pub struct HubSequence(/* private fields */);Expand description
IL2CPP class: App.HubSequence
Inherits: ProcSceneSequence_1<crate::app::hubsequence::HubSequence>
Implementations§
Source§impl HubSequence
impl HubSequence
pub fn base(self) -> ProcSceneSequence_1<HubSequence>
Source§impl HubSequence
impl HubSequence
Sourcepub fn cleanup_unit()
pub fn cleanup_unit()
CleanupUnit() overload
Sourcepub fn get_sun_position() -> Vector3
pub fn get_sun_position() -> Vector3
GetSunPosition() overload
Sourcepub fn next_map(
scene_name: impl Into<Il2CppString>,
start_name: impl Into<Il2CppString>,
)
pub fn next_map( scene_name: impl Into<Il2CppString>, start_name: impl Into<Il2CppString>, )
NextMap(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn next_chapter(overwrite_chapter: impl Into<Il2CppString>)
pub fn next_chapter(overwrite_chapter: impl Into<Il2CppString>)
NextChapter(::unity::Il2CppString) overload
Sourcepub fn exit_2(label: impl Into<MainSequence_Label>)
pub fn exit_2(label: impl Into<MainSequence_Label>)
Exit(crate::app::mainsequence::MainSequence_Label) overload
Sourcepub fn can_move_gmap() -> bool
pub fn can_move_gmap() -> bool
CanMoveGmap() overload
Sourcepub fn get_player_controller() -> HubPlayerController
pub fn get_player_controller() -> HubPlayerController
GetPlayerController() overload
Sourcepub fn is_exist_instance() -> bool
pub fn is_exist_instance() -> bool
IsExistInstance() overload
Sourcepub fn create_solanel_bind(super_: impl Into<ProcInst>)
pub fn create_solanel_bind(super_: impl Into<ProcInst>)
CreateSolanelBind(crate::app::procinst::ProcInst) overload
Sourcepub fn create_kizuna_bind(super_: impl Into<ProcInst>)
pub fn create_kizuna_bind(super_: impl Into<ProcInst>)
CreateKizunaBind(crate::app::procinst::ProcInst) overload
pub fn create_bind<M0: IlType + Copy + ClassIdentity>( super_: impl Into<ProcInst>, )
Source§impl HubSequence
impl HubSequence
pub fn get_loading_mode_method_info() -> &'static MethodInfo
pub fn get_camera_method_info() -> &'static MethodInfo
pub fn get_player_method_info() -> &'static MethodInfo
pub fn get_root_method_info() -> &'static MethodInfo
pub fn get_locator_group_method_info() -> &'static MethodInfo
pub fn get_main_camera_method_info() -> &'static MethodInfo
pub fn set_main_camera_method_info() -> &'static MethodInfo
pub fn get_mini_map_method_info() -> &'static MethodInfo
pub fn set_mini_map_method_info() -> &'static MethodInfo
pub fn get_env_root_method_info() -> &'static MethodInfo
pub fn get_now_area_method_info() -> &'static MethodInfo
pub fn set_now_area_method_info() -> &'static MethodInfo
pub fn get_fast_travel_method_info() -> &'static MethodInfo
pub fn set_fast_travel_method_info() -> &'static MethodInfo
pub fn get_force_nonstop_bgm_method_info() -> &'static MethodInfo
pub fn set_force_nonstop_bgm_method_info() -> &'static MethodInfo
pub fn get_access_data_method_info() -> &'static MethodInfo
pub fn set_access_data_method_info() -> &'static MethodInfo
pub fn get_current_access_data_method_info() -> &'static MethodInfo
pub fn get_solanel_access_data_method_info() -> &'static MethodInfo
pub fn get_is_enter_event_method_info() -> &'static MethodInfo
pub fn set_is_enter_event_method_info() -> &'static MethodInfo
pub fn get_is_main_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn is_resource_loading_method_info() -> &'static MethodInfo
pub fn init_after_load_scene_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn terminate_method_info() -> &'static MethodInfo
pub fn load_hub_scene_method_info() -> &'static MethodInfo
pub fn setup_dispos_method_info() -> &'static MethodInfo
pub fn reset_dispos_method_info() -> &'static MethodInfo
pub fn setup_dispos_2_method_info() -> &'static MethodInfo
pub fn setup_env_method_info() -> &'static MethodInfo
pub fn setup_player_method_info() -> &'static MethodInfo
pub fn opening_event_method_info() -> &'static MethodInfo
pub fn map_opening_event_method_info() -> &'static MethodInfo
pub fn prepare_event_method_info() -> &'static MethodInfo
pub fn kizuna_exit_method_info() -> &'static MethodInfo
pub fn kizuna_exit_tutorial_method_info() -> &'static MethodInfo
pub fn map_ending_event_method_info() -> &'static MethodInfo
