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DragonRideGameSequence

Struct DragonRideGameSequence 

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pub struct DragonRideGameSequence(/* private fields */);
Expand description

IL2CPP class: App.DragonRideGameSequence Inherits: ProcSceneSequence_1<crate::app::hubsequence::HubSequence>

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impl DragonRideGameSequence

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impl DragonRideGameSequence

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impl DragonRideGameSequence

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pub fn create_bind(super_: impl Into<ProcInst>)

CreateBind(crate::app::procinst::ProcInst) overload

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impl DragonRideGameSequence

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pub fn get_course_id_method_info() -> &'static MethodInfo

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pub fn set_course_id_method_info() -> &'static MethodInfo

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pub fn get_is_event_mode_method_info() -> &'static MethodInfo

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pub fn set_is_event_mode_method_info() -> &'static MethodInfo

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pub fn get_is_enable_walk_through_method_info() -> &'static MethodInfo

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pub fn set_is_enable_walk_through_method_info() -> &'static MethodInfo

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pub fn get_is_enable_update_target_list_method_info() -> &'static MethodInfo

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pub fn set_is_enable_update_target_list_method_info() -> &'static MethodInfo

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pub fn common_debug_menu_method_info() -> &'static MethodInfo

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pub fn init_first_method_info() -> &'static MethodInfo

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pub fn init_camera_method_info() -> &'static MethodInfo

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pub fn create_player_model_method_info() -> &'static MethodInfo

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pub fn is_ready_dragon_model_method_info() -> &'static MethodInfo

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pub fn create_assit_model_method_info() -> &'static MethodInfo

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pub fn is_ready_assist_model_method_info() -> &'static MethodInfo

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pub fn instant_target_group_method_info() -> &'static MethodInfo

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pub fn init_target_method_info() -> &'static MethodInfo

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pub fn init_reload_method_info() -> &'static MethodInfo

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pub fn load_resource_method_info() -> &'static MethodInfo

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pub fn is_load_finish_method_info() -> &'static MethodInfo

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pub fn unload_resource_method_info() -> &'static MethodInfo

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pub fn set_group_visible_method_info() -> &'static MethodInfo

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pub fn jump_main_method_info() -> &'static MethodInfo

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pub fn jump_retire_method_info() -> &'static MethodInfo

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pub fn tick_retire_method_info() -> &'static MethodInfo

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pub fn init_fake_method_info() -> &'static MethodInfo

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pub fn tick_fake_load_method_info() -> &'static MethodInfo

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pub fn start_main_method_info() -> &'static MethodInfo

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pub fn main_method_info() -> &'static MethodInfo

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pub fn finish_main_method_info() -> &'static MethodInfo

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pub fn camera_fade_in_method_info() -> &'static MethodInfo

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pub fn set_result_seq_method_info() -> &'static MethodInfo

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pub fn calc_rank_num_method_info() -> &'static MethodInfo

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pub fn create_result_ui_method_info() -> &'static MethodInfo

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pub fn tick_result_method_info() -> &'static MethodInfo

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pub fn tick_result_close_wait_method_info() -> &'static MethodInfo

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pub fn set_mascot_bond_method_info() -> &'static MethodInfo

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pub fn increase_play_counter_method_info() -> &'static MethodInfo

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pub fn exit_method_info() -> &'static MethodInfo

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pub fn on_shutdown_method_info() -> &'static MethodInfo

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pub fn create_bind_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl DragonRideGameSequence

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pub unsafe fn on_shutdown(this: impl Into<IlInstance>)

Direct (non-virtual) call to DragonRideGameSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl DragonRideGameSequence

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for DragonRideGameSequence

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "DragonRideGameSequence"

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fn class() -> Class

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impl Clone for DragonRideGameSequence

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fn clone(&self) -> DragonRideGameSequence

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for DragonRideGameSequence

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IDragonRideGameSequence for DragonRideGameSequence

