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IHubSequence

Trait IHubSequence 

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pub trait IHubSequence: IProcSceneSequence_1<HubSequence> {
Show 56 methods // Provided methods fn m_script_func_name(self) -> Il2CppString { ... } fn set_m_script_func_name(self, value: Il2CppString) { ... } fn m_fast_travel_id(self) -> Il2CppString { ... } fn set_m_fast_travel_id(self, value: Il2CppString) { ... } fn m_talk_access(self) -> HubAccess { ... } fn set_m_talk_access(self, value: HubAccess) { ... } fn m_is_background_bind(self) -> bool { ... } fn set_m_is_background_bind(self, value: bool) { ... } fn m_is_key_help(self) -> bool { ... } fn set_m_is_key_help(self, value: bool) { ... } fn m_is_cave(self) -> bool { ... } fn set_m_is_cave(self, value: bool) { ... } fn m_scene_name(self) -> Il2CppString { ... } fn set_m_scene_name(self, value: Il2CppString) { ... } fn m_start_name(self) -> Il2CppString { ... } fn set_m_start_name(self, value: Il2CppString) { ... } fn m_hub_root(self) -> GameObject { ... } fn set_m_hub_root(self, value: GameObject) { ... } fn m_hub_env(self) -> GameObject { ... } fn set_m_hub_env(self, value: GameObject) { ... } fn m_hub_locator_group(self) -> HubLocatorGroup { ... } fn set_m_hub_locator_group(self, value: HubLocatorGroup) { ... } fn m_hub_player_controller(self) -> HubPlayerController { ... } fn set_m_hub_player_controller(self, value: HubPlayerController) { ... } fn m_hub_camera(self) -> HubCamera { ... } fn set_m_hub_camera(self, value: HubCamera) { ... } fn m_button_navi(self) -> GameObject { ... } fn set_m_button_navi(self, value: GameObject) { ... } fn m_dragon_ride_node(self) -> GameObject { ... } fn set_m_dragon_ride_node(self, value: GameObject) { ... } fn m_dragon_ride_env(self) -> GameObject { ... } fn set_m_dragon_ride_env(self, value: GameObject) { ... } fn m_fishing_node(self) -> GameObject { ... } fn set_m_fishing_node(self, value: GameObject) { ... } fn m_hologram(self) -> GameObject { ... } fn set_m_hologram(self, value: GameObject) { ... } fn m_hub_effect(self) -> GameObject { ... } fn set_m_hub_effect(self, value: GameObject) { ... } fn m_lens_flare(self) -> GameObject { ... } fn set_m_lens_flare(self, value: GameObject) { ... } fn m_my_room_acc_object(self) -> GameObject { ... } fn set_m_my_room_acc_object(self, value: GameObject) { ... } fn m_my_room_acc(self) -> ResourceHandle_2 { ... } fn set_m_my_room_acc(self, value: ResourceHandle_2) { ... } fn m_is_shutdown(self) -> bool { ... } fn set_m_is_shutdown(self, value: bool) { ... } fn m_num_piece_of_bond(self) -> i32 { ... } fn set_m_num_piece_of_bond(self, value: i32) { ... } fn end_roll_disable_list(self) -> List_1<GameObject> { ... } fn set_end_roll_disable_list(self, value: List_1<GameObject>) { ... } fn arg_confirm_mid(self) -> Il2CppString { ... } fn set_arg_confirm_mid(self, value: Il2CppString) { ... } fn arg_script_name(self) -> Il2CppString { ... } fn set_arg_script_name(self, value: Il2CppString) { ... } fn solanel_bgm_list(self) -> Array<Il2CppString> { ... } fn set_solanel_bgm_list(self, value: Array<Il2CppString>) { ... }
}

Provided Methods§

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fn m_script_func_name(self) -> Il2CppString

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fn set_m_script_func_name(self, value: Il2CppString)

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fn m_fast_travel_id(self) -> Il2CppString

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fn set_m_fast_travel_id(self, value: Il2CppString)

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fn m_talk_access(self) -> HubAccess

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fn set_m_talk_access(self, value: HubAccess)

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fn m_is_background_bind(self) -> bool

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fn set_m_is_background_bind(self, value: bool)

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fn m_is_key_help(self) -> bool

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fn set_m_is_key_help(self, value: bool)

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fn m_is_cave(self) -> bool

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fn set_m_is_cave(self, value: bool)

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fn m_scene_name(self) -> Il2CppString

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fn set_m_scene_name(self, value: Il2CppString)

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fn m_start_name(self) -> Il2CppString

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fn set_m_start_name(self, value: Il2CppString)

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fn m_hub_root(self) -> GameObject

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fn set_m_hub_root(self, value: GameObject)

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fn m_hub_env(self) -> GameObject

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fn set_m_hub_env(self, value: GameObject)

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fn m_hub_locator_group(self) -> HubLocatorGroup

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fn set_m_hub_locator_group(self, value: HubLocatorGroup)

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fn m_hub_player_controller(self) -> HubPlayerController

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fn set_m_hub_player_controller(self, value: HubPlayerController)

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fn m_hub_camera(self) -> HubCamera

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fn set_m_hub_camera(self, value: HubCamera)

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fn m_button_navi(self) -> GameObject

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fn set_m_button_navi(self, value: GameObject)

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fn m_dragon_ride_node(self) -> GameObject

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fn set_m_dragon_ride_node(self, value: GameObject)

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fn m_dragon_ride_env(self) -> GameObject

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fn set_m_dragon_ride_env(self, value: GameObject)

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fn m_fishing_node(self) -> GameObject

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fn set_m_fishing_node(self, value: GameObject)

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fn m_hologram(self) -> GameObject

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fn set_m_hologram(self, value: GameObject)

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fn m_hub_effect(self) -> GameObject

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fn set_m_hub_effect(self, value: GameObject)

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fn m_lens_flare(self) -> GameObject

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fn set_m_lens_flare(self, value: GameObject)

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fn m_my_room_acc_object(self) -> GameObject

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fn set_m_my_room_acc_object(self, value: GameObject)

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fn m_my_room_acc(self) -> ResourceHandle_2

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fn set_m_my_room_acc(self, value: ResourceHandle_2)

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fn m_is_shutdown(self) -> bool

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fn set_m_is_shutdown(self, value: bool)

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fn m_num_piece_of_bond(self) -> i32

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fn set_m_num_piece_of_bond(self, value: i32)

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fn end_roll_disable_list(self) -> List_1<GameObject>

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fn set_end_roll_disable_list(self, value: List_1<GameObject>)

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fn arg_confirm_mid(self) -> Il2CppString

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fn set_arg_confirm_mid(self, value: Il2CppString)

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fn arg_script_name(self) -> Il2CppString

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fn set_arg_script_name(self, value: Il2CppString)

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fn solanel_bgm_list(self) -> Array<Il2CppString>

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fn set_solanel_bgm_list(self, value: Array<Il2CppString>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§