pub fn ending_event_method_info() -> &'static MethodInfo
pub fn setup_access_method_info() -> &'static MethodInfo
pub fn load_a_plus_gift_method_info() -> &'static MethodInfo
pub fn init_after_load_chara_method_info() -> &'static MethodInfo
pub fn arrange_player_start_position_method_info() -> &'static MethodInfo
pub fn load_minimap_method_info() -> &'static MethodInfo
pub fn cleanup_unit_impl_method_info() -> &'static MethodInfo
pub fn call_shop_method_info() -> &'static MethodInfo
pub fn cleanup_unit_method_info() -> &'static MethodInfo
pub fn create_dragon_ride_sequence_method_info() -> &'static MethodInfo
pub fn create_fishing_sequence_method_info() -> &'static MethodInfo
pub fn create_muscle_exercise_sequence_method_info() -> &'static MethodInfo
pub fn create_fortune_telling_method_info() -> &'static MethodInfo
pub fn entry_signboard_method_info() -> &'static MethodInfo
pub fn create_signboard_method_info() -> &'static MethodInfo
pub fn exit_signboard_method_info() -> &'static MethodInfo
pub fn create_rest_place_method_info() -> &'static MethodInfo
pub fn create_chest_method_info() -> &'static MethodInfo
pub fn confirm_end_roll_method_info() -> &'static MethodInfo
pub fn enter_end_roll_method_info() -> &'static MethodInfo
pub fn create_end_roll_method_info() -> &'static MethodInfo
pub fn exit_end_roll_method_info() -> &'static MethodInfo
pub fn call_flea_market_unmanned_method_info() -> &'static MethodInfo
pub fn create_flea_market_method_info() -> &'static MethodInfo
pub fn create_jukebox_method_info() -> &'static MethodInfo
pub fn open_check_animal_method_info() -> &'static MethodInfo
pub fn create_animal_method_info() -> &'static MethodInfo
pub fn create_pool_method_info() -> &'static MethodInfo
pub fn create_fruit_method_info() -> &'static MethodInfo
pub fn create_horse_method_info() -> &'static MethodInfo
pub fn entry_amiibo_method_info() -> &'static MethodInfo
pub fn create_amiibo_method_info() -> &'static MethodInfo
pub fn exit_amiibo_method_info() -> &'static MethodInfo
pub fn open_check_cape_tower_method_info() -> &'static MethodInfo
pub fn open_cape_door_method_info() -> &'static MethodInfo
pub fn create_cape_tower_method_info() -> &'static MethodInfo
pub fn close_cape_tower_method_info() -> &'static MethodInfo
pub fn final_cape_tower_method_info() -> &'static MethodInfo
pub fn call_script_method_info() -> &'static MethodInfo
pub fn entry_call_script_method_info() -> &'static MethodInfo
pub fn main_call_script_method_info() -> &'static MethodInfo
pub fn exit_call_script_method_info() -> &'static MethodInfo
pub fn entry_kizuna_exit_method_info() -> &'static MethodInfo
pub fn main_kizuna_exit_method_info() -> &'static MethodInfo
pub fn exit_kizuna_exit_method_info() -> &'static MethodInfo
pub fn get_sun_position_method_info() -> &'static MethodInfo
pub fn enable_dragon_ride_group_method_info() -> &'static MethodInfo
pub fn disable_dragon_ride_group_method_info() -> &'static MethodInfo
pub fn enable_fishing_group_method_info() -> &'static MethodInfo
pub fn disable_fishing_group_method_info() -> &'static MethodInfo
pub fn disable_group_method_info() -> &'static MethodInfo
pub fn enable_group_method_info() -> &'static MethodInfo
pub fn disable_root_method_info() -> &'static MethodInfo
pub fn enable_root_method_info() -> &'static MethodInfo
pub fn load_script_method_info() -> &'static MethodInfo
pub fn unload_script_method_info() -> &'static MethodInfo
pub fn entry_script_method_info() -> &'static MethodInfo
pub fn start_script_method_info() -> &'static MethodInfo
pub fn exit_script_method_info() -> &'static MethodInfo
pub fn start_bind_method_info() -> &'static MethodInfo
pub fn start_event_method_info() -> &'static MethodInfo
pub fn access_mascot_method_info() -> &'static MethodInfo
pub fn entry_arena_method_info() -> &'static MethodInfo
pub fn start_arena_method_info() -> &'static MethodInfo
pub fn exit_arena_method_info() -> &'static MethodInfo
pub fn start_pedestal_method_info() -> &'static MethodInfo
pub fn access_pedestal_method_info() -> &'static MethodInfo
pub fn end_pedestal_method_info() -> &'static MethodInfo
pub fn next_map_method_info() -> &'static MethodInfo
pub fn next_chapter_method_info() -> &'static MethodInfo
pub fn next_gmap_method_info() -> &'static MethodInfo
pub fn is_exit_method_info() -> &'static MethodInfo
pub fn exit_method_info() -> &'static MethodInfo
pub fn exit_2_method_info() -> &'static MethodInfo
pub fn can_move_gmap_method_info() -> &'static MethodInfo
pub fn get_player_controller_method_info() -> &'static MethodInfo
pub fn save_data_load_method_info() -> &'static MethodInfo
pub fn save_data_load_result_method_info() -> &'static MethodInfo
pub fn save_data_release_method_info() -> &'static MethodInfo
pub fn save_data_normalize_method_info() -> &'static MethodInfo
pub fn get_version_method_info() -> &'static MethodInfo
pub fn on_serialize_method_info() -> &'static MethodInfo
pub fn on_deserialize_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn get_current_key_help_name_method_info() -> &'static MethodInfo
pub fn persistent_method_info() -> &'static MethodInfo
pub fn set_player_anim_method_info() -> &'static MethodInfo
pub fn start_fast_travel_method_info() -> &'static MethodInfo
pub fn call_fast_travel_method_info() -> &'static MethodInfo
pub fn end_fast_travel_method_info() -> &'static MethodInfo
pub fn run_fast_travel_method_info() -> &'static MethodInfo
pub fn start_access_animal_method_info() -> &'static MethodInfo
pub fn start_talk_method_info() -> &'static MethodInfo
pub fn talk_method_info() -> &'static MethodInfo
pub fn begin_silent_env_method_info() -> &'static MethodInfo
pub fn end_silent_env_method_info() -> &'static MethodInfo
pub fn game_cleaer_event_method_info() -> &'static MethodInfo
pub fn gift_get_method_info() -> &'static MethodInfo
pub fn try_gift_event_method_info() -> &'static MethodInfo
pub fn dlc_gift0_event_method_info() -> &'static MethodInfo
pub fn patch0_gift_event_method_info() -> &'static MethodInfo
pub fn dlc_gift1_event_method_info() -> &'static MethodInfo
pub fn patch3_gift_event_method_info() -> &'static MethodInfo
pub fn evil_cleaer_event_method_info() -> &'static MethodInfo
pub fn contents_event_method_info() -> &'static MethodInfo
pub fn relay_ticket_event_method_info() -> &'static MethodInfo
pub fn skill_open_event_method_info() -> &'static MethodInfo
pub fn enter_event_method_info() -> &'static MethodInfo
pub fn post_enter_event_method_info() -> &'static MethodInfo
pub fn play_bgm_method_info() -> &'static MethodInfo
pub fn pause_bgm_method_info() -> &'static MethodInfo
pub fn get_bgm_event_name_method_info() -> &'static MethodInfo
pub fn try_get_current_bgm_handle_method_info() -> &'static MethodInfo
pub fn play_bgm_kizuna_method_info() -> &'static MethodInfo
pub fn play_bgm_hub_method_info() -> &'static MethodInfo
pub fn stop_bgm_method_info() -> &'static MethodInfo
pub fn stop_bgm_kizuna_method_info() -> &'static MethodInfo
pub fn stop_bgm_hub_method_info() -> &'static MethodInfo
pub fn player_begin_access_method_info() -> &'static MethodInfo
pub fn player_end_access_method_info() -> &'static MethodInfo
pub fn is_exist_instance_method_info() -> &'static MethodInfo
pub fn get_chara_locators_root_method_info() -> &'static MethodInfo
pub fn init_scene_info_method_info() -> &'static MethodInfo
pub fn report_method_info() -> &'static MethodInfo
pub fn create_solanel_bind_method_info() -> &'static MethodInfo
pub fn create_kizuna_bind_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl HubSequence
impl HubSequence
Sourcepub unsafe fn get_loading_mode(
this: impl Into<IlInstance>,
) -> LoadingManager_Modes
pub unsafe fn get_loading_mode( this: impl Into<IlInstance>, ) -> LoadingManager_Modes
Direct (non-virtual) call to HubSequence’s own get_LoadingMode. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to HubSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to HubSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to HubSequence’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
Direct (non-virtual) call to HubSequence’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deserialize(
this: impl Into<IlInstance>,
stream: Stream_2,
version: i32,
)
pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )
Direct (non-virtual) call to HubSequence’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to HubSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl HubSequence
