pub struct HubMiniMap(/* private fields */);Expand description
IL2CPP class: App.HubMiniMap
Inherits: MonoBehaviour
Implementations§
Source§impl HubMiniMap
impl HubMiniMap
pub fn base(self) -> MonoBehaviour
Source§impl HubMiniMap
impl HubMiniMap
pub fn next_change_mode_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn push_layer_method_info() -> &'static MethodInfo
pub fn pop_layer_method_info() -> &'static MethodInfo
pub fn push_env_sound_id_method_info() -> &'static MethodInfo
pub fn pop_env_sound_id_method_info() -> &'static MethodInfo
pub fn is_cave_method_info() -> &'static MethodInfo
pub fn get_env_sound_collider_count_method_info() -> &'static MethodInfo
pub fn set_env_sound_collider_count_method_info() -> &'static MethodInfo
pub fn get_env_sound_id_method_info() -> &'static MethodInfo
pub fn set_env_sound_id_method_info() -> &'static MethodInfo
pub fn get_current_map_mode_method_info() -> &'static MethodInfo
pub fn set_current_map_mode_method_info() -> &'static MethodInfo
pub fn get_is_minimap_rotate_method_info() -> &'static MethodInfo
pub fn get_is_mascot_enable_method_info() -> &'static MethodInfo
pub fn get_capture_param_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn clear_icon_method_info() -> &'static MethodInfo
pub fn get_base_point_method_info() -> &'static MethodInfo
pub fn get_dispos_name_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn restore_method_info() -> &'static MethodInfo
pub fn arrange_icon_position_method_info() -> &'static MethodInfo
pub fn is_show_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn scroll_method_info() -> &'static MethodInfo
pub fn set_mode_method_info() -> &'static MethodInfo
pub fn transform_position_method_info() -> &'static MethodInfo
pub fn world_to_screen_position_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl HubMiniMap
impl HubMiniMap
Trait Implementations§
Source§impl ClassIdentity for HubMiniMap
impl ClassIdentity for HubMiniMap
Source§impl Clone for HubMiniMap
impl Clone for HubMiniMap
Source§fn clone(&self) -> HubMiniMap
fn clone(&self) -> HubMiniMap
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for HubMiniMap
impl FromIlInstance for HubMiniMap
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IHubMiniMap for HubMiniMap
impl IHubMiniMap for HubMiniMap
fn m_initialized(self) -> bool
fn set_m_initialized(self, value: bool)
fn m_res(self) -> ResourceHandle_2
fn set_m_res(self, value: ResourceHandle_2)
fn m_image(self) -> ResourceHandle_2
fn set_m_image(self, value: ResourceHandle_2)
fn m_prev_map_mode(self) -> HubMiniMap_MapMode
fn set_m_prev_map_mode(self, value: HubMiniMap_MapMode)
fn m_icon(self) -> SpriteAtlasManager_2
fn set_m_icon(self, value: SpriteAtlasManager_2)
fn m_game_root(self) -> GameObject
fn set_m_game_root(self, value: GameObject)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_icon_point(self) -> GameObject
fn set_m_icon_point(self, value: GameObject)
fn m_icon_lueur(self) -> GameObject
fn set_m_icon_lueur(self, value: GameObject)
fn m_icon_item(self) -> GameObject
fn set_m_icon_item(self, value: GameObject)
fn m_icon_unit(self) -> GameObject
fn set_m_icon_unit(self, value: GameObject)
fn m_camera_area(self) -> GameObject
fn set_m_camera_area(self, value: GameObject)
fn m_map_s(self) -> GameObject
fn set_m_map_s(self, value: GameObject)
fn m_rotate(self) -> GameObject
fn set_m_rotate(self, value: GameObject)
fn m_image_s(self) -> GameObject
fn set_m_image_s(self, value: GameObject)
fn m_player_marker_s(self) -> GameObject
fn set_m_player_marker_s(self, value: GameObject)
fn m_player_camera_s(self) -> GameObject
fn set_m_player_camera_s(self, value: GameObject)
fn m_mascot_marker_s(self) -> GameObject
fn set_m_mascot_marker_s(self, value: GameObject)
fn m_map_l(self) -> GameObject
fn set_m_map_l(self, value: GameObject)
fn m_image_l(self) -> GameObject
fn set_m_image_l(self, value: GameObject)
fn m_player_marker_l(self) -> GameObject
fn set_m_player_marker_l(self, value: GameObject)
fn m_player_camera_l(self) -> GameObject
fn set_m_player_camera_l(self, value: GameObject)
fn m_mascot_marker_l(self) -> GameObject
fn set_m_mascot_marker_l(self, value: GameObject)
fn m_cafe_s(self) -> GameObject
fn set_m_cafe_s(self, value: GameObject)
fn m_cafe_l(self) -> GameObject
fn set_m_cafe_l(self, value: GameObject)
fn m_cave_s(self) -> GameObject
fn set_m_cave_s(self, value: GameObject)
fn m_cave_l(self) -> GameObject
fn set_m_cave_l(self, value: GameObject)
fn m_talk_reliance(self) -> Sprite
fn set_m_talk_reliance(self, value: Sprite)
fn m_talk_story(self) -> Sprite
fn set_m_talk_story(self, value: Sprite)
