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IHubSequenceMethods

Trait IHubSequenceMethods 

Source
pub trait IHubSequenceMethods: IHubSequence {
Show 159 methods // Provided methods fn get_loading_mode(self) -> LoadingManager_Modes { ... } fn get_camera(self) -> HubCamera { ... } fn get_player(self) -> HubPlayerController { ... } fn get_root(self) -> GameObject { ... } fn get_locator_group(self) -> HubLocatorGroup { ... } fn get_main_camera(self) -> GameObject { ... } fn set_main_camera(self, value: impl Into<GameObject>) { ... } fn get_mini_map(self) -> HubMiniMap { ... } fn set_mini_map(self, value: impl Into<HubMiniMap>) { ... } fn get_env_root(self) -> GameObject { ... } fn get_now_area(self) -> HubSequence_AreaString { ... } fn set_now_area(self, value: impl Into<HubSequence_AreaString>) { ... } fn get_fast_travel(self) -> HubFastTravel { ... } fn set_fast_travel(self, value: impl Into<HubFastTravel>) { ... } fn get_force_nonstop_bgm(self) -> bool { ... } fn set_force_nonstop_bgm(self, value: impl Into<bool>) { ... } fn get_access_data(self) -> List_1<HubAccessManager> { ... } fn set_access_data(self, value: impl Into<List_1<HubAccessManager>>) { ... } fn get_current_access_data(self) -> HubAccessManager { ... } fn get_solanel_access_data(self) -> HubAccessManager { ... } fn get_is_enter_event(self) -> bool { ... } fn set_is_enter_event(self, value: impl Into<bool>) { ... } fn get_is_main(self) -> bool { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn init(self) { ... } fn is_resource_loading(self) -> bool { ... } fn init_after_load_scene(self) { ... } fn unload(self) { ... } fn terminate(self) { ... } fn load_hub_scene(self) { ... } fn setup_dispos( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, ) { ... } fn reset_dispos(self) { ... } fn setup_dispos_2(self) -> IEnumerator { ... } fn setup_env(self) -> IEnumerator { ... } fn setup_player(self) -> IEnumerator { ... } fn opening_event(self) { ... } fn map_opening_event(self) { ... } fn prepare_event(self) { ... } fn kizuna_exit(self) { ... } fn kizuna_exit_tutorial(self) { ... } fn map_ending_event(self) { ... } fn ending_event(self) { ... } fn setup_access(self) -> IEnumerator { ... } fn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>) { ... } fn init_after_load_chara(self) { ... } fn arrange_player_start_position(self) { ... } fn load_minimap(self) -> IEnumerator { ... } fn cleanup_unit_impl(self) { ... } fn call_shop( self, shop_type: impl Into<Il2CppString>, access: impl Into<HubAccess>, ) { ... } fn create_dragon_ride_sequence(self) { ... } fn create_fishing_sequence(self) { ... } fn create_muscle_exercise_sequence(self) { ... } fn create_fortune_telling(self) { ... } fn entry_signboard(self) { ... } fn create_signboard(self) { ... } fn exit_signboard(self) { ... } fn create_rest_place(self) { ... } fn create_chest(self) { ... } fn confirm_end_roll(self) { ... } fn enter_end_roll(self) { ... } fn create_end_roll(self) { ... } fn exit_end_roll(self) { ... } fn call_flea_market_unmanned(self) { ... } fn create_flea_market(self) { ... } fn create_jukebox(self) { ... } fn open_check_animal(self) { ... } fn create_animal(self) { ... } fn create_photo_menu(self) { ... } fn create_well_menu(self) { ... } fn create_pool(self) { ... } fn create_fruit(self) { ... } fn create_horse(self) { ... } fn entry_amiibo(self) { ... } fn create_amiibo(self) { ... } fn exit_amiibo(self) { ... } fn open_check_cape_tower(self) { ... } fn open_cape_door(self) { ... } fn create_cape_tower(self) { ... } fn