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RectTransform

Struct RectTransform 

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pub struct RectTransform(/* private fields */);
Expand description

IL2CPP class: UnityEngine.RectTransform Inherits: Transform

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impl RectTransform

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pub fn base(self) -> Transform

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impl RectTransform

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impl RectTransform

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pub fn add_reapply_driven_properties( value: impl Into<RectTransform_ReapplyDrivenProperties>, )

add_reapplyDrivenProperties(crate::unity_engine::recttransform::RectTransform_ReapplyDrivenProperties) overload

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pub fn remove_reapply_driven_properties( value: impl Into<RectTransform_ReapplyDrivenProperties>, )

remove_reapplyDrivenProperties(crate::unity_engine::recttransform::RectTransform_ReapplyDrivenProperties) overload

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pub fn send_reapply_driven_properties(driven: impl Into<RectTransform>)

SendReapplyDrivenProperties(crate::unity_engine::recttransform::RectTransform) overload

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impl RectTransform

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pub fn add_reapply_driven_properties_method_info() -> &'static MethodInfo

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pub fn remove_reapply_driven_properties_method_info() -> &'static MethodInfo

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pub fn get_rect_method_info() -> &'static MethodInfo

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pub fn get_anchor_min_method_info() -> &'static MethodInfo

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pub fn set_anchor_min_method_info() -> &'static MethodInfo

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pub fn get_anchor_max_method_info() -> &'static MethodInfo

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pub fn set_anchor_max_method_info() -> &'static MethodInfo

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pub fn get_anchored_position_method_info() -> &'static MethodInfo

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pub fn set_anchored_position_method_info() -> &'static MethodInfo

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pub fn get_size_delta_method_info() -> &'static MethodInfo

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pub fn set_size_delta_method_info() -> &'static MethodInfo

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pub fn get_pivot_method_info() -> &'static MethodInfo

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pub fn set_pivot_method_info() -> &'static MethodInfo

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pub fn get_anchored_position3_d_method_info() -> &'static MethodInfo

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pub fn set_anchored_position3_d_method_info() -> &'static MethodInfo

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pub fn get_offset_min_method_info() -> &'static MethodInfo

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pub fn set_offset_min_method_info() -> &'static MethodInfo

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pub fn get_offset_max_method_info() -> &'static MethodInfo

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pub fn set_offset_max_method_info() -> &'static MethodInfo

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pub fn get_driven_by_object_method_info() -> &'static MethodInfo

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pub fn set_driven_by_object_method_info() -> &'static MethodInfo

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pub fn get_driven_properties_method_info() -> &'static MethodInfo

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pub fn set_driven_properties_method_info() -> &'static MethodInfo

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pub fn force_update_rect_transforms_method_info() -> &'static MethodInfo

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pub fn get_local_corners_method_info() -> &'static MethodInfo

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pub fn get_world_corners_method_info() -> &'static MethodInfo

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pub fn set_inset_and_size_from_parent_edge_method_info() -> &'static MethodInfo

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pub fn set_size_with_current_anchors_method_info() -> &'static MethodInfo

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pub fn send_reapply_driven_properties_method_info() -> &'static MethodInfo

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pub fn get_rect_in_parent_space_method_info() -> &'static MethodInfo

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pub fn get_parent_size_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_rect_injected_method_info() -> &'static MethodInfo

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pub fn get_anchor_min_injected_method_info() -> &'static MethodInfo

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pub fn set_anchor_min_injected_method_info() -> &'static MethodInfo

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pub fn get_anchor_max_injected_method_info() -> &'static MethodInfo

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pub fn set_anchor_max_injected_method_info() -> &'static MethodInfo

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pub fn get_anchored_position_injected_method_info() -> &'static MethodInfo

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pub fn set_anchored_position_injected_method_info() -> &'static MethodInfo

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pub fn get_size_delta_injected_method_info() -> &'static MethodInfo

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pub fn set_size_delta_injected_method_info() -> &'static MethodInfo

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pub fn get_pivot_injected_method_info() -> &'static MethodInfo