impl HubSequence
Trait Implementations§
Source§impl ClassIdentity for HubSequence
impl ClassIdentity for HubSequence
Source§impl Clone for HubSequence
impl Clone for HubSequence
Source§fn clone(&self) -> HubSequence
fn clone(&self) -> HubSequence
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for HubSequence
impl FromIlInstance for HubSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IHubSequence for HubSequence
impl IHubSequence for HubSequence
fn m_script_func_name(self) -> Il2CppString
fn set_m_script_func_name(self, value: Il2CppString)
fn m_fast_travel_id(self) -> Il2CppString
fn set_m_fast_travel_id(self, value: Il2CppString)
fn m_talk_access(self) -> HubAccess
fn set_m_talk_access(self, value: HubAccess)
fn m_is_background_bind(self) -> bool
fn set_m_is_background_bind(self, value: bool)
fn m_is_key_help(self) -> bool
fn set_m_is_key_help(self, value: bool)
fn m_is_cave(self) -> bool
fn set_m_is_cave(self, value: bool)
fn m_scene_name(self) -> Il2CppString
fn set_m_scene_name(self, value: Il2CppString)
fn m_start_name(self) -> Il2CppString
fn set_m_start_name(self, value: Il2CppString)
fn m_hub_root(self) -> GameObject
fn set_m_hub_root(self, value: GameObject)
fn m_hub_env(self) -> GameObject
fn set_m_hub_env(self, value: GameObject)
fn m_hub_locator_group(self) -> HubLocatorGroup
fn set_m_hub_locator_group(self, value: HubLocatorGroup)
fn m_hub_player_controller(self) -> HubPlayerController
fn set_m_hub_player_controller(self, value: HubPlayerController)
fn m_hub_camera(self) -> HubCamera
fn set_m_hub_camera(self, value: HubCamera)
fn m_dragon_ride_node(self) -> GameObject
fn set_m_dragon_ride_node(self, value: GameObject)
fn m_dragon_ride_env(self) -> GameObject
fn set_m_dragon_ride_env(self, value: GameObject)
fn m_fishing_node(self) -> GameObject
fn set_m_fishing_node(self, value: GameObject)
fn m_hologram(self) -> GameObject
fn set_m_hologram(self, value: GameObject)
fn m_hub_effect(self) -> GameObject
fn set_m_hub_effect(self, value: GameObject)
fn m_lens_flare(self) -> GameObject
fn set_m_lens_flare(self, value: GameObject)
fn m_my_room_acc_object(self) -> GameObject
fn set_m_my_room_acc_object(self, value: GameObject)
fn m_my_room_acc(self) -> ResourceHandle_2
fn set_m_my_room_acc(self, value: ResourceHandle_2)
fn m_is_shutdown(self) -> bool
fn set_m_is_shutdown(self, value: bool)
fn m_num_piece_of_bond(self) -> i32
fn set_m_num_piece_of_bond(self, value: i32)
fn end_roll_disable_list(self) -> List_1<GameObject>
fn set_end_roll_disable_list(self, value: List_1<GameObject>)
fn arg_confirm_mid(self) -> Il2CppString
fn set_arg_confirm_mid(self, value: Il2CppString)
fn arg_script_name(self) -> Il2CppString
fn set_arg_script_name(self, value: Il2CppString)
fn solanel_bgm_list(self) -> Array<Il2CppString>
fn set_solanel_bgm_list(self, value: Array<Il2CppString>)
Source§impl IProcInst for HubSequence
impl IProcInst for HubSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<HubSequence> for DragonRideGameSequence
impl ISingletonProcInst_1<HubSequence> for DragonRideGameSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ISingletonProcInst_1<HubSequence> for DragonRideSequence
impl ISingletonProcInst_1<HubSequence> for DragonRideSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ISingletonProcInst_1<HubSequence> for FishingGameSequence
impl ISingletonProcInst_1<HubSequence> for FishingGameSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ISingletonProcInst_1<HubSequence> for FishingPictureBookSequence
impl ISingletonProcInst_1<HubSequence> for FishingPictureBookSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ISingletonProcInst_1<HubSequence> for FishingSequence
impl ISingletonProcInst_1<HubSequence> for FishingSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ISingletonProcInst_1<HubSequence> for HubSequence
impl ISingletonProcInst_1<HubSequence> for HubSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for HubSequence
impl IObject for HubSequence
impl IProcSceneSequence_1<HubSequence> for DragonRideGameSequence
impl IProcSceneSequence_1<HubSequence> for DragonRideSequence
impl IProcSceneSequence_1<HubSequence> for FishingGameSequence