close_cape_tower(self) { ... } fn final_cape_tower(self) { ... } fn call_script( self, confirm_mid: impl Into<Il2CppString>, script_name: impl Into<Il2CppString>, ) { ... } fn entry_call_script(self) { ... } fn main_call_script(self) { ... } fn exit_call_script(self) { ... } fn entry_kizuna_exit(self) { ... } fn main_kizuna_exit(self) { ... } fn exit_kizuna_exit(self) { ... } fn enable_dragon_ride_group(self) { ... } fn disable_dragon_ride_group(self) { ... } fn enable_fishing_group(self) { ... } fn disable_fishing_group(self) { ... } fn disable_group(self) { ... } fn enable_group(self) { ... } fn disable_root(self) { ... } fn enable_root(self) { ... } fn load_script(self) { ... } fn unload_script(self) { ... } fn entry_script(self) { ... } fn start_script(self) { ... } fn exit_script(self) { ... } fn start_bind( self, target_0: impl Into<ProcInst>, event_name: impl Into<Il2CppString>, ) { ... } fn start_event( self, script_name: impl Into<Il2CppString>, access: impl Into<HubAccess>, ) { ... } fn access_mascot(self) { ... } fn entry_arena(self) { ... } fn start_arena(self) { ... } fn exit_arena(self) { ... } fn start_pedestal(self) -> IEnumerator { ... } fn access_pedestal(self) { ... } fn end_pedestal(self) -> IEnumerator { ... } fn save_data_load(self) { ... } fn save_data_load_result(self) { ... } fn save_data_release(self) { ... } fn save_data_normalize(self) { ... } fn get_version(self) -> i32 { ... } fn on_serialize(self, stream: impl Into<Stream_2>) { ... } fn on_deserialize( self, stream: impl Into<Stream_2>, version: impl Into<i32>, ) { ... } fn on_shutdown(self) { ... } fn tick(self) { ... } fn get_current_key_help_name(self) -> Il2CppString { ... } fn persistent(self) { ... } fn set_player_anim(self, name: impl Into<Il2CppString>) { ... } fn start_fast_travel(self) { ... } fn call_fast_travel(self) { ... } fn end_fast_travel(self) { ... } fn run_fast_travel(self, id: impl Into<Il2CppString>) { ... } fn start_access_animal(self, access: impl Into<HubAccess>) { ... } fn start_talk(self, access: impl Into<HubAccess>) { ... } fn talk(self) { ... } fn begin_silent_env(self) { ... } fn end_silent_env(self) { ... } fn game_cleaer_event(self) { ... } fn gift_get( self, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, ) { ... } fn try_gift_event( self, flag_name: impl Into<Il2CppString>, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, ) { ... } fn dlc_gift0_event(self) { ... } fn patch0_gift_event(self) { ... } fn dlc_gift1_event(self) { ... } fn patch3_gift_event(self) { ... } fn evil_cleaer_event(self) -> IEnumerator { ... } fn contents_event(self) { ... } fn relay_ticket_event(self) { ... } fn skill_open_event(self) { ... } fn enter_event(self) -> IEnumerator { ... } fn post_enter_event(self) { ... } fn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... } fn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... } fn get_bgm_event_name(self) -> Il2CppString { ... } fn try_get_current_bgm_handle(self) -> GameSound_Handle { ... } fn play_bgm_kizuna( self, fade_speed_type: impl Into<GameSound_FadeSpeedType>, ) { ... } fn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>) { ... } fn stop_bgm(self, play_movie: impl Into<bool>) { ... } fn stop_bgm_kizuna(self) { ... } fn stop_bgm_hub(self) { ... } fn player_begin_access(self) { ... } fn player_end_access(self) { ... } fn get_chara_locators_root(self) -> GameObject { ... } fn init_scene_info(self) { ... } fn report(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_loading_mode(self) -> LoadingManager_Modes

