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IDragonRideGameSequenceMethods

Trait IDragonRideGameSequenceMethods 

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pub trait IDragonRideGameSequenceMethods: IDragonRideGameSequence {
Show 41 methods // Provided methods fn get_course_id(self) -> Il2CppString { ... } fn set_course_id(self, value: impl Into<Il2CppString>) { ... } fn get_is_event_mode(self) -> bool { ... } fn set_is_event_mode(self, value: impl Into<bool>) { ... } fn get_is_enable_walk_through(self) -> bool { ... } fn set_is_enable_walk_through(self, value: impl Into<bool>) { ... } fn get_is_enable_update_target_list(self) -> bool { ... } fn set_is_enable_update_target_list(self, value: impl Into<bool>) { ... } fn common_debug_menu(self) { ... } fn init_first(self) { ... } fn init_camera(self) { ... } fn create_player_model(self) { ... } fn is_ready_dragon_model(self) -> bool { ... } fn create_assit_model(self) { ... } fn is_ready_assist_model(self) -> bool { ... } fn instant_target_group( self, target_trans: impl Into<Transform>, parent_id: impl Into<Il2CppString>, pattern_id: impl Into<Il2CppString>, billboard_type: impl Into<BillboardTypes>, active_soon: impl Into<bool>, ) { ... } fn init_target(self) { ... } fn init_reload(self) { ... } fn load_resource(self) { ... } fn is_load_finish(self) -> bool { ... } fn unload_resource(self) { ... } fn set_group_visible( self, lct_list: impl Into<Array<Il2CppString>>, visible: impl Into<bool>, ) { ... } fn jump_main(self) { ... } fn jump_retire(self) { ... } fn tick_retire(self) { ... } fn init_fake(self) { ... } fn tick_fake_load(self) { ... } fn start_main(self) { ... } fn main(self) { ... } fn finish_main(self) { ... } fn camera_fade_in(self) { ... } fn set_result_seq(self) { ... } fn calc_rank_num(self, level: impl Into<i32>, score: impl Into<i32>) -> i32 { ... } fn create_result_ui(self) { ... } fn tick_result(self) { ... } fn tick_result_close_wait(self) { ... } fn set_mascot_bond(self) { ... } fn increase_play_counter(self) { ... } fn exit(self) { ... } fn on_shutdown(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_course_id(self) -> Il2CppString

get_CourseID() overload

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fn set_course_id(self, value: impl Into<Il2CppString>)

set_CourseID(::unity::Il2CppString) overload

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fn get_is_event_mode(self) -> bool

get_IsEventMode() overload

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fn set_is_event_mode(self, value: impl Into<bool>)

set_IsEventMode(bool) overload

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fn get_is_enable_walk_through(self) -> bool

get_IsEnableWalkThrough() overload

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fn set_is_enable_walk_through(self, value: impl Into<bool>)

set_IsEnableWalkThrough(bool) overload

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fn get_is_enable_update_target_list(self) -> bool

get_IsEnableUpdateTargetList() overload

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fn set_is_enable_update_target_list(self, value: impl Into<bool>)

set_IsEnableUpdateTargetList(bool) overload

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fn common_debug_menu(self)

_CommonDebugMenu() overload

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fn init_first(self)

InitFirst() overload

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fn init_camera(self)

InitCamera() overload

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fn create_player_model(self)

CreatePlayerModel() overload

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fn is_ready_dragon_model(self) -> bool

IsReadyDragonModel() overload

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fn create_assit_model(self)

CreateAssitModel() overload

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fn is_ready_assist_model(self) -> bool

IsReadyAssistModel() overload

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fn instant_target_group( self, target_trans: impl Into<Transform>, parent_id: impl Into<Il2CppString>, pattern_id: impl Into<Il2CppString>, billboard_type: impl Into<BillboardTypes>, active_soon: impl Into<bool>, )

InstantTargetGroup(crate::unity_engine::transform::Transform, ::unity::Il2CppString, ::unity::Il2CppString, crate::app::dragon_ride::billboardtypes::BillboardTypes, bool) overload

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fn init_target(self)

InitTarget() overload

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fn init_reload(self)

InitReload() overload

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fn load_resource(self)

LoadResource() overload

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fn is_load_finish(self) -> bool

IsLoadFinish() overload

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fn unload_resource(self)

UnloadResource() overload

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fn set_group_visible( self, lct_list: impl Into<Array<Il2CppString>>, visible: impl Into<bool>, )

SetGroupVisible(::unity::Array<::unity::Il2CppString>, bool) overload

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fn jump_main(self)

JumpMain() overload

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fn jump_retire(self)

JumpRetire() overload

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fn tick_retire(self)

TickRetire() overload

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fn init_fake(self)

InitFake() overload

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fn tick_fake_load(self)

TickFakeLoad() overload

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fn start_main(self)

StartMain() overload

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fn main(self)

Main() overload

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fn finish_main(self)

FinishMain() overload

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fn camera_fade_in(self)

CameraFadeIn() overload

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fn set_result_seq(self)

SetResultSeq() overload

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fn calc_rank_num(self, level: impl Into<i32>, score: impl Into<i32>) -> i32

CalcRankNum(i32, i32) overload

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fn create_result_ui(self)

CreateResultUI() overload

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fn tick_result(self)

TickResult() overload

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fn tick_result_close_wait(self)

TickResultCloseWait() overload

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fn set_mascot_bond(self)

SetMascotBond() overload

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fn increase_play_counter(self)

IncreasePlayCounter() overload

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fn exit(self)

Exit() overload

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fn on_shutdown(self)

OnShutdown() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IDragonRideGameSequence> IDragonRideGameSequenceMethods for __T

Available on crate feature app-dragonridegamesequence only.