pub struct ResourceGameObject(/* private fields */);Expand description
IL2CPP class: App.ResourceGameObject
Inherits: TResourceHandle_1<crate::unity_engine::gameobject::GameObject>
Implementations§
Source§impl ResourceGameObject
impl ResourceGameObject
pub fn base(self) -> TResourceHandle_1<GameObject>
Source§impl ResourceGameObject
impl ResourceGameObject
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ResourceGameObject
impl ClassIdentity for ResourceGameObject
Source§impl Clone for ResourceGameObject
impl Clone for ResourceGameObject
Source§fn clone(&self) -> ResourceGameObject
fn clone(&self) -> ResourceGameObject
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ResourceGameObject
impl FromIlInstance for ResourceGameObject
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IResourceHandle_2 for ResourceGameObject
impl IResourceHandle_2 for ResourceGameObject
fn m_path(self) -> Il2CppString
fn set_m_path(self, value: Il2CppString)
fn m_handle(self) -> AsyncOperationHandle
fn set_m_handle(self, value: AsyncOperationHandle)
impl Copy for ResourceGameObject
impl IObject for ResourceGameObject
impl IResourceGameObject for ResourceGameObject
impl ITResourceHandle_1<GameObject> for ResourceGameObject
Auto Trait Implementations§
impl Freeze for ResourceGameObject
impl RefUnwindSafe for ResourceGameObject
impl !Send for ResourceGameObject
impl !Sync for ResourceGameObject
impl Unpin for ResourceGameObject
impl UnwindSafe for ResourceGameObject
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