get_LoadingMode() overload

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fn get_camera(self) -> HubCamera

get_Camera() overload

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fn get_player(self) -> HubPlayerController

get_Player() overload

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fn get_root(self) -> GameObject

get_Root() overload

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fn get_locator_group(self) -> HubLocatorGroup

get_LocatorGroup() overload

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fn get_main_camera(self) -> GameObject

get_MainCamera() overload

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fn set_main_camera(self, value: impl Into<GameObject>)

set_MainCamera(crate::unity_engine::gameobject::GameObject) overload

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fn get_mini_map(self) -> HubMiniMap

get_MiniMap() overload

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fn set_mini_map(self, value: impl Into<HubMiniMap>)

set_MiniMap(crate::app::hubminimap::HubMiniMap) overload

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fn get_env_root(self) -> GameObject

get_EnvRoot() overload

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fn get_now_area(self) -> HubSequence_AreaString

get_NowArea() overload

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fn set_now_area(self, value: impl Into<HubSequence_AreaString>)

set_NowArea(crate::app::hubsequence::HubSequence_AreaString) overload

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fn get_fast_travel(self) -> HubFastTravel

get_FastTravel() overload

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fn set_fast_travel(self, value: impl Into<HubFastTravel>)

set_FastTravel(crate::app::hubfasttravel::HubFastTravel) overload

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fn get_force_nonstop_bgm(self) -> bool

get_ForceNonstopBGM() overload

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fn set_force_nonstop_bgm(self, value: impl Into<bool>)

set_ForceNonstopBGM(bool) overload

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fn get_access_data(self) -> List_1<HubAccessManager>

get_AccessData() overload

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fn set_access_data(self, value: impl Into<List_1<HubAccessManager>>)

set_AccessData(crate::system::collections::generic::list_1::List_1<crate::app::hubaccessmanager::HubAccessManager>) overload

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fn get_current_access_data(self) -> HubAccessManager

get_CurrentAccessData() overload

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fn get_solanel_access_data(self) -> HubAccessManager

get_SolanelAccessData() overload

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fn get_is_enter_event(self) -> bool

get_IsEnterEvent() overload

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fn set_is_enter_event(self, value: impl Into<bool>)

set_IsEnterEvent(bool) overload

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fn get_is_main(self) -> bool

get_IsMain() overload

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn init(self)

Init() overload

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fn is_resource_loading(self) -> bool

IsResourceLoading() overload

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fn init_after_load_scene(self)

InitAfterLoadScene() overload

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fn unload(self)

Unload() overload

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fn terminate(self)

Terminate() overload

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fn load_hub_scene(self)

LoadHubScene() overload

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fn setup_dispos( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, )

SetupDispos(::unity::Il2CppString, crate::app::hubutil::HubUtil_TimezoneType) overload

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fn reset_dispos(self)

ResetDispos() overload

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fn setup_dispos_2(self) -> IEnumerator

SetupDispos() overload

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fn setup_env(self) -> IEnumerator

SetupEnv() overload

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fn setup_player(self) -> IEnumerator

SetupPlayer() overload

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fn opening_event(self)

OpeningEvent() overload

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fn map_opening_event(self)

MapOpeningEvent() overload

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fn prepare_event(self)

PrepareEvent() overload

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fn kizuna_exit(self)

KizunaExit() overload

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fn kizuna_exit_tutorial(self)

KizunaExitTutorial() overload

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fn map_ending_event(self)

MapEndingEvent() overload

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fn ending_event(self)

EndingEvent() overload

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fn setup_access(self) -> IEnumerator

SetupAccess() overload

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fn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>)

LoadAPlusGift(::unity::Il2CppString) overload

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fn init_after_load_chara(self)

InitAfterLoadChara() overload

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fn arrange_player_start_position(self)

ArrangePlayerStartPosition() overload

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fn load_minimap(self) -> IEnumerator

LoadMinimap() overload

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fn cleanup_unit_impl(self)

CleanupUnitImpl() overload

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fn call_shop( self, shop_type: impl Into<Il2CppString>, access: impl Into<HubAccess>, )

