pub trait ICharacterConfig: IMonoBehaviour {
Show 20 methods
// Provided methods
fn initial_debug_playback_rate(self) -> f32 { ... }
fn set_initial_debug_playback_rate(self, value: f32) { ... }
fn initial_backward_cancel_ratio(self) -> f32 { ... }
fn set_initial_backward_cancel_ratio(self, value: f32) { ... }
fn initial_heaviness_factor(self) -> f32 { ... }
fn set_initial_heaviness_factor(self, value: f32) { ... }
fn initial_agility_factor(self) -> f32 { ... }
fn set_initial_agility_factor(self, value: f32) { ... }
fn initial_hit_ratio(self) -> f32 { ... }
fn set_initial_hit_ratio(self, value: f32) { ... }
fn initial_critical_ratio(self) -> f32 { ... }
fn set_initial_critical_ratio(self, value: f32) { ... }
fn initial_guard_ratio(self) -> f32 { ... }
fn set_initial_guard_ratio(self, value: f32) { ... }
fn initial_damage_ratio(self) -> f32 { ... }
fn set_initial_damage_ratio(self, value: f32) { ... }
fn initial_attack_ratio(self) -> f32 { ... }
fn set_initial_attack_ratio(self, value: f32) { ... }
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
}Provided Methods§
fn initial_debug_playback_rate(self) -> f32
fn set_initial_debug_playback_rate(self, value: f32)
fn initial_backward_cancel_ratio(self) -> f32
fn set_initial_backward_cancel_ratio(self, value: f32)
fn initial_heaviness_factor(self) -> f32
fn set_initial_heaviness_factor(self, value: f32)
fn initial_agility_factor(self) -> f32
fn set_initial_agility_factor(self, value: f32)
fn initial_hit_ratio(self) -> f32
fn set_initial_hit_ratio(self, value: f32)
fn initial_critical_ratio(self) -> f32
fn set_initial_critical_ratio(self, value: f32)
fn initial_guard_ratio(self) -> f32
fn set_initial_guard_ratio(self, value: f32)
fn initial_damage_ratio(self) -> f32
fn set_initial_damage_ratio(self, value: f32)
fn initial_attack_ratio(self) -> f32
fn set_initial_attack_ratio(self, value: f32)
fn cp(self) -> Character
fn set_cp(self, value: Character)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.