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pub fn set_pivot_injected_method_info() -> &'static MethodInfo

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impl RectTransform

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for RectTransform

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const NAMESPACE: &'static str = "UnityEngine"

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const NAME: &'static str = "RectTransform"

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fn class() -> Class

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impl Clone for RectTransform

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fn clone(&self) -> RectTransform

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for RectTransform

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for RectTransform

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impl IlType for RectTransform

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fn il_type() -> &'static Il2CppType

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impl Copy for RectTransform

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impl IComponent for RectTransform

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impl IObject for RectTransform

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impl IRectTransform for RectTransform

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impl ITransform for RectTransform

Auto Trait Implementations§

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impl Freeze for RectTransform

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impl RefUnwindSafe for RectTransform

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impl !Send for RectTransform

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impl !Sync for RectTransform

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impl Unpin for RectTransform

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impl UnwindSafe for RectTransform

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

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fn system_collections_i_enumerator_reset(self)
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impl<__T> IComponentMethods for __T
where __T: IComponent,

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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

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fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

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fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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fn get(self) -> (T0, T0)
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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
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fn get_current(self) -> KeyValuePair_2<T0, T1>
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fn dispose(self)
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
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fn move_next(self) -> bool
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
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fn get_current(self) -> T1
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn resolve(self, resolver: IExposedPropertyTable) -> T0
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fn dispose(self)
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fn move_next(self) -> bool
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fn dispose(self)
where Self: Sized,

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fn get_count(self) -> i32
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.ctor() overload
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Finalize() overload
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GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IRectTransformMethods for __T
where __T: IRectTransform,

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fn get_rect(self) -> Rect

get_rect() overload
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fn get_anchor_min(self) -> Vector2

get_anchorMin() overload
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fn set_anchor_min(self, value: impl Into<Vector2>)

set_anchorMin(crate::unity_engine::vector2::Vector2) overload
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fn get_anchor_max(self) -> Vector2

get_anchorMax() overload
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fn set_anchor_max(self, value: impl Into<Vector2>)

set_anchorMax(crate::unity_engine::vector2::Vector2) overload
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fn get_anchored_position(self) -> Vector2

get_anchoredPosition() overload
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fn set_anchored_position(self, value: impl Into<Vector2>)

set_anchoredPosition(crate::unity_engine::vector2::Vector2) overload
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fn get_size_delta(self) -> Vector2

get_sizeDelta() overload
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fn set_size_delta(self, value: impl Into<Vector2>)

set_sizeDelta(crate::unity_engine::vector2::Vector2) overload
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fn get_pivot(self) -> Vector2

get_pivot() overload
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fn set_pivot(self, value: impl Into<Vector2>)

set_pivot(crate::unity_engine::vector2::Vector2) overload
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fn get_anchored_position3_d(self) -> Vector3

get_anchoredPosition3D() overload
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fn set_anchored_position3_d(self, value: impl Into<Vector3>)

set_anchoredPosition3D(crate::unity_engine::vector3::Vector3) overload
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fn get_offset_min(self) -> Vector2

get_offsetMin() overload
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fn set_offset_min(self, value: impl Into<Vector2>)

set_offsetMin(crate::unity_engine::vector2::Vector2) overload
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fn get_offset_max(self) -> Vector2

get_offsetMax() overload
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fn set_offset_max(self, value: impl Into<Vector2>)

set_offsetMax(crate::unity_engine::vector2::Vector2) overload
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fn get_driven_by_object(self) -> Object_2

get_drivenByObject() overload
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fn set_driven_by_object(self, value: impl Into<Object_2>)

set_drivenByObject(crate::unity_engine::object_2::Object_2) overload
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fn get_driven_properties(self) -> DrivenTransformProperties

get_drivenProperties() overload
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fn set_driven_properties(self, value: impl Into<DrivenTransformProperties>)

set_drivenProperties(crate::unity_engine::driventransformproperties::DrivenTransformProperties) overload
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fn force_update_rect_transforms(self)

ForceUpdateRectTransforms() overload
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fn get_local_corners(self, four_corners_array: impl Into<Array<Vector3>>)

