -> &'static MethodInfo
pub fn focus_mind_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
Source§impl MapSequenceBattle
impl MapSequenceBattle
Sourcepub unsafe fn get_can_wait_skip(this: impl Into<IlInstance>) -> bool
pub unsafe fn get_can_wait_skip(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to MapSequenceBattle’s own get_CanWaitSkip. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn can_gain_situation(this: impl Into<IlInstance>) -> bool
pub unsafe fn can_gain_situation(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to MapSequenceBattle’s own CanGainSituation. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapSequenceBattle
impl ClassIdentity for MapSequenceBattle
Source§impl Clone for MapSequenceBattle
impl Clone for MapSequenceBattle
Source§fn clone(&self) -> MapSequenceBattle
fn clone(&self) -> MapSequenceBattle
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapSequenceBattle
impl FromIlInstance for MapSequenceBattle
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICommonBattleSequence_1<MapSequenceBattle> for MapSequenceBattle
impl ICommonBattleSequence_1<MapSequenceBattle> for MapSequenceBattle
fn m_info(self) -> BattleInfo
fn set_m_info(self, value: BattleInfo)
fn m_sim_info(self) -> BattleInfo
fn set_m_sim_info(self, value: BattleInfo)
fn m_calculator(self) -> BattleCalculator
fn set_m_calculator(self, value: BattleCalculator)
fn m_sim_calculator(self) -> BattleCalculator
fn set_m_sim_calculator(self, value: BattleCalculator)
fn m_reliances(self) -> CommonBattleSequence_1_RelianceList<T0>
fn set_m_reliances(self, value: CommonBattleSequence_1_RelianceList<T0>)
Source§impl IMapSequenceBattle for MapSequenceBattle
impl IMapSequenceBattle for MapSequenceBattle
fn m_kind(self) -> MapSequenceBattle_Kinds
fn set_m_kind(self, value: MapSequenceBattle_Kinds)
fn m_target_index(self) -> i32
fn set_m_target_index(self, value: i32)
fn m_battle_count(self) -> i32
fn set_m_battle_count(self, value: i32)
fn m_gain_exp(self) -> i32
fn set_m_gain_exp(self, value: i32)
fn m_exp_status(self) -> BattleInfoSide_Status
fn set_m_exp_status(self, value: BattleInfoSide_Status)
fn m_expend_count(self) -> i32
fn set_m_expend_count(self, value: i32)
fn m_start_x(self) -> i32
fn set_m_start_x(self, value: i32)
fn m_start_z(self) -> i32
fn set_m_start_z(self, value: i32)
fn m_grow_talk(self) -> bool
fn set_m_grow_talk(self, value: bool)
fn m_defender(self) -> Unit
fn set_m_defender(self, value: Unit)
fn m_status(self) -> MapSequenceBattle_BitFieldStatus
fn set_m_status(self, value: MapSequenceBattle_BitFieldStatus)
fn m_dead_units(self) -> MapSequenceBattle_UnitList
fn set_m_dead_units(self, value: MapSequenceBattle_UnitList)
fn m_die_events(self) -> MapSequenceBattle_UnitList
fn set_m_die_events(self, value: MapSequenceBattle_UnitList)
fn m_fade_units(self) -> MapSequenceBattle_UnitList
fn set_m_fade_units(self, value: MapSequenceBattle_UnitList)
fn m_drop_units(self) -> MapSequenceBattle_UnitList
fn set_m_drop_units(self, value: MapSequenceBattle_UnitList)
Source§impl IProcInst for MapSequenceBattle
impl IProcInst for MapSequenceBattle
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<MapSequenceBattle> for MapSequenceBattle
impl ISingletonProcInst_1<MapSequenceBattle> for MapSequenceBattle
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for MapSequenceBattle
impl IObject for MapSequenceBattle
Auto Trait Implementations§
impl Freeze for MapSequenceBattle
impl RefUnwindSafe for MapSequenceBattle
impl !Send for MapSequenceBattle
impl !Sync for MapSequenceBattle
impl Unpin for MapSequenceBattle
impl UnwindSafe for MapSequenceBattle
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impl<T> Borrow<T> for Twhere
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self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapSequenceBattleMethods for __Twhere
__T: IMapSequenceBattle,
impl<__T> IMapSequenceBattleMethods for __Twhere
__T: IMapSequenceBattle,
Source§fn mind_start(self)
fn mind_start(self)
MindStart() overloadSource§fn calc_battle(self)
fn calc_battle(self)
CalcBattle() overloadSource§fn engage_attack_telop(self)
fn engage_attack_telop(self)
EngageAttackTelop() overloadSource§fn start_branch(self)
fn start_branch(self)