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fn c_load_effect_list(self) -> Array<Il2CppString>

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fn set_c_load_effect_list(self, value: Array<Il2CppString>)

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fn c_load_ui_list(self) -> Array<Il2CppString>

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fn set_c_load_ui_list(self, value: Array<Il2CppString>)

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fn m_camera_component(self) -> DragonRideCamera

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fn set_m_camera_component(self, value: DragonRideCamera)

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fn m_target_group_list(self) -> List_1<GameObject>

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fn set_m_target_group_list(self, value: List_1<GameObject>)

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fn m_level(self) -> i32

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fn set_m_level(self, value: i32)

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fn m_result_close_timer(self) -> f32

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fn set_m_result_close_timer(self, value: f32)

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fn m_result_ui(self) -> DragonRideResultUI

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fn set_m_result_ui(self, value: DragonRideResultUI)

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fn m_score_ui(self) -> GameObject

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fn set_m_score_ui(self, value: GameObject)

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fn m_score_text(self) -> TextMeshProUGUI

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fn set_m_score_text(self, value: TextMeshProUGUI)

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fn m_prev_score(self) -> i32

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fn set_m_prev_score(self, value: i32)

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fn m_config(self) -> DragonRideConfig

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fn set_m_config(self, value: DragonRideConfig)

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fn m_target_group_resource(self) -> ResourceGameObject

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fn set_m_target_group_resource(self, value: ResourceGameObject)

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fn m_assist_target_pos_list(self) -> List_1<Vector3>

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fn set_m_assist_target_pos_list(self, value: List_1<Vector3>)

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fn m_hub_sola_lct(self) -> GameObject

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fn set_m_hub_sola_lct(self, value: GameObject)

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fn m_is_set_sola_invisible(self) -> bool

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fn set_m_is_set_sola_invisible(self, value: bool)

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fn m_player_ctrl(self) -> HubPlayerController

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fn set_m_player_ctrl(self, value: HubPlayerController)

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fn m_walk_through_count(self) -> i32

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fn set_m_walk_through_count(self, value: i32)

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impl IProcInst for DragonRideGameSequence

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impl ISingletonProcInst_1<HubSequence> for DragonRideGameSequence

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl IlType for DragonRideGameSequence

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fn il_type() -> &'static Il2CppType

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impl Copy for DragonRideGameSequence

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impl IObject for DragonRideGameSequence

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impl IProcSceneSequence_1<HubSequence> for DragonRideGameSequence

Auto Trait Implementations§

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impl Freeze for DragonRideGameSequence

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impl RefUnwindSafe for DragonRideGameSequence

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impl !Send for DragonRideGameSequence

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impl !Sync for DragonRideGameSequence

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impl Unpin for DragonRideGameSequence

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impl UnwindSafe for DragonRideGameSequence

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
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fn ctor(self, capacity: i32)
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fn get_location_name(self) -> Il2CppString
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fn get_download_status(self) -> DownloadStatus
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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IDragonRideGameSequenceMethods for __T

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fn get_course_id(self) -> Il2CppString

get_CourseID() overload
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fn set_course_id(self, value: impl Into<Il2CppString>)

set_CourseID(::unity::Il2CppString) overload
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fn get_is_event_mode(self) -> bool

get_IsEventMode() overload
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fn set_is_event_mode(self, value: impl Into<bool>)

set_IsEventMode(bool) overload
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fn get_is_enable_walk_through(self) -> bool

get_IsEnableWalkThrough() overload
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fn set_is_enable_walk_through(self, value: impl Into<bool>)

set_IsEnableWalkThrough(bool) overload
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fn get_is_enable_update_target_list(self) -> bool

get_IsEnableUpdateTargetList() overload
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fn set_is_enable_update_target_list(self, value: impl Into<bool>)

set_IsEnableUpdateTargetList(bool) overload
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fn common_debug_menu(self)

_CommonDebugMenu() overload
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fn init_first(self)