GetLocalCorners(::unity::Array<crate::unity_engine::vector3::Vector3>) overload
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fn get_world_corners(self, four_corners_array: impl Into<Array<Vector3>>)

GetWorldCorners(::unity::Array<crate::unity_engine::vector3::Vector3>) overload
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fn set_inset_and_size_from_parent_edge( self, edge: impl Into<RectTransform_Edge>, inset: impl Into<f32>, size: impl Into<f32>, )

SetInsetAndSizeFromParentEdge(crate::unity_engine::recttransform::RectTransform_Edge, f32, f32) overload
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fn set_size_with_current_anchors( self, axis: impl Into<RectTransform_Axis>, size: impl Into<f32>, )

SetSizeWithCurrentAnchors(crate::unity_engine::recttransform::RectTransform_Axis, f32) overload
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fn get_rect_in_parent_space(self) -> Rect

GetRectInParentSpace() overload
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fn get_parent_size(self) -> Vector2

GetParentSize() overload
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fn ctor(self)

.ctor() overload
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fn get_rect_injected(self) -> Rect

get_rect_Injected(*mutcrate::unity_engine::rect::Rect) overload
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fn get_anchor_min_injected(self) -> Vector2

get_anchorMin_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn set_anchor_min_injected(self) -> Vector2

set_anchorMin_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn get_anchor_max_injected(self) -> Vector2

get_anchorMax_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn set_anchor_max_injected(self) -> Vector2

set_anchorMax_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn get_anchored_position_injected(self) -> Vector2

get_anchoredPosition_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn set_anchored_position_injected(self) -> Vector2

set_anchoredPosition_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn get_size_delta_injected(self) -> Vector2

get_sizeDelta_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn set_size_delta_injected(self) -> Vector2

set_sizeDelta_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn get_pivot_injected(self) -> Vector2

get_pivot_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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fn set_pivot_injected(self) -> Vector2

set_pivot_Injected(*mutcrate::unity_engine::vector2::Vector2) overload
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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> ITransformMethods for __T
where __T: ITransform,

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fn ctor(self)

.ctor() overload
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fn get_position(self) -> Vector3

get_position() overload
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fn set_position(self, value: impl Into<Vector3>)

set_position(crate::unity_engine::vector3::Vector3) overload
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fn get_local_position(self) -> Vector3

get_localPosition() overload
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fn set_local_position(self, value: impl Into<Vector3>)

set_localPosition(crate::unity_engine::vector3::Vector3) overload
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fn get_local_euler_angles(self, order: impl Into<RotationOrder>) -> Vector3

GetLocalEulerAngles(crate::unity_engine::rotationorder::RotationOrder) overload
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fn set_local_euler_angles( self, euler: impl Into<Vector3>, order: impl Into<RotationOrder>, )

SetLocalEulerAngles(crate::unity_engine::vector3::Vector3, crate::unity_engine::rotationorder::RotationOrder) overload
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fn set_local_euler_hint(self, euler: impl Into<Vector3>)

SetLocalEulerHint(crate::unity_engine::vector3::Vector3) overload
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fn get_euler_angles(self) -> Vector3

get_eulerAngles() overload
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fn set_euler_angles(self, value: impl Into<Vector3>)

set_eulerAngles(crate::unity_engine::vector3::Vector3) overload
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fn get_local_euler_angles_2(self) -> Vector3

get_localEulerAngles() overload
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fn set_local_euler_angles_2(self, value: impl Into<Vector3>)

set_localEulerAngles(crate::unity_engine::vector3::Vector3) overload
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fn get_right(self) -> Vector3

get_right() overload
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fn set_right(self, value: impl Into<Vector3>)

set_right(crate::unity_engine::vector3::Vector3) overload
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fn get_up(self) -> Vector3

get_up() overload
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fn set_up(self, value: impl Into<Vector3>)

set_up(crate::unity_engine::vector3::Vector3) overload
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fn get_forward(self) -> Vector3

get_forward() overload
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fn set_forward(self, value: impl Into<Vector3>)