CallShop(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overload

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fn create_dragon_ride_sequence(self)

CreateDragonRideSequence() overload

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fn create_fishing_sequence(self)

CreateFishingSequence() overload

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fn create_muscle_exercise_sequence(self)

CreateMuscleExerciseSequence() overload

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fn create_fortune_telling(self)

CreateFortuneTelling() overload

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fn entry_signboard(self)

EntrySignboard() overload

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fn create_signboard(self)

CreateSignboard() overload

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fn exit_signboard(self)

ExitSignboard() overload

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fn create_rest_place(self)

CreateRestPlace() overload

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fn create_chest(self)

CreateChest() overload

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fn confirm_end_roll(self)

ConfirmEndRoll() overload

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fn enter_end_roll(self)

EnterEndRoll() overload

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fn create_end_roll(self)

CreateEndRoll() overload

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fn exit_end_roll(self)

ExitEndRoll() overload

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fn call_flea_market_unmanned(self)

CallFleaMarketUnmanned() overload

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fn create_flea_market(self)

CreateFleaMarket() overload

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fn create_jukebox(self)

CreateJukebox() overload

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fn open_check_animal(self)

OpenCheckAnimal() overload

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fn create_animal(self)

CreateAnimal() overload

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fn create_photo_menu(self)

CreatePhotoMenu() overload

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fn create_well_menu(self)

CreateWellMenu() overload

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fn create_pool(self)

CreatePool() overload

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fn create_fruit(self)

CreateFruit() overload

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fn create_horse(self)

CreateHorse() overload

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fn entry_amiibo(self)

EntryAmiibo() overload

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fn create_amiibo(self)

CreateAmiibo() overload

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fn exit_amiibo(self)

ExitAmiibo() overload

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fn open_check_cape_tower(self)

OpenCheckCapeTower() overload

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fn open_cape_door(self)

OpenCapeDoor() overload

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fn create_cape_tower(self)

CreateCapeTower() overload

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fn close_cape_tower(self)

CloseCapeTower() overload

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fn final_cape_tower(self)

FinalCapeTower() overload

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fn call_script( self, confirm_mid: impl Into<Il2CppString>, script_name: impl Into<Il2CppString>, )

CallScript(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn entry_call_script(self)

EntryCallScript() overload

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fn main_call_script(self)

MainCallScript() overload

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fn exit_call_script(self)

ExitCallScript() overload

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fn entry_kizuna_exit(self)

EntryKizunaExit() overload

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fn main_kizuna_exit(self)

MainKizunaExit() overload

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fn exit_kizuna_exit(self)

ExitKizunaExit() overload

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fn enable_dragon_ride_group(self)

EnableDragonRideGroup() overload

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fn disable_dragon_ride_group(self)

DisableDragonRideGroup() overload

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fn enable_fishing_group(self)

EnableFishingGroup() overload

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fn disable_fishing_group(self)

DisableFishingGroup() overload

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fn disable_group(self)

DisableGroup() overload

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fn enable_group(self)

EnableGroup() overload

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fn disable_root(self)

DisableRoot() overload

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fn enable_root(self)

EnableRoot() overload

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fn load_script(self)

LoadScript() overload

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fn unload_script(self)

UnloadScript() overload

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fn entry_script(self)

EntryScript() overload

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fn start_script(self)

StartScript() overload

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fn exit_script(self)

ExitScript() overload

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fn start_bind( self, target_0: impl Into<ProcInst>, event_name: impl Into<Il2CppString>, )

StartBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload

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fn start_event( self, script_name: impl Into<Il2CppString>, access: impl Into<HubAccess>, )

StartEvent(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overload

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fn access_mascot(self)

AccessMascot() overload

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fn entry_arena(self)

EntryArena() overload

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fn start_arena(self)

StartArena() overload

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fn exit_arena(self)

ExitArena() overload

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fn start_pedestal(self) -> IEnumerator

StartPedestal() overload

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fn access_pedestal(self)

AccessPedestal() overload

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fn end_pedestal(self) -> IEnumerator

EndPedestal() overload

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fn save_data_load(self)

SaveDataLoad() overload

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fn save_data_load_result(self)

SaveDataLoadResult() overload

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fn save_data_release(self)

SaveDataRelease() overload

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fn save_data_normalize(self)

SaveDataNormalize() overload

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fn get_version(self) -> i32

get_Version() overload

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fn on_serialize(self, stream: impl Into<Stream_2>)

OnSerialize(crate::app::stream_2::Stream_2) overload

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fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)

OnDeserialize(crate::app::stream_2::Stream_2, i32) overload

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fn on_shutdown(self)

OnShutdown() overload

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fn tick(self)

Tick() overload

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fn get_current_key_help_name(self) -> Il2CppString

GetCurrentKeyHelpName() overload

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fn persistent(self)

Persistent() overload

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fn set_player_anim(self, name: impl Into<Il2CppString>)

SetPlayerAnim(::unity::Il2CppString) overload

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fn start_fast_travel(self)

StartFastTravel() overload

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fn call_fast_travel(self)

CallFastTravel() overload

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fn end_fast_travel(self)

EndFastTravel() overload

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fn run_fast_travel(self, id: impl Into<Il2CppString>)

RunFastTravel(::unity::Il2CppString) overload

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fn start_access_animal(self, access: impl Into<HubAccess>)

StartAccessAnimal(crate::app::hubaccess::HubAccess) overload

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fn start_talk(self, access: impl Into<HubAccess>)

StartTalk(crate::app::hubaccess::HubAccess) overload

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fn talk(self)

Talk() overload

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fn begin_silent_env(self)

BeginSilentEnv() overload

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fn end_silent_env(self)

EndSilentEnv() overload

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fn game_cleaer_event(self)

GameCleaerEvent() overload

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fn gift_get( self, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )

GiftGet(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn try_gift_event( self, flag_name: impl Into<Il2CppString>, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )

TryGiftEvent(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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fn dlc_gift0_event(self)

DlcGift0Event() overload

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fn patch0_gift_event(self)

Patch0GiftEvent() overload

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fn dlc_gift1_event(self)

DlcGift1Event() overload

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fn patch3_gift_event(self)

Patch3GiftEvent() overload

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fn evil_cleaer_event(self) -> IEnumerator

EvilCleaerEvent() overload

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fn contents_event(self)

ContentsEvent() overload

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fn relay_ticket_event(self)

RelayTicketEvent() overload

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fn skill_open_event(self)

SkillOpenEvent() overload

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fn enter_event(self) -> IEnumerator

EnterEvent() overload

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fn post_enter_event(self)

PostEnterEvent() overload

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fn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PlayBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload

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fn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PauseBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload

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fn get_bgm_event_name(self) -> Il2CppString

GetBgmEventName() overload

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fn try_get_current_bgm_handle(self) -> GameSound_Handle

TryGetCurrentBgmHandle() overload

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fn play_bgm_kizuna(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PlayBgm_Kizuna(crate::app::gamesound::GameSound_FadeSpeedType) overload

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fn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PlayBgm_Hub(crate::app::gamesound::GameSound_FadeSpeedType) overload

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fn stop_bgm(self, play_movie: impl Into<bool>)

StopBgm(bool) overload

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fn stop_bgm_kizuna(self)

StopBgm_Kizuna() overload

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fn stop_bgm_hub(self)

StopBgm_Hub() overload

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fn player_begin_access(self)

PlayerBeginAccess() overload

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fn player_end_access(self)

PlayerEndAccess() overload

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fn get_chara_locators_root(self) -> GameObject

GetCharaLocatorsRoot() overload

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fn init_scene_info(self)

InitSceneInfo() overload

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fn report(self)

Report() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubSequence> IHubSequenceMethods for __T

Available on crate feature app-hubsequence only.