pub struct CharacterGameStatus(/* private fields */);Expand description
IL2CPP class: Combat.CharacterGameStatus
Inherits: Object
Implementations§
Source§impl CharacterGameStatus
impl CharacterGameStatus
Sourcepub fn op_implicit(a: impl Into<CharacterGameStatus>) -> bool
pub fn op_implicit(a: impl Into<CharacterGameStatus>) -> bool
op_Implicit(crate::combat::charactergamestatus::CharacterGameStatus) overload
Source§impl CharacterGameStatus
impl CharacterGameStatus
pub fn get_debugger_display_method_info() -> &'static MethodInfo
pub fn op_implicit_method_info() -> &'static MethodInfo
pub fn get_is_empty_method_info() -> &'static MethodInfo
pub fn get_emblem_identifier_method_info() -> &'static MethodInfo
pub fn set_emblem_identifier_method_info() -> &'static MethodInfo
pub fn stun_method_info() -> &'static MethodInfo
pub fn get_unit_method_info() -> &'static MethodInfo
pub fn set_unit_method_info() -> &'static MethodInfo
pub fn get_person_method_info() -> &'static MethodInfo
pub fn set_person_method_info() -> &'static MethodInfo
pub fn get_job_method_info() -> &'static MethodInfo
pub fn set_job_method_info() -> &'static MethodInfo
pub fn get_force_method_info() -> &'static MethodInfo
pub fn set_force_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn set_name_method_info() -> &'static MethodInfo
pub fn get_max_hp_method_info() -> &'static MethodInfo
pub fn set_max_hp_method_info() -> &'static MethodInfo
pub fn get_hp_method_info() -> &'static MethodInfo
pub fn set_hp_method_info() -> &'static MethodInfo
pub fn get_max_stun_method_info() -> &'static MethodInfo
pub fn set_max_stun_method_info() -> &'static MethodInfo
pub fn get_stun_value_method_info() -> &'static MethodInfo
pub fn set_stun_value_method_info() -> &'static MethodInfo
pub fn get_is_stun_method_info() -> &'static MethodInfo
pub fn get_engage_count_method_info() -> &'static MethodInfo
pub fn set_engage_count_method_info() -> &'static MethodInfo
pub fn get_map_x_method_info() -> &'static MethodInfo
pub fn set_map_x_method_info() -> &'static MethodInfo
pub fn get_map_y_method_info() -> &'static MethodInfo
pub fn set_map_y_method_info() -> &'static MethodInfo
pub fn get_battle_x_method_info() -> &'static MethodInfo
pub fn set_battle_x_method_info() -> &'static MethodInfo
pub fn get_battle_y_method_info() -> &'static MethodInfo
pub fn set_battle_y_method_info() -> &'static MethodInfo
pub fn get_weapon_method_info() -> &'static MethodInfo
pub fn set_weapon_method_info() -> &'static MethodInfo
pub fn get_weapon_style_method_info() -> &'static MethodInfo
pub fn get_engage_style_method_info() -> &'static MethodInfo
pub fn set_engage_style_method_info() -> &'static MethodInfo
pub fn set_engage_style_as_eng_attack_paired_grandew_method_info() -> &'static MethodInfo
pub fn get_is_engaging_method_info() -> &'static MethodInfo
pub fn get_is_grandew_method_info() -> &'static MethodInfo
pub fn get_is_dying_method_info() -> &'static MethodInfo
pub fn get_is_dead_method_info() -> &'static MethodInfo
pub fn get_is_hp_max_method_info() -> &'static MethodInfo
pub fn get_star_rush_combo_count789_method_info() -> &'static MethodInfo
pub fn set_star_rush_combo_count789_method_info() -> &'static MethodInfo
pub fn get_後キャン発動位置_method_info() -> &'static MethodInfo
pub fn set_後キャン発動位置_method_info() -> &'static MethodInfo
pub fn get_ブレイク時後キャン発動位置_method_info() -> &'static MethodInfo
pub fn set_ブレイク時後キャン発動位置_method_info() -> &'static MethodInfo
pub fn get_重い動作速度_method_info() -> &'static MethodInfo
pub fn set_重い動作速度_method_info() -> &'static MethodInfo
pub fn get_素早い動作速度_method_info() -> &'static MethodInfo
pub fn set_素早い動作速度_method_info() -> &'static MethodInfo
pub fn get_world_pos_method_info() -> &'static MethodInfo
pub fn set_world_pos_method_info() -> &'static MethodInfo
pub fn get_rod_use_type_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn import_method_info() -> &'static MethodInfo
pub fn import_2_method_info() -> &'static MethodInfo
pub fn import_3_method_info() -> &'static MethodInfo
pub fn import_4_method_info() -> &'static MethodInfo
pub fn import_5_method_info() -> &'static MethodInfo
pub fn import_empty_method_info() -> &'static MethodInfo
pub fn import_impl_method_info() -> &'static MethodInfo
pub fn update_pos_method_info() -> &'static MethodInfo
pub fn calc_engage_style_method_info() -> &'static MethodInfo
pub fn import_grandew_method_info() -> &'static MethodInfo
pub fn init_for_viewer_method_info() -> &'static MethodInfo
pub fn sync_params_method_info() -> &'static MethodInfo
