pub trait ICharacterNodeConstraint: IMonoBehaviour {
// Provided methods
fn state(self) -> CharacterNodeConstraint_State { ... }
fn set_state(self, value: CharacterNodeConstraint_State) { ... }
fn special_purpose_camera_nodes(self) -> Array<Transform> { ... }
fn set_special_purpose_camera_nodes(self, value: Array<Transform>) { ... }
fn special_purpose_particle_nodes(self) -> Array<Transform> { ... }
fn set_special_purpose_particle_nodes(self, value: Array<Transform>) { ... }
fn special_purpose_particle_nodes_offset(self) -> Array<Vector3> { ... }
fn set_special_purpose_particle_nodes_offset(self, value: Array<Vector3>) { ... }
fn ctr(self) -> Transform { ... }
fn set_ctr(self, value: Transform) { ... }
}Provided Methods§
fn state(self) -> CharacterNodeConstraint_State
fn set_state(self, value: CharacterNodeConstraint_State)
fn special_purpose_camera_nodes(self) -> Array<Transform>
fn set_special_purpose_camera_nodes(self, value: Array<Transform>)
fn special_purpose_particle_nodes(self) -> Array<Transform>
fn set_special_purpose_particle_nodes(self, value: Array<Transform>)
fn special_purpose_particle_nodes_offset(self) -> Array<Vector3>
fn set_special_purpose_particle_nodes_offset(self, value: Array<Vector3>)
fn ctr(self) -> Transform
fn set_ctr(self, value: Transform)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.