InitFirst() overload
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fn init_camera(self)

InitCamera() overload
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fn create_player_model(self)

CreatePlayerModel() overload
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fn is_ready_dragon_model(self) -> bool

IsReadyDragonModel() overload
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fn create_assit_model(self)

CreateAssitModel() overload
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fn is_ready_assist_model(self) -> bool

IsReadyAssistModel() overload
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fn instant_target_group( self, target_trans: impl Into<Transform>, parent_id: impl Into<Il2CppString>, pattern_id: impl Into<Il2CppString>, billboard_type: impl Into<BillboardTypes>, active_soon: impl Into<bool>, )

InstantTargetGroup(crate::unity_engine::transform::Transform, ::unity::Il2CppString, ::unity::Il2CppString, crate::app::dragon_ride::billboardtypes::BillboardTypes, bool) overload
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fn init_target(self)

InitTarget() overload
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fn init_reload(self)

InitReload() overload
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fn load_resource(self)

LoadResource() overload
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fn is_load_finish(self) -> bool

IsLoadFinish() overload
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fn unload_resource(self)

UnloadResource() overload
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fn set_group_visible( self, lct_list: impl Into<Array<Il2CppString>>, visible: impl Into<bool>, )

SetGroupVisible(::unity::Array<::unity::Il2CppString>, bool) overload
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fn jump_main(self)

JumpMain() overload
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fn jump_retire(self)

JumpRetire() overload
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fn tick_retire(self)

TickRetire() overload
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fn init_fake(self)

InitFake() overload
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fn tick_fake_load(self)

TickFakeLoad() overload
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fn start_main(self)

StartMain() overload
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fn main(self)

Main() overload
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fn finish_main(self)

FinishMain() overload
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fn camera_fade_in(self)

CameraFadeIn() overload
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fn set_result_seq(self)

SetResultSeq() overload
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fn calc_rank_num(self, level: impl Into<i32>, score: impl Into<i32>) -> i32

CalcRankNum(i32, i32) overload
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fn create_result_ui(self)

CreateResultUI() overload
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fn tick_result(self)

TickResult() overload
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fn tick_result_close_wait(self)

TickResultCloseWait() overload
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fn set_mascot_bond(self)

SetMascotBond() overload
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fn increase_play_counter(self)

IncreasePlayCounter() overload
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fn exit(self)

Exit() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
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fn ctor(self, set: HashSet_1<T0>)
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fn dispose(self)
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fn move_next(self) -> bool
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_enumerator_reset(self)
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
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fn ctor(self, list: LinkedList_1<T0>)
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fn dispose(self)
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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
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fn get_count(self) -> i32
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fn get_capacity(self) -> i32
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fn try_add(self) -> (bool, T0)
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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
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where Self: Sized,

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where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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.ctor() overload
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Finalize() overload
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GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IProcInstMethods for __T
where __T: IProcInst,

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fn ctor(self)

.ctor() overload
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fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
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fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
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fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
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fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
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fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
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fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
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fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IProcSceneSequence_1Methods<T0> for __U

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fn get_scene_name(self) -> Il2CppString
where Self: Sized,

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fn set_scene_name(self, value: Il2CppString)
where Self: Sized,

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fn get_scene_mode(self) -> LoadSceneMode
where Self: Sized,

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fn set_scene_mode(self, value: LoadSceneMode)
where Self: Sized,

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fn load_scene(self)
where Self: Sized,

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fn load_scene_2(self, name: Il2CppString, mode: LoadSceneMode)
where Self: Sized,

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fn unload_scene(self)
where Self: Sized,

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fn unload_scene_2(self, name: Il2CppString)
where Self: Sized,

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fn bind_loading(self)
where Self: Sized,

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fn unbind_loading(self)
where Self: Sized,

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fn get_loading_mode(self) -> LoadingManager_Modes
where Self: Sized,

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fn ctor(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.