pub trait ICombatSequenceMethods: ICombatSequence {
Show 32 methods
// Provided methods
fn get_calculator(self) -> BattleCalculator { ... }
fn set_calculator(self, value: impl Into<BattleCalculator>) { ... }
fn get_sim_calculator(self) -> BattleCalculator { ... }
fn set_sim_calculator(self, value: impl Into<BattleCalculator>) { ... }
fn ctor(
self,
calculator: impl Into<BattleCalculator>,
sim_calculator: impl Into<BattleCalculator>,
) { ... }
fn timer_start(self) { ... }
fn timer_stop(self) { ... }
fn create_border(self) { ... }
fn delete_border(self) { ... }
fn load_voice(self) { ... }
fn load_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>) { ... }
fn unload_voice(self) { ... }
fn unload_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>) { ... }
fn load_scene(self) { ... }
fn wait_loading(self) -> IEnumerator { ... }
fn unload_scene(self) { ... }
fn tick(self) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn on_persistent(self) { ... }
fn bound_to_combat_camera(self) -> IEnumerator { ... }
fn return_to_map_camera(self) -> IEnumerator { ... }
fn to_pre_bgm(self) { ... }
fn to_main_bgm(self) { ... }
fn return_bgm(self) { ... }
fn is_comeback_with_transition_camera(self) -> bool { ... }
fn die_talk(self) { ... }
fn show_growth(self) { ... }
fn move_cursor(self) { ... }
fn back_to_ground(self) { ... }
fn wait_for_back_to_ground(self) { ... }
fn back_to_ground_fade_in(self) { ... }
}Provided Methods§
Sourcefn get_calculator(self) -> BattleCalculator
fn get_calculator(self) -> BattleCalculator
get_Calculator() overload
Sourcefn set_calculator(self, value: impl Into<BattleCalculator>)
fn set_calculator(self, value: impl Into<BattleCalculator>)
set_Calculator(crate::app::battlecalculator::BattleCalculator) overload
Sourcefn get_sim_calculator(self) -> BattleCalculator
fn get_sim_calculator(self) -> BattleCalculator
get_SimCalculator() overload
Sourcefn set_sim_calculator(self, value: impl Into<BattleCalculator>)
fn set_sim_calculator(self, value: impl Into<BattleCalculator>)
set_SimCalculator(crate::app::battlecalculator::BattleCalculator) overload
Sourcefn ctor(
self,
calculator: impl Into<BattleCalculator>,
sim_calculator: impl Into<BattleCalculator>,
)
fn ctor( self, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, )
.ctor(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator) overload
Sourcefn timer_start(self)
fn timer_start(self)
TimerStart() overload
Sourcefn timer_stop(self)
fn timer_stop(self)
TimerStop() overload
Sourcefn create_border(self)
fn create_border(self)
CreateBorder() overload
Sourcefn delete_border(self)
fn delete_border(self)
DeleteBorder() overload
Sourcefn load_voice(self)
fn load_voice(self)
LoadVoice() overload
Sourcefn load_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
fn load_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
LoadVoiceImpl(crate::app::battleside::BattleSide_Type) overload
Sourcefn unload_voice(self)
fn unload_voice(self)
UnloadVoice() overload
Sourcefn unload_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
fn unload_voice_impl(self, battle_side_type: impl Into<BattleSide_Type>)
UnloadVoiceImpl(crate::app::battleside::BattleSide_Type) overload
Sourcefn load_scene(self)
fn load_scene(self)
LoadScene() overload
Sourcefn wait_loading(self) -> IEnumerator
fn wait_loading(self) -> IEnumerator
WaitLoading() overload
Sourcefn unload_scene(self)
fn unload_scene(self)
UnloadScene() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn on_persistent(self)
fn on_persistent(self)
OnPersistent() overload
Sourcefn bound_to_combat_camera(self) -> IEnumerator
fn bound_to_combat_camera(self) -> IEnumerator
BoundToCombatCamera() overload
Sourcefn return_to_map_camera(self) -> IEnumerator
fn return_to_map_camera(self) -> IEnumerator
ReturnToMapCamera() overload
Sourcefn to_pre_bgm(self)
fn to_pre_bgm(self)
ToPreBgm() overload
Sourcefn to_main_bgm(self)
fn to_main_bgm(self)
ToMainBgm() overload
Sourcefn return_bgm(self)
fn return_bgm(self)
ReturnBgm() overload
Sourcefn is_comeback_with_transition_camera(self) -> bool
fn is_comeback_with_transition_camera(self) -> bool
IsComebackWithTransitionCamera() overload
Sourcefn show_growth(self)
fn show_growth(self)
ShowGrowth() overload
Sourcefn move_cursor(self)
fn move_cursor(self)
MoveCursor() overload
Sourcefn back_to_ground(self)
fn back_to_ground(self)
BackToGround() overload
Sourcefn wait_for_back_to_ground(self)
fn wait_for_back_to_ground(self)
WaitForBackToGround() overload
Sourcefn back_to_ground_fade_in(self)
fn back_to_ground_fade_in(self)
BackToGroundFadeIn() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICombatSequence> ICombatSequenceMethods for __T
combat-combatsequence only.