impl IProcSceneSequence_1<HubSequence> for FishingPictureBookSequence
impl IProcSceneSequence_1<HubSequence> for FishingSequence
impl IProcSceneSequence_1<HubSequence> for HubSequence
Auto Trait Implementations§
impl Freeze for HubSequence
impl RefUnwindSafe for HubSequence
impl !Send for HubSequence
impl !Sync for HubSequence
impl Unpin for HubSequence
impl UnwindSafe for HubSequence
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IHubSequenceMethods for __Twhere
__T: IHubSequence,
impl<__T> IHubSequenceMethods for __Twhere
__T: IHubSequence,
Source§fn get_loading_mode(self) -> LoadingManager_Modes
fn get_loading_mode(self) -> LoadingManager_Modes
get_LoadingMode() overloadSource§fn get_camera(self) -> HubCamera
fn get_camera(self) -> HubCamera
get_Camera() overloadSource§fn get_player(self) -> HubPlayerController
fn get_player(self) -> HubPlayerController
get_Player() overloadSource§fn get_root(self) -> GameObject
fn get_root(self) -> GameObject
get_Root() overloadSource§fn get_locator_group(self) -> HubLocatorGroup
fn get_locator_group(self) -> HubLocatorGroup
get_LocatorGroup() overloadSource§fn get_main_camera(self) -> GameObject
fn get_main_camera(self) -> GameObject
get_MainCamera() overloadSource§fn set_main_camera(self, value: impl Into<GameObject>)
fn set_main_camera(self, value: impl Into<GameObject>)
set_MainCamera(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_mini_map(self) -> HubMiniMap
fn get_mini_map(self) -> HubMiniMap
get_MiniMap() overloadSource§fn set_mini_map(self, value: impl Into<HubMiniMap>)
fn set_mini_map(self, value: impl Into<HubMiniMap>)
set_MiniMap(crate::app::hubminimap::HubMiniMap) overloadSource§fn get_env_root(self) -> GameObject
fn get_env_root(self) -> GameObject
get_EnvRoot() overloadSource§fn get_now_area(self) -> HubSequence_AreaString
fn get_now_area(self) -> HubSequence_AreaString
get_NowArea() overloadSource§fn set_now_area(self, value: impl Into<HubSequence_AreaString>)
fn set_now_area(self, value: impl Into<HubSequence_AreaString>)
set_NowArea(crate::app::hubsequence::HubSequence_AreaString) overloadSource§fn get_fast_travel(self) -> HubFastTravel
fn get_fast_travel(self) -> HubFastTravel
get_FastTravel() overloadSource§fn set_fast_travel(self, value: impl Into<HubFastTravel>)
fn set_fast_travel(self, value: impl Into<HubFastTravel>)
set_FastTravel(crate::app::hubfasttravel::HubFastTravel) overloadSource§fn get_force_nonstop_bgm(self) -> bool
fn get_force_nonstop_bgm(self) -> bool
get_ForceNonstopBGM() overloadSource§fn set_force_nonstop_bgm(self, value: impl Into<bool>)
fn set_force_nonstop_bgm(self, value: impl Into<bool>)
set_ForceNonstopBGM(bool) overloadSource§fn get_access_data(self) -> List_1<HubAccessManager>
fn get_access_data(self) -> List_1<HubAccessManager>
get_AccessData() overloadSource§fn set_access_data(self, value: impl Into<List_1<HubAccessManager>>)
fn set_access_data(self, value: impl Into<List_1<HubAccessManager>>)
set_AccessData(crate::system::collections::generic::list_1::List_1<crate::app::hubaccessmanager::HubAccessManager>) overloadSource§fn get_current_access_data(self) -> HubAccessManager
fn get_current_access_data(self) -> HubAccessManager
get_CurrentAccessData() overloadSource§fn get_solanel_access_data(self) -> HubAccessManager
fn get_solanel_access_data(self) -> HubAccessManager
get_SolanelAccessData() overloadSource§fn get_is_enter_event(self) -> bool
fn get_is_enter_event(self) -> bool
get_IsEnterEvent() overloadSource§fn set_is_enter_event(self, value: impl Into<bool>)
fn set_is_enter_event(self, value: impl Into<bool>)
set_IsEnterEvent(bool) overloadSource§fn get_is_main(self) -> bool
fn get_is_main(self) -> bool
get_IsMain() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn is_resource_loading(self) -> bool
fn is_resource_loading(self) -> bool
IsResourceLoading() overloadSource§fn init_after_load_scene(self)
fn init_after_load_scene(self)
InitAfterLoadScene() overloadSource§fn load_hub_scene(self)
fn load_hub_scene(self)
LoadHubScene() overloadSource§fn setup_dispos(
self,
scene_name: impl Into<Il2CppString>,
timezone_type: impl Into<HubUtil_TimezoneType>,
)
fn setup_dispos( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, )
SetupDispos(::unity::Il2CppString, crate::app::hubutil::HubUtil_TimezoneType) overloadSource§fn reset_dispos(self)
fn reset_dispos(self)
ResetDispos() overloadSource§fn setup_dispos_2(self) -> IEnumerator
fn setup_dispos_2(self) -> IEnumerator
SetupDispos() overloadSource§fn setup_env(self) -> IEnumerator
fn setup_env(self) -> IEnumerator
SetupEnv() overloadSource§fn setup_player(self) -> IEnumerator
fn setup_player(self) -> IEnumerator
SetupPlayer() overloadSource§fn opening_event(self)
fn opening_event(self)
OpeningEvent() overloadSource§fn map_opening_event(self)
fn map_opening_event(self)
MapOpeningEvent() overloadSource§fn prepare_event(self)
fn prepare_event(self)
PrepareEvent() overloadSource§fn kizuna_exit(self)
fn kizuna_exit(self)
KizunaExit() overloadSource§fn kizuna_exit_tutorial(self)
fn kizuna_exit_tutorial(self)
KizunaExitTutorial() overloadSource§fn map_ending_event(self)
fn map_ending_event(self)
MapEndingEvent() overloadSource§fn ending_event(self)
fn ending_event(self)
EndingEvent() overloadSource§fn setup_access(self) -> IEnumerator
fn setup_access(self) -> IEnumerator
SetupAccess() overloadSource§fn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>)
fn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>)
LoadAPlusGift(::unity::Il2CppString) overloadSource§fn init_after_load_chara(self)
fn init_after_load_chara(self)
InitAfterLoadChara() overloadSource§fn arrange_player_start_position(self)
fn arrange_player_start_position(self)
ArrangePlayerStartPosition() overloadSource§fn load_minimap(self) -> IEnumerator
fn load_minimap(self) -> IEnumerator
LoadMinimap() overloadSource§fn cleanup_unit_impl(self)
fn cleanup_unit_impl(self)
CleanupUnitImpl() overloadSource§fn call_shop(
self,
shop_type: impl Into<Il2CppString>,
access: impl Into<HubAccess>,
)
fn call_shop( self, shop_type: impl Into<Il2CppString>, access: impl Into<HubAccess>, )
CallShop(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overloadSource§fn create_dragon_ride_sequence(self)
fn create_dragon_ride_sequence(self)
CreateDragonRideSequence() overloadSource§fn create_fishing_sequence(self)
fn create_fishing_sequence(self)
CreateFishingSequence() overloadSource§fn create_muscle_exercise_sequence(self)
fn create_muscle_exercise_sequence(self)
CreateMuscleExerciseSequence() overloadSource§fn create_fortune_telling(self)
fn create_fortune_telling(self)
CreateFortuneTelling() overloadSource§fn entry_signboard(self)
fn entry_signboard(self)
EntrySignboard() overloadSource§fn create_signboard(self)
fn create_signboard(self)
CreateSignboard() overloadSource§fn exit_signboard(self)
fn exit_signboard(self)
ExitSignboard() overloadSource§fn create_rest_place(self)
fn create_rest_place(self)
CreateRestPlace() overloadSource§fn create_chest(self)
fn create_chest(self)
CreateChest() overloadSource§fn confirm_end_roll(self)
fn confirm_end_roll(self)
ConfirmEndRoll() overloadSource§fn enter_end_roll(self)
fn enter_end_roll(self)
EnterEndRoll() overloadSource§fn create_end_roll(self)
fn create_end_roll(self)
CreateEndRoll() overloadSource§fn exit_end_roll(self)
fn exit_end_roll(self)
ExitEndRoll() overloadSource§fn call_flea_market_unmanned(self)
fn call_flea_market_unmanned(self)
CallFleaMarketUnmanned() overloadSource§fn create_flea_market(self)
fn create_flea_market(self)
CreateFleaMarket() overloadSource§fn create_jukebox(self)
fn create_jukebox(self)
CreateJukebox() overloadSource§fn open_check_animal(self)
fn open_check_animal(self)
OpenCheckAnimal() overloadSource§fn create_animal(self)
fn create_animal(self)
CreateAnimal() overloadCreatePhotoMenu() overloadCreateWellMenu() overloadSource§fn create_pool(self)
fn create_pool(self)
CreatePool() overloadSource§fn create_fruit(self)
fn create_fruit(self)
CreateFruit() overloadSource§fn create_horse(self)
fn create_horse(self)
CreateHorse() overloadSource§fn entry_amiibo(self)
fn entry_amiibo(self)
EntryAmiibo() overloadSource§fn create_amiibo(self)
fn create_amiibo(self)
CreateAmiibo() overloadSource§fn exit_amiibo(self)
fn exit_amiibo(self)
ExitAmiibo() overloadSource§fn open_check_cape_tower(self)
fn open_check_cape_tower(self)
OpenCheckCapeTower() overloadSource§fn open_cape_door(self)
fn open_cape_door(self)
OpenCapeDoor() overloadSource§fn create_cape_tower(self)
fn create_cape_tower(self)
CreateCapeTower() overloadSource§fn close_cape_tower(self)
fn close_cape_tower(self)
CloseCapeTower() overloadSource§fn final_cape_tower(self)
fn final_cape_tower(self)
FinalCapeTower() overloadSource§fn call_script(
self,
confirm_mid: impl Into<Il2CppString>,
script_name: impl Into<Il2CppString>,
)
fn call_script( self, confirm_mid: impl Into<Il2CppString>, script_name: impl Into<Il2CppString>, )
CallScript(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn entry_call_script(self)
fn entry_call_script(self)
EntryCallScript() overloadSource§fn main_call_script(self)
fn main_call_script(self)
MainCallScript() overloadSource§fn exit_call_script(self)
fn exit_call_script(self)
ExitCallScript() overloadSource§fn entry_kizuna_exit(self)
fn entry_kizuna_exit(self)
EntryKizunaExit() overloadSource§fn main_kizuna_exit(self)
fn main_kizuna_exit(self)
MainKizunaExit() overloadSource§fn exit_kizuna_exit(self)
fn exit_kizuna_exit(self)
ExitKizunaExit() overloadSource§fn enable_dragon_ride_group(self)
fn enable_dragon_ride_group(self)
EnableDragonRideGroup() overloadSource§fn disable_dragon_ride_group(self)
fn disable_dragon_ride_group(self)
DisableDragonRideGroup() overloadSource§fn enable_fishing_group(self)
fn enable_fishing_group(self)
EnableFishingGroup() overloadSource§fn disable_fishing_group(self)
fn disable_fishing_group(self)
DisableFishingGroup() overloadSource§fn disable_group(self)
fn disable_group(self)
DisableGroup() overloadSource§fn enable_group(self)
fn enable_group(self)
EnableGroup() overloadSource§fn disable_root(self)
fn disable_root(self)
DisableRoot() overloadSource§fn enable_root(self)
fn enable_root(self)
EnableRoot() overloadSource§fn load_script(self)
fn load_script(self)
LoadScript() overloadSource§fn unload_script(self)
fn unload_script(self)
UnloadScript() overloadSource§fn entry_script(self)
fn entry_script(self)
EntryScript() overloadSource§fn start_script(self)
fn start_script(self)
StartScript() overloadSource§fn exit_script(self)
fn exit_script(self)
ExitScript() overloadSource§fn start_bind(
self,
target_0: impl Into<ProcInst>,
event_name: impl Into<Il2CppString>,
)
fn start_bind( self, target_0: impl Into<ProcInst>, event_name: impl Into<Il2CppString>, )
StartBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overloadSource§fn start_event(
self,
script_name: impl Into<Il2CppString>,
access: impl Into<HubAccess>,
)
fn start_event( self, script_name: impl Into<Il2CppString>, access: impl Into<HubAccess>, )
StartEvent(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overloadSource§fn access_mascot(self)
fn access_mascot(self)
AccessMascot() overloadSource§fn entry_arena(self)
fn entry_arena(self)
EntryArena() overloadSource§fn start_arena(self)
fn start_arena(self)
StartArena() overloadSource§fn exit_arena(self)
fn exit_arena(self)
ExitArena() overloadSource§fn start_pedestal(self) -> IEnumerator
fn start_pedestal(self) -> IEnumerator
StartPedestal() overloadSource§fn access_pedestal(self)
fn access_pedestal(self)
AccessPedestal() overloadSource§fn end_pedestal(self) -> IEnumerator
fn end_pedestal(self) -> IEnumerator
EndPedestal() overloadSource§fn save_data_load(self)
fn save_data_load(self)
SaveDataLoad() overloadSource§fn save_data_load_result(self)
fn save_data_load_result(self)
SaveDataLoadResult() overloadSource§fn save_data_release(self)
fn save_data_release(self)
SaveDataRelease() overloadSource§fn save_data_normalize(self)
fn save_data_normalize(self)
SaveDataNormalize() overloadSource§fn get_version(self) -> i32
fn get_version(self) -> i32
get_Version() overloadSource§fn on_serialize(self, stream: impl Into<Stream_2>)
fn on_serialize(self, stream: impl Into<Stream_2>)
OnSerialize(crate::app::stream_2::Stream_2) overloadSource§fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
OnDeserialize(crate::app::stream_2::Stream_2, i32) overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn get_current_key_help_name(self) -> Il2CppString
fn get_current_key_help_name(self) -> Il2CppString
GetCurrentKeyHelpName() overloadSource§fn persistent(self)
fn persistent(self)
Persistent() overloadSource§fn set_player_anim(self, name: impl Into<Il2CppString>)
fn set_player_anim(self, name: impl Into<Il2CppString>)
SetPlayerAnim(::unity::Il2CppString) overloadSource§fn start_fast_travel(self)
fn start_fast_travel(self)
StartFastTravel() overloadSource§fn call_fast_travel(self)
fn call_fast_travel(self)
CallFastTravel() overloadSource§fn end_fast_travel(self)
fn end_fast_travel(self)
EndFastTravel() overloadSource§fn run_fast_travel(self, id: impl Into<Il2CppString>)
fn run_fast_travel(self, id: impl Into<Il2CppString>)
RunFastTravel(::unity::Il2CppString) overloadSource§fn start_access_animal(self, access: impl Into<HubAccess>)
fn start_access_animal(self, access: impl Into<HubAccess>)
StartAccessAnimal(crate::app::hubaccess::HubAccess) overloadSource§fn start_talk(self, access: impl Into<HubAccess>)
fn start_talk(self, access: impl Into<HubAccess>)
StartTalk(crate::app::hubaccess::HubAccess) overloadSource§fn begin_silent_env(self)
fn begin_silent_env(self)
BeginSilentEnv() overloadSource§fn end_silent_env(self)
fn end_silent_env(self)
EndSilentEnv() overloadSource§fn game_cleaer_event(self)
fn game_cleaer_event(self)
GameCleaerEvent() overloadSource§fn gift_get(
self,
reward_id: impl Into<Il2CppString>,
message_id: impl Into<Il2CppString>,
)
fn gift_get( self, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )
GiftGet(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn try_gift_event(
self,
flag_name: impl Into<Il2CppString>,
reward_id: impl Into<Il2CppString>,
message_id: impl Into<Il2CppString>,
)
fn try_gift_event( self, flag_name: impl Into<Il2CppString>, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )
TryGiftEvent(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn dlc_gift0_event(self)
fn dlc_gift0_event(self)
DlcGift0Event() overloadSource§fn patch0_gift_event(self)
fn patch0_gift_event(self)
Patch0GiftEvent() overloadSource§fn dlc_gift1_event(self)
fn dlc_gift1_event(self)
DlcGift1Event() overloadSource§fn patch3_gift_event(self)
fn patch3_gift_event(self)
Patch3GiftEvent() overloadSource§fn evil_cleaer_event(self) -> IEnumerator
fn evil_cleaer_event(self) -> IEnumerator
EvilCleaerEvent() overloadSource§fn contents_event(self)
fn contents_event(self)
ContentsEvent() overloadSource§fn relay_ticket_event(self)
fn relay_ticket_event(self)
RelayTicketEvent() overloadSource§fn skill_open_event(self)
fn skill_open_event(self)
SkillOpenEvent() overloadSource§fn enter_event(self) -> IEnumerator
fn enter_event(self) -> IEnumerator
EnterEvent() overloadSource§fn post_enter_event(self)
fn post_enter_event(self)
PostEnterEvent() overloadSource§fn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PlayBgm(crate::app::gamesound::GameSound_FadeSpeedType) overloadSource§fn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PauseBgm(crate::app::gamesound::GameSound_FadeSpeedType) overloadSource§fn get_bgm_event_name(self) -> Il2CppString
fn get_bgm_event_name(self) -> Il2CppString
GetBgmEventName() overloadSource§fn try_get_current_bgm_handle(self) -> GameSound_Handle
fn try_get_current_bgm_handle(self) -> GameSound_Handle
TryGetCurrentBgmHandle() overloadSource§fn play_bgm_kizuna(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn play_bgm_kizuna(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PlayBgm_Kizuna(crate::app::gamesound::GameSound_FadeSpeedType) overloadSource§fn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
fn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)
PlayBgm_Hub(crate::app::gamesound::GameSound_FadeSpeedType) overloadSource§fn stop_bgm_kizuna(self)
fn stop_bgm_kizuna(self)
StopBgm_Kizuna() overloadSource§fn stop_bgm_hub(self)
fn stop_bgm_hub(self)
StopBgm_Hub() overloadSource§fn player_begin_access(self)
fn player_begin_access(self)
PlayerBeginAccess() overloadSource§fn player_end_access(self)
fn player_end_access(self)
PlayerEndAccess() overloadSource§fn get_chara_locators_root(self) -> GameObject
fn get_chara_locators_root(self) -> GameObject
GetCharaLocatorsRoot() overloadSource§fn init_scene_info(self)
fn init_scene_info(self)
InitSceneInfo() overloadSource§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload