pub struct CharacterJump(/* private fields */);Expand description
IL2CPP class: Combat.CharacterJump
Inherits: Object
Implementations§
Source§impl CharacterJump
impl CharacterJump
Sourcepub fn clamp_to_border(
start: impl Into<Vector3>,
goal: impl Into<Vector3>,
is_big: impl Into<bool>,
) -> Vector3
pub fn clamp_to_border( start: impl Into<Vector3>, goal: impl Into<Vector3>, is_big: impl Into<bool>, ) -> Vector3
ClampToBorder(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, bool) overload
Sourcepub fn clamp_to_border_2(
start: impl Into<Vector3>,
goal: impl Into<Vector3>,
radius: impl Into<f32>,
) -> Vector3
pub fn clamp_to_border_2( start: impl Into<Vector3>, goal: impl Into<Vector3>, radius: impl Into<f32>, ) -> Vector3
ClampToBorder(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload
Source§impl CharacterJump
impl CharacterJump
pub fn get_is_end_method_info() -> &'static MethodInfo
pub fn clamp_to_border_method_info() -> &'static MethodInfo
pub fn clamp_to_border_2_method_info() -> &'static MethodInfo
pub fn clamp_to_border_3_method_info() -> &'static MethodInfo
pub fn clamp_to_border_4_method_info() -> &'static MethodInfo
pub fn jump_to_method_info() -> &'static MethodInfo
pub fn jump_to_2_method_info() -> &'static MethodInfo
pub fn stop_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CharacterJump
impl CharacterJump
Trait Implementations§
Source§impl ClassIdentity for CharacterJump
impl ClassIdentity for CharacterJump
Source§impl Clone for CharacterJump
impl Clone for CharacterJump
Source§fn clone(&self) -> CharacterJump
fn clone(&self) -> CharacterJump
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterJump
impl FromIlInstance for CharacterJump
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterJump for CharacterJump
impl ICharacterJump for CharacterJump
fn m_chr(self) -> Character
fn set_m_chr(self, value: Character)
fn m_target(self) -> Transform
fn set_m_target(self, value: Transform)
fn m_start_pos(self) -> Vector3
fn set_m_start_pos(self, value: Vector3)
fn m_goal_pos(self) -> Vector3
fn set_m_goal_pos(self, value: Vector3)
fn m_pull_offset(self) -> f32
fn set_m_pull_offset(self, value: f32)
fn m_elapsed(self) -> f32
fn set_m_elapsed(self, value: f32)
fn m_duration(self) -> f32
fn set_m_duration(self, value: f32)
fn m_curve_type(self) -> Curve_Type
fn set_m_curve_type(self, value: Curve_Type)
fn m_b_grounding(self) -> bool
fn set_m_b_grounding(self, value: bool)
impl Copy for CharacterJump
impl IObject for CharacterJump
Auto Trait Implementations§
impl Freeze for CharacterJump
impl RefUnwindSafe for CharacterJump
impl !Send for CharacterJump
impl !Sync for CharacterJump
impl Unpin for CharacterJump
impl UnwindSafe for CharacterJump
Blanket Implementations§
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Source§impl<__T> ICharacterJumpMethods for __Twhere
__T: ICharacterJump,
impl<__T> ICharacterJumpMethods for __Twhere
__T: ICharacterJump,
Source§fn get_is_end(self) -> bool
fn get_is_end(self) -> bool
get_IsEnd() overloadSource§fn jump_to(
self,
chr: impl Into<Character>,
goal: impl Into<Vector3>,
pull_offset: impl Into<f32>,
duration: impl Into<f32>,
is_grounding: impl Into<bool>,
)
fn jump_to( self, chr: impl Into<Character>, goal: impl Into<Vector3>, pull_offset: impl Into<f32>, duration: impl Into<f32>, is_grounding: impl Into<bool>, )
JumpTo(crate::combat::character::Character, crate::unity_engine::vector3::Vector3, f32, f32, bool) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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