set_forward(crate::unity_engine::vector3::Vector3) overload
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fn get_rotation(self) -> Quaternion

get_rotation() overload
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fn set_rotation(self, value: impl Into<Quaternion>)

set_rotation(crate::unity_engine::quaternion::Quaternion) overload
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fn get_local_rotation(self) -> Quaternion

get_localRotation() overload
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fn set_local_rotation(self, value: impl Into<Quaternion>)

set_localRotation(crate::unity_engine::quaternion::Quaternion) overload
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fn get_rotation_order(self) -> RotationOrder

get_rotationOrder() overload
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fn set_rotation_order(self, value: impl Into<RotationOrder>)

set_rotationOrder(crate::unity_engine::rotationorder::RotationOrder) overload
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fn get_rotation_order_internal(self) -> i32

GetRotationOrderInternal() overload
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fn set_rotation_order_internal(self, rotation_order: impl Into<RotationOrder>)

SetRotationOrderInternal(crate::unity_engine::rotationorder::RotationOrder) overload
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fn get_local_scale(self) -> Vector3

get_localScale() overload
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fn set_local_scale(self, value: impl Into<Vector3>)

set_localScale(crate::unity_engine::vector3::Vector3) overload
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fn get_parent(self) -> Transform

get_parent() overload
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fn set_parent(self, value: impl Into<Transform>)

set_parent(crate::unity_engine::transform::Transform) overload
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fn get_parent_internal(self) -> Transform

get_parentInternal() overload
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fn set_parent_internal(self, value: impl Into<Transform>)

set_parentInternal(crate::unity_engine::transform::Transform) overload
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fn set_parent_2( self, parent: impl Into<Transform>, world_position_stays: impl Into<bool>, )

SetParent(crate::unity_engine::transform::Transform, bool) overload
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fn get_world_to_local_matrix(self) -> Matrix4x4

get_worldToLocalMatrix() overload
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fn get_local_to_world_matrix(self) -> Matrix4x4

get_localToWorldMatrix() overload
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fn set_position_and_rotation( self, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )

SetPositionAndRotation(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
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fn translate( self, translation: impl Into<Vector3>, relative_to: impl Into<Space>, )

Translate(crate::unity_engine::vector3::Vector3, crate::unity_engine::space::Space) overload
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fn translate_2(self, translation: impl Into<Vector3>)

Translate(crate::unity_engine::vector3::Vector3) overload
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fn translate_3( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, relative_to: impl Into<Space>, )

Translate(f32, f32, f32, crate::unity_engine::space::Space) overload
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fn translate_4(self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>)

Translate(f32, f32, f32) overload
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fn translate_5( self, translation: impl Into<Vector3>, relative_to: impl Into<Transform>, )

Translate(crate::unity_engine::vector3::Vector3, crate::unity_engine::transform::Transform) overload
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fn translate_6( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, relative_to: impl Into<Transform>, )

Translate(f32, f32, f32, crate::unity_engine::transform::Transform) overload
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fn rotate(self, eulers: impl Into<Vector3>, relative_to: impl Into<Space>)

Rotate(crate::unity_engine::vector3::Vector3, crate::unity_engine::space::Space) overload
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fn rotate_2(self, eulers: impl Into<Vector3>)

Rotate(crate::unity_engine::vector3::Vector3) overload
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fn rotate_3( self, x_angle: impl Into<f32>, y_angle: impl Into<f32>, z_angle: impl Into<f32>, relative_to: impl Into<Space>, )

Rotate(f32, f32, f32, crate::unity_engine::space::Space) overload
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fn rotate_4( self, x_angle: impl Into<f32>, y_angle: impl Into<f32>, z_angle: impl Into<f32>, )

Rotate(f32, f32, f32) overload
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fn rotate_around_internal(self, axis: impl Into<Vector3>, angle: impl Into<f32>)

RotateAroundInternal(crate::unity_engine::vector3::Vector3, f32) overload
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fn rotate_5( self, axis: impl Into<Vector3>, angle: impl Into<f32>, relative_to: impl Into<Space>, )