StartBranch() overloadSource§fn calc_simple(self, is_warmup: impl Into<bool>)
fn calc_simple(self, is_warmup: impl Into<bool>)
CalcSimple(bool) overloadSource§fn calc_simple_2(
self,
info: impl Into<BattleInfo>,
is_warmup: impl Into<bool>,
is_simulation: impl Into<bool>,
)
fn calc_simple_2( self, info: impl Into<BattleInfo>, is_warmup: impl Into<bool>, is_simulation: impl Into<bool>, )
CalcSimple(crate::app::battleinfo::BattleInfo, bool, bool) overloadSource§fn multi_battle_warmup(self)
fn multi_battle_warmup(self)
MultiBattleWarmup() overloadSource§fn multi_battle_talk(self) -> IEnumerator
fn multi_battle_talk(self) -> IEnumerator
MultiBattleTalk() overloadSource§fn multi_battle_combat(self)
fn multi_battle_combat(self)
MultiBattleCombat() overloadSource§fn multi_battle_branch(self)
fn multi_battle_branch(self)
MultiBattleBranch() overloadSource§fn multi_battle_end(self)
fn multi_battle_end(self)
MultiBattleEnd() overloadSource§fn multi_battle_next(self)
fn multi_battle_next(self)
MultiBattleNext() overloadSource§fn multi_battle_result(self)
fn multi_battle_result(self)
MultiBattleResult() overloadSource§fn multi_battle_grow(self)
fn multi_battle_grow(self)
MultiBattleGrow() overloadSource§fn try_full_bullet_expend(self) -> bool
fn try_full_bullet_expend(self) -> bool
TryFullBulletExpend() overloadSource§fn mult_battle_expend(self)
fn mult_battle_expend(self)
MultBattleExpend() overloadSource§fn battle_branch(self)
fn battle_branch(self)
BattleBranch() overloadSource§fn combat_rotation(self)
fn combat_rotation(self)
CombatRotation() overloadSource§fn combat_battle(self)
fn combat_battle(self)
CombatBattle() overloadSource§fn combat_branch(self)
fn combat_branch(self)
CombatBranch() overloadSource§fn simple_battle(self)
fn simple_battle(self)
SimpleBattle() overloadSource§fn multi_battle_once(self)
fn multi_battle_once(self)
MultiBattleOnce() overloadSource§fn battle_update(self)
fn battle_update(self)
BattleUpdate() overloadSource§fn commit_battle(self)
fn commit_battle(self)
CommitBattle() overloadSource§fn get_frequency(self) -> SkillData_Frequencies
fn get_frequency(self) -> SkillData_Frequencies
GetFrequency() overloadSource§fn battle_skill_after(self) -> IEnumerator
fn battle_skill_after(self) -> IEnumerator
BattleSkillAfter() overloadSource§fn battle_skill_around(self) -> IEnumerator
fn battle_skill_around(self) -> IEnumerator
BattleSkillAround() overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn get_rod_scene(self) -> BattleScene
fn get_rod_scene(self) -> BattleScene
GetRodScene() overloadSource§fn get_action_proc(self) -> ProcInst
fn get_action_proc(self) -> ProcInst
GetActionProc() overloadSource§fn try_warp_impl(
self,
rod_unit: impl Into<Unit>,
target: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
fn try_warp_impl( self, rod_unit: impl Into<Unit>, target: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
TryWarpImpl(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32) overloadSource§fn try_warp(
self,
rod_unit: impl Into<Unit>,
target: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
fn try_warp( self, rod_unit: impl Into<Unit>, target: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
TryWarp(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32) overloadSource§fn range_warp(
self,
rod_unit: impl Into<Unit>,
unit: impl Into<Unit>,
range: impl Into<i32>,
warp_x: impl Into<i32>,
warp_z: impl Into<i32>,
can_self: impl Into<bool>,
)
fn range_warp( self, rod_unit: impl Into<Unit>, unit: impl Into<Unit>, range: impl Into<i32>, warp_x: impl Into<i32>, warp_z: impl Into<i32>, can_self: impl Into<bool>, )
RangeWarp(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, bool) overloadSource§fn range_rescue(
self,
rod_unit: impl Into<Unit>,
unit: impl Into<Unit>,
range: impl Into<i32>,
)
fn range_rescue( self, rod_unit: impl Into<Unit>, unit: impl Into<Unit>, range: impl Into<i32>, )
RangeRescue(crate::app::unit::Unit, crate::app::unit::Unit, i32) overloadSource§fn range_torch(
self,
unit: impl Into<Unit>,
range: impl Into<i32>,
item: impl Into<ItemData>,
)
fn range_torch( self, unit: impl Into<Unit>, range: impl Into<i32>, item: impl Into<ItemData>, )
