pub trait ICharacterJumpMethods: ICharacterJump {
// Provided methods
fn get_is_end(self) -> bool { ... }
fn jump_to(
self,
chr: impl Into<Character>,
goal: impl Into<Vector3>,
pull_offset: impl Into<f32>,
duration: impl Into<f32>,
is_grounding: impl Into<bool>,
) { ... }
fn jump_to_2(
self,
chr: impl Into<Character>,
target: impl Into<Transform>,
pull_offset: impl Into<f32>,
duration: impl Into<f32>,
is_grounding: impl Into<bool>,
) { ... }
fn stop(self) { ... }
fn update(self, delta_time: impl Into<f32>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_end(self) -> bool
fn get_is_end(self) -> bool
get_IsEnd() overload
Sourcefn jump_to(
self,
chr: impl Into<Character>,
goal: impl Into<Vector3>,
pull_offset: impl Into<f32>,
duration: impl Into<f32>,
is_grounding: impl Into<bool>,
)
fn jump_to( self, chr: impl Into<Character>, goal: impl Into<Vector3>, pull_offset: impl Into<f32>, duration: impl Into<f32>, is_grounding: impl Into<bool>, )
JumpTo(crate::combat::character::Character, crate::unity_engine::vector3::Vector3, f32, f32, bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICharacterJump> ICharacterJumpMethods for __T
Available on crate feature
combat-characterjump only.