Rotate(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::space::Space) overload
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fn rotate_6(self, axis: impl Into<Vector3>, angle: impl Into<f32>)

Rotate(crate::unity_engine::vector3::Vector3, f32) overload
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fn rotate_around( self, point: impl Into<Vector3>, axis: impl Into<Vector3>, angle: impl Into<f32>, )

RotateAround(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload
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fn look_at(self, target: impl Into<Transform>, world_up: impl Into<Vector3>)

LookAt(crate::unity_engine::transform::Transform, crate::unity_engine::vector3::Vector3) overload
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fn look_at_2(self, target: impl Into<Transform>)

LookAt(crate::unity_engine::transform::Transform) overload
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fn look_at_3( self, world_position: impl Into<Vector3>, world_up: impl Into<Vector3>, )

LookAt(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
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fn look_at_4(self, world_position: impl Into<Vector3>)

LookAt(crate::unity_engine::vector3::Vector3) overload
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fn internal_look_at( self, world_position: impl Into<Vector3>, world_up: impl Into<Vector3>, )

Internal_LookAt(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
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fn transform_direction(self, direction: impl Into<Vector3>) -> Vector3

TransformDirection(crate::unity_engine::vector3::Vector3) overload
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fn transform_direction_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3

TransformDirection(f32, f32, f32) overload
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fn inverse_transform_direction(self, direction: impl Into<Vector3>) -> Vector3

InverseTransformDirection(crate::unity_engine::vector3::Vector3) overload
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fn inverse_transform_direction_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3

InverseTransformDirection(f32, f32, f32) overload
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fn transform_vector(self, vector: impl Into<Vector3>) -> Vector3

TransformVector(crate::unity_engine::vector3::Vector3) overload
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fn transform_vector_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3

TransformVector(f32, f32, f32) overload
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fn inverse_transform_vector(self, vector: impl Into<Vector3>) -> Vector3

InverseTransformVector(crate::unity_engine::vector3::Vector3) overload
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fn inverse_transform_vector_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3

InverseTransformVector(f32, f32, f32) overload
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fn transform_point(self, position: impl Into<Vector3>) -> Vector3

TransformPoint(crate::unity_engine::vector3::Vector3) overload
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fn transform_point_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3

TransformPoint(f32, f32, f32) overload
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fn inverse_transform_point(self, position: impl Into<Vector3>) -> Vector3

InverseTransformPoint(crate::unity_engine::vector3::Vector3) overload
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fn inverse_transform_point_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3

InverseTransformPoint(f32, f32, f32) overload
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fn get_root(self) -> Transform

get_root() overload
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fn get_child_count(self) -> i32

get_childCount() overload
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fn detach_children(self)

DetachChildren() overload
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fn set_as_first_sibling(self)

SetAsFirstSibling() overload
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fn set_as_last_sibling(self)

SetAsLastSibling() overload
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fn set_sibling_index(self, index: impl Into<i32>)

SetSiblingIndex(i32) overload
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fn move_after_sibling( self, transform: impl Into<Transform>, notify_editor_and_mark_dirty: impl Into<bool>, )

MoveAfterSibling(crate::unity_engine::transform::Transform, bool) overload
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fn get_sibling_index(self) -> i32

GetSiblingIndex() overload
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fn find(self, n: impl Into<Il2CppString>) -> Transform

Find(::unity::Il2CppString) overload
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fn send_transform_changed_scale(self)

SendTransformChangedScale() overload
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fn get_lossy_scale(self) -> Vector3

get_lossyScale() overload
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fn is_child_of(self, parent: impl Into<Transform>) -> bool

IsChildOf(crate::unity_engine::transform::Transform) overload
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fn get_has_changed(self) -> bool

get_hasChanged() overload
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fn set_has_changed(self, value: impl Into<bool>)

set_hasChanged(bool) overload
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fn find_child(self, n: impl Into<Il2CppString>) -> Transform

FindChild(::unity::Il2CppString) overload
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fn get_enumerator(self) -> IEnumerator

GetEnumerator() overload
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fn rotate_around_2(self, axis: impl Into<Vector3>, angle: impl Into<f32>)

RotateAround(crate::unity_engine::vector3::Vector3, f32) overload
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fn rotate_around_local(self, axis: impl Into<Vector3>, angle: impl Into<f32>)

RotateAroundLocal(crate::unity_engine::vector3::Vector3, f32) overload
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fn get_child(self, index: impl Into<i32>) -> Transform

GetChild(i32) overload
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fn get_hierarchy_capacity(self) -> i32

get_hierarchyCapacity() overload
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fn set_hierarchy_capacity(self, value: impl Into<i32>)

set_hierarchyCapacity(i32) overload
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fn internal_get_hierarchy_capacity(self) -> i32

internal_getHierarchyCapacity() overload
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fn internal_set_hierarchy_capacity(self, value: impl Into<i32>)

internal_setHierarchyCapacity(i32) overload
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fn get_hierarchy_count(self) -> i32

get_hierarchyCount() overload
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fn internal_get_hierarchy_count(self) -> i32

internal_getHierarchyCount() overload
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fn is_non_uniform_scale_transform(self) -> bool

IsNonUniformScaleTransform() overload
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fn get_position_injected(self) -> Vector3

get_position_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_position_injected(self) -> Vector3

set_position_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_local_position_injected(self) -> Vector3

get_localPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_local_position_injected(self) -> Vector3

set_localPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_local_euler_angles_injected( self, order: impl Into<RotationOrder>, ) -> Vector3

GetLocalEulerAngles_Injected(crate::unity_engine::rotationorder::RotationOrder, *mutcrate::unity_engine::vector3::Vector3) overload
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fn set_local_euler_angles_injected( self, order: impl Into<RotationOrder>, ) -> Vector3

SetLocalEulerAngles_Injected(*mutcrate::unity_engine::vector3::Vector3, crate::unity_engine::rotationorder::RotationOrder) overload
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fn set_local_euler_hint_injected(self) -> Vector3

SetLocalEulerHint_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_rotation_injected(self) -> Quaternion

get_rotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn set_rotation_injected(self) -> Quaternion

set_rotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn get_local_rotation_injected(self) -> Quaternion

get_localRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn set_local_rotation_injected(self) -> Quaternion

set_localRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overload
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fn get_local_scale_injected(self) -> Vector3

get_localScale_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn set_local_scale_injected(self) -> Vector3

set_localScale_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn get_world_to_local_matrix_injected(self) -> Matrix4x4

get_worldToLocalMatrix_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4) overload
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fn get_local_to_world_matrix_injected(self) -> Matrix4x4

get_localToWorldMatrix_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4) overload
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fn set_position_and_rotation_injected(self) -> (Vector3, Quaternion)

SetPositionAndRotation_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion) overload
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fn rotate_around_internal_injected(self, angle: impl Into<f32>) -> Vector3

RotateAroundInternal_Injected(*mutcrate::unity_engine::vector3::Vector3, f32) overload
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fn internal_look_at_injected(self) -> (Vector3, Vector3)

Internal_LookAt_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn transform_direction_injected(self) -> (Vector3, Vector3)

TransformDirection_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn inverse_transform_direction_injected(self) -> (Vector3, Vector3)

InverseTransformDirection_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn transform_vector_injected(self) -> (Vector3, Vector3)

TransformVector_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn inverse_transform_vector_injected(self) -> (Vector3, Vector3)

InverseTransformVector_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn transform_point_injected(self) -> (Vector3, Vector3)

TransformPoint_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn inverse_transform_point_injected(self) -> (Vector3, Vector3)

InverseTransformPoint_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn get_lossy_scale_injected(self) -> Vector3

get_lossyScale_Injected(*mutcrate::unity_engine::vector3::Vector3) overload
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fn rotate_around_injected(self, angle: impl Into<f32>) -> Vector3

RotateAround_Injected(*mutcrate::unity_engine::vector3::Vector3, f32) overload
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fn rotate_around_local_injected(self, angle: impl Into<f32>) -> Vector3

RotateAroundLocal_Injected(*mutcrate::unity_engine::vector3::Vector3, f32) overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.