RangeTorch(crate::app::unit::Unit, i32, crate::app::itemdata::ItemData) overloadSource§fn get_action_callback(self) -> ProcVoidMethod
fn get_action_callback(self) -> ProcVoidMethod
GetActionCallback() overloadSource§fn use_rest(self, scene: impl Into<BattleScene>)
fn use_rest(self, scene: impl Into<BattleScene>)
UseRest(crate::app::battlescene::BattleScene) overloadSource§fn engage_turn_recovery(self) -> IEnumerator
fn engage_turn_recovery(self) -> IEnumerator
EngageTurnRecovery() overloadSource§fn hp_stock_create(self) -> IEnumerator
fn hp_stock_create(self) -> IEnumerator
HpStockCreate() overloadSource§fn destroy_action(self)
fn destroy_action(self)
DestroyAction() overloadSource§fn destroy_after(self)
fn destroy_after(self)
DestroyAfter() overloadSource§fn update_terrain(self)
fn update_terrain(self)
UpdateTerrain() overloadSource§fn try_update_info(self, side: impl Into<BattleSide_Type>)
fn try_update_info(self, side: impl Into<BattleSide_Type>)
TryUpdateInfo(crate::app::battleside::BattleSide_Type) overloadSource§fn try_update_info_2(self, unit: impl Into<Unit>)
fn try_update_info_2(self, unit: impl Into<Unit>)
TryUpdateInfo(crate::app::unit::Unit) overloadSource§fn update_map_info_unit(self)
fn update_map_info_unit(self)
UpdateMapInfoUnit() overloadSource§fn terrain_set(self, side: impl Into<BattleInfoSide>) -> bool
fn terrain_set(self, side: impl Into<BattleInfoSide>) -> bool
TerrainSet(crate::app::battleinfoside::BattleInfoSide) overloadSource§fn can_gain_situation(self) -> bool
fn can_gain_situation(self) -> bool
CanGainSituation() overloadSource§fn get_winner(self, dead: impl Into<Unit>) -> Unit
fn get_winner(self, dead: impl Into<Unit>) -> Unit
GetWinner(crate::app::unit::Unit) overloadSource§fn drop_item(self) -> IEnumerator
fn drop_item(self) -> IEnumerator
DropItem() overloadSource§fn pickup_item(self)
fn pickup_item(self)
PickupItem() overloadSource§fn item_put_off(
self,
unit: impl Into<Unit>,
unit_item: impl Into<UnitItem>,
mid: impl Into<Il2CppString>,
)
fn item_put_off( self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, mid: impl Into<Il2CppString>, )
ItemPutOff(crate::app::unit::Unit, crate::app::unititem::UnitItem, ::unity::Il2CppString) overloadSource§fn item_expend(self)
fn item_expend(self)
ItemExpend() overloadSource§fn decrease_shell(self)
fn decrease_shell(self)
DecreaseShell() overloadSource§fn try_add_dead(self, unit: impl Into<Unit>)
fn try_add_dead(self, unit: impl Into<Unit>)
TryAddDead(crate::app::unit::Unit) overloadSource§fn die(self) -> IEnumerator
fn die(self) -> IEnumerator
Die() overloadSource§fn battle_before_event(self)
fn battle_before_event(self)
BattleBeforeEvent() overloadSource§fn battle_after_event(self)
fn battle_after_event(self)
BattleAfterEvent() overloadSource§fn is_command_skill(
self,
skill: impl Into<SkillData>,
before: impl Into<bool>,
) -> bool
fn is_command_skill( self, skill: impl Into<SkillData>, before: impl Into<bool>, ) -> bool
IsCommandSkill(crate::app::skilldata::SkillData, bool) overloadSource§fn command_skill_commit(
self,
side: impl Into<BattleInfoSide>,
result: impl Into<MapSkill_Result>,
)
fn command_skill_commit( self, side: impl Into<BattleInfoSide>, result: impl Into<MapSkill_Result>, )
CommandSkillCommit(crate::app::battleinfoside::BattleInfoSide, crate::app::mapskill::MapSkill_Result) overloadSource§fn command_skill_before(self)
fn command_skill_before(self)
CommandSkillBefore() overloadSource§fn command_skill_after(self)
fn command_skill_after(self)
CommandSkillAfter() overloadSource§fn gain_gurad_unit(self)
fn gain_gurad_unit(self)
GainGuradUnit() overloadSource§fn to_pre_bgm(self)
fn to_pre_bgm(self)
ToPreBgm() overloadSource§fn to_main_bgm(self)
fn to_main_bgm(self)
ToMainBgm() overloadSource§fn return_bgm(self)
fn return_bgm(self)
ReturnBgm() overloadSource§fn sound_after_battle(self)
fn sound_after_battle(self)
SoundAfterBattle() overloadSource§fn try_combat_after_die(self)
fn try_combat_after_die(self)
TryCombatAfterDie() overloadSource§fn try_combat_after_grow(self)
fn try_combat_after_grow(self)
TryCombatAfterGrow() overloadSource§fn process_dead_unit(self)
fn process_dead_unit(self)
ProcessDeadUnit() overloadSource§fn focus_mind(self)
fn focus_mind(self)
FocusMind() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload