pub trait IDragonRideGameSequenceMethods: IDragonRideGameSequence {
Show 41 methods
// Provided methods
fn get_course_id(self) -> Il2CppString { ... }
fn set_course_id(self, value: impl Into<Il2CppString>) { ... }
fn get_is_event_mode(self) -> bool { ... }
fn set_is_event_mode(self, value: impl Into<bool>) { ... }
fn get_is_enable_walk_through(self) -> bool { ... }
fn set_is_enable_walk_through(self, value: impl Into<bool>) { ... }
fn get_is_enable_update_target_list(self) -> bool { ... }
fn set_is_enable_update_target_list(self, value: impl Into<bool>) { ... }
fn common_debug_menu(self) { ... }
fn init_first(self) { ... }
fn init_camera(self) { ... }
fn create_player_model(self) { ... }
fn is_ready_dragon_model(self) -> bool { ... }
fn create_assit_model(self) { ... }
fn is_ready_assist_model(self) -> bool { ... }
fn instant_target_group(
self,
target_trans: impl Into<Transform>,
parent_id: impl Into<Il2CppString>,
pattern_id: impl Into<Il2CppString>,
billboard_type: impl Into<BillboardTypes>,
active_soon: impl Into<bool>,
) { ... }
fn init_target(self) { ... }
fn init_reload(self) { ... }
fn load_resource(self) { ... }
fn is_load_finish(self) -> bool { ... }
fn unload_resource(self) { ... }
fn set_group_visible(
self,
lct_list: impl Into<Array<Il2CppString>>,
visible: impl Into<bool>,
) { ... }
fn jump_main(self) { ... }
fn jump_retire(self) { ... }
fn tick_retire(self) { ... }
fn init_fake(self) { ... }
fn tick_fake_load(self) { ... }
fn start_main(self) { ... }
fn main(self) { ... }
fn finish_main(self) { ... }
fn camera_fade_in(self) { ... }
fn set_result_seq(self) { ... }
fn calc_rank_num(self, level: impl Into<i32>, score: impl Into<i32>) -> i32 { ... }
fn create_result_ui(self) { ... }
fn tick_result(self) { ... }
fn tick_result_close_wait(self) { ... }
fn set_mascot_bond(self) { ... }
fn increase_play_counter(self) { ... }
fn exit(self) { ... }
fn on_shutdown(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_course_id(self) -> Il2CppString
fn get_course_id(self) -> Il2CppString
get_CourseID() overload
Sourcefn set_course_id(self, value: impl Into<Il2CppString>)
fn set_course_id(self, value: impl Into<Il2CppString>)
set_CourseID(::unity::Il2CppString) overload
Sourcefn get_is_event_mode(self) -> bool
fn get_is_event_mode(self) -> bool
get_IsEventMode() overload
Sourcefn set_is_event_mode(self, value: impl Into<bool>)
fn set_is_event_mode(self, value: impl Into<bool>)
set_IsEventMode(bool) overload
Sourcefn get_is_enable_walk_through(self) -> bool
fn get_is_enable_walk_through(self) -> bool
get_IsEnableWalkThrough() overload
Sourcefn set_is_enable_walk_through(self, value: impl Into<bool>)
fn set_is_enable_walk_through(self, value: impl Into<bool>)
set_IsEnableWalkThrough(bool) overload
Sourcefn get_is_enable_update_target_list(self) -> bool
fn get_is_enable_update_target_list(self) -> bool
get_IsEnableUpdateTargetList() overload
Sourcefn set_is_enable_update_target_list(self, value: impl Into<bool>)
fn set_is_enable_update_target_list(self, value: impl Into<bool>)
set_IsEnableUpdateTargetList(bool) overload
_CommonDebugMenu() overload
Sourcefn init_first(self)
fn init_first(self)
InitFirst() overload
Sourcefn init_camera(self)
fn init_camera(self)
InitCamera() overload
Sourcefn create_player_model(self)
fn create_player_model(self)
CreatePlayerModel() overload
Sourcefn is_ready_dragon_model(self) -> bool
fn is_ready_dragon_model(self) -> bool
IsReadyDragonModel() overload
Sourcefn create_assit_model(self)
fn create_assit_model(self)
CreateAssitModel() overload
Sourcefn is_ready_assist_model(self) -> bool
fn is_ready_assist_model(self) -> bool
IsReadyAssistModel() overload
Sourcefn instant_target_group(
self,
target_trans: impl Into<Transform>,
parent_id: impl Into<Il2CppString>,
pattern_id: impl Into<Il2CppString>,
billboard_type: impl Into<BillboardTypes>,
active_soon: impl Into<bool>,
)
fn instant_target_group( self, target_trans: impl Into<Transform>, parent_id: impl Into<Il2CppString>, pattern_id: impl Into<Il2CppString>, billboard_type: impl Into<BillboardTypes>, active_soon: impl Into<bool>, )
InstantTargetGroup(crate::unity_engine::transform::Transform, ::unity::Il2CppString, ::unity::Il2CppString, crate::app::dragon_ride::billboardtypes::BillboardTypes, bool) overload
Sourcefn init_target(self)
fn init_target(self)
InitTarget() overload
Sourcefn init_reload(self)
fn init_reload(self)
InitReload() overload
Sourcefn load_resource(self)
fn load_resource(self)
LoadResource() overload
Sourcefn is_load_finish(self) -> bool
fn is_load_finish(self) -> bool
IsLoadFinish() overload
Sourcefn unload_resource(self)
fn unload_resource(self)
UnloadResource() overload
Sourcefn set_group_visible(
self,
lct_list: impl Into<Array<Il2CppString>>,
visible: impl Into<bool>,
)
fn set_group_visible( self, lct_list: impl Into<Array<Il2CppString>>, visible: impl Into<bool>, )
SetGroupVisible(::unity::Array<::unity::Il2CppString>, bool) overload
Sourcefn jump_retire(self)
fn jump_retire(self)
JumpRetire() overload
Sourcefn tick_retire(self)
fn tick_retire(self)
TickRetire() overload
Sourcefn tick_fake_load(self)
fn tick_fake_load(self)
TickFakeLoad() overload
Sourcefn start_main(self)
fn start_main(self)
StartMain() overload
Sourcefn finish_main(self)
fn finish_main(self)
FinishMain() overload
Sourcefn camera_fade_in(self)
fn camera_fade_in(self)
CameraFadeIn() overload
Sourcefn set_result_seq(self)
fn set_result_seq(self)
SetResultSeq() overload
Sourcefn calc_rank_num(self, level: impl Into<i32>, score: impl Into<i32>) -> i32
fn calc_rank_num(self, level: impl Into<i32>, score: impl Into<i32>) -> i32
CalcRankNum(i32, i32) overload
Sourcefn create_result_ui(self)
fn create_result_ui(self)
CreateResultUI() overload
Sourcefn tick_result(self)
fn tick_result(self)
TickResult() overload
Sourcefn tick_result_close_wait(self)
fn tick_result_close_wait(self)
TickResultCloseWait() overload
Sourcefn set_mascot_bond(self)
fn set_mascot_bond(self)
SetMascotBond() overload
Sourcefn increase_play_counter(self)
fn increase_play_counter(self)
IncreasePlayCounter() overload
Sourcefn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDragonRideGameSequence> IDragonRideGameSequenceMethods for __T
app-dragonridegamesequence only.