pub fn remove_weapons_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CharacterGameStatus
impl ClassIdentity for CharacterGameStatus
Source§impl Clone for CharacterGameStatus
impl Clone for CharacterGameStatus
Source§fn clone(&self) -> CharacterGameStatus
fn clone(&self) -> CharacterGameStatus
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterGameStatus
impl FromIlInstance for CharacterGameStatus
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterGameStatus for CharacterGameStatus
impl ICharacterGameStatus for CharacterGameStatus
fn appearance(self) -> CharacterAppearance
fn set_appearance(self, value: CharacterAppearance)
fn m_side(self) -> i32
fn set_m_side(self, value: i32)
fn m_b_stun(self) -> bool
fn set_m_b_stun(self, value: bool)
impl Copy for CharacterGameStatus
impl IObject for CharacterGameStatus
Auto Trait Implementations§
impl Freeze for CharacterGameStatus
impl RefUnwindSafe for CharacterGameStatus
impl !Send for CharacterGameStatus
impl !Sync for CharacterGameStatus
impl Unpin for CharacterGameStatus
impl UnwindSafe for CharacterGameStatus
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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Source§impl<__T> ICharacterGameStatusMethods for __Twhere
__T: ICharacterGameStatus,
impl<__T> ICharacterGameStatusMethods for __Twhere
__T: ICharacterGameStatus,
Source§fn get_debugger_display(self) -> Il2CppString
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get_Person() overloadSource§fn set_person(self, value: impl Into<PersonData>)
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set_EngageCount(i32) overloadSource§fn get_battle_x(self) -> i32
fn get_battle_x(self) -> i32
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set_BattleY(i32) overloadSource§fn get_weapon(self) -> UnitItem
fn get_weapon(self) -> UnitItem
get_Weapon() overloadSource§fn set_weapon(self, value: impl Into<UnitItem>)
fn set_weapon(self, value: impl Into<UnitItem>)
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set_ブレイク時後キャン発動位置(f32) overloadSource§fn get_重い動作速度(self) -> f32
fn get_重い動作速度(self) -> f32
get_重い動作速度() overloadSource§fn set_重い動作速度(self, value: impl Into<f32>)
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set_素早い動作速度(f32) overloadSource§fn get_world_pos(self) -> FXZ
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unit: impl Into<Unit>,
is_hp_max: impl Into<bool>,
conditions: impl Into<Array<Il2CppString>>,
)
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self,
unit: impl Into<Unit>,
weapon: impl Into<UnitItem>,
conditions: impl Into<Array<Il2CppString>>,
)
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Import(crate::app::godunit::GodUnit, ::unity::Array<::unity::Il2CppString>) overloadSource§fn import_4(
self,
side: impl Into<i32>,
calc: impl Into<BattleCalculator>,
side_type: impl Into<BattleSide_Type>,
map_distance: impl Into<i32>,
)
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pid: impl Into<Il2CppString>,
jid: impl Into<Il2CppString>,
iid: impl Into<Il2CppString>,
x: impl Into<i32>,
z: impl Into<i32>,
conditions: impl Into<Array<Il2CppString>>,
)
fn import_5( self, side: impl Into<i32>, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, iid: impl Into<Il2CppString>, x: impl Into<i32>, z: impl Into<i32>, conditions: impl Into<Array<Il2CppString>>, )
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ImportEmpty() overloadSource§fn import_impl(
self,
weapon: impl Into<UnitItem>,
map_distance: impl Into<i32>,
conditions: impl Into<Array<Il2CppString>>,
)
fn import_impl( self, weapon: impl Into<UnitItem>, map_distance: impl Into<i32>, conditions: impl Into<Array<Il2CppString>>, )
ImportImpl(crate::app::unititem::UnitItem, i32, ::unity::Array<::unity::Il2CppString>) overloadSource§fn update_pos(self)
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UpdatePos() overloadSource§fn calc_engage_style(self) -> EngageStyle
fn calc_engage_style(self) -> EngageStyle
CalcEngageStyle() overloadSource§fn import_grandew(self, master: impl Into<CharacterGameStatus>)
fn import_grandew(self, master: impl Into<CharacterGameStatus>)
ImportGrandew(crate::combat::charactergamestatus::CharacterGameStatus) overloadSource§fn init_for_viewer(
self,
side: impl Into<i32>,
ap: impl Into<CharacterAppearance>,
engage_style: impl Into<EngageStyle>,
)
fn init_for_viewer( self, side: impl Into<i32>, ap: impl Into<CharacterAppearance>, engage_style: impl Into<EngageStyle>, )
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fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload