pub trait IHubSequence: IProcSceneSequence_1<HubSequence> {
Show 56 methods
// Provided methods
fn m_script_func_name(self) -> Il2CppString { ... }
fn set_m_script_func_name(self, value: Il2CppString) { ... }
fn m_fast_travel_id(self) -> Il2CppString { ... }
fn set_m_fast_travel_id(self, value: Il2CppString) { ... }
fn m_talk_access(self) -> HubAccess { ... }
fn set_m_talk_access(self, value: HubAccess) { ... }
fn m_is_background_bind(self) -> bool { ... }
fn set_m_is_background_bind(self, value: bool) { ... }
fn m_is_key_help(self) -> bool { ... }
fn set_m_is_key_help(self, value: bool) { ... }
fn m_is_cave(self) -> bool { ... }
fn set_m_is_cave(self, value: bool) { ... }
fn m_scene_name(self) -> Il2CppString { ... }
fn set_m_scene_name(self, value: Il2CppString) { ... }
fn m_start_name(self) -> Il2CppString { ... }
fn set_m_start_name(self, value: Il2CppString) { ... }
fn m_hub_root(self) -> GameObject { ... }
fn set_m_hub_root(self, value: GameObject) { ... }
fn m_hub_env(self) -> GameObject { ... }
fn set_m_hub_env(self, value: GameObject) { ... }
fn m_hub_locator_group(self) -> HubLocatorGroup { ... }
fn set_m_hub_locator_group(self, value: HubLocatorGroup) { ... }
fn m_hub_player_controller(self) -> HubPlayerController { ... }
fn set_m_hub_player_controller(self, value: HubPlayerController) { ... }
fn m_hub_camera(self) -> HubCamera { ... }
fn set_m_hub_camera(self, value: HubCamera) { ... }
fn m_button_navi(self) -> GameObject { ... }
fn set_m_button_navi(self, value: GameObject) { ... }
fn m_dragon_ride_node(self) -> GameObject { ... }
fn set_m_dragon_ride_node(self, value: GameObject) { ... }
fn m_dragon_ride_env(self) -> GameObject { ... }
fn set_m_dragon_ride_env(self, value: GameObject) { ... }
fn m_fishing_node(self) -> GameObject { ... }
fn set_m_fishing_node(self, value: GameObject) { ... }
fn m_hologram(self) -> GameObject { ... }
fn set_m_hologram(self, value: GameObject) { ... }
fn m_hub_effect(self) -> GameObject { ... }
fn set_m_hub_effect(self, value: GameObject) { ... }
fn m_lens_flare(self) -> GameObject { ... }
fn set_m_lens_flare(self, value: GameObject) { ... }
fn m_my_room_acc_object(self) -> GameObject { ... }
fn set_m_my_room_acc_object(self, value: GameObject) { ... }
fn m_my_room_acc(self) -> ResourceHandle_2 { ... }
fn set_m_my_room_acc(self, value: ResourceHandle_2) { ... }
fn m_is_shutdown(self) -> bool { ... }
fn set_m_is_shutdown(self, value: bool) { ... }
fn m_num_piece_of_bond(self) -> i32 { ... }
fn set_m_num_piece_of_bond(self, value: i32) { ... }
fn end_roll_disable_list(self) -> List_1<GameObject> { ... }
fn set_end_roll_disable_list(self, value: List_1<GameObject>) { ... }
fn arg_confirm_mid(self) -> Il2CppString { ... }
fn set_arg_confirm_mid(self, value: Il2CppString) { ... }
fn arg_script_name(self) -> Il2CppString { ... }
fn set_arg_script_name(self, value: Il2CppString) { ... }
fn solanel_bgm_list(self) -> Array<Il2CppString> { ... }
fn set_solanel_bgm_list(self, value: Array<Il2CppString>) { ... }
}Provided Methods§
fn m_script_func_name(self) -> Il2CppString
fn set_m_script_func_name(self, value: Il2CppString)
fn m_fast_travel_id(self) -> Il2CppString
fn set_m_fast_travel_id(self, value: Il2CppString)
fn m_talk_access(self) -> HubAccess
fn set_m_talk_access(self, value: HubAccess)
fn m_is_background_bind(self) -> bool
fn set_m_is_background_bind(self, value: bool)
fn m_is_key_help(self) -> bool
fn set_m_is_key_help(self, value: bool)
fn m_is_cave(self) -> bool
fn set_m_is_cave(self, value: bool)
fn m_scene_name(self) -> Il2CppString
fn set_m_scene_name(self, value: Il2CppString)
fn m_start_name(self) -> Il2CppString
fn set_m_start_name(self, value: Il2CppString)
fn m_hub_root(self) -> GameObject
fn set_m_hub_root(self, value: GameObject)
fn m_hub_env(self) -> GameObject
fn set_m_hub_env(self, value: GameObject)
fn m_hub_locator_group(self) -> HubLocatorGroup
fn set_m_hub_locator_group(self, value: HubLocatorGroup)
fn m_hub_player_controller(self) -> HubPlayerController
fn set_m_hub_player_controller(self, value: HubPlayerController)
fn m_hub_camera(self) -> HubCamera
fn set_m_hub_camera(self, value: HubCamera)
fn m_dragon_ride_node(self) -> GameObject
fn set_m_dragon_ride_node(self, value: GameObject)
fn m_dragon_ride_env(self) -> GameObject
fn set_m_dragon_ride_env(self, value: GameObject)
fn m_fishing_node(self) -> GameObject
fn set_m_fishing_node(self, value: GameObject)
fn m_hologram(self) -> GameObject
fn set_m_hologram(self, value: GameObject)
fn m_hub_effect(self) -> GameObject
fn set_m_hub_effect(self, value: GameObject)
fn m_lens_flare(self) -> GameObject
fn set_m_lens_flare(self, value: GameObject)
fn m_my_room_acc_object(self) -> GameObject
fn set_m_my_room_acc_object(self, value: GameObject)
fn m_my_room_acc(self) -> ResourceHandle_2
fn set_m_my_room_acc(self, value: ResourceHandle_2)
fn m_is_shutdown(self) -> bool
fn set_m_is_shutdown(self, value: bool)
fn m_num_piece_of_bond(self) -> i32
fn set_m_num_piece_of_bond(self, value: i32)
fn end_roll_disable_list(self) -> List_1<GameObject>
fn set_end_roll_disable_list(self, value: List_1<GameObject>)
fn arg_confirm_mid(self) -> Il2CppString
fn set_arg_confirm_mid(self, value: Il2CppString)
fn arg_script_name(self) -> Il2CppString
fn set_arg_script_name(self, value: Il2CppString)
fn solanel_bgm_list(self) -> Array<Il2CppString>
fn set_solanel_bgm_list(self, value: Array<Il2CppString>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.