fn m_center(self) -> Vector3
fn set_m_center(self, value: Vector3)
fn m_size(self) -> Vector3
fn set_m_size(self, value: Vector3)
fn m_reverse(self) -> bool
fn set_m_reverse(self, value: bool)
fn m_rt(self) -> RectTransform
fn set_m_rt(self, value: RectTransform)
fn m_uv(self) -> Rect
fn set_m_uv(self, value: Rect)
fn m_offset_x(self) -> f32
fn set_m_offset_x(self, value: f32)
fn m_offset_y(self) -> f32
fn set_m_offset_y(self, value: f32)
fn m_system_show(self) -> bool
fn set_m_system_show(self, value: bool)
fn m_layer(self) -> List_1<i32>
fn set_m_layer(self, value: List_1<i32>)
fn m_icon_list(self) -> List_1<HubMiniMap_IconData>
fn set_m_icon_list(self, value: List_1<HubMiniMap_IconData>)
Source§impl IObject_2 for HubMiniMap
impl IObject_2 for HubMiniMap
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for HubMiniMap
impl IBehaviour for HubMiniMap
impl IComponent for HubMiniMap
impl IMonoBehaviour for HubMiniMap
impl IObject for HubMiniMap
Auto Trait Implementations§
impl Freeze for HubMiniMap
impl RefUnwindSafe for HubMiniMap
impl !Send for HubMiniMap
impl !Sync for HubMiniMap
impl Unpin for HubMiniMap
impl UnwindSafe for HubMiniMap
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Source§impl<__T> IHubMiniMapMethods for __Twhere
__T: IHubMiniMap,
impl<__T> IHubMiniMapMethods for __Twhere
__T: IHubMiniMap,
Source§fn next_change_mode(self)
fn next_change_mode(self)
NextChangeMode() overloadShowSystemMenu() overloadHideSystemMenu() overloadSource§fn push_layer(self, layer: impl Into<i32>)
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PushLayer(i32) overloadSource§fn push_env_sound_id(self, id: impl Into<Il2CppString>)
fn push_env_sound_id(self, id: impl Into<Il2CppString>)
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PopEnvSoundID(::unity::Il2CppString) overloadSource§fn get_env_sound_collider_count(self) -> i32
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get_EnvSoundColliderCount() overloadSource§fn set_env_sound_collider_count(self, value: impl Into<i32>)
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set_EnvSoundID(::unity::Il2CppString) overloadSource§fn get_current_map_mode(self) -> HubMiniMap_MapMode
fn get_current_map_mode(self) -> HubMiniMap_MapMode
get_CurrentMapMode() overloadSource§fn set_current_map_mode(self, value: impl Into<HubMiniMap_MapMode>)
fn set_current_map_mode(self, value: impl Into<HubMiniMap_MapMode>)
set_CurrentMapMode(crate::app::hubminimap::HubMiniMap_MapMode) overloadSource§fn get_is_minimap_rotate(self) -> bool
fn get_is_minimap_rotate(self) -> bool
get_IsMinimapRotate() overloadSource§fn get_is_mascot_enable(self) -> bool
fn get_is_mascot_enable(self) -> bool
get_IsMascotEnable() overloadSource§fn get_capture_param(
self,
map_name: impl Into<Il2CppString>,
) -> HubMiniMapCaptureParam_CaptureParam1
fn get_capture_param( self, map_name: impl Into<Il2CppString>, ) -> HubMiniMapCaptureParam_CaptureParam1
GetCaptureParam(::unity::Il2CppString) overloadSource§fn load(self) -> IEnumerator
fn load(self) -> IEnumerator
Load() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn clear_icon(self)
fn clear_icon(self)
ClearIcon() overloadSource§fn get_base_point(self, access: impl Into<HubAccess>) -> GameObject
fn get_base_point(self, access: impl Into<HubAccess>) -> GameObject
GetBasePoint(crate::app::hubaccess::HubAccess) overloadSource§fn get_dispos_name(self, access: impl Into<HubAccess>) -> Il2CppString
fn get_dispos_name(self, access: impl Into<HubAccess>) -> Il2CppString
GetDisposName(crate::app::hubaccess::HubAccess) overloadSource§fn setup(
self,
root: impl Into<GameObject>,
prefixless_cid: impl Into<Il2CppString>,
)
fn setup( self, root: impl Into<GameObject>, prefixless_cid: impl Into<Il2CppString>, )
Setup(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overloadSource§fn arrange_icon_position(self)
fn arrange_icon_position(self)
ArrangeIconPosition() overloadSource§fn set_mode(self, mode: impl Into<HubMiniMap_MapMode>)
fn set_mode(self, mode: impl Into<HubMiniMap_MapMode>)
SetMode(crate::app::hubminimap::HubMiniMap_MapMode) overloadSource§fn transform_position(self, position: impl Into<Vector3>) -> Vector3
fn transform_position(self, position: impl Into<Vector3>) -> Vector3
TransformPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn world_to_screen_position(self, position: impl Into<Vector3>) -> Vector3
fn world_to_screen_position(self, position: impl Into<Vector3>) -> Vector3
WorldToScreenPosition(crate::unity_engine::vector3::Vector3) overloadSource§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload